qcast-front/src/hooks/object/useObjectBatch.js
2025-02-11 16:09:34 +09:00

1135 lines
38 KiB
JavaScript

'use client'
import { useEffect } from 'react'
import { useMessage } from '@/hooks/useMessage'
import { useRecoilValue } from 'recoil'
import { canvasState } from '@/store/canvasAtom'
import { BATCH_TYPE, INPUT_TYPE, POLYGON_TYPE } from '@/common/common'
import { useEvent } from '@/hooks/useEvent'
import { pointsToTurfPolygon, polygonToTurfPolygon, rectToPolygon, triangleToPolygon } from '@/util/canvas-util'
import { useSwal } from '@/hooks/useSwal'
import * as turf from '@turf/turf'
import { usePolygon } from '@/hooks/usePolygon'
import { QPolygon } from '@/components/fabric/QPolygon'
import { v4 as uuidv4 } from 'uuid'
import { fontSelector } from '@/store/fontAtom'
import { useRoofFn } from '@/hooks/common/useRoofFn'
export function useObjectBatch({ isHidden, setIsHidden }) {
const { getMessage } = useMessage()
const canvas = useRecoilValue(canvasState)
const { addCanvasMouseEventListener, initEvent, addDocumentEventListener } = useEvent()
// const { addCanvasMouseEventListener, initEvent, addDocumentEventListener } = useContext(EventContext)
const { swalFire } = useSwal()
const { drawDirectionArrow } = usePolygon()
const { setSurfaceShapePattern } = useRoofFn()
const lengthTextFont = useRecoilValue(fontSelector('lengthText'))
useEffect(() => {
if (canvas) {
// dbClickEvent()
}
return () => {
initEvent()
if (canvas) canvas.off('mouse:dblclick')
}
}, [])
const dbClickEvent = () => {
// console.log('dbClickEvent 실행')
const dormerObject = canvas.getObjects().filter((obj) => obj.name === BATCH_TYPE.TRIANGLE_DORMER || obj.name === BATCH_TYPE.PENTAGON_DORMER)
// console.log('dormerObject', dormerObject)
if (dormerObject) {
canvas.off('mouse:dblclick')
canvas.on('mouse:dblclick', (e) => {
console.log('event', e)
if (e.target && e.target instanceof fabric.Group) {
const pointer = canvas.getPointer(e.e)
const objects = e.target._objects
// 클릭한 위치에 있는 객체 찾기
const clickedObject = objects.find((obj) => {
if (obj.type === 'QPolygon') {
const polygon = pointsToTurfPolygon(obj.getCurrentPoints())
const turfPointer = turf.point([pointer.x, pointer.y])
return turf.booleanPointInPolygon(turfPointer, polygon)
} else {
return obj.containsPoint(pointer)
}
})
if (clickedObject) {
// 클릭된 객체 선택
canvas.setActiveObject(clickedObject)
canvas.renderAll()
}
}
})
}
}
const applyOpeningAndShadow = (objectPlacement, buttonAct, surfaceShapePolygons) => {
const selectedType = objectPlacement.typeRef.current.find((radio) => radio.checked).value
const isCrossChecked = buttonAct === 1 ? objectPlacement.isCrossRef.current.checked : false
const objName = buttonAct === 1 ? BATCH_TYPE.OPENING : BATCH_TYPE.SHADOW
const objTempName = buttonAct === 1 ? BATCH_TYPE.OPENING_TEMP : BATCH_TYPE.SHADOW_TEMP
let rect, isDown, origX, origY
let selectedSurface
//프리입력
if (selectedType === INPUT_TYPE.FREE) {
addCanvasMouseEventListener('mouse:down', (e) => {
isDown = true
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
}
})
if (!selectedSurface) {
swalFire({ text: getMessage('batch.object.outside.roof'), icon: 'error' })
initEvent() //이벤트 초기화
if (setIsHidden) setIsHidden(false)
return
}
origX = pointer.x
origY = pointer.y
rect = new fabric.Rect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: 0,
height: 0,
angle: 0,
stroke: 'black',
})
//개구냐 그림자냐에 따라 변경
rect.set({
fill: buttonAct === 1 ? 'white' : 'rgba(0, 0, 0, 0.4)',
name: objTempName,
})
canvas?.add(rect)
})
addCanvasMouseEventListener('mouse:move', (e) => {
if (!isDown) return
if (selectedSurface) {
const pointer = canvas.getPointer(e.e)
const width = pointer.x - origX
const height = pointer.y - origY
rect.set({ width: Math.abs(width), height: Math.abs(height) })
if (width < 0) {
rect.set({ left: Math.abs(pointer.x) })
}
if (height < 0) {
rect.set({ top: Math.abs(pointer.y) })
}
canvas?.renderAll()
}
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (rect) {
const rectPolygon = pointsToTurfPolygon(rectToPolygon(rect))
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
//지붕 밖으로 그렸을때
if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) {
swalFire({ text: getMessage('batch.object.outside.roof'), icon: 'error' })
//일단 지워
deleteTempObjects()
return
}
if (!isCrossChecked) {
const preObjects = canvas?.getObjects().filter((obj) => obj.name === BATCH_TYPE.OPENING || obj.name === BATCH_TYPE.SHADOW)
const preObjectsArray = preObjects.map((obj) => rectToPolygon(obj))
const isCross = preObjectsArray.some((object) => turf.booleanOverlap(pointsToTurfPolygon(object), rectPolygon))
if (isCross) {
swalFire({ text: getMessage('batch.object.notinstall.cross'), icon: 'error' })
deleteTempObjects()
return
}
}
isDown = false
rect.set({ name: objName, parentId: selectedSurface.id, points: rectToPolygon(rect) })
rect.setCoords()
initEvent()
if (setIsHidden) setIsHidden(false)
}
})
} else if (selectedType === INPUT_TYPE.DIMENSION) {
const width = objectPlacement.widthRef.current.value / 10
const height = objectPlacement.heightRef.current.value / 10
if (width === '' || height === '' || width <= 0 || height <= 0) {
swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
return
}
// setShowObjectSettingModal(false) //메뉴보이고
addCanvasMouseEventListener('mouse:move', (e) => {
isDown = true
if (!isDown) return
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === objTempName)) //움직일때 일단 지워가면서 움직임
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
rect = new fabric.Rect({
fill: 'white',
stroke: 'black',
strokeWidth: 1,
width: width,
height: height,
left: pointer.x - width / 2,
top: pointer.y - height / 2,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
parentId: selectedSurface.id,
})
//개구냐 그림자냐에 따라 변경
rect.set({
fill: buttonAct === 1 ? 'white' : 'rgba(0, 0, 0, 0.4)',
name: objTempName,
})
canvas?.add(rect)
}
})
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (rect) {
const rectPolygon = pointsToTurfPolygon(rectToPolygon(rect))
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
//지붕 밖으로 그렸을때
if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) {
swalFire({ text: getMessage('batch.object.outside.roof'), icon: 'error' })
//일단 지워
deleteTempObjects()
return
}
if (!isCrossChecked) {
const preObjects = canvas?.getObjects().filter((obj) => obj.name === BATCH_TYPE.OPENING || obj.name === BATCH_TYPE.SHADOW)
const preObjectsArray = preObjects.map((obj) => rectToPolygon(obj))
const isCross = preObjectsArray.some((object) => turf.booleanOverlap(pointsToTurfPolygon(object), rectPolygon))
if (isCross) {
swalFire({ text: getMessage('batch.object.notinstall.cross'), icon: 'error' })
deleteTempObjects()
return
}
}
isDown = false
rect.set({ name: objName, parentId: selectedSurface.id, points: rectToPolygon(rect) })
rect.setCoords()
initEvent()
if (setIsHidden) setIsHidden(false)
}
})
}
}
/**
* 오브젝트 도머 배치
* @param {} dormerPlacement
* @param {*} buttonAct
* @param {*} surfaceShapePolygons
* @returns
*/
const applyDormers = (dormerPlacement, buttonAct, surfaceShapePolygons) => {
const dormerName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER : BATCH_TYPE.PENTAGON_DORMER
const dormerTempName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER_TEMP : BATCH_TYPE.PENTAGON_DORMER_TEMP
const height = dormerPlacement.heightRef.current !== null ? dormerPlacement.heightRef.current.value / 10 : 0
const width = dormerPlacement.widthRef.current !== null ? dormerPlacement.widthRef.current.value / 10 : 0 //triangle일때는 없음
const pitch = dormerPlacement.pitchRef.current !== null ? dormerPlacement.pitchRef.current.value : 0
const offsetRef =
dormerPlacement.offsetRef.current !== null
? dormerPlacement.offsetRef.current.value === ''
? 0
: parseInt(dormerPlacement.offsetRef.current.value) / 10
: 0
const offsetWidthRef =
dormerPlacement.offsetWidthRef.current !== null
? dormerPlacement.offsetWidthRef.current.value === ''
? 0
: parseInt(dormerPlacement.offsetWidthRef.current.value) / 10
: 0
const directionRef = dormerPlacement.directionRef.current
let dormer, dormerOffset, isDown, selectedSurface, pentagonPoints, pentagonOffsetPoints
const id = uuidv4()
if (height === '' || pitch === '' || height <= 0 || pitch <= 0) {
swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
return
}
//삼각형 도머
if (buttonAct === 3) {
const bottomLength = height / (pitch * 0.25)
const bottomOffsetLength = (height + offsetRef) / (pitch * 0.25)
addCanvasMouseEventListener('mouse:move', (e) => {
isDown = true
if (!isDown) return
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === dormerTempName)) //움직일때 일단 지워가면서 움직임
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
}
})
let angle = 0
if (directionRef === 'left') {
//서
angle = 90
} else if (directionRef === 'right') {
//동
angle = 270
} else if (directionRef === 'up') {
//북
angle = 180
}
dormer = new fabric.Triangle({
fill: 'white',
stroke: 'red',
strokeDashArray: [5, 5],
strokeWidth: 1,
width: bottomLength * 2,
height: height,
left: pointer.x,
top: pointer.y,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
name: dormerTempName,
originX: 'center',
originY: 'top',
angle: angle,
})
canvas?.add(dormer)
if (offsetRef > 0) {
dormerOffset = new fabric.Triangle({
fill: 'gray',
stroke: 'red',
strokeDashArray: [5, 5],
strokeWidth: 1,
width: bottomOffsetLength * 2,
height: height + offsetRef,
left: pointer.x,
top: pointer.y,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
name: dormerTempName,
originX: 'center',
originY: 'top',
angle: angle,
objectId: id,
})
canvas?.add(dormerOffset)
}
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (dormer) {
const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
//지붕 밖으로 그렸을때
if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
swalFire({ text: getMessage('batch.object.outside.roof'), icon: 'error' })
//일단 지워
deleteTempObjects()
return
}
//각도 추가
let originAngle = 0 //기본 남쪽
let direction = 'south'
if (directionRef === 'left') {
//서
originAngle = 90
direction = 'west'
} else if (directionRef === 'right') {
//동
originAngle = 270
direction = 'east'
} else if (directionRef === 'up') {
//북
originAngle = 180
direction = 'north'
}
const groupPoints = offsetRef > 0 ? triangleToPolygon(dormerOffset) : triangleToPolygon(dormer)
let splitedTriangle = offsetRef > 0 ? splitDormerTriangle(dormerOffset, directionRef) : splitDormerTriangle(dormer, directionRef)
canvas?.remove(offsetRef > 0 ? dormerOffset : dormer)
if (offsetRef > 0)
dormer.set({
name: dormerName,
stroke: 'black',
strokeWidth: 1,
strokeDashArray: [0],
}) //오프셋이 있을땐 같이 도머로 만든다
const leftTriangle = new QPolygon(splitedTriangle[0], {
fill: 'white',
stroke: 'black',
strokeWidth: 1,
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
// direction: direction,
originX: 'center',
originY: 'center',
name: dormerName,
pitch: pitch,
fontSize: lengthTextFont.fontSize.value,
fontStyle: lengthTextFont.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
fontWeight: lengthTextFont.fontWeight.value,
})
const rightTriangle = new QPolygon(splitedTriangle[1], {
fill: 'white',
stroke: 'black',
strokeWidth: 1,
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
// direction: direction,
originX: 'center',
originY: 'center',
name: dormerName,
pitch: pitch,
fontSize: lengthTextFont.fontSize.value,
fontStyle: lengthTextFont.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
fontWeight: lengthTextFont.fontWeight.value,
})
// canvas?.add(leftTriangle)
// canvas?.add(rightTriangle)
//패턴
setSurfaceShapePattern(leftTriangle)
setSurfaceShapePattern(rightTriangle)
//방향
// drawDirectionArrow(leftTriangle)
// drawDirectionArrow(rightTriangle)
let offsetPolygon
if (offsetRef > 0) {
canvas?.remove(dormer)
offsetPolygon = new QPolygon(triangleToPolygon(dormer), {
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
name: 'triangleDormerOffset',
id: id,
fill: 'rgba(255, 255, 255, 0.6)',
stroke: 'black',
strokeWidth: 1,
originX: 'center',
originY: 'center',
fontSize: lengthTextFont.fontSize.value,
fontStyle: lengthTextFont.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
fontWeight: lengthTextFont.fontWeight.value,
})
}
const groupPolygon = offsetPolygon ? [leftTriangle, rightTriangle, offsetPolygon] : [leftTriangle, rightTriangle]
const objectGroup = new fabric.Group(groupPolygon, {
subTargetCheck: true,
name: dormerName,
id: id,
parentId: selectedSurface.id,
originX: 'center',
originY: 'center',
groupPoints: groupPoints,
})
canvas?.add(objectGroup)
objectGroup.getObjects().forEach((obj, index) => {
console.log(`최초 pathOffset ${index}`, obj.get('pathOffset'))
})
isDown = false
initEvent()
dbClickEvent()
if (setIsHidden) setIsHidden(false)
}
})
} else if (buttonAct === 4) {
const heightLength = height - (width / 2) * (pitch * 0.25)
//(동의길이 깊이)+출폭(깊이)-[(입력한 폭값)/2+출폭(폭)]*(0.25*입력한 寸)
const heightOffsetLength = height + offsetRef - (width / 2 + offsetWidthRef) * (pitch * 0.25)
addCanvasMouseEventListener('mouse:move', (e) => {
isDown = true
if (!isDown) return
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === dormerTempName)) //움직일때 일단 지워가면서 움직임
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
}
})
let angle = 0
if (directionRef === 'left') {
//서
angle = 90
} else if (directionRef === 'right') {
//동
angle = 270
} else if (directionRef === 'up') {
//북
angle = 180
}
pentagonPoints = [
{ x: pointer.x, y: pointer.y },
{ x: pointer.x - width / 2, y: pointer.y + (height - heightLength) },
{ x: pointer.x - width / 2, y: pointer.y + height },
{ x: pointer.x + width / 2, y: pointer.y + height },
{ x: pointer.x + width / 2, y: pointer.y + (height - heightLength) },
]
pentagonOffsetPoints = [
{ x: pointer.x, y: pointer.y },
{ x: pointer.x - width / 2 - offsetWidthRef, y: pointer.y + height + offsetRef - heightOffsetLength },
{ x: pointer.x - width / 2 - offsetWidthRef, y: pointer.y + height + offsetRef },
{ x: pointer.x + width / 2 + offsetWidthRef, y: pointer.y + height + offsetRef },
{ x: pointer.x + width / 2 + offsetWidthRef, y: pointer.y + height + offsetRef - heightOffsetLength },
]
dormer = new QPolygon(pentagonPoints, {
fill: 'white',
stroke: 'red',
strokeDashArray: [5, 5],
strokeWidth: 1,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
name: dormerTempName,
originX: 'center',
originY: 'top',
angle: angle,
})
canvas?.add(dormer)
if (offsetRef > 0 || offsetWidthRef > 0) {
dormerOffset = new QPolygon(pentagonOffsetPoints, {
fill: 'gray',
stroke: 'red',
strokeDashArray: [5, 5],
strokeWidth: 1,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
name: dormerTempName,
originX: 'center',
originY: 'top',
angle: angle,
})
canvas?.add(dormerOffset)
}
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (dormer) {
const pentagonPolygon = pointsToTurfPolygon(dormer.points)
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
//지붕 밖으로 그렸을때
if (!turf.booleanWithin(pentagonPolygon, selectedSurfacePolygon)) {
swalFire({ text: getMessage('batch.object.outside.roof'), icon: 'error' })
//일단 지워
deleteTempObjects()
return
}
//각도 추가
let direction = 'south'
if (directionRef === 'left') {
//서
direction = 'west'
} else if (directionRef === 'right') {
//동
direction = 'east'
} else if (directionRef === 'up') {
//북
direction = 'north'
}
const offsetMode = offsetRef > 0 || offsetWidthRef > 0 ? 'offset' : 'normal'
let splitedPentagon =
offsetRef > 0 || offsetWidthRef > 0
? splitDormerPentagon(dormerOffset, directionRef, offsetMode)
: splitDormerPentagon(dormer, directionRef, offsetMode)
canvas?.remove(offsetRef > 0 || offsetWidthRef > 0 ? dormerOffset : dormer)
if (offsetRef > 0)
dormer.set({
name: dormerName,
stroke: 'black',
strokeWidth: 1,
strokeDashArray: [0],
}) //오프셋이 있을땐 같이 도머로 만든다
const leftPentagon = new QPolygon(splitedPentagon[0], {
fill: 'transparent',
stroke: 'red',
strokeWidth: 1,
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
fontSize: 14,
// direction: direction,
originX: 'center',
originY: 'center',
name: dormerName,
pitch: pitch,
})
const rightPentagon = new QPolygon(splitedPentagon[1], {
fill: 'transparent',
stroke: 'red',
strokeWidth: 1,
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
fontSize: 14,
// direction: direction,
originX: 'center',
originY: 'center',
name: dormerName,
pitch: pitch,
})
// canvas?.add(leftPentagon)
// canvas?.add(rightPentagon)
//패턴
setSurfaceShapePattern(leftPentagon)
setSurfaceShapePattern(rightPentagon)
//방향
// drawDirectionArrow(leftPentagon)
// drawDirectionArrow(rightPentagon)
let offsetPolygon
if (offsetRef > 0) {
canvas?.remove(dormer)
offsetPolygon = new QPolygon(dormer.points, {
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
name: 'pentagonDormerOffset',
id: id,
fill: 'rgba(255, 255, 255, 0.6)',
stroke: 'black',
strokeWidth: 1,
originX: 'center',
originY: 'center',
fontSize: lengthTextFont.fontSize.value,
fontStyle: lengthTextFont.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
fontWeight: lengthTextFont.fontWeight.value,
})
}
const groupPolygon = offsetPolygon ? [leftPentagon, rightPentagon, offsetPolygon] : [leftPentagon, rightPentagon]
const groupPoints = offsetRef > 0 ? pentagonOffsetPoints : pentagonPoints
const objectGroup = new fabric.Group(groupPolygon, {
subTargetCheck: true,
name: dormerName,
id: id,
parentId: selectedSurface.id,
groupYn: true,
originX: 'center',
originY: 'center',
groupPoints: groupPoints,
})
canvas?.add(objectGroup)
isDown = false
initEvent()
dbClickEvent()
}
})
}
}
const deleteTempObjects = () => {
const deleteTarget = canvas
?.getObjects()
.filter(
(obj) =>
obj.name === BATCH_TYPE.OPENING_TEMP ||
obj.name === BATCH_TYPE.SHADOW_TEMP ||
obj.name === BATCH_TYPE.TRIANGLE_DORMER_TEMP ||
obj.name === BATCH_TYPE.PENTAGON_DORMER_TEMP,
)
canvas?.remove(...deleteTarget)
initEvent() //이벤트 초기화
if (setIsHidden) setIsHidden(false)
}
const splitDormerTriangle = (triangle, direction) => {
const halfWidth = triangle.width / 2
let leftPoints = []
let rightPoints = []
if (direction === 'down') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - halfWidth, y: triangle.top + triangle.height },
{ x: triangle.left, y: triangle.top + triangle.height },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left, y: triangle.top + triangle.height },
{ x: triangle.left + halfWidth, y: triangle.top + triangle.height },
]
} else if (direction === 'up') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - halfWidth, y: triangle.top - triangle.height },
{ x: triangle.left, y: triangle.top - triangle.height },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left, y: triangle.top - triangle.height },
{ x: triangle.left + halfWidth, y: triangle.top - triangle.height },
]
} else if (direction === 'left') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - triangle.height, y: triangle.top - halfWidth },
{ x: triangle.left - triangle.height, y: triangle.top },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - triangle.height, y: triangle.top },
{ x: triangle.left - triangle.height, y: triangle.top + halfWidth },
]
} else if (direction === 'right') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top + triangle.height },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top - triangle.height },
]
}
return [leftPoints, rightPoints]
}
const splitDormerPentagon = (pentagon, direction, offsetMode) => {
const points = pentagon.points
let leftPoints = []
let rightPoints = []
if (direction === 'down') {
leftPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[1].x, y: points[1].y },
{ x: points[2].x, y: points[2].y },
{ x: points[0].x, y: points[3].y },
]
rightPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[0].x, y: points[2].y },
{ x: points[3].x, y: points[3].y },
{ x: points[4].x, y: points[4].y },
]
} else if (direction === 'up') {
leftPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[1].x, y: points[0].y - (points[1].y - points[0].y) },
{ x: points[2].x, y: points[0].y - (points[2].y - points[0].y) },
{ x: points[0].x, y: points[0].y - (points[2].y - points[0].y) },
]
rightPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[3].x, y: points[0].y - (points[1].y - points[0].y) },
{ x: points[3].x, y: points[0].y - (points[2].y - points[0].y) },
{ x: points[0].x, y: points[0].y - (points[2].y - points[0].y) },
]
} else if (direction === 'left') {
leftPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
{
x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y),
y: points[0].y - (points[0].x - points[1].x),
},
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
]
rightPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
{
x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y),
y: points[0].y + (points[0].x - points[1].x),
},
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
]
} else if (direction === 'right') {
leftPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
{
x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y),
y: points[0].y + (points[0].x - points[1].x),
},
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
]
rightPoints = [
{ x: points[0].x, y: points[0].y },
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
{
x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y),
y: points[0].y - (points[0].x - points[1].x),
},
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
]
}
return [leftPoints, rightPoints]
}
const resizeObjectBatch = (side, target, width, height) => {
const objectWidth = target.width
const objectHeight = target.height
const changeWidth = (width / 10 / objectWidth).toFixed(2)
const changeHeight = (height / 10 / objectHeight).toFixed(2)
let sideX = 'left'
let sideY = 'top'
//그룹 중심점 변경
if (side === 2) {
sideX = 'right'
sideY = 'top'
} else if (side === 3) {
sideX = 'left'
sideY = 'bottom'
} else if (side === 4) {
sideX = 'right'
sideY = 'bottom'
}
//변경 전 좌표
const newCoords = target.getPointByOrigin(sideX, sideY)
target.set({
originX: sideX,
originY: sideY,
left: newCoords.x,
top: newCoords.y,
})
target.setCoords()
canvas?.renderAll() //변경 좌표를 한번 적용
target.scaleX = changeWidth || 1
target.scaleY = changeHeight || 1
//크기 변경후 좌표를 재 적용
const changedCoords = target.getPointByOrigin('center', 'center')
target.set({
...target,
originX: 'center',
originY: 'center',
left: changedCoords.x,
top: changedCoords.y,
width: width / 10,
height: height / 10,
})
//얘는 일단 도머에 적용함
if (target.type === 'group') {
target._objects.forEach((obj) => setSurfaceShapePattern(obj))
}
// target.setCoords()
canvas.renderAll()
if (target.type === 'group') reGroupObject(target)
}
const reGroupObject = (groupObj) => {
groupObj._restoreObjectsState() //이건 실행만 되도 그룹이 변경됨
const reGroupObjects = []
groupObj._objects.forEach((obj) => {
const newObj = new QPolygon(obj.getCurrentPoints(), {
...obj,
points: obj.getCurrentPoints(),
scaleX: 1,
scaleY: 1,
texts: [],
})
reGroupObjects.push(newObj)
canvas.remove(obj)
if (newObj.direction) {
drawDirectionArrow(newObj)
}
newObj.fire('modified')
})
const reGroup = new fabric.Group(reGroupObjects, {
subTargetCheck: true,
name: groupObj.name,
id: groupObj.id,
groupYn: true,
parentId: groupObj.parentId,
originX: 'center',
originY: 'center',
})
canvas?.add(reGroup)
canvas?.remove(groupObj)
return reGroup
}
const moveObjectBatch = () => {
const obj = canvas.getActiveObject()
const parentSurface = canvas?.getObjects().filter((item) => item.name === POLYGON_TYPE.ROOF && item.id === obj.parentId)[0]
if (obj) {
obj.set({
lockMovementX: false,
lockMovementY: false,
})
const originObj = { ...obj }
addCanvasMouseEventListener('mouse:up', (e) => {
//개구, 그림자 타입일 경우 폴리곤 타입 변경
if (BATCH_TYPE.OPENING === obj.name || BATCH_TYPE.SHADOW === obj.name) {
obj.set({
points: rectToPolygon(obj),
})
const turfSurface = pointsToTurfPolygon(parentSurface.points)
const turfObject = pointsToTurfPolygon(obj.points)
if (turf.booleanWithin(turfObject, turfSurface)) {
obj.set({
lockMovementX: true,
lockMovementY: true,
})
obj.setCoords()
} else {
swalFire({
title: getMessage('batch.object.outside.roof'),
icon: 'warning',
})
obj.set({ ...originObj, lockMovementX: true, lockMovementY: true })
}
} else {
obj.set({
lockMovementX: true,
lockMovementY: true,
})
if (obj.type === 'group') reGroupObject(obj)
obj.setCoords()
}
canvas.discardActiveObject()
initEvent()
})
}
}
const copyObjectBatch = () => {
const obj = canvas.getActiveObject()
if (obj) {
let clonedObj = null
const parentSurface = canvas?.getObjects().filter((item) => item.name === POLYGON_TYPE.ROOF && item.id === obj.parentId)[0]
obj.clone((cloned) => {
clonedObj = cloned
})
addCanvasMouseEventListener('mouse:move', (e) => {
const pointer = canvas?.getPointer(e.e)
if (!clonedObj) return
canvas
.getObjects()
.filter((clonedObj) => clonedObj.name === 'clonedObj')
.forEach((clonedObj) => canvas?.remove(clonedObj))
clonedObj.set({
left: pointer.x,
top: pointer.y,
name: 'clonedObj',
})
canvas.add(clonedObj)
})
addCanvasMouseEventListener('mouse:up', (e) => {
//개구, 그림자 타입일 경우 폴리곤 타입 변경
if (BATCH_TYPE.OPENING == obj.name || BATCH_TYPE.SHADOW == obj.name) {
clonedObj.set({
points: rectToPolygon(clonedObj),
})
const turfSurface = pointsToTurfPolygon(parentSurface.points)
const turfObject = pointsToTurfPolygon(clonedObj.points)
if (turf.booleanWithin(turfObject, turfSurface)) {
clonedObj.set({
lockMovementX: true,
lockMovementY: true,
name: BATCH_TYPE.OPENING,
parentId: parentSurface.id,
})
clonedObj.setCoords()
} else {
swalFire({
title: getMessage('batch.object.outside.roof'),
icon: 'warning',
})
canvas.remove(clonedObj)
}
} else {
clonedObj.set({
lockMovementX: true,
lockMovementY: true,
name: obj.name,
})
if (clonedObj.type === 'group') reGroupObject(clonedObj)
clonedObj.setCoords()
}
canvas.discardActiveObject()
initEvent()
})
}
}
const dormerOffsetKeyEvent = (setArrow1, setArrow2) => {
addDocumentEventListener('keydown', document, (e) => {
if (e.key === 'ArrowDown' || e.key === 'ArrowUp') {
const keyEvent = e.key === 'ArrowDown' ? 'down' : 'up'
setArrow1(keyEvent)
} else if (e.key === 'ArrowLeft' || e.key === 'ArrowRight') {
const keyEvent = e.key === 'ArrowLeft' ? 'left' : 'right'
setArrow2(keyEvent)
}
})
}
const dormerOffset = (arrow1, arrow2, length1, length2) => {
length1 = parseInt(length1) / 10
length2 = parseInt(length2) / 10
const dormer = canvas.getActiveObject()
if (length1) dormer.top = arrow1 === 'down' ? dormer.top + length1 : dormer.top - length1
if (length2) dormer.left = arrow2 === 'left' ? dormer.left - length2 : dormer.left + length2
if (dormer.type === 'group') {
const newDormer = reGroupObject(dormer)
canvas?.setActiveObject(newDormer)
}
canvas.renderAll()
}
return {
applyOpeningAndShadow,
applyDormers,
splitDormerTriangle,
splitDormerPentagon,
resizeObjectBatch,
moveObjectBatch,
dormerOffsetKeyEvent,
dormerOffset,
copyObjectBatch,
}
}