qcast-front/src/components/InitSettingsModal.jsx
2024-09-10 11:17:05 +09:00

339 lines
11 KiB
JavaScript

'use client'
import { useEffect, useState, memo, useCallback } from 'react'
import { Button, Checkbox, CheckboxGroup, RadioGroup, Radio, Input, Select, SelectItem } from '@nextui-org/react'
import { useRecoilState, useRecoilValue } from 'recoil'
import { modalContent, modalState } from '@/store/modalAtom'
import { canvasSettingState } from '@/store/canvasAtom'
import { useAxios } from '@/hooks/useAxios'
import { get, post } from '@/lib/Axios'
export default function InitSettingsModal(props) {
const [objectNo, setObjectNo] = useState('test123240909002') // 후에 삭제 필요
const [lastRoofSeq, setLastRoofSeq] = useState(0) // 마지막 roofSeq를 추적
const [open, setOpen] = useRecoilState(modalState)
const [canvasSetting, setCanvasSetting] = useRecoilState(canvasSettingState)
const [roofMaterials, setRoofMaterials] = useState([])
const [basicSetting, setBasicSettings] = useState({
roofDrawingSet: '1',
roofSizeSet: '1',
roofAngleSet: 'slope',
roofs: [],
})
const modelProps = {
open,
setOpen,
}
//const { get, post } = useAxios()
useEffect(() => {
get({ url: '/api/roof-material/roof-material-infos' }).then((res) => {
//TODO: error handling
if (!res) return
setRoofMaterials(res)
})
get({ url: `/api/canvas-management/canvas-basic-settings/by-object/${objectNo}` }).then((res) => {
if (res.length == 0) return
// 'roofs' 배열을 생성하여 각 항목을 추가
const roofsRow = res.map((item) => {
return {
roofDrawingSet: String(item.roofDrawingSet),
roofSizeSet: String(item.roofSizeSet),
roofAngleSet: item.roofAngleSet,
}
})
const roofsArray = res.some((item) => !item.roofSeq)
? null //지붕재 추가 정보가 없다면 roofsArray를 null 처리하여 지붕재 추가 정보가 보이지 않게 한다.
: res.map((item) => ({
roofSeq: String(item.roofSeq),
roofType: String(item.roofType),
roofWidth: String(item.roofWidth),
roofHeight: String(item.roofHeight),
roofGap: String(item.roofGap),
roofLayout: item.roofLayout,
}))
// 나머지 데이터와 함께 'roofs' 배열을 patternData에 넣음
const patternData = {
roofDrawingSet: roofsRow[0].roofDrawingSet, // 첫 번째 항목의 값을 사용
roofSizeSet: roofsRow[0].roofSizeSet, // 첫 번째 항목의 값을 사용
roofAngleSet: roofsRow[0].roofAngleSet, // 첫 번째 항목의 값을 사용
roofs: roofsArray, // 만들어진 roofs 배열
}
// 데이터 설정
setBasicSettings({ ...patternData })
// 초기 roofSeq 값을 업데이트
if (roofsArray == null) {
//roofs(지붕재추가) 값이 없으면 lastRoofSeq는 1 설정
setLastRoofSeq(1)
} else {
setLastRoofSeq(roofsArray.length + 1)
}
})
if (!(Object.keys(canvasSetting).length === 0 && canvasSetting.constructor === Object)) {
setBasicSettings({ ...canvasSetting })
}
}, [])
//기본 설정값 변경 함수
const handleBasicSetting = (event) => {
const newBasicSetting = { ...basicSetting, [event.target.name]: event.target.value }
setBasicSettings(newBasicSetting)
}
//배열 추가 함수
const addRoofSetting = () => {
if (basicSetting.roofs != null && basicSetting.roofs.length === 4) {
alert('지붕재는 최대 4종까지 선택할 수 있습니다.')
return
}
//roofs가 null인 경우 배열 생성
if (basicSetting.roofs == null) {
basicSetting.roofs = []
}
//기본값
const newRoofSettings = {
//roofSeq: basicSetting.roofs.length + 1,
roofSeq: lastRoofSeq, // 마지막 roofSeq를 1 증가
roofType: '3',
roofWidth: '200',
roofHeight: '200',
roofGap: '0',
roofLayout: 'parallel',
}
setBasicSettings((prevState) => ({
...prevState,
roofs: [...prevState.roofs, newRoofSettings],
}))
setLastRoofSeq(newRoofSettings.roofSeq + 1) // roofSeq 값을 업데이트
}
//배열 값 변경 함수
const handleRoofSettings = (id, event) => {
console.log(id)
// 기본 세팅에서 roofs 배열을 복사
const updatedRoofs = [...basicSetting.roofs]
// roofSeq가 id와 일치하는 항목의 인덱스 찾기
const index = updatedRoofs.findIndex((roof) => roof.roofSeq === id)
if (index !== -1) {
// 해당 인덱스의 항목을 수정
updatedRoofs[index] = {
...updatedRoofs[index],
[event.target.name]: event.target.value,
}
// 수정된 배열을 상태에 반영
setBasicSettings((prevState) => ({
...prevState,
roofs: updatedRoofs,
}))
}
// const roof = basicSetting.roofs.map((roof, i) => (id === roof.roofSeq ? { ...roof, [event.target.name]: event.target.value } : roof))
// setBasicSettings((prevState) => ({
// ...prevState,
// roofs: [...roof],
// }))
}
//저장
const submitCanvasConfig = async () => {
if (!objectNo) {
alert('object_no를 입력하세요.')
return
}
const patternData = {
objectNo,
roofDrawingSet: basicSetting.roofDrawingSet,
roofSizeSet: basicSetting.roofSizeSet,
roofAngleSet: basicSetting.roofAngleSet,
roofMaterialsAddList: basicSetting.roofs,
}
await post({ url: `/api/canvas-management/canvas-basic-settings`, data: patternData })
//Recoil 설정
setCanvasSetting({ ...basicSetting })
// 저장 후 재조회
//await handleSelect()
}
// 삭제버튼 클릭시 해당 요소 id를 targetId로 전달받음
const onRemove = async (targetId) => {
console.log(targetId)
setBasicSettings((prevState) => ({
...prevState,
roofs: prevState.roofs.filter((roof) => roof.roofSeq !== targetId),
}))
// setBasicSettings({ ...newRoofSettings }) // 삭제한 데이터 배열을 setData()에 상태를 변화시킴
}
return (
<>
<div className="container mx-auto mt-10 p-6 bg-white shadow-lg rounded-lg">
<div className="text-lg font-semibold mb-4">배치면 초기설정</div>
<div className="mb-6">
<div className="flex space-x-4">
<RadioGroup
label="도면 작성방법"
name="roofDrawingSet"
orientation="horizontal"
value={basicSetting.roofDrawingSet}
onChange={handleBasicSetting}
>
<Radio value="1">치수 입력에 의한 물건작성</Radio>
</RadioGroup>
</div>
</div>
<div className="mb-6">
<div className="flex space-x-4">
<RadioGroup
label="치수 입력방법"
name="roofSizeSet"
orientation="horizontal"
value={basicSetting.roofSizeSet}
onChange={handleBasicSetting}
>
<Radio value="1">복사도 입력</Radio>
<Radio value="2">실측값 입력</Radio>
<Radio value="3">육지붕</Radio>
</RadioGroup>
</div>
</div>
<div className="mb-6">
<div className="flex space-x-4">
<RadioGroup
label="지붕각도 설정"
name="roofAngleSet"
orientation="horizontal"
value={basicSetting.roofAngleSet}
onChange={handleBasicSetting}
>
<Radio value="slope">경사</Radio>
<Radio value="angle">각도</Radio>
</RadioGroup>
</div>
</div>
<div className="flex space-x-4">지붕재 추가(단위 : mm)</div>
<div className="flex items-center mb-4">
<button className="px-3 py-1 bg-blue-500 text-white rounded mr-3" onClick={addRoofSetting}>
Add
</button>
<span className="text-sm text-gray-500"> 지붕재는 최대 4종까지 선택할 있습니다.</span>
</div>
{/* Roofs Array Rendering */}
{basicSetting.roofs &&
basicSetting.roofs.map((roof, index) => {
return (
<div key={index} className="mb-4 flex flex-wrap items-center space-x-4" style={{ border: '1px solid black' }}>
<span> 타입 : </span>
<Select
aria-label="roofMaterial"
className={'w-52'}
name="roofType"
onChange={(e) => handleRoofSettings(roof.roofSeq, e)}
items={roofMaterials}
defaultSelectedKeys={roof.roofType ? roof.roofType : ''}
selectedKeys={roof.roofType}
value={roof.roofType}
>
{(roofMaterial) => (
<SelectItem key={roofMaterial.id} value={roofMaterial.id}>
{roofMaterial.name}
</SelectItem>
)}
</Select>
<span> 너비 : </span>
<Input
type="text"
name="roofWidth"
placeholder="너비"
value={roof.roofWidth}
className="w-24"
onChange={(e) => handleRoofSettings(roof.roofSeq, e)}
/>
mm
<span> 높이 : </span>
<Input
type="text"
name="roofHeight"
placeholder="높이"
value={roof.roofHeight}
className="w-24"
onChange={(e) => handleRoofSettings(roof.roofSeq, e)}
/>
mm
<span> 서까래 간격 : </span>
<Input
type="text"
name="roofGap"
placeholder="간격"
value={roof.roofGap}
className="w-24"
onChange={(e) => handleRoofSettings(roof.roofSeq, e)}
/>
mm
<div className="flex space-x-4">
<RadioGroup
orientation="horizontal"
name="roofLayout"
value={roof.roofLayout}
defaultValue="parallel"
onChange={(e) => handleRoofSettings(roof.roofSeq, e)}
>
<Radio value="parallel">병렬식</Radio>
<Radio value="cascade">계단식</Radio>
</RadioGroup>
</div>
<div className="flex space-x-4">
<Button
size="sm"
onClick={() => {
onRemove(roof.roofSeq)
}}
>
삭제
</Button>
</div>
</div>
)
})}
<div className="flex gap-4 items-right">
<Button size="sm" color="secondary" onClick={submitCanvasConfig}>
저장
</Button>
<Button size="sm" onClick={() => setOpen(!open)}>
취소
</Button>
<input type="text" placeholder="Object No 입력" value={objectNo} onChange={(e) => setObjectNo(e.target.value)} />
</div>
</div>
</>
)
}