957 lines
32 KiB
JavaScript
957 lines
32 KiB
JavaScript
'use client'
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import { useRecoilValue } from 'recoil'
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import { canvasState, globalPitchState } from '@/store/canvasAtom'
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import { MENU, BATCH_TYPE, POLYGON_TYPE } from '@/common/common'
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import { getIntersectionPoint, setSurfaceShapePattern } from '@/util/canvas-util'
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import { degreesToRadians } from '@turf/turf'
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import { QPolygon } from '@/components/fabric/QPolygon'
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import { useSwal } from '@/hooks/useSwal'
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import { useMessage } from '@/hooks/useMessage'
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import { useEvent } from '@/hooks/useEvent'
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import { usePopup } from '@/hooks/usePopup'
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import { roofDisplaySelector } from '@/store/settingAtom'
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import { usePolygon } from '@/hooks/usePolygon'
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import { fontSelector } from '@/store/fontAtom'
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import { slopeSelector } from '@/store/commonAtom'
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import { QLine } from '@/components/fabric/QLine'
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import { EventContext } from '@/app/floor-plan/EventProvider'
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import { useContext } from 'react'
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export function useSurfaceShapeBatch() {
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const { getMessage } = useMessage()
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const { drawDirectionArrow } = usePolygon()
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const lengthTextFont = useRecoilValue(fontSelector('lengthText'))
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const canvas = useRecoilValue(canvasState)
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const globalPitch = useRecoilValue(globalPitchState)
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const roofDisplay = useRecoilValue(roofDisplaySelector)
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const slope = useRecoilValue(slopeSelector(globalPitch))
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const { swalFire } = useSwal()
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// const { addCanvasMouseEventListener, initEvent } = useEvent()
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const { addCanvasMouseEventListener, initEvent } = useContext(EventContext)
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const { closePopup } = usePopup()
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const applySurfaceShape = (surfaceRefs, selectedType, id) => {
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let length1, length2, length3, length4, length5
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const surfaceId = selectedType?.id
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const azimuth = surfaceRefs.azimuth.current
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if (surfaceId === 1) {
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length1 = surfaceRefs.length1.current.value
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length2 = surfaceRefs.length2.current.value
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length3 = surfaceRefs.lengthetc.current.value //대각선
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} else if ([2, 4].includes(surfaceId)) {
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length1 = surfaceRefs.length1.current.value
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length2 = surfaceRefs.length2.current.value
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} else if ([3, 5, 6, 15, 18].includes(surfaceId)) {
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length1 = surfaceRefs.length1.current.value
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length2 = surfaceRefs.length2.current.value
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length3 = surfaceRefs.length3.current.value
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} else if ([8, 12, 13, 16, 17].includes(surfaceId)) {
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length1 = surfaceRefs.length1.current.value
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length2 = surfaceRefs.length2.current.value
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length3 = surfaceRefs.length3.current.value
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length4 = surfaceRefs.length4.current.value
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} else if ([7, 9, 10, 11, 14].includes(surfaceId)) {
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length1 = surfaceRefs.length1.current.value
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length2 = surfaceRefs.length2.current.value
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length3 = surfaceRefs.length3.current.value
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length4 = surfaceRefs.length4.current.value
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length5 = surfaceRefs.length5.current.value
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}
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length1 = parseInt(length1 === undefined ? 0 : length1 / 10)
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length2 = parseInt(length2 === undefined ? 0 : length2 / 10)
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length3 = parseInt(length3 === undefined ? 0 : length3 / 10)
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length4 = parseInt(length4 === undefined ? 0 : length4 / 10)
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length5 = parseInt(length5 === undefined ? 0 : length5 / 10)
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let isDrawing = true
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let obj = null
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let points = []
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if (checkSurfaceShape(surfaceId, { length1, length2, length3, length4, length5 })) {
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addCanvasMouseEventListener('mouse:move', (e) => {
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if (!isDrawing) {
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return
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}
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const pointer = canvas?.getPointer(e.e)
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canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === MENU.BATCH_CANVAS.SURFACE_SHAPE_BATCH_TEMP))
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points = getSurfaceShape(surfaceId, pointer, { length1, length2, length3, length4, length5 })
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const options = {
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 1,
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strokeDasharray: [10, 4],
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fontSize: 12,
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selectable: true,
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lockMovementX: true, // X 축 이동 잠금
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lockMovementY: true, // Y 축 이동 잠금
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lockRotation: true, // 회전 잠금
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lockScalingX: true, // X 축 크기 조정 잠금
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lockScalingY: true, // Y 축 크기 조정 잠금
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name: MENU.BATCH_CANVAS.SURFACE_SHAPE_BATCH_TEMP,
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flipX: surfaceRefs.yInversion,
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flipY: surfaceRefs.xInversion,
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angle: surfaceRefs.rotate,
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originX: 'center',
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originY: 'center',
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pitch: globalPitch,
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}
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obj = new QPolygon(points, options)
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obj.setCoords() //좌표 변경 적용
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canvas?.add(obj)
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canvas?.renderAll()
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closePopup(id)
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})
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addCanvasMouseEventListener('mouse:down', (e) => {
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isDrawing = false
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canvas?.remove(obj)
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//각도 추가
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let originAngle = 0 //기본 남쪽
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let direction = 'south'
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if (azimuth === 'left') {
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//서
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originAngle = 90
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direction = 'west'
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} else if (azimuth === 'right') {
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//동
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originAngle = 270
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direction = 'east'
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} else if (azimuth === 'up') {
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//북
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originAngle = 180
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direction = 'north'
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}
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//회전, flip등이 먹은 기준으로 새로생성
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const batchSurface = new QPolygon(obj.getCurrentPoints(), {
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fill: 'transparent',
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stroke: 'red',
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strokeWidth: 1,
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strokeDasharray: [10, 4],
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fontSize: 12,
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selectable: true,
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lockMovementX: true, // X 축 이동 잠금
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lockMovementY: true, // Y 축 이동 잠금
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lockRotation: true, // 회전 잠금
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lockScalingX: true, // X 축 크기 조정 잠금
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lockScalingY: true, // Y 축 크기 조정 잠금
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name: POLYGON_TYPE.ROOF,
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originX: 'center',
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originY: 'center',
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pitch: globalPitch,
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surfaceId: surfaceId,
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direction: direction,
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})
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canvas?.add(batchSurface)
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setSurfaceShapePattern(batchSurface, roofDisplay.column)
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drawDirectionArrow(batchSurface)
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closePopup(id)
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initEvent()
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})
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}
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}
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//면형상 입력 validate
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const checkSurfaceShape = (surfaceId, lengths) => {
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const { length1, length2, length3, length4, length5 } = lengths
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let check = true
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if (surfaceId === 1) {
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if (length1 === 0) {
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swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
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check = false
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}
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if (length2 === 0) {
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if (length3 === 0) {
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swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
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check = false
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}
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}
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} else if ([2, 4].includes(surfaceId)) {
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if (length1 === 0 || length2 === 0) {
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swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
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check = false
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}
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} else if ([3, 5, 6, 15, 18].includes(surfaceId)) {
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if (length1 === 0 || length2 === 0 || length3 === 0) {
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swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
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check = false
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}
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if (surfaceId === 3 && length3 > length1) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to3'), icon: 'error' })
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check = false
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}
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if (surfaceId === 5 || surfaceId === 15) {
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if (length3 >= length2) {
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swalFire({ text: getMessage('surface.shape.validate.size.2to3'), icon: 'error' })
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check = false
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}
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}
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if (surfaceId === 18) {
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if (length1 >= length2) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to2'), icon: 'error' })
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check = false
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}
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if (length4 >= length3) {
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swalFire({ text: getMessage('surface.shape.validate.size.3to4'), icon: 'error' })
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check = false
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}
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}
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} else if ([8, 12, 13, 16, 17].includes(surfaceId)) {
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if (length1 === 0 || length2 === 0 || length3 === 0 || length4 === 0) {
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swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
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check = false
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}
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if (surfaceId === 8) {
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if (length2 >= length1) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to2'), icon: 'error' })
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check = false
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}
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if (length4 >= length3) {
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swalFire({ text: getMessage('surface.shape.validate.size.3to4'), icon: 'error' })
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check = false
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}
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}
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if (surfaceId === 12 || surfaceId === 13 || surfaceId === 16 || surfaceId === 17) {
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if (length2 >= length1) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to2'), icon: 'error' })
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check = false
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}
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if (length4 >= length3) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to2'), icon: 'error' })
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check = false
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}
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}
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} else if ([7, 9, 10, 11, 14].includes(surfaceId)) {
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if (length1 === 0 || length2 === 0 || length3 === 0 || length4 === 0 || length5 === 0) {
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swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
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check = false
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}
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if (surfaceId === 9 || surfaceId === 10 || surfaceId === 11) {
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if (length2 + length3 >= length1) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to23'), icon: 'error' })
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check = false
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}
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if (length5 >= length4) {
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swalFire({ text: getMessage('surface.shape.validate.size.4to5'), icon: 'error' })
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check = false
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}
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}
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if (surfaceId === 14) {
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if (length2 + length3 >= length1) {
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swalFire({ text: getMessage('surface.shape.validate.size.1to23'), icon: 'error' })
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check = false
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}
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if (length5 >= length4) {
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swalFire({ text: getMessage('surface.shape.validate.size.4to5'), icon: 'error' })
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check = false
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}
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}
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}
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return check
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}
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//면형상 가져오기
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const getSurfaceShape = (surfaceId, pointer, lengths) => {
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let points = []
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const { length1, length2, length3, length4, length5 } = lengths
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switch (surfaceId) {
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case 1: {
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let newLength2 = length2
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if (length3 !== 0) {
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newLength2 = Math.sqrt(length3 ** 2 - (length1 / 2) ** 2)
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}
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points = [
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{ x: pointer.x, y: pointer.y - parseInt(newLength2) / 2 },
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{ x: pointer.x - parseInt(length1) / 2, y: pointer.y + parseInt(newLength2) / 2 },
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{ x: pointer.x + parseInt(length1) / 2, y: pointer.y + parseInt(newLength2) / 2 },
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]
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break
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}
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case 2: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y - length2 / 2 },
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{ x: pointer.x - length1 / 2, y: pointer.y - length2 / 2 },
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]
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break
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}
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case 3: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x + length3 / 2, y: pointer.y - length2 / 2 },
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{ x: pointer.x - length3 / 2, y: pointer.y - length2 / 2 },
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]
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break
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}
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case 4: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y - length2 / 2 },
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]
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break
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}
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case 5: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y - length3 / 2 },
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{ x: pointer.x - length1 / 2, y: pointer.y + length3 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y + length3 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y + length3 / 2 - length2 },
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]
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break
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}
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case 6: {
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const angleInRadians = Math.asin(length2 / length3)
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length2 / 2 },
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{ x: pointer.x - length1 / 2 + length3 * Math.cos(angleInRadians), y: pointer.y + length2 / 2 - length3 * Math.sin(angleInRadians) },
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{ x: pointer.x + length1 / 2 + length3 * Math.cos(angleInRadians), y: pointer.y + length2 / 2 - length3 * Math.sin(angleInRadians) },
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{ x: pointer.x + length1 / 2, y: pointer.y + length2 / 2 },
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]
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break
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}
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case 7: {
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points = [
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{ x: pointer.x - (length1 + length2 + length3) / 2, y: pointer.y - (length4 + length5) / 2 },
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{ x: pointer.x - (length1 + length2 + length3) / 2, y: pointer.y + (length4 + length5) / 2 },
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{ x: pointer.x - (length1 + length2 + length3) / 2 + length1, y: pointer.y + (length4 + length5) / 2 },
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{ x: pointer.x - (length1 + length2 + length3) / 2 + length1, y: pointer.y + (length4 + length5) / 2 - length5 },
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{ x: pointer.x - (length1 + length2 + length3) / 2 + length1 + length2, y: pointer.y + (length4 + length5) / 2 - length5 },
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{ x: pointer.x - (length1 + length2 + length3) / 2 + length1 + length2, y: pointer.y + (length4 + length5) / 2 - length5 + length5 },
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{
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x: pointer.x - (length1 + length2 + length3) / 2 + length1 + length2 + length3,
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y: pointer.y + (length4 + length5) / 2 - length5 + length5,
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},
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{
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x: pointer.x - (length1 + length2 + length3) / 2 + length1 + length2 + length3,
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y: pointer.y + (length4 + length5) / 2 - length5 + length5 - (length4 + length5),
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},
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]
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break
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}
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case 8: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length4 / 2 },
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{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 },
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{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 - length3 },
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{ x: pointer.x - length1 / 2 + length1 - (length1 - length2), y: pointer.y + length4 / 2 - length3 },
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{ x: pointer.x - length1 / 2 + length1 - (length1 - length2), y: pointer.y + length4 / 2 - length3 + (length3 - length4) },
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{ x: pointer.x - length1 / 2 + length1 - (length1 - length2) - length2, y: pointer.y + length4 / 2 - length3 + (length3 - length4) },
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]
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break
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}
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case 9: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length4 / 2 },
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{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 },
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{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 - length4 },
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{ x: pointer.x - length1 / 2 + length1 - length3, y: pointer.y + length4 / 2 - length4 },
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{ x: pointer.x - length1 / 2 + length1 - length3, y: pointer.y + length4 / 2 - length4 + (length4 - length5) },
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{ x: pointer.x - length1 / 2 + length1 - length3 - length2, y: pointer.y + length4 / 2 - length4 + (length4 - length5) },
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]
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break
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}
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case 10: {
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points = [
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{ x: pointer.x + length1 / 2, y: pointer.y + length4 / 2 },
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{ x: pointer.x + length1 / 2 - length1, y: pointer.y + length4 / 2 },
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{ x: pointer.x + length1 / 2 - length1, y: pointer.y + length4 / 2 - length5 },
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{ x: pointer.x + length1 / 2 - length1 + length2, y: pointer.y + length4 / 2 - length5 },
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{ x: pointer.x + length1 / 2 - length1 + length2, y: pointer.y + length4 / 2 - length5 - (length4 - length5) },
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{ x: pointer.x + length1 / 2 - length1 + length2 + length3, y: pointer.y + length4 / 2 - length5 - (length4 - length5) },
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]
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break
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}
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case 11: {
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points = [
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{ x: pointer.x - length1 / 2, y: pointer.y + length4 / 2 },
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{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 },
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{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 - length5 },
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{ x: pointer.x - length1 / 2 + length1 - length2, y: pointer.y + length4 / 2 - length5 },
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{ x: pointer.x - length1 / 2 + length1 - length2, y: pointer.y + length4 / 2 - length5 - (length4 - length5) },
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{ x: pointer.x - length1 / 2 + length1 - length2 - length3, y: pointer.y + length4 / 2 - length5 - (length4 - length5) },
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]
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break
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}
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case 12: {
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const leftHypotenuse = Math.sqrt(((length1 - length2) / 2) ** 2 + length3 ** 2)
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const rightHypotenuse = (length4 / length3) * leftHypotenuse
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const leftAngle = Math.acos((length1 - length2) / 2 / leftHypotenuse)
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points = [
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{ x: pointer.x - length1 / 2 + leftHypotenuse * Math.cos(leftAngle), y: pointer.y + length3 / 2 - leftHypotenuse * Math.sin(leftAngle) },
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{ x: pointer.x - length1 / 2, y: pointer.y + length3 / 2 },
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{ x: pointer.x + length1 / 2, y: pointer.y + length3 / 2 },
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{
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x: pointer.x + length1 / 2 - rightHypotenuse * Math.cos(leftAngle),
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y: pointer.y + length3 / 2 - rightHypotenuse * Math.sin(leftAngle),
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},
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{
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x: pointer.x + length1 / 2 - rightHypotenuse * Math.cos(leftAngle) - length2,
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y: pointer.y + length3 / 2 - rightHypotenuse * Math.sin(leftAngle),
|
|
},
|
|
]
|
|
|
|
break
|
|
}
|
|
case 13: {
|
|
const pointsArray = [
|
|
{ x: 0, y: 0 },
|
|
{ x: 0, y: 0 },
|
|
{ x: 0, y: 0 },
|
|
{ x: 0, y: 0 },
|
|
{ x: 0, y: 0 },
|
|
]
|
|
|
|
const tmpPolygon = new QPolygon(
|
|
[
|
|
{ x: 0, y: length3 },
|
|
{ x: length1 - length2, y: length3 },
|
|
{ x: (length1 - length2) / 2, y: length3 - length3 },
|
|
],
|
|
{
|
|
fill: 'transparent',
|
|
stroke: 'black', //black
|
|
strokeWidth: 1,
|
|
selectable: false,
|
|
fontSize: 0,
|
|
},
|
|
)
|
|
|
|
const coord = getIntersectionPoint(tmpPolygon.lines[1].startPoint, tmpPolygon.lines[2].startPoint, length3 - length4)
|
|
const scale = (length1 - length2) / coord.x
|
|
|
|
tmpPolygon.set({ scaleX: scale })
|
|
tmpPolygon.setViewLengthText(false)
|
|
|
|
pointsArray[0].x = 0
|
|
pointsArray[0].y = length3 //바닥면부터 시작하게
|
|
pointsArray[1].x = pointsArray[0].x + length1
|
|
pointsArray[1].y = pointsArray[0].y
|
|
pointsArray[2].x = pointsArray[1].x
|
|
pointsArray[2].y = pointsArray[1].y - length4
|
|
pointsArray[3].x = pointsArray[2].x - length2
|
|
pointsArray[3].y = pointsArray[2].y
|
|
pointsArray[4].x = tmpPolygon.getCurrentPoints()[2].x
|
|
pointsArray[4].y = tmpPolygon.getCurrentPoints()[2].y
|
|
|
|
points = [
|
|
{
|
|
x: pointer.x - length1 / 2,
|
|
y: pointer.y + length4 / 2,
|
|
},
|
|
{
|
|
x: pointer.x + length1 / 2,
|
|
y: pointer.y + length4 / 2,
|
|
},
|
|
{
|
|
x: pointer.x + length1 / 2,
|
|
y: pointer.y - length4 / 2,
|
|
},
|
|
{
|
|
x: pointer.x - (length2 - length1 / 2),
|
|
y: pointer.y - length4 / 2,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + pointsArray[4].x,
|
|
y: pointer.y - length3 + length4 / 2,
|
|
},
|
|
]
|
|
|
|
break
|
|
}
|
|
case 14: {
|
|
points = [
|
|
{ x: pointer.x - length1 / 2 + length2, y: pointer.y + length4 / 2 },
|
|
{ x: pointer.x - length1 / 2, y: pointer.y + length4 / 2 },
|
|
{ x: pointer.x - length1 / 2, y: pointer.y + length4 / 2 - length4 },
|
|
{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 - length4 },
|
|
{ x: pointer.x - length1 / 2 + length1, y: pointer.y + length4 / 2 - length4 + length4 },
|
|
{ x: pointer.x - length1 / 2 + length1 - length3, y: pointer.y + length4 / 2 - length4 + length4 },
|
|
{ x: pointer.x - length1 / 2 + length2 + (length1 - length2 - length3) / 2, y: pointer.y + length4 / 2 - length4 + length5 },
|
|
]
|
|
break
|
|
}
|
|
|
|
case 15: {
|
|
points = [
|
|
{ x: pointer.x - length1 / 2, y: pointer.y + length2 - length2 / 2 },
|
|
{ x: pointer.x - length1 / 2, y: pointer.y + length2 - length2 / 2 - length3 },
|
|
{ x: pointer.x, y: pointer.y + length2 - length2 / 2 - length3 - (length2 - length3) },
|
|
{ x: pointer.x + length1 / 2, y: pointer.y + length2 - length2 / 2 - length3 },
|
|
{ x: pointer.x + length1 / 2, y: pointer.y + length2 - length2 / 2 - length3 + length3 },
|
|
]
|
|
break
|
|
}
|
|
|
|
case 16: {
|
|
points = [
|
|
{
|
|
x: pointer.x - length1 / 2,
|
|
y: pointer.y + length3 / 2,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + (length1 - length2) / 2,
|
|
y: pointer.y + length3 / 2 - (length3 - length4),
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + (length1 - length2) / 2,
|
|
y: pointer.y + length3 / 2 - (length3 - length4) - length4,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + (length1 - length2) / 2 + length2,
|
|
y: pointer.y + length3 / 2 - (length3 - length4) - length4,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + (length1 - length2) / 2 + length2,
|
|
y: pointer.y + length3 / 2 - (length3 - length4) - length4 + length4,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + length1,
|
|
y: pointer.y + length3 / 2,
|
|
},
|
|
]
|
|
break
|
|
}
|
|
case 17: {
|
|
const angle = (Math.asin(length3 / length4) * 180) / Math.PI // 높이와 빗변으로 먼저 각도구하기
|
|
|
|
const topL = (length1 - length2) / 2 / Math.cos((angle * Math.PI) / 180) // 꺽이는부분 윗쪽 길이
|
|
|
|
points = [
|
|
{
|
|
x: pointer.x - length1 / 2 + length1,
|
|
y: pointer.y + length3 / 2,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2,
|
|
y: pointer.y + length3 / 2,
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + length4 * Math.cos(angle),
|
|
y: pointer.y + length3 / 2 - length4 * Math.sin(degreesToRadians(angle)),
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + length4 * Math.cos(degreesToRadians(angle)) + length2,
|
|
y: pointer.y + length3 / 2 - length4 * Math.sin(degreesToRadians(angle)),
|
|
},
|
|
{
|
|
x: pointer.x - length1 / 2 + length4 * Math.cos(degreesToRadians(angle)) + length2 + topL * Math.cos(degreesToRadians(angle)),
|
|
y: pointer.y + length3 / 2 - length4 * Math.sin(degreesToRadians(angle)) + topL * Math.sin(degreesToRadians(angle)),
|
|
},
|
|
]
|
|
break
|
|
}
|
|
|
|
case 18: {
|
|
const a = Math.sqrt(length3 * length3 - length2 * length2) // 입력된 밑변과 높이
|
|
|
|
const sinA = a / length3
|
|
const angleInRadians = Math.asin(sinA)
|
|
const angleInDegrees = angleInRadians * (180 / Math.PI)
|
|
const b = a - length1 / 2
|
|
|
|
const c = b / Math.tan(angleInRadians)
|
|
const d = Math.sqrt(b * b + c * c)
|
|
const newAngleInRadians = (90 - angleInDegrees) * (Math.PI / 180)
|
|
points = [
|
|
{ x: pointer.x - (length1 + b) / 2, y: pointer.y + length2 / 2 },
|
|
{ x: pointer.x + length1 / 2 - b / 2, y: pointer.y + length2 / 2 },
|
|
{
|
|
x: pointer.x + length1 / 2 - b / 2 + d * Math.cos(newAngleInRadians),
|
|
y: pointer.y + length2 / 2 - d * Math.sin(newAngleInRadians),
|
|
},
|
|
{
|
|
x: pointer.x - (length1 + b) / 2 + length3 * Math.cos(newAngleInRadians),
|
|
y: pointer.y + length2 / 2 - length3 * Math.sin(newAngleInRadians),
|
|
},
|
|
]
|
|
break
|
|
}
|
|
}
|
|
|
|
return points
|
|
}
|
|
|
|
const deleteAllSurfacesAndObjects = () => {
|
|
swalFire({
|
|
text: '배치면 내용을 전부 삭제하시겠습니까?',
|
|
type: 'confirm',
|
|
confirmFn: () => {
|
|
canvas.clear()
|
|
swalFire({ text: '삭제 완료 되었습니다.' })
|
|
},
|
|
// denyFn: () => {
|
|
// swalFire({ text: '취소되었습니다.', icon: 'error' })
|
|
// },
|
|
})
|
|
}
|
|
|
|
const findAllChildren = (parentId) => {
|
|
let allChildren = []
|
|
|
|
// 직계 자식 객체들 찾기
|
|
const directChildren = canvas.getObjects().filter((obj) => obj.parentId === parentId)
|
|
|
|
directChildren.forEach((child) => {
|
|
allChildren.push(child) // 현재 자식 추가
|
|
|
|
// 자식이 그룹인 경우
|
|
if (child.type === 'group') {
|
|
// 그룹 내부의 객체들 추가
|
|
child.getObjects().forEach((groupItem) => {
|
|
allChildren.push(groupItem)
|
|
// 그룹 내부 객체의 자식들도 찾기
|
|
const nestedChildren = findAllChildren(groupItem.id)
|
|
allChildren.push(...nestedChildren)
|
|
})
|
|
}
|
|
|
|
// 현재 자식의 하위 자식들 찾기
|
|
const childrenOfChild = findAllChildren(child.id)
|
|
allChildren.push(...childrenOfChild)
|
|
})
|
|
|
|
// 중복 제거하여 반환
|
|
return [...new Set(allChildren)]
|
|
}
|
|
|
|
const findGroupObjects = (parentId) => {
|
|
let groupObjectsArray = []
|
|
|
|
// 직계 자식 객체들 찾기
|
|
const directChildren = canvas.getObjects().filter((obj) => obj.parentId === parentId)
|
|
|
|
// 각 자식 객체에 대해 처리
|
|
directChildren.forEach((child) => {
|
|
groupObjectsArray.push(child) // 현재 자식 추가
|
|
|
|
// 자식이 그룹인 경우 그룹 내부 객체들도 처리
|
|
if (child.type === 'group') {
|
|
child.getObjects().forEach((groupItem) => {
|
|
// 그룹 내부 각 아이템의 하위 객체들 찾기
|
|
const nestedObjects = findGroupObjects(groupItem.id)
|
|
groupObjectsArray.push(...nestedObjects)
|
|
})
|
|
}
|
|
|
|
// 일반 자식의 하위 객체들 찾기
|
|
const childObjects = findGroupObjects(child.id)
|
|
groupObjectsArray.push(...childObjects)
|
|
})
|
|
|
|
return groupObjectsArray
|
|
}
|
|
|
|
const moveSurfaceShapeBatch = () => {
|
|
const roof = canvas.getActiveObject()
|
|
|
|
if (roof) {
|
|
const childrenObjects = canvas.getObjects().filter((obj) => obj.parentId === roof.id)
|
|
|
|
const selectionArray = [roof, ...childrenObjects]
|
|
|
|
const selection = new fabric.ActiveSelection(selectionArray, {
|
|
canvas: canvas,
|
|
draggable: true,
|
|
lockMovementX: false, // X축 이동 허용
|
|
lockMovementY: false, // Y축 이동 허용
|
|
originX: 'center',
|
|
originY: 'center',
|
|
})
|
|
|
|
canvas.setActiveObject(selection)
|
|
|
|
addCanvasMouseEventListener('mouse:up', (e) => {
|
|
canvas.selection = true
|
|
|
|
canvas.discardActiveObject() // 모든 선택 해제
|
|
canvas.requestRenderAll() // 화면 업데이트
|
|
|
|
selection.getObjects().forEach((obj) => {
|
|
obj.set({
|
|
lockMovementX: true,
|
|
lockMovementY: true,
|
|
})
|
|
obj.setCoords()
|
|
|
|
if (obj.type === 'group') {
|
|
reGroupObject(obj)
|
|
}
|
|
})
|
|
|
|
canvas.renderAll()
|
|
roof.fire('polygonMoved')
|
|
drawDirectionArrow(roof)
|
|
initEvent()
|
|
})
|
|
}
|
|
}
|
|
|
|
const reGroupObject = (groupObj) => {
|
|
groupObj._restoreObjectsState() //이건 실행만 되도 그룹이 변경됨
|
|
const reGroupObjects = []
|
|
|
|
groupObj._objects.forEach((obj) => {
|
|
const newObj = new QPolygon(obj.getCurrentPoints(), {
|
|
...obj,
|
|
points: obj.getCurrentPoints(),
|
|
scaleX: 1,
|
|
scaleY: 1,
|
|
})
|
|
reGroupObjects.push(newObj)
|
|
canvas.remove(obj)
|
|
|
|
if (obj.direction) {
|
|
drawDirectionArrow(obj)
|
|
}
|
|
})
|
|
|
|
const reGroup = new fabric.Group(reGroupObjects, {
|
|
subTargetCheck: true,
|
|
name: groupObj.name,
|
|
id: groupObj.id,
|
|
groupYn: true,
|
|
parentId: groupObj.parentId,
|
|
})
|
|
canvas?.add(reGroup)
|
|
canvas?.remove(groupObj)
|
|
}
|
|
|
|
const resizeSurfaceShapeBatch = (side, target, width, height) => {
|
|
const objectWidth = target.width
|
|
const objectHeight = target.height
|
|
const changeWidth = width / 10 / objectWidth
|
|
const changeHeight = height / 10 / objectHeight
|
|
let sideX = 'left'
|
|
let sideY = 'top'
|
|
|
|
//그룹 중심점 변경
|
|
if (side === 2) {
|
|
sideX = 'right'
|
|
sideY = 'top'
|
|
} else if (side === 3) {
|
|
sideX = 'left'
|
|
sideY = 'bottom'
|
|
} else if (side === 4) {
|
|
sideX = 'right'
|
|
sideY = 'bottom'
|
|
}
|
|
|
|
//변경 전 좌표
|
|
const newCoords = target.getPointByOrigin(sideX, sideY)
|
|
|
|
target.set({
|
|
originX: sideX,
|
|
originY: sideY,
|
|
left: newCoords.x,
|
|
top: newCoords.y,
|
|
})
|
|
|
|
target.scaleX = changeWidth
|
|
target.scaleY = changeHeight
|
|
|
|
const currentPoints = target.getCurrentPoints()
|
|
|
|
target.set({
|
|
scaleX: 1,
|
|
scaleY: 1,
|
|
width: parseInt((width / 10).toFixed(0)),
|
|
height: parseInt((height / 10).toFixed(0)),
|
|
})
|
|
//크기 변경후 좌표를 재 적용
|
|
const changedCoords = target.getPointByOrigin('center', 'center')
|
|
|
|
target.set({
|
|
originX: 'center',
|
|
originY: 'center',
|
|
left: changedCoords.x,
|
|
top: changedCoords.y,
|
|
})
|
|
|
|
//면형상 리사이즈시에만
|
|
target.fire('polygonMoved')
|
|
target.points = currentPoints
|
|
target.fire('modified')
|
|
|
|
setSurfaceShapePattern(target, roofDisplay.column)
|
|
if (target.direction) {
|
|
drawDirectionArrow(target)
|
|
}
|
|
target.setCoords()
|
|
canvas.renderAll()
|
|
}
|
|
|
|
const changeSurfaceLinePropertyEvent = () => {
|
|
let tmpLines = []
|
|
const roof = canvas.getActiveObject()
|
|
|
|
if (roof) {
|
|
roof.set({
|
|
selectable: false,
|
|
})
|
|
|
|
roof.lines.forEach((obj, index) => {
|
|
const tmpLine = new QLine([obj.x1, obj.y1, obj.x2, obj.y2], {
|
|
...obj,
|
|
stroke: 'rgb(3, 255, 0)',
|
|
strokeWidth: 8,
|
|
selectable: true,
|
|
name: 'lineProperty',
|
|
lineIndex: index,
|
|
})
|
|
|
|
tmpLines.push(tmpLine)
|
|
canvas.add(tmpLine)
|
|
})
|
|
|
|
addCanvasMouseEventListener('mouse:down', (e) => {
|
|
const selectedLine = e.target
|
|
if (selectedLine && selectedLine.name !== 'roof') {
|
|
tmpLines.forEach((line) => {
|
|
line.set({
|
|
stroke: 'rgb(3, 255, 0)',
|
|
name: 'lineProperty',
|
|
})
|
|
})
|
|
selectedLine.set({
|
|
stroke: 'red',
|
|
name: 'selectedLineProperty',
|
|
})
|
|
} else {
|
|
tmpLines.forEach((line) => {
|
|
line.set({
|
|
stroke: 'rgb(3, 255, 0)',
|
|
name: 'lineProperty',
|
|
})
|
|
})
|
|
}
|
|
})
|
|
|
|
canvas.renderAll()
|
|
}
|
|
canvas.discardActiveObject()
|
|
}
|
|
|
|
const changeSurfaceLineProperty = (property, roof) => {
|
|
if (!property) {
|
|
swalFire({ text: getMessage('modal.line.property.change'), icon: 'error' })
|
|
return
|
|
}
|
|
|
|
const selectedLine = canvas.getActiveObjects()[0] //배열로 떨어짐 한개만 선택가능
|
|
if (selectedLine && selectedLine.name === 'selectedLineProperty') {
|
|
swalFire({
|
|
text: getMessage('modal.line.property.change.confirm'),
|
|
type: 'confirm',
|
|
confirmFn: () => {
|
|
const lineIndex = selectedLine.lineIndex
|
|
roof.lines[lineIndex].attributes = {
|
|
...roof.lines[lineIndex].attributes,
|
|
type: property.value,
|
|
}
|
|
canvas.renderAll()
|
|
},
|
|
})
|
|
} else {
|
|
swalFire({ text: getMessage('modal.line.property.change.unselect'), icon: 'error' })
|
|
}
|
|
}
|
|
|
|
const changeSurfaceLinePropertyReset = (roof) => {
|
|
const lines = canvas.getObjects().filter((obj) => obj.name === 'lineProperty' || obj.name === 'selectedLineProperty')
|
|
|
|
lines.forEach((line) => {
|
|
canvas.remove(line)
|
|
})
|
|
|
|
if (roof) {
|
|
roof.set({
|
|
selectable: true,
|
|
})
|
|
}
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
const updateFlippedPoints = (polygon) => {
|
|
if (!(polygon instanceof fabric.Polygon)) {
|
|
console.error('The object is not a Polygon.')
|
|
return
|
|
}
|
|
|
|
const { flipX, flipY, width, height, points, left, top, scaleX, scaleY } = polygon
|
|
|
|
// 현재 points의 사본 가져오기
|
|
const newPoints = points.map((point) => {
|
|
let x = point.x
|
|
let y = point.y
|
|
|
|
// flipX 적용
|
|
if (flipX) {
|
|
x = width - x
|
|
}
|
|
|
|
// flipY 적용
|
|
if (flipY) {
|
|
y = height - y
|
|
}
|
|
|
|
// 스케일 및 전역 좌표 고려
|
|
x = (x - width / 2) * scaleX + width / 2
|
|
y = (y - height / 2) * scaleY + height / 2
|
|
|
|
return { x, y }
|
|
})
|
|
|
|
// flipX, flipY를 초기화
|
|
polygon.flipX = false
|
|
polygon.flipY = false
|
|
|
|
// points 업데이트
|
|
polygon.set({ points: newPoints })
|
|
polygon.setCoords()
|
|
|
|
return polygon
|
|
}
|
|
|
|
return {
|
|
applySurfaceShape,
|
|
deleteAllSurfacesAndObjects,
|
|
moveSurfaceShapeBatch,
|
|
resizeSurfaceShapeBatch,
|
|
|
|
changeSurfaceLinePropertyEvent,
|
|
changeSurfaceLineProperty,
|
|
changeSurfaceLinePropertyReset,
|
|
}
|
|
}
|