1228 lines
41 KiB
JavaScript
1228 lines
41 KiB
JavaScript
import { ANGLE_TYPE, canvasState, currentAngleTypeSelector, pitchTextSelector } from '@/store/canvasAtom'
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import { useRecoilValue } from 'recoil'
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import { fabric } from 'fabric'
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import { findAndRemoveClosestPoint, getDegreeByChon, getDegreeInOrientation, isPointOnLine } from '@/util/canvas-util'
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import { QPolygon } from '@/components/fabric/QPolygon'
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import { isSamePoint, removeDuplicatePolygons } from '@/util/qpolygon-utils'
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import { flowDisplaySelector } from '@/store/settingAtom'
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import { fontSelector } from '@/store/fontAtom'
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import { QLine } from '@/components/fabric/QLine'
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import { LINE_TYPE, POLYGON_TYPE } from '@/common/common'
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export const usePolygon = () => {
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const canvas = useRecoilValue(canvasState)
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const isFlowDisplay = useRecoilValue(flowDisplaySelector)
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const flowFontOptions = useRecoilValue(fontSelector('flowText'))
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const lengthTextFontOptions = useRecoilValue(fontSelector('lengthText'))
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const currentAngleType = useRecoilValue(currentAngleTypeSelector)
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const pitchText = useRecoilValue(pitchTextSelector)
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const addPolygon = (points, options, isAddCanvas = true) => {
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const polygon = new QPolygon(points, {
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...options,
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fontSize: lengthTextFontOptions.fontSize.value,
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fill: options.fill || 'transparent',
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stroke: options.stroke || '#000000',
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// selectable: true,
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})
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if (isAddCanvas) canvas?.add(polygon)
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addLengthText(polygon)
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return polygon
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}
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const addPolygonByLines = (lines, options) => {
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//lines의 idx를 정렬한다.
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lines.sort((a, b) => a.idx - b.idx)
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const points = createPolygonPointsFromOuterLines(lines)
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return addPolygon(points, {
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...options,
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})
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}
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const addLengthText = (polygon) => {
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const lengthTexts = canvas.getObjects().filter((obj) => obj.name === 'lengthText' && obj.parentId === polygon.id)
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lengthTexts.forEach((text) => {
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canvas.remove(text)
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})
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const lines = polygon.lines
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polygon.texts = []
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lines.forEach((line, i) => {
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const length = line.getLength()
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const { planeSize, actualSize } = line.attributes
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const scaleX = line.scaleX
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const scaleY = line.scaleY
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const x1 = line.left
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const y1 = line.top
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const x2 = line.left + line.width * scaleX
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const y2 = line.top + line.height * scaleY
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let left, top
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if (line.direction === 'right') {
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left = (x1 + x2) / 2
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top = (y1 + y2) / 2 + 10
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} else if (line.direction === 'top') {
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left = (x1 + x2) / 2 + 10
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top = (y1 + y2) / 2
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} else if (line.direction === 'left') {
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left = (x1 + x2) / 2
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top = (y1 + y2) / 2 - 30
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} else if (line.direction === 'bottom') {
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left = (x1 + x2) / 2 - 50
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top = (y1 + y2) / 2
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}
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const minX = line.left
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const maxX = line.left + line.width
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const minY = line.top
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const maxY = line.top + line.length
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const degree = (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI
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const text = new fabric.Textbox(planeSize ? planeSize.toString() : length.toString(), {
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left: left,
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top: top,
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fontSize: lengthTextFontOptions.fontSize.value,
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minX,
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maxX,
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minY,
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maxY,
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parentDirection: line.direction,
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parentDegree: degree,
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parentId: polygon.id,
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planeSize: planeSize ?? length,
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actualSize: actualSize ?? length,
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editable: false,
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selectable: true,
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lockRotation: true,
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lockScalingX: true,
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lockScalingY: true,
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parent: polygon,
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name: 'lengthText',
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})
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polygon.texts.push(text)
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canvas.add(text)
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})
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/*const points = polygon.get('points')
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points.forEach((start, i) => {
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const end = points[(i + 1) % points.length]
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(1)) * 10
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const midPoint = new fabric.Point((start.x + end.x) / 2, (start.y + end.y) / 2)
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const degree = (Math.atan2(dy, dx) * 180) / Math.PI
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// Create new text object if it doesn't exist
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const text = new fabric.Text(length.toString(), {
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left: midPoint.x,
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top: midPoint.y,
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parentId: polygon.id,
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fontSize: lengthTextFontOptions.fontSize.value,
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minX: Math.min(start.x, end.x),
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maxX: Math.max(start.x, end.x),
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minY: Math.min(start.y, end.y),
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maxY: Math.max(start.y, end.y),
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parentDirection: getDirectionByPoint(start, end),
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parentDegree: degree,
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dirty: true,
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editable: true,
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selectable: true,
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lockRotation: true,
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lockScalingX: true,
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lockScalingY: true,
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idx: i,
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name: 'lengthText',
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parent: polygon,
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})
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// this.texts.push(text)
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canvas.add(text)
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})*/
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canvas.renderAll()
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}
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const createPolygonPointsFromOuterLines = (outerLines) => {
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if (!outerLines || outerLines.length === 0) {
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return []
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}
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// Extract points from outerLines
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return outerLines.map((line) => ({
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x: line.x1,
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y: line.y1,
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}))
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}
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const removePolygon = (polygon) => {
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const texts = canvas.getObjects().filter((obj) => obj.parentId === polygon.id)
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texts.forEach((text) => {
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canvas.remove(text)
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})
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canvas.remove(polygon)
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canvas.renderAll()
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}
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/**
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* poolygon의 방향에 따라 화살표를 추가한다.
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* @param polygon
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* @param showDirectionText
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*/
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const drawDirectionArrow = (polygon, showDirectionText = true) => {
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if (polygon.points.length < 3) {
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return
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}
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// 모듈있으면 화살표 이미 그려져 있으므로 수행 안함
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const hasModules = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.MODULE).length > 0
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if (hasModules) {
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return
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}
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const direction = polygon.direction
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if (!direction) {
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return
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}
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//동일 아이디가 있으면 일단 지우고 다시 그린다
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const existArrow = polygon.canvas.getObjects().filter((obj) => obj.name === 'arrow' && obj.parentId === polygon.id)
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if (existArrow.length > 0) {
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polygon.canvas.remove(...existArrow)
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}
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polygon.canvas
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.getObjects()
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.filter((obj) => obj.name === 'flowText' && obj.parentId === polygon.arrow?.id)
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.forEach((obj) => polygon.canvas.remove(obj))
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let arrow = null
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let points = []
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if (polygon.arrow) {
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polygon.canvas.remove(polygon.arrow)
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}
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let centerPoint = { x: polygon.left, y: polygon.top }
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const { width, height } = polygon
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let stickeyPoint
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const polygonMaxX = Math.max(...polygon.getCurrentPoints().map((point) => point.x))
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const polygonMinX = Math.min(...polygon.getCurrentPoints().map((point) => point.x))
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const polygonMaxY = Math.max(...polygon.getCurrentPoints().map((point) => point.y))
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const polygonMinY = Math.min(...polygon.getCurrentPoints().map((point) => point.y))
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const lines = polygon.lines
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let centerPoints
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switch (direction) {
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case 'south':
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// lines중 가장 아래에 있는 라인을 찾는다.
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const line = lines.reduce((acc, cur) => {
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return acc.y2 > cur.y2 ? acc : cur
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}, lines[0])
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centerPoint = { x: (line.x2 + line.x1) / 2, y: Math.max(line.y1, line.y2) }
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break
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case 'north':
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// lines중 가장 위에 있는 라인을 찾는다.
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const line2 = lines.reduce((acc, cur) => {
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return acc.y2 < cur.y2 ? acc : cur
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}, lines[0])
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centerPoint = { x: (line2.x2 + line2.x1) / 2, y: Math.min(line2.y1, line2.y2) }
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break
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case 'west':
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// lines중 가장 왼쪽에 있는 라인을 찾는다.
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const line3 = lines.reduce((acc, cur) => {
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return acc.x2 < cur.x2 ? acc : cur
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}, lines[0])
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centerPoint = { x: Math.min(line3.x1, line3.x2), y: (line3.y1 + line3.y2) / 2 }
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break
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case 'east':
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// lines중 가장 오른쪽에 있는 라인을 찾는다.
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const line4 = lines.reduce((acc, cur) => {
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return acc.x2 > cur.x2 ? acc : cur
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}, lines[0])
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centerPoint = { x: Math.max(line4.x1, line4.x2), y: (line4.y1 + line4.y2) / 2 }
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break
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}
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switch (direction) {
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case 'north':
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points = [
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{ x: centerPoint.x, y: polygonMinY - 50 },
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{ x: centerPoint.x + 20, y: polygonMinY - 50 },
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{ x: centerPoint.x + 20, y: polygonMinY - 80 },
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{ x: centerPoint.x + 50, y: polygonMinY - 80 },
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{ x: centerPoint.x, y: polygonMinY - 110 },
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{ x: centerPoint.x - 50, y: polygonMinY - 80 },
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{ x: centerPoint.x - 20, y: polygonMinY - 80 },
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{ x: centerPoint.x - 20, y: polygonMinY - 50 },
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]
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stickeyPoint = { x: centerPoint.x, y: polygonMinY - 110 }
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break
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case 'south':
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points = [
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{ x: centerPoint.x, y: polygonMaxY + 50 },
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{ x: centerPoint.x + 20, y: polygonMaxY + 50 },
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{ x: centerPoint.x + 20, y: polygonMaxY + 80 },
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{ x: centerPoint.x + 50, y: polygonMaxY + 80 },
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{ x: centerPoint.x, y: polygonMaxY + 110 },
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{ x: centerPoint.x - 50, y: polygonMaxY + 80 },
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{ x: centerPoint.x - 20, y: polygonMaxY + 80 },
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{ x: centerPoint.x - 20, y: polygonMaxY + 50 },
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]
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stickeyPoint = { x: centerPoint.x, y: polygonMaxY + 110 }
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break
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case 'west':
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points = [
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{ x: polygonMinX - 50, y: centerPoint.y },
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{ x: polygonMinX - 50, y: centerPoint.y + 20 },
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{ x: polygonMinX - 80, y: centerPoint.y + 20 },
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{ x: polygonMinX - 80, y: centerPoint.y + 50 },
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{ x: polygonMinX - 110, y: centerPoint.y },
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{ x: polygonMinX - 80, y: centerPoint.y - 50 },
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{ x: polygonMinX - 80, y: centerPoint.y - 20 },
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{ x: polygonMinX - 50, y: centerPoint.y - 20 },
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]
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stickeyPoint = { x: polygonMinX - 110, y: centerPoint.y }
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break
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case 'east':
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points = [
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{ x: polygonMaxX + 50, y: centerPoint.y },
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{ x: polygonMaxX + 50, y: centerPoint.y + 20 },
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{ x: polygonMaxX + 80, y: centerPoint.y + 20 },
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{ x: polygonMaxX + 80, y: centerPoint.y + 50 },
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{ x: polygonMaxX + 110, y: centerPoint.y },
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{ x: polygonMaxX + 80, y: centerPoint.y - 50 },
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{ x: polygonMaxX + 80, y: centerPoint.y - 20 },
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{ x: polygonMaxX + 50, y: centerPoint.y - 20 },
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]
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stickeyPoint = { x: polygonMaxX + 110, y: centerPoint.y }
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break
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}
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arrow = new QPolygon(points, {
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selectable: false,
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name: 'arrow',
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fill: 'transparent',
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stroke: 'black',
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direction: direction,
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parent: polygon,
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stickeyPoint: stickeyPoint,
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surfaceCompass: polygon.surfaceCompass,
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moduleCompass: polygon.moduleCompass,
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visible: isFlowDisplay,
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pitch: polygon.roofMaterial?.pitch ?? 4,
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parentId: polygon.id,
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})
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arrow.setViewLengthText(false)
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polygon.arrow = arrow
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polygon.canvas.add(arrow)
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polygon.canvas.renderAll()
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drawDirectionStringToArrow2(polygon, showDirectionText)
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// drawDirectionStringToArrow()
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}
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//arrow의 compass 값으로 방향 글자 설정 필요
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const drawDirectionStringToArrow2 = (polygon, showDirectionText) => {
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const { direction, surfaceCompass, moduleCompass, arrow } = polygon
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if (moduleCompass === null || moduleCompass === undefined) {
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const textObj = new fabric.Text(`${currentAngleType === ANGLE_TYPE.SLOPE ? arrow.pitch : getDegreeByChon(arrow.pitch)}${pitchText}`, {
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fontFamily: flowFontOptions.fontFamily.value,
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fontWeight: flowFontOptions.fontWeight.value.toLowerCase().includes('bold') ? 'bold' : 'normal',
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fontStyle: flowFontOptions.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
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fontSize: flowFontOptions.fontSize.value,
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fill: flowFontOptions.fontColor.value,
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originX: 'center',
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originY: 'center',
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pitch: arrow.pitch,
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name: 'flowText',
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selectable: false,
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left: arrow.stickeyPoint.x,
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top: arrow.stickeyPoint.y,
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parent: arrow,
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parentId: arrow.id,
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visible: isFlowDisplay,
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})
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polygon.canvas.add(textObj)
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return
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}
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let text = ''
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let compassType = (375 - getDegreeInOrientation(moduleCompass)) / 15
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if (moduleCompass === 0 || (moduleCompass < 0 && moduleCompass >= -6)) {
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compassType = 1
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} else if (moduleCompass < 0 && moduleCompass >= -21) {
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compassType = 2
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} else if (moduleCompass < 0 && moduleCompass >= -36) {
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compassType = 3
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} else if (moduleCompass < 0 && moduleCompass >= -51) {
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compassType = 4
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} else if (moduleCompass < 0 && moduleCompass >= -66) {
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compassType = 5
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} else if (moduleCompass < 0 && moduleCompass >= -81) {
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compassType = 6
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} else if (moduleCompass < 0 && moduleCompass >= -96) {
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compassType = 7
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} else if (moduleCompass < 0 && moduleCompass >= -111) {
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compassType = 8
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} else if (moduleCompass < 0 && moduleCompass >= -126) {
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compassType = 9
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} else if (moduleCompass < 0 && moduleCompass >= -141) {
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compassType = 10
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} else if (moduleCompass < 0 && moduleCompass >= -156) {
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compassType = 11
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} else if (moduleCompass < 0 && moduleCompass >= -171) {
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compassType = 12
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} else if (moduleCompass === 180) {
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compassType = 13
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}
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if ([1, 25].includes(compassType)) {
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direction === 'north' ? (text = '北') : direction === 'south' ? (text = '南') : direction === 'west' ? (text = '西') : (text = '東')
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} else if ([2, 3].includes(compassType)) {
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direction === 'north'
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? (text = '北北東')
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: direction === 'south'
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? (text = '南南西')
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: direction === 'west'
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? (text = '西北西')
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: (text = '東南東')
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} else if ([4].includes(compassType)) {
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direction === 'north' ? (text = '北東') : direction === 'south' ? (text = '南西') : direction === 'west' ? (text = '北西') : (text = '南東')
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} else if ([5, 6].includes(compassType)) {
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direction === 'north'
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? (text = '東北東')
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: direction === 'south'
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? (text = '西南西')
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: direction === 'west'
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? (text = '北北西')
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: (text = '南南東')
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} else if ([7].includes(compassType)) {
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direction === 'north' ? (text = '東') : direction === 'south' ? (text = '西') : direction === 'west' ? (text = '北') : (text = '南')
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} else if ([8, 9].includes(compassType)) {
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direction === 'north'
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? (text = '東南東')
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: direction === 'south'
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? (text = '西北西')
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: direction === 'west'
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? (text = '北北東')
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: (text = '南南西')
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} else if ([10].includes(compassType)) {
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direction === 'north' ? (text = '南東') : direction === 'south' ? (text = '北西') : direction === 'west' ? (text = '南西') : (text = '北東')
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} else if ([11, 12].includes(compassType)) {
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direction === 'north'
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? (text = '南南東')
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: direction === 'south'
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? (text = '北北西')
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: direction === 'west'
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? (text = '東北東')
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: (text = '西南西')
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} else if ([13].includes(compassType)) {
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direction === 'north' ? (text = '南') : direction === 'south' ? (text = '北') : direction === 'west' ? (text = '東') : (text = '西')
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} else if ([14, 15].includes(compassType)) {
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direction === 'north'
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? (text = '南南西')
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: direction === 'south'
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? (text = '北北東')
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: direction === 'west'
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? (text = '東南東')
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: (text = '西北西')
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} else if ([16].includes(compassType)) {
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direction === 'north' ? (text = '南西') : direction === 'south' ? (text = '北東') : direction === 'west' ? (text = '南東') : (text = '北西')
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} else if ([17, 18].includes(compassType)) {
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direction === 'north'
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? (text = '西南西')
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: direction === 'south'
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? (text = '東北東')
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: direction === 'west'
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? (text = '南南東')
|
|
: (text = '北北西')
|
|
} else if ([19].includes(compassType)) {
|
|
direction === 'north' ? (text = '西') : direction === 'south' ? (text = '東') : direction === 'west' ? (text = '南') : (text = '北')
|
|
} else if ([20, 21].includes(compassType)) {
|
|
direction === 'north'
|
|
? (text = '西北西')
|
|
: direction === 'south'
|
|
? (text = '東南東')
|
|
: direction === 'west'
|
|
? (text = '南南西')
|
|
: (text = '北北東')
|
|
} else if ([22].includes(compassType)) {
|
|
direction === 'north' ? (text = '北西') : direction === 'south' ? (text = '南東') : direction === 'west' ? (text = '南西') : (text = '北東')
|
|
} else if ([23, 24].includes(compassType)) {
|
|
direction === 'north'
|
|
? (text = '北北西')
|
|
: direction === 'south'
|
|
? (text = '南南東')
|
|
: direction === 'west'
|
|
? (text = '西南西')
|
|
: (text = '東北東')
|
|
}
|
|
|
|
// 東,西,南,北
|
|
if ([360].includes(surfaceCompass)) {
|
|
text = '南'
|
|
} else if ([345, 330].includes(surfaceCompass)) {
|
|
text = '南南東'
|
|
} else if ([315].includes(surfaceCompass)) {
|
|
text = '南東'
|
|
} else if ([300, 285].includes(surfaceCompass)) {
|
|
text = '東南東'
|
|
} else if ([270].includes(surfaceCompass)) {
|
|
text = '東'
|
|
} else if ([255, 240].includes(surfaceCompass)) {
|
|
text = '東北東'
|
|
} else if ([225].includes(surfaceCompass)) {
|
|
text = '北東'
|
|
} else if ([210, 195].includes(surfaceCompass)) {
|
|
text = '北北東'
|
|
} else if ([180].includes(surfaceCompass)) {
|
|
text = '北'
|
|
} else if ([165, 150].includes(surfaceCompass)) {
|
|
text = '北北西'
|
|
} else if ([135].includes(surfaceCompass)) {
|
|
text = '北西'
|
|
} else if ([120, 105].includes(surfaceCompass)) {
|
|
text = '西北西'
|
|
} else if ([90].includes(surfaceCompass)) {
|
|
text = '西'
|
|
} else if ([75, 60].includes(surfaceCompass)) {
|
|
text = '西南西'
|
|
} else if ([45].includes(surfaceCompass)) {
|
|
text = '西南'
|
|
} else if ([30, 15].includes(surfaceCompass)) {
|
|
text = '西西南'
|
|
}
|
|
|
|
const sameDirectionCnt = canvas.getObjects().filter((obj) => {
|
|
const onlyStrDirection = obj.directionText?.replace(/[0-9]/g, '')
|
|
return obj.name === POLYGON_TYPE.ROOF && obj !== polygon && onlyStrDirection === text
|
|
})
|
|
|
|
text = text + (sameDirectionCnt.length + 1)
|
|
polygon.set('directionText', text)
|
|
const textObj = new fabric.Text(
|
|
`${showDirectionText && text} (${currentAngleType === ANGLE_TYPE.SLOPE ? arrow.pitch : getDegreeByChon(arrow.pitch)}${pitchText})`,
|
|
{
|
|
fontFamily: flowFontOptions.fontFamily.value,
|
|
fontWeight: flowFontOptions.fontWeight.value.toLowerCase().includes('bold') ? 'bold' : 'normal',
|
|
fontStyle: flowFontOptions.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
|
|
fontSize: flowFontOptions.fontSize.value,
|
|
fill: flowFontOptions.fontColor.value,
|
|
pitch: arrow.pitch,
|
|
originX: 'center',
|
|
originY: 'center',
|
|
name: 'flowText',
|
|
originText: text,
|
|
selectable: false,
|
|
left: arrow.stickeyPoint.x,
|
|
top: arrow.stickeyPoint.y,
|
|
parent: arrow,
|
|
parentId: arrow.id,
|
|
visible: isFlowDisplay,
|
|
},
|
|
)
|
|
|
|
polygon.canvas.add(textObj)
|
|
}
|
|
|
|
/**
|
|
* 방향을 나타낸 화살표에 각도에 따라 글씨 추가
|
|
* @param canvas
|
|
* @param compass
|
|
*/
|
|
const drawDirectionStringToArrow = (canvas, compass = 0) => {
|
|
const arrows = canvas?.getObjects().filter((obj) => obj.name === 'arrow')
|
|
|
|
if (arrows.length === 0) {
|
|
return
|
|
}
|
|
|
|
const eastArrows = arrows.filter((arrow) => arrow.direction === 'east')
|
|
const westArrows = arrows.filter((arrow) => arrow.direction === 'west')
|
|
const northArrows = arrows.filter((arrow) => arrow.direction === 'north')
|
|
const southArrows = arrows.filter((arrow) => arrow.direction === 'south')
|
|
|
|
let southText = '南'
|
|
let eastText = '東'
|
|
let westText = '西'
|
|
let northText = '北'
|
|
|
|
if (compass === 0 || compass === 360) {
|
|
// 남,동,서 가능
|
|
// 그대로
|
|
} else if (compass < 45) {
|
|
//남(남남동),동(동북동),서(서남서) 가능
|
|
//북(북북서)
|
|
southText = '南南東'
|
|
eastText = '東北東'
|
|
westText = '西南西'
|
|
northText = '北北西'
|
|
} else if (compass === 45) {
|
|
// 남, 서 가능
|
|
// 남(남동)
|
|
// 서(남서)
|
|
// 북(북서)
|
|
// 동(북동)
|
|
southText = '南東'
|
|
westText = '南西'
|
|
northText = '北西'
|
|
eastText = '北東'
|
|
} else if (compass < 90) {
|
|
// 북(서북서)
|
|
// 동 (북북동)
|
|
// 남(동남동)
|
|
// 서(남남서)
|
|
northText = '北西北'
|
|
eastText = '北北東'
|
|
southText = '東南東'
|
|
westText = '南南西'
|
|
} else if (compass === 90) {
|
|
// 동(북)
|
|
// 서(남)
|
|
// 남(동)
|
|
// 북(서)
|
|
eastText = '北'
|
|
westText = '南'
|
|
southText = '東'
|
|
northText = '西'
|
|
} else if (compass < 135) {
|
|
// 남,서,북 가능
|
|
// 동(북북서)
|
|
// 서(남남동)
|
|
// 남(동북동)
|
|
// 북(서남서)
|
|
eastText = '北北西'
|
|
westText = '南南東'
|
|
southText = '東北東'
|
|
northText = '西南西'
|
|
} else if (compass === 135) {
|
|
// 서,북 가능
|
|
|
|
// 서(남동)
|
|
// 북(남서)
|
|
// 남(북동)
|
|
// 동(북서)
|
|
|
|
westText = '南東'
|
|
northText = '南西'
|
|
southText = '北東'
|
|
eastText = '北西'
|
|
} else if (compass < 180) {
|
|
// 북,동,서 가능
|
|
// 북(남남서)
|
|
// 동(서북서)
|
|
// 남(북북동)
|
|
// 서(동남동)
|
|
|
|
northText = '南南西'
|
|
eastText = '西北西'
|
|
southText = '北北東'
|
|
westText = '東南東'
|
|
} else if (compass === 180) {
|
|
// 북,동,서 가능
|
|
// 북(남)
|
|
// 동(서)
|
|
// 남(북)
|
|
// 서(동)
|
|
northText = '南'
|
|
eastText = '西'
|
|
southText = '北'
|
|
westText = '東'
|
|
} else if (compass < 225) {
|
|
// 서,북,동 가능
|
|
// 북(남남동)
|
|
// 동(서남서)
|
|
// 남(북북서)
|
|
// 서(동남동)
|
|
northText = '南南東'
|
|
eastText = '西南西'
|
|
southText = '北北西'
|
|
westText = '東南東'
|
|
} else if (compass === 225) {
|
|
// 북,동 가능
|
|
// 북(남동)
|
|
// 동(남서)
|
|
// 남(북서)
|
|
// 서(북동)
|
|
northText = '南東'
|
|
eastText = '南西'
|
|
southText = '北西'
|
|
westText = '北東'
|
|
} else if (compass < 270) {
|
|
// 북동남 가능
|
|
// 북(동남동)
|
|
// 동(남남서)
|
|
// 남(서북서)
|
|
// 서(북북동)
|
|
northText = '東南東'
|
|
eastText = '南南西'
|
|
southText = '西北西'
|
|
westText = '北北東'
|
|
} else if (compass === 270) {
|
|
// 북동남 가능
|
|
// 북(동)
|
|
// 동(남)
|
|
// 남(서)
|
|
// 서(북)
|
|
northText = '東'
|
|
eastText = '南'
|
|
southText = '西'
|
|
westText = '北'
|
|
} else if (compass < 315) {
|
|
// 북,동,남 가능
|
|
// 북(동북동)
|
|
// 동(남남동)
|
|
// 남(서남서)
|
|
// 서(북북서)
|
|
northText = '東北東'
|
|
eastText = '南南東'
|
|
southText = '西南西'
|
|
westText = '北北西'
|
|
} else if (compass === 315) {
|
|
// 동,남 가능
|
|
// 북(북동)
|
|
// 동(남동)
|
|
// 남(남서)
|
|
// 서(북서)
|
|
northText = '北東'
|
|
eastText = '南東'
|
|
southText = '南西'
|
|
westText = '北西'
|
|
} else if (compass < 360) {
|
|
// 남,동,서 가능
|
|
// 북(북북동)
|
|
// 동(동남동)
|
|
// 남(남남서)
|
|
// 서(서북서)
|
|
northText = '北北東'
|
|
eastText = '東南東'
|
|
southText = '南南西'
|
|
westText = '西北西'
|
|
}
|
|
|
|
clearFlowText(canvas)
|
|
|
|
addTextByArrows(eastArrows, eastText, canvas)
|
|
addTextByArrows(westArrows, westText, canvas)
|
|
addTextByArrows(northArrows, northText, canvas)
|
|
addTextByArrows(southArrows, southText, canvas)
|
|
}
|
|
|
|
const clearFlowText = (canvas) => {
|
|
const texts = canvas.getObjects().filter((obj) => obj.name === 'flowText')
|
|
texts.forEach((text) => {
|
|
canvas.remove(text)
|
|
})
|
|
}
|
|
|
|
const addTextByArrows = (arrows, txt, canvas) => {
|
|
arrows.forEach((arrow, index) => {
|
|
// const textStr = `${txt}${index + 1} (${currentAngleType === ANGLE_TYPE.SLOPE ? arrow.pitch : getDegreeByChon(arrow.pitch)}${pitchText})`
|
|
const textStr = `${txt} (${currentAngleType === ANGLE_TYPE.SLOPE ? arrow.pitch : getDegreeByChon(arrow.pitch)}${pitchText})`
|
|
|
|
const text = new fabric.Text(`${textStr}`, {
|
|
fontFamily: flowFontOptions.fontFamily.value,
|
|
fontWeight: flowFontOptions.fontWeight.value.toLowerCase().includes('bold') ? 'bold' : 'normal',
|
|
fontStyle: flowFontOptions.fontWeight.value.toLowerCase().includes('italic') ? 'italic' : 'normal',
|
|
fontSize: flowFontOptions.fontSize.value,
|
|
fill: flowFontOptions.fontColor.value,
|
|
pitch: arrow.pitch,
|
|
originX: 'center',
|
|
originY: 'center',
|
|
name: 'flowText',
|
|
originText: `${txt}${index + 1}`,
|
|
selectable: false,
|
|
left: arrow.stickeyPoint.x,
|
|
top: arrow.stickeyPoint.y,
|
|
parent: arrow,
|
|
parentId: arrow.id,
|
|
visible: isFlowDisplay,
|
|
})
|
|
canvas.add(text)
|
|
})
|
|
}
|
|
|
|
const splitPolygonWithLines = (polygon) => {
|
|
polygon.set({ visible: false })
|
|
let innerLines = [...polygon.innerLines]
|
|
|
|
// innerLine이 세팅이 안되어있는경우 찾아서 세팅한다.
|
|
if (!innerLines || innerLines.length === 0) {
|
|
let innerLineTypes = Object.keys(LINE_TYPE.SUBLINE).map((key, value) => LINE_TYPE.SUBLINE[key])
|
|
polygon.innerLines = canvas
|
|
.getObjects()
|
|
.filter(
|
|
(obj) =>
|
|
obj.type === 'QLine' &&
|
|
obj.attributes?.type !== 'pitchSizeLine' &&
|
|
obj.attributes?.roofId === polygon.id &&
|
|
innerLineTypes.includes(obj.name),
|
|
)
|
|
|
|
innerLines = [...polygon.innerLines]
|
|
}
|
|
|
|
canvas.renderAll()
|
|
let polygonLines = [...polygon.lines]
|
|
const roofs = []
|
|
|
|
//polygonLines를 순회하며 innerLines와 교차하는 점을 line의 속성에 배열로 저장한다.
|
|
polygonLines.forEach((line) => {
|
|
let startPoint // 시작점
|
|
let endPoint // 끝점
|
|
if (line.x1 < line.x2) {
|
|
startPoint = { x: line.x1, y: line.y1 }
|
|
endPoint = { x: line.x2, y: line.y2 }
|
|
} else if (line.x1 > line.x2) {
|
|
startPoint = { x: line.x2, y: line.y2 }
|
|
endPoint = { x: line.x1, y: line.y1 }
|
|
} else {
|
|
if (line.y1 < line.y2) {
|
|
startPoint = { x: line.x1, y: line.y1 }
|
|
endPoint = { x: line.x2, y: line.y2 }
|
|
} else {
|
|
startPoint = { x: line.x2, y: line.y2 }
|
|
endPoint = { x: line.x1, y: line.y1 }
|
|
}
|
|
}
|
|
|
|
line.startPoint = startPoint
|
|
line.endPoint = endPoint
|
|
})
|
|
innerLines.forEach((line) => {
|
|
let startPoint // 시작점
|
|
let endPoint // 끝점
|
|
if (line.x1 < line.x2) {
|
|
startPoint = { x: line.x1, y: line.y1 }
|
|
endPoint = { x: line.x2, y: line.y2 }
|
|
} else if (line.x1 > line.x2) {
|
|
startPoint = { x: line.x2, y: line.y2 }
|
|
endPoint = { x: line.x1, y: line.y1 }
|
|
} else {
|
|
if (line.y1 < line.y2) {
|
|
startPoint = { x: line.x1, y: line.y1 }
|
|
endPoint = { x: line.x2, y: line.y2 }
|
|
} else {
|
|
startPoint = { x: line.x2, y: line.y2 }
|
|
endPoint = { x: line.x1, y: line.y1 }
|
|
}
|
|
}
|
|
|
|
line.startPoint = startPoint
|
|
line.endPoint = endPoint
|
|
})
|
|
|
|
polygonLines.forEach((line) => {
|
|
line.set({ strokeWidth: 10 })
|
|
canvas.add(line)
|
|
})
|
|
canvas.renderAll()
|
|
|
|
polygonLines.forEach((line) => {
|
|
const intersections = []
|
|
innerLines.forEach((innerLine) => {
|
|
if (isPointOnLine(line, innerLine.startPoint)) {
|
|
if (isSamePoint(line.startPoint, innerLine.startPoint) || isSamePoint(line.endPoint, innerLine.startPoint)) {
|
|
return
|
|
}
|
|
intersections.push(innerLine.startPoint)
|
|
}
|
|
if (isPointOnLine(line, innerLine.endPoint)) {
|
|
if (isSamePoint(line.startPoint, innerLine.endPoint) || isSamePoint(line.endPoint, innerLine.endPoint)) {
|
|
return
|
|
}
|
|
intersections.push(innerLine.endPoint)
|
|
}
|
|
})
|
|
line.set({ intersections })
|
|
})
|
|
|
|
const divideLines = polygonLines.filter((line) => line.intersections.length > 0)
|
|
let newLines = []
|
|
|
|
divideLines.forEach((line) => {
|
|
const { intersections, startPoint, endPoint } = line
|
|
|
|
if (intersections.length === 1) {
|
|
// 한 점만 교차하는 경우
|
|
const newLinePoint1 = [line.x1, line.y1, intersections[0].x, intersections[0].y]
|
|
const newLinePoint2 = [intersections[0].x, intersections[0].y, line.x2, line.y2]
|
|
const newLine1 = new QLine(newLinePoint1, {
|
|
stroke: 'blue',
|
|
strokeWidth: 3,
|
|
fontSize: polygon.fontSize,
|
|
attributes: line.attributes,
|
|
})
|
|
const newLine2 = new QLine(newLinePoint2, {
|
|
stroke: 'blue',
|
|
strokeWidth: 3,
|
|
fontSize: polygon.fontSize,
|
|
attributes: line.attributes,
|
|
})
|
|
newLine1.attributes = {
|
|
...line.attributes,
|
|
planeSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
|
|
actualSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
|
|
}
|
|
newLine2.attributes = {
|
|
...line.attributes,
|
|
planeSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
|
|
actualSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
|
|
}
|
|
newLines.push(newLine1)
|
|
newLines.push(newLine2)
|
|
} else {
|
|
// 두 점 이상 교차하는 경우
|
|
//1. intersections중에 startPoint와 가장 가까운 점을 찾는다.
|
|
//2. 가장 가까운 점을 기준으로 line을 나눈다.
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let currentPoint = startPoint
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while (intersections.length !== 0) {
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const minDistancePoint = findAndRemoveClosestPoint(currentPoint, intersections)
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const newLinePoint = [currentPoint.x, currentPoint.y, minDistancePoint.x, minDistancePoint.y]
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const newLine = new QLine(newLinePoint, {
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stroke: 'blue',
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strokeWidth: 3,
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fontSize: polygon.fontSize,
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attributes: line.attributes,
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})
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newLine.attributes = {
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...line.attributes,
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planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
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actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
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}
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newLines.push(newLine)
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currentPoint = minDistancePoint
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}
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const newLinePoint = [currentPoint.x, currentPoint.y, endPoint.x, endPoint.y]
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const newLine = new QLine(newLinePoint, {
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stroke: 'blue',
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strokeWidth: 3,
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fontSize: polygon.fontSize,
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attributes: line.attributes,
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})
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newLine.attributes = {
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...line.attributes,
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planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
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actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
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}
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newLines.push(newLine)
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}
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})
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//polygonLines에서 divideLines를 제거하고 newLines를 추가한다.
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polygonLines = polygonLines.filter((line) => !divideLines.includes(line))
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polygonLines = [...polygonLines, ...newLines]
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const allLines = [...polygonLines, ...innerLines]
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// 2025-02-19 대각선은 케라바, 직선은 용마루로 세팅
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innerLines.forEach((innerLine) => {
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const startPoint = innerLine.startPoint
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const endPoint = innerLine.endPoint
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// startPoint와 endPoint의 각도가 0,90,180,270이면 직선으로 판단
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if (Math.abs(startPoint.x - endPoint.x) < 2 || Math.abs(startPoint.y - endPoint.y) < 2) {
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if (!innerLine.attributes || !innerLine.attributes.type) {
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innerLine.attributes = {
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...innerLine.attributes,
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type: LINE_TYPE.SUBLINE.RIDGE,
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}
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}
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} else {
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if (!innerLine.attributes || !innerLine.attributes.type) {
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innerLine.attributes = {
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...innerLine.attributes,
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type: LINE_TYPE.SUBLINE.GABLE,
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}
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}
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}
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})
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/**
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* 왼쪽 상단을 startPoint로 전부 변경
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*/
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allLines.forEach((line) => {
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let startPoint // 시작점
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let endPoint // 끝점
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if (line.x1 < line.x2) {
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startPoint = { x: line.x1, y: line.y1 }
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endPoint = { x: line.x2, y: line.y2 }
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} else if (line.x1 > line.x2) {
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startPoint = { x: line.x2, y: line.y2 }
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endPoint = { x: line.x1, y: line.y1 }
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} else {
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if (line.y1 < line.y2) {
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startPoint = { x: line.x1, y: line.y1 }
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endPoint = { x: line.x2, y: line.y2 }
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} else {
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startPoint = { x: line.x2, y: line.y2 }
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endPoint = { x: line.x1, y: line.y1 }
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}
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}
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line.startPoint = startPoint
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line.endPoint = endPoint
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})
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// polygon line에서 각각 출발한다.
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polygonLines.forEach((line) => {
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/*line.set({ strokeWidth: 5, stroke: 'green' })
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canvas.add(line)
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canvas.renderAll()*/
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const startPoint = { ...line.startPoint } // 시작점
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let arrivalPoint = { ...line.endPoint } // 도착점
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let currentPoint = startPoint
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let roofPoints = [startPoint]
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let startLine = line
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let visitPoints = [startPoint]
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let visitLines = [startLine]
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let notVisitedLines = []
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let cnt = 0
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while (!isSamePoint(currentPoint, arrivalPoint)) {
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//현재 점으로 부터 갈 수 있는 다른 라인을 찾는다.
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let nextLines = allLines.filter(
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(line2) =>
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(isSamePoint(line2.startPoint, currentPoint) || isSamePoint(line2.endPoint, currentPoint)) &&
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line !== line2 &&
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innerLines.includes(line2) &&
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!visitLines.includes(line2),
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)
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if (nextLines.length === 0) {
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nextLines = allLines.filter(
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(line2) =>
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(isSamePoint(line2.startPoint, currentPoint) || isSamePoint(line2.endPoint, currentPoint)) &&
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line !== line2 &&
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!visitLines.includes(line2),
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)
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}
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if (nextLines.length === 0) {
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//아직 안갔던 line중 0번째를 선택한다.
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if (notVisitedLines.length === 0) {
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break
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} else {
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let notVisitedLine = notVisitedLines.shift()
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roofPoints = [...notVisitedLine.roofPoints]
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currentPoint = { ...notVisitedLine.currentPoint }
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continue
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}
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}
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let comparisonPoints = []
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nextLines.forEach((nextLine) => {
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if (isSamePoint(nextLine.startPoint, currentPoint)) {
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comparisonPoints.push(nextLine.endPoint)
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} else {
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comparisonPoints.push(nextLine.startPoint)
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}
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})
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comparisonPoints = comparisonPoints.filter((point) => !visitPoints.some((visitPoint) => isSamePoint(visitPoint, point)))
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comparisonPoints = comparisonPoints.filter((point) => !isSamePoint(point, currentPoint))
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const minDistancePoint = comparisonPoints.reduce((prev, current) => {
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const prevDistance = Math.sqrt(Math.pow(prev.x - arrivalPoint.x, 2) + Math.pow(prev.y - arrivalPoint.y, 2))
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const currentDistance = Math.sqrt(Math.pow(current.x - arrivalPoint.x, 2) + Math.pow(current.y - arrivalPoint.y, 2))
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return prevDistance < currentDistance ? prev : current
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}, comparisonPoints[0])
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nextLines.forEach((nextLine) => {
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if (isSamePoint(nextLine.startPoint, minDistancePoint) || isSamePoint(nextLine.endPoint, minDistancePoint)) {
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visitLines.push(nextLine)
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} else {
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notVisitedLines.push({
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line: nextLine,
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endPoint: nextLine.endPoint,
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startPoint: nextLine.startPoint,
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currentPoint: { ...currentPoint },
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roofPoints: [...roofPoints],
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})
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}
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})
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currentPoint = { ...minDistancePoint }
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roofPoints.push(currentPoint)
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cnt++
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if (cnt > 100) {
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break
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}
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}
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roofs.push(roofPoints)
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canvas.remove(line)
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canvas.renderAll()
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})
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const newRoofs = removeDuplicatePolygons(roofs.filter((roof) => roof.length < 100))
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newRoofs.forEach((roofPoint, index) => {
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let defense, pitch
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let representLines = []
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let representLine
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// 지붕을 그리면서 기존 polygon의 line중 연결된 line을 찾는다.
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polygonLines.forEach((line) => {
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let startFlag = false
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let endFlag = false
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const startPoint = line.startPoint
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const endPoint = line.endPoint
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roofPoint.forEach((point, index) => {
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if (isSamePoint(point, startPoint)) {
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startFlag = true
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}
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if (isSamePoint(point, endPoint)) {
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endFlag = true
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}
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})
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if (startFlag && endFlag) {
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if (!representLines.includes(line)) {
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representLines.push(line)
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}
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}
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})
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// blue로 생성된 것들은 대표라인이 될 수 없음.
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representLines = representLines.filter((line) => line.stroke !== 'blue')
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// representLines중 가장 긴 line을 찾는다.
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representLines.forEach((line) => {
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if (!representLine) {
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representLine = line
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} else {
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if (representLine.length < line.length) {
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representLine = line
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}
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}
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})
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const direction = polygon.direction ?? representLine.direction
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const polygonDirection = polygon.direction
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switch (direction) {
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case 'top':
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defense = 'east'
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break
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case 'right':
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defense = 'south'
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break
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case 'bottom':
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defense = 'west'
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break
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case 'left':
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defense = 'north'
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break
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}
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pitch = polygon.lines[index].attributes?.pitch ?? 0
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const roof = new QPolygon(roofPoint, {
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fontSize: polygon.fontSize,
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stroke: 'black',
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fill: 'transparent',
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strokeWidth: 3,
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name: POLYGON_TYPE.ROOF,
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originX: 'center',
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originY: 'center',
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selectable: true,
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defense: defense,
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direction: polygonDirection ?? defense,
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pitch: pitch,
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})
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//allLines중 생성된 roof와 관련있는 line을 찾는다.
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roof.lines = [...polygonLines, ...polygon.innerLines].filter((line) => {
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let startFlag = false
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let endFlag = false
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const startPoint = line.startPoint
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const endPoint = line.endPoint
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roofPoint.forEach((point, index) => {
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if (isSamePoint(point, startPoint)) {
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startFlag = true
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}
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if (isSamePoint(point, endPoint)) {
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endFlag = true
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}
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})
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return startFlag && endFlag
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})
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canvas.add(roof)
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addLengthText(roof)
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canvas.remove(polygon)
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canvas.renderAll()
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})
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}
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const splitPolygonWithSeparate = (separates) => {
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separates.forEach((separate) => {
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const points = separate.lines.map((line) => {
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return { x: line.x1, y: line.y1 }
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})
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let defense = ''
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switch (separate.attributes.direction) {
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case 'top':
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defense = 'east'
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break
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case 'right':
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defense = 'south'
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break
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case 'bottom':
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defense = 'west'
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break
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case 'left':
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defense = 'north'
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break
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}
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const roof = new QPolygon(points, {
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fontSize: separate.fontSize,
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stroke: 'black',
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fill: 'transparent',
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strokeWidth: 3,
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name: POLYGON_TYPE.ROOF,
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originX: 'center',
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originY: 'center',
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selectable: true,
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defense: defense,
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pitch: separate.attributes.pitch,
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direction: defense,
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})
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canvas.add(roof)
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})
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canvas.renderAll()
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}
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return {
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addPolygon,
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addPolygonByLines,
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removePolygon,
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drawDirectionArrow,
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addLengthText,
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splitPolygonWithLines,
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splitPolygonWithSeparate,
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}
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}
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