import SkeletonEvent from "./SkeletonEvent"; import {List} from "../Utils"; import IChain from "./Chains/IChain"; import Vector2d from "../Primitives/Vector2d"; export default class MultiSplitEvent extends SkeletonEvent { public readonly Chains: List; public override get IsObsolete(): boolean { return false; } constructor(point: Vector2d, distance: number, chains: List) { super(point, distance); this.Chains = chains; } }