qcast-front/src/hooks/object/useObjectBatch.js

211 lines
7.0 KiB
JavaScript

'use client'
import { useMessage } from '@/hooks/useMessage'
import { useRecoilState, useRecoilValue } from 'recoil'
import { canvasState } from '@/store/canvasAtom'
import { INPUT_TYPE, BATCH_TYPE } from '@/common/common'
import { useEvent } from '@/hooks/useEvent'
import { polygonToTurfPolygon, rectToPolygon, pointsToTurfPolygon } from '@/util/canvas-util'
import { useSwal } from '@/hooks/useSwal'
import * as turf from '@turf/turf'
export function useObjectBatch() {
const { getMessage } = useMessage()
const canvas = useRecoilValue(canvasState)
const { addCanvasMouseEventListener, initEvent } = useEvent()
const { swalFire } = useSwal()
const applyOpeningAndShadow = (objectPlacement, buttonAct, surfaceShapePolygons, setShowObjectSettingModal) => {
const selectedType = objectPlacement.typeRef.current.find((radio) => radio.checked).value
const isCrossChecked = buttonAct === 1 ? objectPlacement.isCrossRef.current.checked : false
const objTempName = buttonAct === 1 ? BATCH_TYPE.OPENING_TEMP : BATCH_TYPE.SHADOW_TEMP
const objName = buttonAct === 1 ? BATCH_TYPE.OPENING : BATCH_TYPE.SHADOW
let rect, isDown, origX, origY
let selectedSurface
//프리입력
if (selectedType === INPUT_TYPE.FREE) {
addCanvasMouseEventListener('mouse:down', (e) => {
isDown = true
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
}
})
if (!selectedSurface) {
swalFire({ text: '지붕안에 그려야해요', icon: 'error' })
initEvent() //이벤트 초기화
return
}
origX = pointer.x
origY = pointer.y
rect = new fabric.Rect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: 0,
height: 0,
angle: 0,
stroke: 'black',
})
//개구냐 그림자냐에 따라 변경
rect.set({
fill: buttonAct === 1 ? 'white' : 'rgba(0, 0, 0, 0.4)',
name: objTempName,
})
canvas?.add(rect)
})
addCanvasMouseEventListener('mouse:move', (e) => {
if (!isDown) return
if (selectedSurface) {
const pointer = canvas.getPointer(e.e)
const width = pointer.x - origX
const height = pointer.y - origY
rect.set({ width: Math.abs(width), height: Math.abs(height) })
if (width < 0) {
rect.set({ left: Math.abs(pointer.x) })
}
if (height < 0) {
rect.set({ top: Math.abs(pointer.y) })
}
canvas?.renderAll()
}
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (rect) {
const rectPolygon = pointsToTurfPolygon(rectToPolygon(rect))
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
//지붕 밖으로 그렸을때
if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) {
swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
//일단 지워
deleteTempObjects(setShowObjectSettingModal)
return
}
if (!isCrossChecked) {
const preObjects = canvas?.getObjects().filter((obj) => obj.name === BATCH_TYPE.OPENING || obj.name === BATCH_TYPE.SHADOW)
const preObjectsArray = preObjects.map((obj) => rectToPolygon(obj))
const isCross = preObjectsArray.some((object) => turf.booleanOverlap(pointsToTurfPolygon(object), rectPolygon))
if (isCross) {
swalFire({ text: '겹치기 불가요...', icon: 'error' })
deleteTempObjects(setShowObjectSettingModal)
return
}
}
isDown = false
rect.set({ name: objName })
rect.setCoords()
initEvent()
}
})
} else if (selectedType === INPUT_TYPE.DIMENSION) {
const width = objectPlacement.widthRef.current.value / 10
const height = objectPlacement.heightRef.current.value / 10
if (width === '' || height === '' || width <= 0 || height <= 0) {
swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
return
}
// setShowObjectSettingModal(false) //메뉴보이고
addCanvasMouseEventListener('mouse:move', (e) => {
isDown = true
if (!isDown) return
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === objTempName)) //움직일때 일단 지워가면서 움직임
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
}
})
rect = new fabric.Rect({
fill: 'white',
stroke: 'black',
strokeWidth: 1,
width: width,
height: height,
left: pointer.x - width / 2,
top: pointer.y - height / 2,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
})
//개구냐 그림자냐에 따라 변경
rect.set({
fill: buttonAct === 1 ? 'white' : 'rgba(0, 0, 0, 0.4)',
name: objTempName,
})
canvas?.add(rect)
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (rect) {
const rectPolygon = pointsToTurfPolygon(rectToPolygon(rect))
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
//지붕 밖으로 그렸을때
if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) {
swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
//일단 지워
deleteTempObjects(setShowObjectSettingModal)
return
}
if (!isCrossChecked) {
const preObjects = canvas?.getObjects().filter((obj) => obj.name === BATCH_TYPE.OPENING || obj.name === BATCH_TYPE.SHADOW)
const preObjectsArray = preObjects.map((obj) => rectToPolygon(obj))
const isCross = preObjectsArray.some((object) => turf.booleanOverlap(pointsToTurfPolygon(object), rectPolygon))
if (isCross) {
swalFire({ text: '겹치기 불가요...', icon: 'error' })
deleteTempObjects(setShowObjectSettingModal)
return
}
}
isDown = false
rect.set({ name: objName })
rect.setCoords()
initEvent()
}
})
}
}
const deleteTempObjects = (setShowObjectSettingModal) => {
const deleteTarget = canvas?.getObjects().filter((obj) => obj.name === BATCH_TYPE.OPENING_TEMP || obj.name === BATCH_TYPE.SHADOW_TEMP)
canvas?.remove(...deleteTarget)
initEvent() //이벤트 초기화
}
return {
applyOpeningAndShadow,
}
}