qcast-front/src/hooks/useMode.js
2024-07-19 14:09:26 +09:00

2295 lines
77 KiB
JavaScript

import { useEffect, useRef, useState } from 'react'
import QRect from '@/components/fabric/QRect'
import QPolygon from '@/components/fabric/QPolygon'
import { getStartIndex, rearrangeArray, findTopTwoIndexesByDistance, getDirection, getCenterPoint } from '@/util/canvas-util'
import { useRecoilState, useSetRecoilState } from 'recoil'
import { fontSizeState, roofState, sortedPolygonArray, wallState } from '@/store/canvasAtom'
import { QLine } from '@/components/fabric/QLine'
export const Mode = {
DRAW_LINE: 'drawLine', // 기준선 긋기모드
EDIT: 'edit',
TEMPLATE: 'template',
PATTERNA: 'patterna',
PATTERNB: 'patternb',
TEXTBOX: 'textbox',
DRAW_RECT: 'drawRect',
DEFAULT: 'default',
}
export function useMode() {
const [mode, setMode] = useState()
const points = useRef([])
const historyPoints = useRef([])
const historyLines = useRef([])
const [canvas, setCanvas] = useState(null)
const [zoom, setZoom] = useState(100)
const [fontSize] = useRecoilState(fontSizeState)
const [shape, setShape] = useState(0)
const [sortedArray, setSortedArray] = useRecoilState(sortedPolygonArray)
const [roof, setRoof] = useRecoilState(roofState)
const [wall, setWall] = useRecoilState(wallState)
const addEvent = (mode) => {
switch (mode) {
case 'default':
canvas?.off('mouse:down')
break
case 'drawLine':
drawLineMode()
break
case 'edit':
editMode()
break
case 'template':
templateMode()
break
case 'patterna':
applyTemplateA()
break
case 'patternb':
applyTemplateB()
break
case 'textbox':
textboxMode()
break
case 'drawRect':
drawRectMode()
break
}
}
const changeMode = (canvas, mode) => {
setMode(mode)
// mode변경 시 이전 이벤트 제거
setCanvas(canvas)
canvas?.off('mouse:down')
addEvent(mode)
}
const editMode = () => {
canvas?.on('mouse:down', function (options) {
const pointer = canvas?.getPointer(options.e)
const circle = new fabric.Circle({
radius: 1,
fill: 'transparent', // 원 안을 비웁니다.
stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
left: pointer.x,
top: pointer.y,
originX: 'center',
originY: 'center',
selectable: false,
})
historyPoints.current.push(circle)
points.current.push(circle)
canvas?.add(circle)
if (points.current.length === 2) {
const length = Number(prompt('길이를 입력하세요:'))
// length 값이 숫자가 아닌 경우
if (isNaN(length) || length === 0) {
//마지막 추가 된 points 제거합니다.
const lastPoint = historyPoints.current[historyPoints.current.length - 1]
canvas?.remove(lastPoint)
historyPoints.current.pop()
points.current.pop()
return
}
if (length) {
const vector = {
x: points.current[1].left - points.current[0].left,
y: points.current[1].top - points.current[0].top,
}
const slope = Math.abs(vector.y / vector.x) // 기울기 계산
let scaledVector
if (slope >= 1) {
// 기울기가 1 이상이면 x축 방향으로 그림
scaledVector = {
x: 0,
y: vector.y >= 0 ? Number(length) : -Number(length),
}
} else {
// 기울기가 1 미만이면 y축 방향으로 그림
scaledVector = {
x: vector.x >= 0 ? Number(length) : -Number(length),
y: 0,
}
}
const line = new QLine(
[points.current[0].left, points.current[0].top, points.current[0].left + scaledVector.x, points.current[0].top + scaledVector.y],
{
stroke: 'black',
strokeWidth: 2,
selectable: false,
viewLengthText: true,
direction: getDirection(points.current[0], points.current[1]),
fontSize: fontSize,
},
)
pushHistoryLine(line)
// 라인의 끝에 점을 추가합니다.
const endPointCircle = new fabric.Circle({
radius: 1,
fill: 'transparent', // 원 안을 비웁니다.
stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
left: points.current[0].left + scaledVector.x,
top: points.current[0].top + scaledVector.y,
originX: 'center',
originY: 'center',
selectable: false,
})
canvas?.add(endPointCircle)
historyPoints.current.push(endPointCircle)
points.current.forEach((point) => {
canvas?.remove(point)
})
points.current = [endPointCircle]
}
}
canvas?.renderAll()
})
}
const pushHistoryLine = (line) => {
if (historyLines.current.length > 0 && historyLines.current[historyLines.current.length - 1].direction === line.direction) {
// 같은 방향의 선이 두 번 연속으로 그려지면 이전 선을 제거하고, 새로운 선과 merge한다.
const lastLine = historyLines.current.pop()
canvas?.remove(lastLine)
const mergedLine = new QLine([lastLine.x1, lastLine.y1, line.x2, line.y2], {
stroke: 'black',
strokeWidth: 2,
selectable: false,
viewLengthText: true,
direction: lastLine.direction,
fontSize: fontSize,
})
historyLines.current.push(mergedLine)
canvas?.add(mergedLine)
} else {
historyLines.current.push(line)
canvas?.add(line)
}
}
/**
* 마우스로 그린 점 기준으로 외벽선을 완성시켜준다.
* makePolygon 함수에 포함되어있던 내용을 다른 템플릿 적용에서도 사용할수 있도록 함수로 대체
*/
const drawWallPolygon = () => {
const firstPoint = historyPoints.current[0]
const lastPoint = historyPoints.current[historyPoints.current.length - 1]
historyPoints.current.forEach((point) => {
canvas?.remove(point)
})
drawLineWithLength(lastPoint, firstPoint)
points.current = []
historyPoints.current = []
// handleOuterlines()
const wall = makePolygon()
setWall(wall)
return wall
}
const templateMode = () => {
changeMode(canvas, Mode.EDIT)
if (historyPoints.current.length >= 4) {
// handleOuterlinesTest() //외곽선 그리기 테스트
// drawWallPolygon()
//아래 내용 drawWallPolygon()으로 대체
const firstPoint = historyPoints.current[0]
const lastPoint = historyPoints.current[historyPoints.current.length - 1]
historyPoints.current.forEach((point) => {
canvas?.remove(point)
})
drawLineWithLength(lastPoint, firstPoint)
points.current = []
historyPoints.current = []
const roof = handleOuterlinesTest()
const wall = makePolygon()
roof.setWall(wall)
setWall(wall)
roof.drawHelpLine()
}
}
const textboxMode = () => {
canvas?.on('mouse:down', function (options) {
if (canvas?.getActiveObject()?.type === 'textbox') return
const pointer = canvas?.getPointer(options.e)
const textbox = new fabric.Textbox('텍스트를 입력하세요', {
left: pointer.x,
top: pointer.y,
width: 150, // 텍스트박스의 너비를 설정합니다.
fontSize: fontSize, // 텍스트의 크기를 설정합니다.
})
canvas?.add(textbox)
canvas?.setActiveObject(textbox) // 생성된 텍스트박스를 활성 객체로 설정합니다.
canvas?.renderAll()
// textbox가 active가 풀린 경우 editing mode로 변경
textbox?.on('editing:exited', function () {
changeMode(canvas, Mode.EDIT)
})
})
}
const drawLineMode = () => {
canvas?.on('mouse:down', function (options) {
const pointer = canvas?.getPointer(options.e)
const line = new QLine(
[pointer.x, 0, pointer.x, canvas.height], // y축에 1자 선을 그립니다.
{
stroke: 'black',
strokeWidth: 2,
viewLengthText: true,
selectable: false,
fontSize: fontSize,
},
)
canvas?.add(line)
canvas?.renderAll()
})
}
const drawRectMode = () => {
let rect, isDown, origX, origY
canvas.on('mouse:down', function (o) {
isDown = true
const pointer = canvas.getPointer(o.e)
origX = pointer.x
origY = pointer.y
rect = new fabric.Rect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
angle: 0,
fill: 'transparent',
stroke: 'black',
transparentCorners: false,
})
canvas.add(rect)
})
canvas.on('mouse:move', function (o) {
if (!isDown) return
const pointer = canvas.getPointer(o.e)
if (origX > pointer.x) {
rect.set({ left: Math.abs(pointer.x) })
}
if (origY > pointer.y) {
rect.set({ top: Math.abs(pointer.y) })
}
rect.set({ width: Math.abs(origX - pointer.x) })
rect.set({ height: Math.abs(origY - pointer.y) })
})
canvas.on('mouse:up', function (o) {
const pointer = canvas.getPointer(o.e)
const qRect = new QRect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
angle: 0,
viewLengthText: true,
fill: 'transparent',
stroke: 'black',
transparentCorners: false,
fontSize: fontSize,
})
canvas.remove(rect)
canvas.add(qRect)
isDown = false
})
}
/**
* 두 점을 연결하는 선과 길이를 그립니다.
* a : 시작점, b : 끝점
*/
const drawLineWithLength = (a, b) => {
const line = new QLine([a.left, a.top, b.left, b.top], {
stroke: 'black',
strokeWidth: 2,
selectable: false,
viewLengthText: true,
direction: getDirection(a, b),
fontSize: fontSize,
})
pushHistoryLine(line)
canvas?.renderAll()
}
const makePolygon = (otherLines) => {
// 캔버스에서 모든 라인 객체를 찾습니다.
const lines = otherLines || historyLines.current
if (!otherLines) {
//외각선 기준
const topIndex = findTopTwoIndexesByDistance(sortedArray) //배열중에 큰 2값을 가져옴 TODO: 나중에는 인자로 받아서 다각으로 수정 해야됨
//일단 배열 6개 짜리 기준의 선 번호
if (topIndex[0] === 4) {
if (topIndex[1] === 5) {
//1번
setShape(1)
}
} else if (topIndex[0] === 1) {
//4번
if (topIndex[1] === 2) {
setShape(4)
}
} else if (topIndex[0] === 0) {
if (topIndex[1] === 1) {
//2번
setShape(2)
} else if (topIndex[1] === 5) {
setShape(3)
}
}
historyLines.current = []
}
// 각 라인의 시작점과 끝점을 사용하여 다각형의 점 배열을 생성합니다.
const points = lines.map((line) => ({ x: line.x1, y: line.y1 }))
// 모든 라인 객체를 캔버스에서 제거합니다.
lines.forEach((line) => {
canvas?.remove(line)
})
// 점 배열을 사용하여 새로운 다각형 객체를 생성합니다.
const polygon = new QPolygon(
points,
{
stroke: 'black',
fill: 'transparent',
viewLengthText: true,
selectable: true,
fontSize: fontSize,
},
canvas,
)
// 새로운 다각형 객체를 캔버스에 추가합니다.
canvas.add(polygon)
// 캔버스를 다시 그립니다.
if (!otherLines) {
// polygon.fillCell()
canvas.renderAll()
polygon.setViewLengthText(false)
setMode(Mode.DEFAULT)
}
return polygon
}
/**
* 해당 캔버스를 비운다.
*/
const handleClear = () => {
canvas?.clear()
points.current = []
historyPoints.current = []
historyLines.current = []
}
const zoomIn = () => {
canvas?.setZoom(canvas.getZoom() + 0.1)
setZoom(Math.round(zoom + 10))
}
const zoomOut = () => {
canvas?.setZoom(canvas.getZoom() - 0.1)
setZoom(Math.ceil(zoom - 10))
}
const handleOuterlines = () => {
const newOuterlines = []
for (let i = 0; i < historyLines.current.length; i++) {
const next = historyLines.current[i + 1]
const prev = historyLines.current[i - 1] ?? historyLines.current[historyLines.current.length - 1]
if (next) {
if (next.direction === 'right') {
// 다름 라인이 오른쪽으로 이동
if (historyLines.current[i].direction === 'top') {
if (prev.direction !== 'right') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
// bottom
if (prev?.direction !== 'right') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
}
} else if (next.direction === 'left') {
if (historyLines.current[i].direction === 'top') {
if (prev?.direction !== 'left') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
// bottom
if (prev?.direction !== 'left') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
}
}
} else if (next.direction === 'top') {
if (historyLines.current[i].direction === 'right') {
if (prev?.direction !== 'top') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
// left
if (prev?.direction !== 'top') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
}
} else if (next.direction === 'bottom') {
if (historyLines.current[i].direction === 'right') {
if (prev?.direction !== 'bottom') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
// left
if (prev.direction !== 'bottom') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
}
}
} else {
const tmp = newOuterlines[newOuterlines.length - 1]
newOuterlines.push({
x1: tmp.x2,
y1: tmp.y2,
x2: newOuterlines[0].x1,
y2: newOuterlines[0].y1,
})
}
}
makePolygon(newOuterlines)
}
/**
*벽 지붕 외곽선 생성
*/
const handleOuterlinesTest = (polygon, offset = 71) => {
var offsetPoints = []
const sortedIndex = getStartIndex(polygon.lines)
let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex)
if (tmpArraySorted[0].direction === 'right') {
//시계방향
tmpArraySorted = tmpArraySorted.reverse() //그럼 배열을 거꾸로 만들어서 무조건 반시계방향으로 배열 보정
}
setSortedArray(tmpArraySorted) //recoil에 넣음
const points = tmpArraySorted.map((line) => ({
x: line.x1,
y: line.y1,
}))
for (var i = 0; i < points.length; i++) {
var prev = points[(i - 1 + points.length) % points.length]
var current = points[i]
var next = points[(i + 1) % points.length]
// 두 벡터 계산 (prev -> current, current -> next)
var vector1 = { x: current.x - prev.x, y: current.y - prev.y }
var vector2 = { x: next.x - current.x, y: next.y - current.y }
// 벡터의 길이 계산
var length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y)
var length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y)
// 벡터를 단위 벡터로 정규화
var unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 }
var unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 }
// 법선 벡터 계산 (왼쪽 방향)
var normal1 = { x: -unitVector1.y, y: unitVector1.x }
var normal2 = { x: -unitVector2.y, y: unitVector2.x }
// 법선 벡터 평균 계산
var averageNormal = {
x: (normal1.x + normal2.x) / 2,
y: (normal1.y + normal2.y) / 2,
}
// 평균 법선 벡터를 단위 벡터로 정규화
var lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y)
var unitNormal = {
x: averageNormal.x / lengthNormal,
y: averageNormal.y / lengthNormal,
}
// 오프셋 적용
var offsetPoint = {
x1: current.x + unitNormal.x * offset,
y1: current.y + unitNormal.y * offset,
}
offsetPoints.push(offsetPoint)
}
const roof = makePolygon(offsetPoints)
setRoof(roof)
return roof
}
/**
*벽 지붕 외곽선 생성 polygon을 입력받아 만들기
*/
const handleOuterlinesTest2 = (polygon, offset = 71) => {
const offsetPoints = []
const sortedIndex = getStartIndex(polygon.lines)
let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex)
if (tmpArraySorted[0].direction === 'right') {
//시계방향
tmpArraySorted = tmpArraySorted.reverse() //그럼 배열을 거꾸로 만들어서 무조건 반시계방향으로 배열 보정
}
setSortedArray(tmpArraySorted) //recoil에 넣음
const points = tmpArraySorted.map((line) => ({
x: line.x1,
y: line.y1,
}))
for (let i = 0; i < points.length; i++) {
const prev = points[(i - 1 + points.length) % points.length]
const current = points[i]
const next = points[(i + 1) % points.length]
// 두 벡터 계산 (prev -> current, current -> next)
const vector1 = { x: current.x - prev.x, y: current.y - prev.y }
const vector2 = { x: next.x - current.x, y: next.y - current.y }
// 벡터의 길이 계산
const length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y)
const length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y)
// 벡터를 단위 벡터로 정규화
const unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 }
const unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 }
// 법선 벡터 계산 (왼쪽 방향)
const normal1 = { x: -unitVector1.y, y: unitVector1.x }
const normal2 = { x: -unitVector2.y, y: unitVector2.x }
// 법선 벡터 평균 계산
const averageNormal = {
x: (normal1.x + normal2.x) / 2,
y: (normal1.y + normal2.y) / 2,
}
// 평균 법선 벡터를 단위 벡터로 정규화
const lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y)
const unitNormal = {
x: averageNormal.x / lengthNormal,
y: averageNormal.y / lengthNormal,
}
// 오프셋 적용
const offsetPoint = {
x1: current.x + unitNormal.x * offset,
y1: current.y + unitNormal.y * offset,
}
offsetPoints.push(offsetPoint)
}
const roof = makePolygon(offsetPoints)
roof.setWall(polygon)
setRoof(roof)
roof.drawHelpLine()
}
const togglePolygonLine = (obj) => {
const rtnLines = []
if (obj.type === 'QPolygon') {
const points = obj.getCurrentPoints()
points.forEach((point, index) => {
const nextPoint = points[(index + 1) % points.length] // 마지막 점이면 첫 번째 점으로 연결
const line = new QLine([point.x, point.y, nextPoint.x, nextPoint.y], {
stroke: 'black',
strokeWidth: 2,
selectable: false,
fontSize: fontSize, // fontSize는 필요에 따라 조정
parent: obj,
})
obj.visible = false
canvas.add(line)
rtnLines.push(line)
})
canvas.renderAll()
}
if (obj.type === 'QLine') {
const parent = obj.parent
canvas
?.getObjects()
.filter((obj) => obj.parent === parent)
.forEach((obj) => {
rtnLines.push(obj)
canvas.remove(obj)
})
parent.visible = true
canvas.renderAll()
}
return rtnLines
}
const applyTemplateA = () => {
changeMode(canvas, Mode.EDIT)
const polygon = drawWallPolygon()
handleClear()
if (polygon.lines.length === 4) {
//4각형
handleOuterLineTemplateA4Points(polygon)
} else if (polygon.lines.length === 6) {
//6각형
handleOuterLineTemplateA6Points(polygon)
}
}
const handleOuterLineTemplateA4Points = (polygon) => {
const edge = 20
const eaves = 50
// 폴리곤의 각 변을 선으로 생성
const createLine = (start, end, stroke, property) =>
new QLine([start.x, start.y, end.x, end.y], {
stroke,
strokeWidth: 5,
property,
fontSize: 14,
})
const lines = polygon.points.map((start, i) => {
const end = polygon.points[(i + 1) % polygon.points.length]
const line = createLine(start, end, '#A0D468', 'normal')
canvas.add(line)
return line
})
const edgeIndexArray = []
const normalIndexArray = []
lines.forEach((line, i) => {
if (i % 2 === 0) {
line.set('stroke', 'skyblue')
line.set('property', 'edge')
edgeIndexArray.push(i)
} else {
normalIndexArray.push(i)
}
canvas.add(line)
})
const centerPointX = (lines[1].x1 + lines[1].x2) / 2
const centerPointY = (lines[0].y1 + lines[0].y2) / 2
const horiCenterHalfLine = (lines[1].x2 - lines[1].x1) / 2
const createCenterLine = (x1, y1, x2, y2, stroke, strokeWidth, property, dashArray = []) =>
new QLine([x1, y1, x2, y2], {
stroke,
strokeWidth,
property,
fontSize: 14,
strokeDashArray: dashArray,
})
const vertCenterLine = createCenterLine(centerPointX, lines[0].y1 - edge, centerPointX, lines[0].y2 + edge, 'blue', 4, 'center')
canvas.add(vertCenterLine)
const horiCenterLineLeft = createCenterLine(
lines[1].x1 - eaves,
centerPointY,
lines[1].x1 + horiCenterHalfLine,
centerPointY,
'black',
2,
'center',
[5, 5],
)
canvas.add(horiCenterLineLeft)
const horiCenterLineRight = createCenterLine(
horiCenterLineLeft.x2,
centerPointY,
horiCenterLineLeft.x2 + horiCenterHalfLine + eaves,
centerPointY,
'black',
2,
'center',
[5, 5],
)
canvas.add(horiCenterLineRight)
const drawArray = lines
.map((line) => {
if (line.x1 === line.x2 && line.y1 < line.y2) {
return [{ x1: line.x1 - eaves, y1: line.y1 - edge, x2: line.x1 - eaves, y2: line.y2 + edge }]
} else if (line.x1 === line.x2 && line.y1 > line.y2) {
return [{ x1: line.x1 + eaves, y1: line.y1 + edge, x2: line.x1 + eaves, y2: line.y2 - edge }]
} else if (line.x1 < line.x2 && line.y1 === line.y2) {
return [
{ x1: line.x1 - eaves, y1: line.y1 + edge, x2: line.x1 + horiCenterHalfLine, y2: line.y2 + edge },
{
x1: line.x1 + horiCenterHalfLine,
y1: line.y1 + edge,
x2: line.x1 + horiCenterHalfLine + horiCenterHalfLine + eaves,
y2: line.y2 + edge,
},
]
} else if (line.x1 > line.x2 && line.y1 === line.y2) {
return [
{ x1: line.x2 - eaves, y1: line.y1 - edge, x2: line.x2 + horiCenterHalfLine, y2: line.y2 - edge },
{
x1: line.x2 + horiCenterHalfLine,
y1: line.y1 - edge,
x2: line.x2 + horiCenterHalfLine + horiCenterHalfLine + eaves,
y2: line.y2 - edge,
},
]
}
return []
})
.flat()
drawArray.forEach((line) => {
const outLine = createLine({ x: line.x1, y: line.y1 }, { x: line.x2, y: line.y2 }, 'blue', 'normal')
canvas.add(outLine)
})
}
//탬플릿A 적용
const handleOuterLineTemplateA6Points = (polygon) => {
let lines = []
let outLines = []
// 폴리곤의 각 변을 선으로 생성
for (let i = 0; i < polygon.points.length; i++) {
const start = polygon.points[i]
const end = polygon.points[(i + 1) % polygon.points.length] // 다음 점, 마지막 점의 경우 첫 점으로
const line = new QLine([start.x, start.y, end.x, end.y], {
stroke: '#A0D468',
strokeWidth: 5,
property: 'normal',
fontSize: 14,
})
// 선을 배열에 추가
lines.push(line)
canvas.add(line)
}
let highLineLength = 0
let lowLineLength = 0
let prevHighIndex = 0
let prevHighLength = 0
let prevLowIndex = 0
let prevLowLength = 0
let edgeIndexArray = []
let normalIndexArray = []
for (let i = 0; i < lines.length; i++) {
let line = lines[i]
if (!(i % 2) == 0) {
//홀수일떄
line.line.set('stroke', 'skyblue')
line.line.set('property', 'egde')
let length = Math.abs(line.get('x1') - line.get('x2')) + Math.abs(line.get('y1') - line.get('y2'))
if (length > prevHighLength) {
//잴긴거 찾음
prevHighIndex = i
prevHighLength = length
highLineLength = length
}
if (prevLowLength === 0) {
//최초에는 없어서 한번 넣음
prevLowIndex = i
prevLowLength = length
}
if (length <= prevLowLength) {
//그뒤부터는 짧은거 대로 넣음
prevLowIndex = i
prevLowLength = length
lowLineLength = length
}
edgeIndexArray.push(i)
} else {
normalIndexArray.push(i)
}
// 캔버스에 선 추가
canvas.add(line)
}
let prevDirecArray //긴선 앞배열
let nextDirecArray //긴선 뒷배열
let horizontalDirection //뽈록이 좌우 방향
if (prevHighIndex === 1) {
//카라바 기준 1과 5밖에 없음
prevDirecArray = lines[prevHighIndex - 1]
nextDirecArray = lines[prevHighIndex + 1]
//밑에쪽이 긴 방향
horizontalDirection = prevDirecArray.height > nextDirecArray.height ? 'left' : 'right'
} else {
prevDirecArray = lines[prevHighIndex - 1]
nextDirecArray = lines[0]
//위에가 긴 방향
horizontalDirection = prevDirecArray.height > nextDirecArray.height ? 'right' : 'left'
}
const edge = 20 //케라바
const eaves = 50 //처마
let firstLine = lines[1]
let secondLine = lines[3]
let lastLine = lines[5]
let vertCenterLine
let secondVertCenterLine
if (prevHighIndex === 1) {
if (horizontalDirection === 'left') {
//배열 순서대로 뒤에꺼를 찾아서 계산한다
const firstSubLine = lines[2]
const middleSubLine = lines[4]
//ㄴ자 일경우
//긴면 세로선 그리기
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
vertCenterLine = new QLine(
[
vertCenterPoint,
firstSubLine.y1 + edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
vertCenterPoint,
firstSubLine.y2 - edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
],
{
stroke: 'blue',
strokeWidth: 5,
property: 'bigHoriCenter',
fontSize: 14,
},
)
canvas.add(vertCenterLine)
//긴면 가로선 그리기
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
let horiCenterLine1 = new QLine(
[firstLine.x1 - eaves, horiCenterPoint, firstLine.x1 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine1)
let horiCenterLine2 = new QLine(
[
firstLine.x1 - eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
firstLine.x1 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine2)
//작은 지붕쪽 높이 길이를 구하는 로직
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1, secondVertCenterPoint, middleSubLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(secondVertCenterLine)
//작은 지붕쪽 너비 길이를 구한는 로직
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
let secondHoriCenterLine = new QLine(
[secondVertCenterLine.x1, secondHoriCenterPoint, secondVertCenterLine.x1 + secondHoriCenterLength + eaves, secondHoriCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(secondHoriCenterLine)
//일반라인 외각선 그리기
normalIndexArray.forEach((index) => {
const line = lines[index]
if (index === 0) {
let drawline = new QLine([line.x1 - eaves, line.y1 - edge, line.x2 - eaves, line.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
} else {
let tmpEdge = index === 2 ? edge : 0
let drawline = new QLine([line.x1 + eaves, line.y1 + tmpEdge, line.x2 + eaves, line.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
}
})
//케라바 라인 외각선 그리기
const firstOuterLine = lines[1]
const middleOuterLine = lines[3]
const lastOuterLine = lines[5]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x1 - eaves, firstOuterLine.y1 + edge, firstOuterLine.x1 + halfLength, firstOuterLine.y2 + edge],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawFirstLine1)
//첫번째 외곽선 2번
let drawFirstLine2 = new QLine([drawFirstLine1.x2, firstOuterLine.y1 + edge, firstOuterLine.x2 + eaves, firstOuterLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawFirstLine2)
//중간라인 외각선
let drawMiddleLine = new QLine([drawFirstLine2.x2, middleOuterLine.y1 - edge, drawFirstLine2.x1, middleOuterLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawMiddleLine)
//마지막 외각선
halfLength = lastLine.length / 2
let drawLastLine1 = new QLine([lastOuterLine.x2 + halfLength, lastOuterLine.y1 - edge, lastOuterLine.x2 - eaves, lastOuterLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine1)
let drawLastLine2 = new QLine([drawLastLine1.x1, lastOuterLine.y1 - edge, lastOuterLine.x1 + length + eaves, lastOuterLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine2)
let drawLastInLine1 = new QLine(
[secondVertCenterLine.x1, secondVertCenterLine.y1, secondVertCenterLine.x1 + halfLength + eaves, secondVertCenterLine.y1],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawLastInLine1)
let drawLastInLine2 = new QLine([secondVertCenterLine.x1, vertCenterLine.y2, vertCenterLine.x2, vertCenterLine.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastInLine2)
} else {
//아래쪽 길게 오른쪽 방향
//배열 순서대로 뒤에꺼를 찾아서 계산한다
firstLine = lines[1]
secondLine = lines[5]
lastLine = lines[3]
const firstSubLine = lines[0]
const middleSubLine = lines[4]
//ㄴ자 일경우
//긴면 세로선 그리기
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
vertCenterLine = new QLine(
[
vertCenterPoint,
firstSubLine.y1 - edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
vertCenterPoint,
firstSubLine.y2 + edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
],
{
stroke: 'blue',
strokeWidth: 5,
property: 'bigHoriCenter',
fontSize: 14,
},
)
canvas.add(vertCenterLine)
//긴면 가로선 그리기
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
let horiCenterLine1 = new QLine(
[firstLine.x1 - eaves, horiCenterPoint, firstLine.x1 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine1)
let horiCenterLine2 = new QLine(
[
firstLine.x1 - eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
firstLine.x1 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine2)
//작은 지붕쪽 높이 길이를 구하는 로직
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1 - edge, secondVertCenterPoint, middleSubLine.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(secondVertCenterLine)
//작은 지붕쪽 너비 길이를 구한는 로직
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
let secondHoriCenterLine = new QLine(
[secondVertCenterLine.x1 - secondHoriCenterLength - eaves, secondHoriCenterPoint, secondVertCenterLine.x1, secondHoriCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(secondHoriCenterLine)
//일반라인 외각선 그리기
normalIndexArray.forEach((index) => {
const line = lines[index]
if (index === 0 || index === 4) {
let tmpEdge = index === 4 ? 0 : edge
let drawline = new QLine([line.x1 - eaves, line.y1 - edge, line.x2 - eaves, line.y2 + tmpEdge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
} else {
let drawline = new QLine([line.x1 + eaves, line.y1 + edge, line.x2 + eaves, line.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
}
})
//케라바 라인 외각선 그리기
const firstOuterLine = lines[1]
const middleOuterLine = lines[5]
const lastOuterLine = lines[3]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x1 - eaves, firstOuterLine.y1 + edge, firstOuterLine.x1 + halfLength, firstOuterLine.y2 + edge],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawFirstLine1)
//첫번째 외곽선 2번
let drawFirstLine2 = new QLine([drawFirstLine1.x2, firstOuterLine.y1 + edge, firstOuterLine.x2 + eaves, firstOuterLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawFirstLine2)
//중간라인 외각선
let drawMiddleLine = new QLine([drawFirstLine1.x1, middleOuterLine.y1 - edge, drawFirstLine1.x2, middleOuterLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawMiddleLine)
//마지막 외각선
halfLength = lastLine.length / 2
console.log(lastOuterLine)
let drawLastLine1 = new QLine([lastOuterLine.x2 - eaves, lastOuterLine.y1 - edge, lastOuterLine.x1 - halfLength, lastOuterLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine1)
let drawLastLine2 = new QLine([drawLastLine1.x1, lastOuterLine.y1 - edge, lastOuterLine.x1 + length + eaves, lastOuterLine.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine2)
let drawLastInLine1 = new QLine(
[secondVertCenterLine.x1, secondVertCenterLine.y2, secondVertCenterLine.x1 - halfLength - eaves, secondVertCenterLine.y2],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawLastInLine1)
let drawLastInLine2 = new QLine([secondVertCenterLine.x2, vertCenterLine.y1, vertCenterLine.x1, vertCenterLine.y1], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastInLine2)
}
} else {
if (horizontalDirection === 'left') {
//아래쪽 길게 오른쪽 방향
//배열 순서대로 뒤에꺼를 찾아서 계산한다
firstLine = lines[5]
secondLine = lines[3]
lastLine = lines[1]
const firstSubLine = lines[4]
const middleSubLine = lines[2]
//ㄴ자 일경우
//긴면 세로선 그리기
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
vertCenterLine = new QLine(
[
vertCenterPoint,
firstSubLine.y2 - edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
vertCenterPoint,
firstSubLine.y1 + edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
],
{
stroke: 'blue',
strokeWidth: 5,
property: 'bigHoriCenter',
fontSize: 14,
},
)
canvas.add(vertCenterLine)
//긴면 가로선 그리기
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
let horiCenterLine1 = new QLine(
[firstLine.x2 - eaves, horiCenterPoint, firstLine.x2 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine1)
let horiCenterLine2 = new QLine(
[
firstLine.x2 - eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
firstLine.x2 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine2)
//작은 지붕쪽 높이 길이를 구하는 로직
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1 + edge, secondVertCenterPoint, middleSubLine.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(secondVertCenterLine)
//작은 지붕쪽 너비 길이를 구한는 로직
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
let secondHoriCenterLine = new QLine(
[secondVertCenterLine.x1 + secondHoriCenterLength + eaves, secondHoriCenterPoint, secondVertCenterLine.x1, secondHoriCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(secondHoriCenterLine)
//일반라인 외각선 그리기
normalIndexArray.forEach((index) => {
const line = lines[index]
if (index === 0) {
let drawline = new QLine([line.x1 - eaves, line.y1 - edge, line.x2 - eaves, line.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
} else {
let tmpEdge = index === 2 ? 0 : edge
let drawline = new QLine([line.x1 + eaves, line.y1 + edge, line.x2 + eaves, line.y2 - tmpEdge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
}
})
//케라바 라인 외각선 그리기
const firstOuterLine = lines[5]
const middleOuterLine = lines[3]
const lastOuterLine = lines[1]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x2 - eaves, firstOuterLine.y1 - edge, firstOuterLine.x2 + halfLength, firstOuterLine.y2 - edge],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawFirstLine1)
//첫번째 외곽선 2번
let drawFirstLine2 = new QLine([drawFirstLine1.x2, drawFirstLine1.y1, drawFirstLine1.x2 + halfLength + eaves, drawFirstLine1.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawFirstLine2)
//중간라인 외각선
let drawMiddleLine = new QLine([drawFirstLine2.x1, middleOuterLine.y1 + edge, drawFirstLine2.x2, middleOuterLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawMiddleLine)
//마지막 외각선
halfLength = lastLine.length / 2
console.log(lastOuterLine)
let drawLastLine1 = new QLine([lastOuterLine.x1 - eaves, lastOuterLine.y1 + edge, lastOuterLine.x1 + halfLength, lastOuterLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine1)
let drawLastLine2 = new QLine([drawLastLine1.x2, drawLastLine1.y1, drawLastLine1.x2 + halfLength + eaves, drawLastLine1.y1], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine2)
let drawLastInLine1 = new QLine(
[secondVertCenterLine.x1, secondVertCenterLine.y2, secondVertCenterLine.x1 + halfLength + eaves, secondVertCenterLine.y2],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawLastInLine1)
let drawLastInLine2 = new QLine([vertCenterLine.x1, vertCenterLine.y2, secondVertCenterLine.x2, vertCenterLine.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastInLine2)
} else {
//윗쪽 길게 오른쪽 방향
//배열 순서대로 뒤에꺼를 찾아서 계산한다
firstLine = lines[5]
secondLine = lines[1]
lastLine = lines[3]
const firstSubLine = lines[0]
const middleSubLine = lines[2]
//ㄴ자 일경우
//긴면 세로선 그리기
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
vertCenterLine = new QLine(
[
vertCenterPoint,
firstSubLine.y1 - edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
vertCenterPoint,
firstSubLine.y2 + edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
],
{
stroke: 'blue',
strokeWidth: 5,
property: 'bigHoriCenter',
fontSize: 14,
},
)
canvas.add(vertCenterLine)
//긴면 가로선 그리기
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
let horiCenterLine1 = new QLine(
[firstLine.x2 - eaves, horiCenterPoint, firstLine.x2 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine1)
let horiCenterLine2 = new QLine(
[
firstLine.x2 - eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
firstLine.x2 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
horiCenterPoint,
],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(horiCenterLine2)
//작은 지붕쪽 높이 길이를 구하는 로직
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1, secondVertCenterPoint, middleSubLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(secondVertCenterLine)
//작은 지붕쪽 너비 길이를 구한는 로직
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
let secondHoriCenterLine = new QLine(
[secondVertCenterLine.x1, secondHoriCenterPoint, secondVertCenterLine.x1 - secondHoriCenterLength - eaves, secondHoriCenterPoint],
{
stroke: 'black',
strokeWidth: 4,
property: 'centerLine',
strokeDashArray: [5, 5],
fontSize: 14,
},
)
canvas.add(secondHoriCenterLine)
//일반라인 외각선 그리기
normalIndexArray.forEach((index) => {
const line = lines[index]
if (index === 0 || index === 2) {
let tmpEdge = index === 2 ? 0 : edge
let drawline = new QLine([line.x1 - eaves, line.y1 - tmpEdge, line.x2 - eaves, line.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
} else {
let drawline = new QLine([line.x1 + eaves, line.y1 + edge, line.x2 + eaves, line.y2 - edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawline)
}
})
//케라바 라인 외각선 그리기
const firstOuterLine = lines[5]
const middleOuterLine = lines[1]
const lastOuterLine = lines[3]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x2 - eaves, firstOuterLine.y1 - edge, firstOuterLine.x2 + halfLength, firstOuterLine.y2 - edge],
{
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
},
)
canvas.add(drawFirstLine1)
//첫번째 외곽선 2번
let drawFirstLine2 = new QLine([drawFirstLine1.x2, drawFirstLine1.y1, drawFirstLine1.x2 + halfLength + eaves, drawFirstLine1.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawFirstLine2)
//중간라인 외각선
let drawMiddleLine = new QLine([drawFirstLine1.x1, middleOuterLine.y1 + edge, drawFirstLine1.x2, middleOuterLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawMiddleLine)
//마지막 외각선
halfLength = lastLine.length / 2
let drawLastLine1 = new QLine([lastOuterLine.x1 - eaves, lastOuterLine.y1 + edge, lastOuterLine.x1 + halfLength, lastOuterLine.y2 + edge], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine1)
let drawLastLine2 = new QLine([drawLastLine1.x2, drawLastLine1.y1, drawLastLine1.x2 + halfLength + eaves, drawLastLine1.y1], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastLine2)
let drawLastInLine1 = new QLine([vertCenterLine.x2, vertCenterLine.y2, secondVertCenterLine.x1, vertCenterLine.y2], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastInLine1)
let drawLastInLine2 = new QLine([secondLine.x2 - eaves, secondLine.y1, drawLastLine1.x2, secondLine.y1], {
stroke: 'blue',
strokeWidth: 4,
property: 'centerLine',
fontSize: 14,
})
canvas.add(drawLastInLine2)
}
}
canvas.renderAll()
}
/**
* 템플릿 B 적용
*/
const applyTemplateB = () => {
changeMode(canvas, Mode.EDIT)
const polygon = drawWallPolygon()
const params = {
eaves: 50,
edge: 20,
polygon,
}
handleInnerLineColor(polygon)
// handleOuterLineTemplateB(params)
console.log(polygon.lines.length)
if (polygon.lines.length === 4) {
handleTemplateBRect(params)
} else if (polygon.length === 6) {
handleTemplateB(params)
}
}
/**
* 4각형일때 계산 로직
* @param {obj} params
*/
const handleTemplateBRect = (params) => {
const { eaves, edge, polygon } = params
const centerLinePoint = {}
const centerDashLinePoint = {}
const qlineOpt = {
stroke: 'blue',
strokeWidth: 2,
selectable: false,
fontSize: fontSize,
}
const qlineOptDash = {
stroke: 'black',
strokeWidth: 2,
strokeDashArray: [5, 5],
selectable: false,
fontSize: fontSize,
}
const qlineOptDashWithoutLength = {
...qlineOptDash,
isActiveLengthText: false,
}
polygon.lines.forEach((line, index) => {
let outline
if (index === 0) {
outline = new QLine([line.x1 - edge, line.y1 - eaves, line.x2 - edge, line.y2 + eaves], qlineOpt)
const centeredPoint = getCenterPoint(line.y1, line.y2)
centerLinePoint.x1 = line.x1 - edge
centerLinePoint.y1 = centeredPoint
centerLinePoint.y2 = centeredPoint
centerDashLinePoint.y1 = line.y1 - eaves
centerDashLinePoint.y2 = line.y2 + eaves
} else if (index === 1) {
outline = new QLine([line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves], qlineOpt)
const centeredPoint = getCenterPoint(line.x1, line.x2)
centerLinePoint.x2 = line.x2 + edge
centerDashLinePoint.x1 = centeredPoint
centerDashLinePoint.x2 = centeredPoint
} else if (index === 2) {
outline = new QLine([line.x1 + edge, line.y1 + eaves, line.x2 + edge, line.y2 - eaves], qlineOpt)
} else if (index === 3) {
outline = new QLine([line.x1 + edge, line.y1 - eaves, line.x2 - edge, line.y2 - eaves], qlineOpt)
}
canvas.add(outline)
})
const centerLine = new QLine([centerLinePoint.x1, centerLinePoint.y1, centerLinePoint.x2, centerLinePoint.y2], qlineOpt)
canvas.add(centerLine)
const centerDashLine1 = new QLine(
[centerDashLinePoint.x1, centerDashLinePoint.y1, centerDashLinePoint.x2, getCenterPoint(centerDashLinePoint.y1, centerDashLinePoint.y2)],
qlineOptDashWithoutLength,
)
canvas.add(centerDashLine1)
const centerDashLine2 = new QLine(
[centerDashLinePoint.x1, getCenterPoint(centerDashLinePoint.y1, centerDashLinePoint.y2), centerDashLinePoint.x2, centerDashLinePoint.y2],
qlineOptDashWithoutLength,
)
canvas.add(centerDashLine2)
canvas.renderAll()
}
/**
* 6각형일때 계산 로직
* @param {obj} params
*/
const handleTemplateB = (params) => {
const { eaves, edge, polygon } = params
// 가장 긴 라인이 첫번째일때
let shapeType = 0
console.log(polygon)
const odd = polygon.lines.filter((line, index) => index % 2 === 0)
const even = polygon.lines.filter((line, index) => index % 2 !== 0)
const rerangeOdd = chgLineDirectionVertical(odd)
const rerangeEven = chgLineDirectionHorizontal(even)
// 가장 긴 라인이 첫번째인지 판단
chkLengthIndex({ arr: odd, type: 'L' }) !== 0 ? (shapeType = 1) : null
// 가장 짧은 라인의 인덱스 반환
const shortIndex = chkLengthIndex({ arr: odd, type: 'S' })
const centralLinePoint = {
x1: 0,
y1: 0,
x2: 0,
y2: 0,
}
const centralSubLinePoint = {
x1: 0,
y1: 0,
x2: 0,
y2: 0,
}
const centralDashLinePoint = {
x1: 0,
y1: 0,
x2: 0,
y2: 0,
}
const centralSubDashLinePoint = {
x1: 0,
y1: 0,
x2: 0,
y2: 0,
}
const qlineOpt = {
stroke: 'blue',
strokeWidth: 2,
selectable: false,
fontSize: fontSize,
}
const qlineOptDash = {
stroke: 'black',
strokeWidth: 2,
strokeDashArray: [5, 5],
selectable: false,
fontSize: fontSize,
}
rerangeOdd.forEach((line, index) => {
const centeredPoint = getCenterPoint(line.y1, line.y2)
let points1 = []
let points2 = []
if (polygon.shape === 2 || polygon.shape === 3) {
if (index === 0) {
points1 = [line.x1 - edge, line.y1 - eaves, line.x1 - edge, centeredPoint]
points2 = [line.x2 - edge, centeredPoint, line.x2 - edge, line.y2 + eaves]
centralLinePoint.x1 = line.x1 - edge
centralLinePoint.y1 = centeredPoint
centralLinePoint.y2 = centeredPoint
centralDashLinePoint.y1 = line.y1 - eaves
centralDashLinePoint.y2 = line.y2 + eaves
} else if (index === 1) {
if (polygon.shape === 2) {
points1 = [line.x1 + edge, line.y1 - eaves, line.x1 + edge, centeredPoint]
points2 = [line.x1 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
centralSubLinePoint.x2 = line.x1 + edge
centralSubLinePoint.y2 = centeredPoint
} else {
points1 = [line.x1 + edge, getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2), line.x2 + edge, line.y2 + eaves]
points2 = [line.x1, getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2), line.x1, line.y1 + eaves]
centralLinePoint.x2 = line.x1 + edge
centralSubLinePoint.y1 = getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2)
centralSubLinePoint.y2 = getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2)
}
} else if (index === 2) {
if (polygon.shape === 2) {
points1 = [line.x1 + edge, line.y1 - eaves, line.x2 + edge, centralSubLinePoint.y2]
points2 = [line.x2, line.y2 - eaves, line.x2, centralSubLinePoint.y2]
} else {
points1 = [line.x1 + edge, line.y1 - eaves, line.x2 + edge, centeredPoint]
points2 = [line.x2 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
}
}
} else {
if (index === 0) {
points1 = [line.x1 - edge, line.y1 - eaves, line.x2 - edge, line.y2 + eaves]
centralSubLinePoint.x1 = line.x1 - edge
centralSubLinePoint.y1 = getCenterPoint(line.y1, line.y2)
centralSubLinePoint.y2 = getCenterPoint(line.y1, line.y2)
} else if (index === 1) {
if (polygon.shape === 1) {
points1 = [line.x1 - edge, centralSubLinePoint.y1, line.x2 - edge, line.y2 + eaves]
points2 = [line.x1, centralSubLinePoint.y1, line.x1, line.y1 + eaves]
centralLinePoint.x1 = line.x1 - edge
centralSubLinePoint.x2 = line.x2
} else {
points1 = [line.x1 + edge, line.y1 - eaves, line.x2 + edge, centeredPoint]
points2 = [line.x2 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
centralLinePoint.x2 = line.x1 + edge
centralLinePoint.y1 = centeredPoint
centralLinePoint.y2 = centeredPoint
centralDashLinePoint.y1 = line.y1 - eaves
centralDashLinePoint.y2 = line.y2 + eaves
}
} else {
if (polygon.shape === 1) {
points1 = [line.x1 + edge, line.y1 - eaves, line.x1 + edge, centeredPoint]
points2 = [line.x2 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
centralLinePoint.x2 = line.x1 + edge
centralLinePoint.y1 = centeredPoint
centralLinePoint.y2 = centeredPoint
centralDashLinePoint.y1 = line.y1 - eaves
centralDashLinePoint.y2 = line.y2 + eaves
} else {
points1 = [line.x1 - edge, line.y1 - eaves, line.x2 - edge, centralSubLinePoint.y1]
points2 = [line.x2, line.y2 - eaves, line.x2, centralSubLinePoint.y2]
centralLinePoint.x1 = line.x1 - edge
centralSubLinePoint.x2 = line.x2
}
}
}
if (points1.length > 0) {
const subLine1 = new QLine(points1, qlineOpt)
canvas.add(subLine1)
}
if (points2.length > 0) {
const subLine2 = new QLine(points2, qlineOpt)
canvas.add(subLine2)
}
})
rerangeEven.forEach((line, index) => {
let points = []
if (polygon.shape === 2 || polygon.shape === 3) {
if (index === 0) {
points = [line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves]
if (polygon.shape === 3) {
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
}
} else if (index === 2) {
points = [line.x1 - edge, line.y1 - eaves, line.x2 + edge, line.y2 - eaves]
if (polygon.shape === 2) {
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
centralLinePoint.x2 = line.x2 + edge
}
} else {
if (polygon.shape === 2) {
const subLines = [
[line.x1, line.y1 - eaves, line.x2 + edge, line.y2 - eaves],
[line.x1, centralSubLinePoint.y2, centralSubLinePoint.x2, centralSubLinePoint.y2],
]
subLines.forEach((sLine, index) => {
const subLine = new QLine(sLine, qlineOpt)
canvas.add(subLine)
})
centralSubDashLinePoint.x1 = getCenterPoint(line.x1, line.x2 + edge)
centralSubDashLinePoint.x2 = getCenterPoint(line.x1, line.x2 + edge)
centralSubDashLinePoint.y1 = line.y1 - eaves
centralSubDashLinePoint.y2 = centralSubLinePoint.y2
} else {
const subLines = [
[line.x1, line.y1 + eaves, line.x2 + edge, line.y2 + eaves],
[line.x1, centralSubLinePoint.y1, line.x2 + edge, centralSubLinePoint.y2],
]
subLines.forEach((sLine, index) => {
const subLine = new QLine(sLine, qlineOpt)
canvas.add(subLine)
})
centralSubDashLinePoint.x1 = getCenterPoint(line.x1, line.x2 + edge)
centralSubDashLinePoint.x2 = getCenterPoint(line.x1, line.x2 + edge)
centralSubDashLinePoint.y1 = centralSubLinePoint.y1
centralSubDashLinePoint.y2 = line.y2 + eaves
}
}
} else {
if (index === 0) {
if (polygon.shape === 1) {
const subLines = [
[centralSubLinePoint.x1, centralSubLinePoint.y1, centralSubLinePoint.x2, centralSubLinePoint.y2],
[line.x1 - edge, line.y1 + eaves, line.x2, line.y1 + eaves],
]
subLines.forEach((sLine, index) => {
const subLine = new QLine(sLine, qlineOpt)
canvas.add(subLine)
})
centralSubDashLinePoint.x1 = getCenterPoint(line.x1 - edge, line.x2)
centralSubDashLinePoint.x2 = getCenterPoint(line.x1 - edge, line.x2)
centralSubDashLinePoint.y1 = centralSubLinePoint.y1
centralSubDashLinePoint.y2 = line.y2 + eaves
} else {
points = [line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves]
}
} else if (index === 1) {
if (polygon.shape === 1) {
points = [line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves]
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
} else {
points = [line.x1 - edge, line.y1 - eaves, line.x2 + edge, line.y2 - eaves]
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
}
} else {
if (polygon.shape === 1) {
points = [line.x1 - edge, line.y1 - eaves, line.x2 + edge, line.y2 - eaves]
} else {
const subLines = [
[centralSubLinePoint.x1, centralSubLinePoint.y1, centralSubLinePoint.x2, centralSubLinePoint.y2],
[line.x1 - edge, line.y1 - eaves, line.x2, line.y1 - eaves],
]
subLines.forEach((sLine, index) => {
const subLine = new QLine(sLine, qlineOpt)
canvas.add(subLine)
})
centralSubDashLinePoint.x1 = getCenterPoint(line.x1 - edge, line.x2)
centralSubDashLinePoint.x2 = getCenterPoint(line.x1 - edge, line.x2)
centralSubDashLinePoint.y1 = line.y1 - eaves
centralSubDashLinePoint.y2 = centralSubLinePoint.y2
}
}
}
if (points.length > 0) {
const subLine = new QLine(points, qlineOpt)
canvas.add(subLine)
}
})
const centralLine = new QLine([centralLinePoint.x1, centralLinePoint.y1, centralLinePoint.x2, centralLinePoint.y2], qlineOpt)
canvas.add(centralLine)
const centralDashLine1 = new QLine([centralDashLinePoint.x1, centralDashLinePoint.y1, centralDashLinePoint.x1, centralLinePoint.y2], qlineOptDash)
canvas.add(centralDashLine1)
const centralDashLine2 = new QLine([centralDashLine1.x2, centralDashLine1.y2, centralDashLinePoint.x2, centralDashLinePoint.y2], qlineOptDash)
canvas.add(centralDashLine2)
const centralSubDashLine = new QLine(
[centralSubDashLinePoint.x1, centralSubDashLinePoint.y1, centralSubDashLinePoint.x2, centralSubDashLinePoint.y2],
qlineOptDash,
)
canvas.add(centralSubDashLine)
canvas.renderAll()
}
/**
* 세로 방샹 라인의 좌표 순서를 위에서 아래로 변경
* @param {array} arr
* @returns
*/
const chgLineDirectionVertical = (arr) => {
const newArr = arr.map((line, index) => {
if (line.direction !== 'bottom') {
const newPoint = { x1: line.x2, y1: line.y2, x2: line.x1, y2: line.y1 }
return newPoint
} else {
return line
}
})
return newArr
}
/**
* 가로 방향 라인의 좌표 순서를 왼쪽에서 오른쪽으로 변경
* @param {array} arr
* @returns
*/
const chgLineDirectionHorizontal = (arr) => {
const newArr = arr.map((line, index) => {
if (line.direction !== 'right') {
const newPoint = { x1: line.x2, y1: line.y2, x2: line.x1, y2: line.y1 }
return newPoint
} else {
return line
}
})
return newArr
}
/**
* 라인 배열 중 가장 긴 라인의 인덱스를 반환합니다.
*/
const chkLengthIndex = (params) => {
const { arr, type } = params
let maxIndex = 0
for (let i = 1; i < arr.length; i++) {
if (type === 'L') {
if (arr[maxIndex].length < arr[i].length) {
maxIndex = i
}
} else {
if (arr[maxIndex].length > arr[i].length) {
maxIndex = i
}
}
}
return maxIndex
}
/**
* 외벽선 색깔을 변경
* @param {array} polygon
*/
const handleInnerLineColor = (polygon) => {
polygon.lines.forEach((line, index) => {
if (index % 2 === 0) {
line.set('stroke', 'rgb(0, 220, 221)')
} else {
line.set('stroke', 'rgb(0, 224, 61)')
}
const overLine = new QLine([line.x1, line.y1, line.x2, line.y2], {
stroke: line.stroke,
strokeWidth: 2,
selectable: false,
fontSize: fontSize,
isActiveLengthText: false,
})
canvas.add(overLine)
})
canvas.renderAll()
}
return {
mode,
changeMode,
setCanvas,
handleClear,
zoomIn,
zoomOut,
zoom,
togglePolygonLine,
handleOuterlinesTest2,
}
}