qcast-front/src/hooks/roofcover/useAuxiliaryDrawing.js

911 lines
31 KiB
JavaScript

import { useEffect, useRef, useState } from 'react'
import { useRecoilState, useRecoilValue } from 'recoil'
import { adsorptionRangeState, canvasState, verticalHorizontalModeState } from '@/store/canvasAtom'
import { useEvent } from '@/hooks/useEvent'
import { useMouse } from '@/hooks/useMouse'
import { useLine } from '@/hooks/useLine'
import { useTempGrid } from '@/hooks/useTempGrid'
import {
outerLineAngle1State,
outerLineAngle2State,
outerLineArrow1State,
outerLineArrow2State,
outerLineDiagonalState,
outerLineLength1State,
outerLineLength2State,
outerLineTypeState,
} from '@/store/outerLineAtom'
import { calculateIntersection, distanceBetweenPoints, findClosestPoint, isPointOnLine } from '@/util/canvas-util'
import { fabric } from 'fabric'
import { useAdsorptionPoint } from '@/hooks/useAdsorptionPoint'
import { useSwal } from '@/hooks/useSwal'
import { usePopup } from '@/hooks/usePopup'
import { calculateAngle, isSamePoint } from '@/util/qpolygon-utils'
import { POLYGON_TYPE } from '@/common/common'
// 보조선 작성
export function useAuxiliaryDrawing(id) {
const canvas = useRecoilValue(canvasState)
const { addCanvasMouseEventListener, addDocumentEventListener, removeMouseLine, initEvent } = useEvent()
// const { addCanvasMouseEventListener, addDocumentEventListener, removeMouseLine, initEvent } = useContext(EventContext)
const { getIntersectMousePoint } = useMouse()
const { addLine, removeLine } = useLine()
const { tempGridMode } = useTempGrid()
const { swalFire } = useSwal()
const { getAdsorptionPoints } = useAdsorptionPoint()
const { closePopup } = usePopup()
const adsorptionRange = useRecoilValue(adsorptionRangeState)
const [buttonAct, setButtonAct] = useState(1)
const mousePointerArr = useRef([])
const roofAdsorptionPoints = useRef([])
const lineHistory = useRef([])
const length1Ref = useRef(0)
const length2Ref = useRef(0)
const angle1Ref = useRef('')
const angle2Ref = useRef('')
const [length1, setLength1] = useRecoilState(outerLineLength1State)
const [length2, setLength2] = useRecoilState(outerLineLength2State)
const [arrow1, setArrow1] = useRecoilState(outerLineArrow1State)
const [arrow2, setArrow2] = useRecoilState(outerLineArrow2State)
const [type, setType] = useRecoilState(outerLineTypeState)
const [angle1, setAngle1] = useRecoilState(outerLineAngle1State)
const [angle2, setAngle2] = useRecoilState(outerLineAngle2State)
const [outerLineDiagonalLength, setOuterLineDiagonalLength] = useRecoilState(outerLineDiagonalState)
const arrow1Ref = useRef(arrow1)
const arrow2Ref = useRef(arrow2)
const typeRef = useRef(type)
const outerLineDiagonalLengthRef = useRef(0)
const intersectionPoints = useRef([])
const verticalHorizontalMode = useRecoilValue(verticalHorizontalModeState)
useEffect(() => {
arrow1Ref.current = arrow1
}, [arrow1])
useEffect(() => {
arrow2Ref.current = arrow2
}, [arrow2])
useEffect(() => {
typeRef.current = type
clear()
addDocumentEventListener('keydown', document, keydown[type])
}, [type])
useEffect(() => {
// innerLines가 있을경우 삭제
const roofs = canvas?.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
if (roofs.length === 0) {
swalFire({ text: '지붕형상이 없습니다.' })
closePopup(id)
return
}
// 지붕의 각 꼭지점을 흡착점으로 설정
const roofsPoints = roofs.map((roof) => roof.points).flat()
roofAdsorptionPoints.current = [...roofsPoints]
addCanvasMouseEventListener('mouse:move', mouseMove)
addCanvasMouseEventListener('mouse:down', mouseDown)
// addDocumentEventListener('contextmenu', document, cutAuxiliary)
addDocumentEventListener('keydown', document, keydown[type])
return () => {
canvas.remove(...canvas.getObjects().filter((obj) => obj.name === 'innerPoint'))
initEvent()
canvas.renderAll()
}
}, [])
useEffect(() => {
addCanvasMouseEventListener('mouse:down', mouseDown)
}, [verticalHorizontalMode])
const clear = () => {
addCanvasMouseEventListener('mouse:move', mouseMove)
setLength1(0)
setLength2(0)
setArrow1('')
setArrow2('')
setAngle1(0)
setAngle2(0)
setOuterLineDiagonalLength(0)
}
const move = (object, x, y) => {
const line = copy(object, x, y)
canvas.remove(object)
canvas.setActiveObject(line)
}
const copy = (object, x, y) => {
return addLine([object.x1 + x, object.y1 + y, object.x2 + x, object.y2 + y], {
stroke: 'red',
strokeWidth: 1,
selectable: true,
name: 'auxiliaryLine',
})
}
const keydown = {
outerLine: (e) => {
if (mousePointerArr.current.length === 0) {
return
}
// 포커스가 length1에 있지 않으면 length1에 포커스를 줌
const activeElem = document.activeElement
if (activeElem !== length1Ref.current) {
length1Ref?.current?.focus()
}
const key = e.key
if (!length1Ref.current) {
return
}
const lengthNum = Number(length1Ref.current.value) / 10
if (lengthNum === 0) {
return
}
const lastPoint = mousePointerArr.current[0]
switch (key) {
case 'Down': // IE/Edge에서 사용되는 값
case 'ArrowDown': {
setArrow1('↓')
mousePointerArr.current.push({ x: lastPoint.x, y: lastPoint.y + lengthNum })
drawLine()
break
}
case 'Up': // IE/Edge에서 사용되는 값
case 'ArrowUp':
setArrow1('↑')
mousePointerArr.current.push({ x: lastPoint.x, y: lastPoint.y - lengthNum })
drawLine()
break
case 'Left': // IE/Edge에서 사용되는 값
case 'ArrowLeft':
setArrow1('←')
mousePointerArr.current.push({ x: lastPoint.x - lengthNum, y: lastPoint.y })
drawLine()
break
case 'Right': // IE/Edge에서 사용되는 값
case 'ArrowRight':
setArrow1('→')
mousePointerArr.current.push({ x: lastPoint.x + lengthNum, y: lastPoint.y })
drawLine()
break
}
},
rightAngle: (e) => {
if (mousePointerArr.current.length === 0) {
return
}
const key = e.key
const activeElem = document.activeElement
if (activeElem !== length1Ref.current && activeElem !== length2Ref.current) {
length1Ref?.current?.focus()
}
switch (key) {
case 'Down': // IE/Edge에서 사용되는 값
case 'ArrowDown': {
checkRightAngle('↓')
break
}
case 'Up': // IE/Edge에서 사용되는 값
case 'ArrowUp':
checkRightAngle('↑')
break
case 'Left': // IE/Edge에서 사용되는 값
case 'ArrowLeft':
checkRightAngle('←')
break
case 'Right': // IE/Edge에서 사용되는 값
case 'ArrowRight':
checkRightAngle('→')
break
}
},
doublePitch: (e) => {
if (mousePointerArr.current.length === 0) {
return
}
const key = e.key
switch (key) {
case 'Down': // IE/Edge에서 사용되는 값
case 'ArrowDown': {
checkDoublePitch('↓')
break
}
case 'Up': // IE/Edge에서 사용되는 값
case 'ArrowUp':
checkDoublePitch('↑')
break
case 'Left': // IE/Edge에서 사용되는 값
case 'ArrowLeft':
checkDoublePitch('←')
break
case 'Right': // IE/Edge에서 사용되는 값
case 'ArrowRight':
checkDoublePitch('→')
break
}
},
angle: (e) => {
if (mousePointerArr.current.length === 0) {
return
}
const key = e.key
switch (key) {
case 'Enter': {
const lastPoint = mousePointerArr.current[0]
const length = length1Ref.current.value / 10
const angle = angle1Ref.current.value
//lastPoint로부터 angle1만큼의 각도로 length1만큼의 길이를 가지는 선을 그림
const radian = (angle * Math.PI) / 180
const x = lastPoint.x + length * Math.cos(radian)
const y = lastPoint.y - length * Math.sin(radian)
mousePointerArr.current.push({ x, y })
drawLine()
}
}
},
diagonalLine: (e) => {
if (mousePointerArr.current.length === 0) {
return
}
const key = e.key
switch (key) {
case 'Down': // IE/Edge에서 사용되는 값
case 'ArrowDown': {
checkDiagonal('↓')
break
}
case 'Up': // IE/Edge에서 사용되는 값
case 'ArrowUp':
checkDiagonal('↑')
break
case 'Left': // IE/Edge에서 사용되는 값
case 'ArrowLeft':
checkDiagonal('←')
break
case 'Right': // IE/Edge에서 사용되는 값
case 'ArrowRight':
checkDiagonal('→')
break
}
},
}
// 직각 완료될 경우 확인
const checkRightAngle = (direction) => {
const activeElem = document.activeElement
const canDirection =
direction === '↓' || direction === '↑'
? arrow1Ref.current === '←' || arrow1Ref.current === '→'
: arrow1Ref.current === '↓' || arrow1Ref.current === '↑'
if (activeElem === length1Ref.current || activeElem === angle1Ref.current) {
setArrow1(direction)
arrow1Ref.current = direction
length2Ref.current.focus()
} else if (activeElem === length2Ref.current || activeElem === angle2Ref.current) {
if (!canDirection) {
return
}
setArrow2(direction)
arrow2Ref.current = direction
}
const length1Num = Number(length1Ref.current.value) / 10
const length2Num = Number(length2Ref.current.value) / 10
if (mousePointerArr.current.length === 0) {
return
}
const lastPoint = mousePointerArr.current[0]
if (length1Num === 0 || length2Num === 0 || arrow1Ref.current === '' || arrow2Ref.current === '') {
return
}
if (arrow1Ref.current === '↓' && arrow2Ref.current === '→') {
mousePointerArr.current.push({ x: lastPoint.x + length2Num, y: lastPoint.y + length1Num })
} else if (arrow1Ref.current === '↓' && arrow2Ref.current === '←') {
mousePointerArr.current.push({ x: lastPoint.x - length2Num, y: lastPoint.y + length1Num })
} else if (arrow1Ref.current === '↑' && arrow2Ref.current === '→') {
mousePointerArr.current.push({ x: lastPoint.x + length2Num, y: lastPoint.y - length1Num })
} else if (arrow1Ref.current === '↑' && arrow2Ref.current === '←') {
mousePointerArr.current.push({ x: lastPoint.x - length2Num, y: lastPoint.y - length1Num })
} else if (arrow1Ref.current === '→' && arrow2Ref.current === '↓') {
mousePointerArr.current.push({ x: lastPoint.x + length1Num, y: lastPoint.y + length2Num })
} else if (arrow1Ref.current === '→' && arrow2Ref.current === '↑') {
mousePointerArr.current.push({ x: lastPoint.x + length1Num, y: lastPoint.y - length2Num })
} else if (arrow1Ref.current === '←' && arrow2Ref.current === '↓') {
mousePointerArr.current.push({ x: lastPoint.x - length1Num, y: lastPoint.y + length2Num })
} else if (arrow1Ref.current === '←' && arrow2Ref.current === '↑') {
mousePointerArr.current.push({ x: lastPoint.x - length1Num, y: lastPoint.y - length2Num })
}
drawLine()
}
//이구배 완료될 경우 확인 ↓, ↑, ←, →
const checkDoublePitch = (direction) => {
const activeElem = document.activeElement
const canDirection =
direction === '↓' || direction === '↑'
? arrow1Ref.current === '←' || arrow1Ref.current === '→'
: arrow1Ref.current === '↓' || arrow1Ref.current === '↑'
if (activeElem === length1Ref.current || activeElem === angle1Ref.current) {
setArrow1(direction)
arrow1Ref.current = direction
angle2Ref.current.focus()
} else if (activeElem === length2Ref.current || activeElem === angle2Ref.current) {
if (!canDirection) {
return
}
setArrow2(direction)
arrow2Ref.current = direction
}
const angle1Value = Number(angle1Ref.current.value)
const angle2Value = Number(angle2Ref.current.value)
const length1Value = Number(length1Ref.current.value)
const length2Value = Number(length2Ref.current.value)
const arrow1Value = arrow1Ref.current
const arrow2Value = arrow2Ref.current
const lastPoint = mousePointerArr.current[0]
if (angle1Value !== 0 && length1Value !== 0 && angle2Value !== 0 && arrow1Value !== '' && arrow2Value !== '') {
if (arrow1Value === '↓' && arrow2Value === '→') {
mousePointerArr.current.push({ x: lastPoint.x + length1Value / 10, y: lastPoint.y + length2Value / 10 })
} else if (arrow1Value === '↓' && arrow2Value === '←') {
mousePointerArr.current.push({ x: lastPoint.x - length1Value / 10, y: lastPoint.y + length2Value / 10 })
} else if (arrow1Value === '↑' && arrow2Value === '→') {
mousePointerArr.current.push({ x: lastPoint.x + length1Value / 10, y: lastPoint.y - length2Value / 10 })
} else if (arrow1Value === '↑' && arrow2Value === '←') {
mousePointerArr.current.push({ x: lastPoint.x - length1Value / 10, y: lastPoint.y - length2Value / 10 })
} else if (arrow1Value === '→' && arrow2Value === '↓') {
mousePointerArr.current.push({ x: lastPoint.x + length2Value / 10, y: lastPoint.y + length1Value / 10 })
} else if (arrow1Value === '→' && arrow2Value === '↑') {
mousePointerArr.current.push({ x: lastPoint.x + length2Value / 10, y: lastPoint.y - length1Value / 10 })
} else if (arrow1Value === '←' && arrow2Value === '↓') {
mousePointerArr.current.push({ x: lastPoint.x - length2Value / 10, y: lastPoint.y + length1Value / 10 })
} else if (arrow1Value === '←' && arrow2Value === '↑') {
mousePointerArr.current.push({ x: lastPoint.x - length2Value / 10, y: lastPoint.y - length1Value / 10 })
}
drawLine()
angle1Ref.current.focus()
}
}
//대각선 완료될 경우 확인
const checkDiagonal = (direction) => {
const activeElem = document.activeElement
const diagonalLength = outerLineDiagonalLengthRef.current.value // 대각선 길이
const length1Value = length1Ref.current.value
if (diagonalLength <= length1Value) {
alert('대각선 길이는 직선 길이보다 길어야 합니다.')
return
}
const canDirection =
direction === '↓' || direction === '↑'
? arrow1Ref.current === '←' || arrow1Ref.current === '→'
: arrow1Ref.current === '↓' || arrow1Ref.current === '↑'
if (activeElem === length1Ref.current) {
setArrow1(direction)
arrow1Ref.current = direction
} else if (activeElem === length2Ref.current || activeElem === angle2Ref.current) {
if (!canDirection) {
return
}
setArrow2(direction)
arrow2Ref.current = direction
}
const arrow1Value = arrow1Ref.current
const arrow2Value = arrow2Ref.current
const getLength2 = () => {
return Math.floor(Math.sqrt(diagonalLength ** 2 - length1Value ** 2))
}
const length2Value = getLength2()
if (diagonalLength !== 0 && length1Value !== 0 && arrow1Value !== '') {
setLength2(getLength2())
length2Ref.current.focus()
}
const lastPoint = mousePointerArr.current[0]
if (length1Value !== 0 && length2Value !== 0 && arrow1Value !== '' && arrow2Value !== '') {
if (arrow1Value === '↓' && arrow2Value === '→') {
mousePointerArr.current.push({ x: lastPoint.x + length2Value / 10, y: lastPoint.y + length1Value / 10 })
} else if (arrow1Value === '↓' && arrow2Value === '←') {
mousePointerArr.current.push({ x: lastPoint.x - length2Value / 10, y: lastPoint.y + length1Value / 10 })
} else if (arrow1Value === '↑' && arrow2Value === '→') {
mousePointerArr.current.push({ x: lastPoint.x + length2Value / 10, y: lastPoint.y - length1Value / 10 })
} else if (arrow1Value === '↑' && arrow2Value === '←') {
mousePointerArr.current.push({ x: lastPoint.x - length2Value / 10, y: lastPoint.y - length1Value / 10 })
} else if (arrow1Value === '→' && arrow2Value === '↓') {
mousePointerArr.current.push({ x: lastPoint.x + length1Value / 10, y: lastPoint.y + length2Value / 10 })
} else if (arrow1Value === '→' && arrow2Value === '↑') {
mousePointerArr.current.push({ x: lastPoint.x + length1Value / 10, y: lastPoint.y - length2Value / 10 })
}
drawLine()
}
}
const drawLine = () => {
canvas.remove(...canvas.getObjects().filter((obj) => obj.name === 'innerPoint'))
const line = addLine([mousePointerArr.current[0].x, mousePointerArr.current[0].y, mousePointerArr.current[1].x, mousePointerArr.current[1].y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'auxiliaryLine',
})
const historyLines = [...lineHistory.current]
const hasSameLine = historyLines.some((history) => {
return (
(isSamePoint(history.startPoint, line.startPoint) && isSamePoint(history.endPoint, line.endPoint)) ||
(isSamePoint(history.startPoint, line.endPoint) && isSamePoint(history.endPoint, line.startPoint))
)
})
mousePointerArr.current = []
clear()
if (hasSameLine) {
canvas.remove(line)
return
}
lineHistory.current.push(line)
}
const mouseDown = (e) => {
canvas.renderAll()
let pointer = getIntersectMousePoint(e)
if (mousePointerArr.current.length === 1) {
const currentPoint = canvas.getPointer(e.e)
const prevPoint = mousePointerArr.current[0]
const degreeByTwoPoints = calculateAngle(prevPoint, currentPoint)
const degree = Math.round(degreeByTwoPoints / 45) * 45
if (verticalHorizontalMode) {
pointer = {
x: prevPoint.x + distanceBetweenPoints(currentPoint, prevPoint) * Math.cos((degree * Math.PI) / 180),
y: prevPoint.y + distanceBetweenPoints(currentPoint, prevPoint) * Math.sin((degree * Math.PI) / 180),
}
}
mousePointerArr.current.push(pointer)
drawLine()
} else {
const circle = new fabric.Circle({
radius: 3,
fill: 'red',
left: pointer.x - 3,
top: pointer.y - 3,
x: pointer.x,
y: pointer.y,
name: 'innerPoint',
selectable: true,
})
canvas.add(circle)
canvas.renderAll()
mousePointerArr.current.push(pointer)
}
}
const mouseMove = (e) => {
removeMouseLine()
// 가로선
const pointer = canvas.getPointer(e.e)
const auxiliaryLines = canvas.getObjects().filter((obj) => obj.name === 'auxiliaryLine' && !obj.isFixed)
const otherAdsorptionPoints = []
auxiliaryLines.forEach((line1) => {
auxiliaryLines.forEach((line2) => {
if (line1 === line2) {
return
}
const intersectionPoint = calculateIntersection(line1, line2)
if (!intersectionPoint || intersectionPoints.current.some((point) => point.x === intersectionPoint.x && point.y === intersectionPoint.y)) {
return
}
otherAdsorptionPoints.push(intersectionPoint)
})
})
let innerLinePoints = []
canvas
.getObjects()
.filter((obj) => obj.innerLines)
.forEach((polygon) => {
polygon.innerLines.forEach((line) => {
innerLinePoints.push({ x: line.x1, y: line.y1 })
innerLinePoints.push({ x: line.x2, y: line.y2 })
})
})
const adsorptionPoints = [
...getAdsorptionPoints(),
...roofAdsorptionPoints.current,
...otherAdsorptionPoints,
...intersectionPoints.current,
...innerLinePoints,
]
let arrivalPoint = { x: pointer.x, y: pointer.y }
// pointer와 adsorptionPoints의 거리를 계산하여 가장 가까운 점을 찾는다.
let adsorptionPoint = findClosestPoint(pointer, adsorptionPoints)
if (adsorptionPoint && distanceBetweenPoints(pointer, adsorptionPoint) <= adsorptionRange) {
arrivalPoint = { ...adsorptionPoint }
}
const horizontalLine = new fabric.Line([-1 * canvas.width, arrivalPoint.y, 2 * canvas.width, arrivalPoint.y], {
stroke: 'red',
strokeWidth: 1,
selectable: false,
name: 'mouseLine',
})
// 세로선
const verticalLine = new fabric.Line([arrivalPoint.x, -1 * canvas.height, arrivalPoint.x, 2 * canvas.height], {
stroke: 'red',
strokeWidth: 1,
selectable: false,
name: 'mouseLine',
})
// 선들을 캔버스에 추가합니다.
canvas?.add(horizontalLine, verticalLine)
// 캔버스를 다시 그립니다.
canvas?.renderAll()
}
// 보조선 절삭
const cutAuxiliary = (e) => {
const auxiliaryLines = canvas.getObjects().filter((obj) => obj.name === 'auxiliaryLine')
if (auxiliaryLines.length === 0) {
return
}
const roofBases = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
/*const allLines = [...auxiliaryLines]
roofBases.forEach((roofBase) => {
allLines.push(...roofBase.lines)
})*/
const innerLines = [...auxiliaryLines]
const roofLines = []
roofBases.forEach((roofBase) => {
innerLines.push(...roofBase.innerLines)
roofLines.push(...roofBase.lines)
})
auxiliaryLines.forEach((line1) => {
let interSectionPointsWithRoofLines = []
//지붕선과 만나는 점을 찾는다.
roofLines.forEach((line2) => {
const intersectionPoint = calculateIntersection(line1, line2)
if (!intersectionPoint) {
return
}
// 기존 점과 겹치는지 확인
if (interSectionPointsWithRoofLines.some((point) => isSamePoint(point, intersectionPoint))) {
return
}
interSectionPointsWithRoofLines.push(intersectionPoint)
})
//지붕선과 만나는 점이 두개일 경우 넘친 보조선을 잘라준다 (케라바로 만든 마루)
if (interSectionPointsWithRoofLines.length === 2) {
const newLine = addLine(
[
interSectionPointsWithRoofLines[0].x,
interSectionPointsWithRoofLines[0].y,
interSectionPointsWithRoofLines[1].x,
interSectionPointsWithRoofLines[1].y,
],
{
stroke: 'black',
strokeWidth: 1,
selectable: true,
name: 'auxiliaryLine',
isFixed: true,
},
)
lineHistory.current.push(newLine)
lineHistory.current = lineHistory.current.filter((history) => history !== line1)
removeLine(line1)
intersectionPoints.current.push(...interSectionPointsWithRoofLines)
return
} else if (interSectionPointsWithRoofLines.length === 1) {
//지붕선과 만나는 점이 하나일 경우
const distance1 = distanceBetweenPoints({ x: line1.x1, y: line1.y1 }, interSectionPointsWithRoofLines[0])
const distance2 = distanceBetweenPoints({ x: line1.x2, y: line1.y2 }, interSectionPointsWithRoofLines[0])
if (!(distance1 === 0 || distance2 === 0)) {
if (distance1 >= distance2) {
const newLine = addLine([line1.x1, line1.y1, interSectionPointsWithRoofLines[0].x, interSectionPointsWithRoofLines[0].y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'auxiliaryLine',
isFixed: true,
})
lineHistory.current.push(newLine)
lineHistory.current = lineHistory.current.filter((history) => history !== line1)
removeLine(line1)
} else {
const newLine = addLine([line1.x2, line1.y2, interSectionPointsWithRoofLines[0].x, interSectionPointsWithRoofLines[0].y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'auxiliaryLine',
isFixed: true,
})
lineHistory.current.push(newLine)
lineHistory.current = lineHistory.current.filter((history) => history !== line1)
removeLine(line1)
}
intersectionPoints.current.push(interSectionPointsWithRoofLines[0])
}
}
//보조선과 만나는 점을 찾는다.
innerLines.forEach((line2) => {
if (line1 === line2) {
return
}
const intersectionPoint = calculateIntersection(line1, line2)
if (!intersectionPoint) {
return
}
roofAdsorptionPoints.current.push(intersectionPoint)
intersectionPoints.current.push(intersectionPoint)
const distance1 = distanceBetweenPoints({ x: line1.x1, y: line1.y1 }, intersectionPoint)
const distance2 = distanceBetweenPoints({ x: line1.x2, y: line1.y2 }, intersectionPoint)
if (distance1 === 0 || distance2 === 0) {
return
}
//historyLine에서 기존 line을 제거한다.
lineHistory.current = lineHistory.current.filter((history) => history !== line1)
let newLine
if (distance1 >= distance2) {
newLine = addLine([line1.x1, line1.y1, intersectionPoint.x, intersectionPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: true,
name: 'auxiliaryLine',
isFixed: true,
intersectionPoint,
})
} else {
newLine = addLine([line1.x2, line1.y2, intersectionPoint.x, intersectionPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: true,
name: 'auxiliaryLine',
isFixed: true,
intersectionPoint,
})
}
lineHistory.current.push(newLine)
lineHistory.current = lineHistory.current.filter((history) => history !== line1)
removeLine(line1)
})
/*auxiliaryLines.forEach((line1) => {
allLines.forEach((line2) => {
if (line1 === line2) {
return
}
const intersectionPoint = calculateIntersection(line1, line2)
if (!intersectionPoint) {
return
}
roofAdsorptionPoints.current.push(intersectionPoint)
intersectionPoints.current.push(intersectionPoint)
const distance1 = distanceBetweenPoints({ x: line1.x1, y: line1.y1 }, intersectionPoint)
const distance2 = distanceBetweenPoints({ x: line1.x2, y: line1.y2 }, intersectionPoint)
if (distance1 === 0 || distance2 === 0) {
return
}
//historyLine에서 기존 line을 제거한다.
lineHistory.current = lineHistory.current.filter((history) => history !== line1)
let newLine
if (distance1 >= distance2) {
newLine = addLine([line1.x1, line1.y1, intersectionPoint.x, intersectionPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'auxiliaryLine',
isFixed: true,
intersectionPoint,
})
} else {
newLine = addLine([line1.x2, line1.y2, intersectionPoint.x, intersectionPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'auxiliaryLine',
isFixed: true,
intersectionPoint,
})
}
lineHistory.current.push(newLine)
removeLine(line1)
})
})*/
})
addCanvasMouseEventListener('mouse:move', mouseMove)
}
/**
* 일변전으로 돌아가기
*/
const handleRollback = () => {
const innerPoint = canvas.getObjects().find((obj) => obj.name === 'innerPoint')
if (innerPoint) {
mousePointerArr.current = []
canvas.remove(innerPoint)
canvas.renderAll()
return
}
const lastLine = lineHistory.current.pop()
if (lastLine) {
roofAdsorptionPoints.current = roofAdsorptionPoints.current.filter(
(point) => point.x !== lastLine.intersectionPoint?.x && point.y !== lastLine.intersectionPoint?.y,
)
canvas.remove(lastLine)
canvas.renderAll()
}
addCanvasMouseEventListener('mouse:move', mouseMove)
}
const handleFix = () => {
if (!confirm('지붕선 완료하시겠습니까?')) {
return
}
const roofBases = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
//lineHistory.current에 있는 선들 중 startPoint와 endPoint가 겹치는 line은 제거
// 겹치는 선 하나는 canvas에서 제거한다.
const tempLines = [...lineHistory.current]
lineHistory.current = []
tempLines.forEach((line) => {
if (
lineHistory.current.some(
(history) =>
JSON.stringify(history.startPoint) === JSON.stringify(line.startPoint) &&
JSON.stringify(history.endPoint) === JSON.stringify(line.endPoint),
)
) {
canvas.remove(line)
return
}
lineHistory.current.push(line)
})
const innerLines = lineHistory.current
roofBases.forEach((roofBase) => {
const tempPolygonPoints = [...roofBase.points].map((obj) => {
return { x: Math.round(obj.x), y: Math.round(obj.y) }
})
const roofInnerLines = [...roofBase.innerLines, ...innerLines].filter((line) => {
const inPolygon1 =
tempPolygonPoints.some((point) => Math.round(point.x) === Math.round(line.x1) && Math.round(point.y) === Math.round(line.y1)) ||
roofBase.inPolygon({ x: Math.round(line.x1), y: Math.round(line.y1) }) ||
roofBase.lines.some((line) => isPointOnLine(line, { x: Math.round(line.x1), y: Math.round(line.y1) }))
const inPolygon2 =
tempPolygonPoints.some((point) => Math.round(point.x) === Math.round(line.x2) && Math.round(point.y) === Math.round(line.y2)) ||
roofBase.inPolygon({ x: Math.round(line.x2), y: Math.round(line.y2) }) ||
roofBase.lines.some((line) => isPointOnLine(line, { x: Math.round(line.x2), y: Math.round(line.y2) }))
if (inPolygon1 && inPolygon2) {
line.attributes = {
...line.attributes,
roofId: roofBase.id,
actualSize: line.attributes?.actualSize ?? 0,
planeSize: line.getLength(),
}
return true
}
})
roofBase.innerLines = lineHistory.current.length !== 0 ? [...roofInnerLines] : roofBase.innerLines
canvas.renderAll()
})
closePopup(id)
}
return {
length1,
setLength1,
length2,
setLength2,
length1Ref,
length2Ref,
arrow1,
setArrow1,
arrow2,
setArrow2,
arrow1Ref,
arrow2Ref,
angle1,
setAngle1,
angle1Ref,
angle2,
setAngle2,
angle2Ref,
outerLineDiagonalLength,
setOuterLineDiagonalLength,
outerLineDiagonalLengthRef,
type,
setType,
handleFix,
handleRollback,
buttonAct,
setButtonAct,
move,
copy,
cutAuxiliary,
}
}