qcast-front/src/hooks/useMode.js
2024-06-27 12:31:28 +09:00

488 lines
14 KiB
JavaScript

import { useRef, useState } from 'react'
import QLine from '@/components/fabric/QLine'
import QRect from '@/components/fabric/QRect'
import QPolygon from '@/components/fabric/QPolygon'
export const Mode = {
DRAW_LINE: 'drawLine', // 기준선 긋기모드
EDIT: 'edit',
TEMPLATE: 'template',
TEXTBOX: 'textbox',
DRAW_RECT: 'drawRect',
DEFAULT: 'default',
}
export function useMode() {
const [mode, setMode] = useState()
const points = useRef([])
const historyPoints = useRef([])
const historyLines = useRef([])
const [canvas, setCanvas] = useState(null)
const [zoom, setZoom] = useState(100)
const addEvent = (mode) => {
switch (mode) {
case 'default':
canvas?.off('mouse:down')
break
case 'drawLine':
drawLineMode()
break
case 'edit':
editMode()
break
case 'template':
templateMode()
break
case 'textbox':
textboxMode()
break
case 'drawRect':
drawRectMode()
break
}
}
const changeMode = (canvas, mode) => {
setMode(mode)
// mode변경 시 이전 이벤트 제거
setCanvas(canvas)
canvas?.off('mouse:down')
addEvent(mode)
}
const editMode = () => {
let distanceText = null // 거리를 표시하는 텍스트 객체를 저장할 변수
canvas?.on('mouse:move', function (options) {
const pointer = canvas?.getPointer(options.e)
if (historyLines.current.length === 0) return
const direction = getDirection(historyLines.current[0], pointer)
// 각 선과 마우스 위치 사이의 거리를 계산합니다.
const dx = historyLines.current[0].x1 - pointer.x
const dy = 0
const minDistance = Math.sqrt(dx * dx + dy * dy)
// 거리를 표시하는 텍스트 객체를 생성하거나 업데이트합니다.
if (distanceText) {
distanceText.set({
left: pointer.x,
top: pointer.y,
text: `${minDistance.toFixed(2)}`,
})
} else {
distanceText = new fabric.Text(`${minDistance.toFixed(2)}`, {
left: pointer.x,
top: pointer.y,
fontSize: 16,
})
canvas?.add(distanceText)
}
// 캔버스를 다시 그립니다.
canvas?.renderAll()
})
canvas?.on('mouse:down', function (options) {
const pointer = canvas?.getPointer(options.e)
const circle = new fabric.Circle({
radius: 1,
fill: 'transparent', // 원 안을 비웁니다.
stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
left: pointer.x,
top: pointer.y,
originX: 'center',
originY: 'center',
selectable: false,
})
historyPoints.current.push(circle)
points.current.push(circle)
canvas?.add(circle)
if (points.current.length === 2) {
const length = Number(prompt('길이를 입력하세요:'))
// length 값이 숫자가 아닌 경우
if (isNaN(length) || length === 0) {
//마지막 추가 된 points 제거합니다.
const lastPoint =
historyPoints.current[historyPoints.current.length - 1]
canvas?.remove(lastPoint)
historyPoints.current.pop()
points.current.pop()
return
}
if (length) {
const vector = {
x: points.current[1].left - points.current[0].left,
y: points.current[1].top - points.current[0].top,
}
const slope = Math.abs(vector.y / vector.x) // 기울기 계산
let scaledVector
if (slope >= 1) {
// 기울기가 1 이상이면 x축 방향으로 그림
scaledVector = {
x: 0,
y: vector.y >= 0 ? Number(length) : -Number(length),
}
} else {
// 기울기가 1 미만이면 y축 방향으로 그림
scaledVector = {
x: vector.x >= 0 ? Number(length) : -Number(length),
y: 0,
}
}
const line = new QLine(
[
points.current[0].left,
points.current[0].top,
points.current[0].left + scaledVector.x,
points.current[0].top + scaledVector.y,
],
{
stroke: 'black',
strokeWidth: 2,
selectable: false,
viewLengthText: true,
direction: getDirection(points.current[0], points.current[1]),
},
)
historyLines.current.push(line)
// 라인의 끝에 점을 추가합니다.
const endPointCircle = new fabric.Circle({
radius: 1,
fill: 'transparent', // 원 안을 비웁니다.
stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
left: points.current[0].left + scaledVector.x,
top: points.current[0].top + scaledVector.y,
originX: 'center',
originY: 'center',
selectable: false,
})
canvas?.add(line)
canvas?.add(endPointCircle)
historyPoints.current.push(endPointCircle)
points.current.forEach((point) => {
canvas?.remove(point)
})
points.current = [endPointCircle]
}
}
canvas?.renderAll()
})
}
const templateMode = () => {
changeMode(canvas, Mode.EDIT)
if (historyPoints.current.length >= 4) {
const firstPoint = historyPoints.current[0]
const lastPoint = historyPoints.current[historyPoints.current.length - 1]
historyPoints.current.forEach((point) => {
canvas?.remove(point)
})
drawLineWithLength(lastPoint, firstPoint)
points.current = []
historyPoints.current = []
handleOuterlines()
makePolygon()
}
}
const textboxMode = () => {
canvas?.on('mouse:down', function (options) {
if (canvas?.getActiveObject()?.type === 'textbox') return
const pointer = canvas?.getPointer(options.e)
const textbox = new fabric.Textbox('텍스트를 입력하세요', {
left: pointer.x,
top: pointer.y,
width: 150, // 텍스트박스의 너비를 설정합니다.
fontSize: 16, // 텍스트의 크기를 설정합니다.
})
canvas?.add(textbox)
canvas?.setActiveObject(textbox) // 생성된 텍스트박스를 활성 객체로 설정합니다.
canvas?.renderAll()
// textbox가 active가 풀린 경우 editing mode로 변경
textbox?.on('editing:exited', function () {
changeMode(canvas, Mode.EDIT)
})
})
}
const drawLineMode = () => {
canvas?.on('mouse:down', function (options) {
const pointer = canvas?.getPointer(options.e)
const line = new QLine(
[pointer.x, 0, pointer.x, canvas.height], // y축에 1자 선을 그립니다.
{
stroke: 'black',
strokeWidth: 2,
viewLengthText: true,
selectable: false,
},
)
canvas?.add(line)
canvas?.renderAll()
})
}
const drawRectMode = () => {
let rect, isDown, origX, origY
canvas.on('mouse:down', function (o) {
isDown = true
const pointer = canvas.getPointer(o.e)
origX = pointer.x
origY = pointer.y
rect = new fabric.Rect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
angle: 0,
fill: 'transparent',
stroke: 'black',
transparentCorners: false,
})
canvas.add(rect)
})
canvas.on('mouse:move', function (o) {
if (!isDown) return
const pointer = canvas.getPointer(o.e)
if (origX > pointer.x) {
rect.set({ left: Math.abs(pointer.x) })
}
if (origY > pointer.y) {
rect.set({ top: Math.abs(pointer.y) })
}
rect.set({ width: Math.abs(origX - pointer.x) })
rect.set({ height: Math.abs(origY - pointer.y) })
})
canvas.on('mouse:up', function (o) {
const pointer = canvas.getPointer(o.e)
const qRect = new QRect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: pointer.x - origX,
height: pointer.y - origY,
angle: 0,
viewLengthText: true,
fill: 'transparent',
stroke: 'black',
transparentCorners: false,
})
canvas.remove(rect)
canvas.add(qRect)
isDown = false
})
}
/**
* 두 점 사이의 방향을 반환합니다.
*/
const getDirection = (a, b) => {
const vector = {
x: b.left - a.left,
y: b.top - a.top,
}
if (Math.abs(vector.x) > Math.abs(vector.y)) {
// x축 방향으로 더 많이 이동
return vector.x > 0 ? 'right' : 'left'
} else {
// y축 방향으로 더 많이 이동
return vector.y > 0 ? 'bottom' : 'top'
}
}
/**
* 두 점을 연결하는 선과 길이를 그립니다.
* a : 시작점, b : 끝점
*/
const drawLineWithLength = (a, b) => {
const vector = {
x: b.left - a.left,
y: b.top - a.top,
}
const line = new QLine([a.left, a.top, b.left, b.top], {
stroke: 'black',
strokeWidth: 2,
selectable: false,
viewLengthText: true,
direction: getDirection(a, b),
})
historyLines.current.push(line)
canvas?.add(line)
canvas?.renderAll()
}
const makePolygon = (otherLines) => {
// 캔버스에서 모든 라인 객체를 찾습니다.
const lines = otherLines || historyLines.current
if(!otherLines) {
historyLines.current = []
}
// 각 라인의 시작점과 끝점을 사용하여 다각형의 점 배열을 생성합니다.
const points = lines.map((line) => ({ x: line.x1, y: line.y1 }))
// 모든 라인 객체를 캔버스에서 제거합니다.
lines.forEach((line) => {
line.delete()
})
// 점 배열을 사용하여 새로운 다각형 객체를 생성합니다.
const polygon = new QPolygon(points, {
stroke: 'black',
fill: 'transparent',
viewLengthText: true,
selectable: true,
})
// 새로운 다각형 객체를 캔버스에 추가합니다.
canvas.add(polygon)
// 캔버스를 다시 그립니다.
if(!otherLines) {
polygon.fillCell()
canvas.renderAll()
}
}
/**
* 해당 캔버스를 비운다.
*/
const handleClear = () => {
canvas?.clear()
points.current = []
historyPoints.current = []
historyLines.current = []
}
const zoomIn = () => {
canvas?.setZoom(canvas.getZoom() + 0.1)
setZoom(Math.round(zoom + 10))
}
const zoomOut = () => {
canvas?.setZoom(canvas.getZoom() - 0.1)
setZoom(Math.ceil(zoom - 10))
}
const handleOuterlines = () => {
const newOuterlines = []
for(let i = 0; i < historyLines.current.length; i++) {
const tmp = historyLines.current[i + 1]
if(tmp !== undefined) {
if (tmp.direction === 'right') {
// 다름 라인이 오른쪽으로 이동
if (historyLines.current[i].direction === 'top') {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50
})
} else { // bottom
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50
})
}
} else if (tmp.direction === 'left') {
if (historyLines.current[i].direction === 'top') {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50
})
} else { // bottom
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50
})
}
} else if (tmp.direction === 'top') {
if (historyLines.current[i].direction === 'right') {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50
})
} else { // left
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50
})
}
} else if (tmp.direction === 'bottom') {
if (historyLines.current[i].direction === 'right') {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50
})
} else { // left
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50
})
}
}
} else {
const tmp = newOuterlines[newOuterlines.length - 1]
newOuterlines.push({x1: tmp.x2, y1: tmp.y2, x2: newOuterlines[0].x1, y2: newOuterlines[0].y1})
}
}
console.log(newOuterlines)
makePolygon(newOuterlines)
}
return {
mode,
changeMode,
setCanvas,
handleClear,
zoomIn,
zoomOut,
zoom,
}
}