3411 lines
120 KiB
JavaScript
3411 lines
120 KiB
JavaScript
import { useEffect, useRef, useState } from 'react'
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import QRect from '@/components/fabric/QRect'
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import { findTopTwoIndexesByDistance, getCenterPoint, getDirection, getStartIndex, rearrangeArray } from '@/util/canvas-util'
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import { useRecoilState } from 'recoil'
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import {
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canvasSizeState,
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drewRoofCellsState,
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fontSizeState,
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roofPolygonArrayState,
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roofPolygonPatternArrayState,
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roofState,
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sortedPolygonArray,
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templateTypeState,
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wallState,
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} from '@/store/canvasAtom'
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import { QLine } from '@/components/fabric/QLine'
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import { fabric } from 'fabric'
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import { QPolygon } from '@/components/fabric/QPolygon'
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export const Mode = {
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DRAW_LINE: 'drawLine', // 기준선 긋기모드`
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EDIT: 'edit',
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TEMPLATE: 'template',
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PATTERNA: 'patterna',
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PATTERNB: 'patternb',
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TEXTBOX: 'textbox',
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DRAW_RECT: 'drawRect',
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ROOF_PATTERN: 'roofPattern', //지붕패턴 모드
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ROOF_TRESTLE: 'roofTrestle', //지붕가대 모드
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FILL_CELLS: 'fillCells', //태양광셀 모드
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DEFAULT: 'default',
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}
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export function useMode() {
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const [mode, setMode] = useState()
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const points = useRef([])
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const historyPoints = useRef([])
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const historyLines = useRef([])
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const startPoint = useRef()
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const [canvas, setCanvas] = useState(null)
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const [zoom, setZoom] = useState(100)
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const [fontSize] = useRecoilState(fontSizeState)
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const [shape, setShape] = useState(0)
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const [sortedArray, setSortedArray] = useRecoilState(sortedPolygonArray)
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const [roof, setRoof] = useRecoilState(roofState)
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const [wall, setWall] = useRecoilState(wallState)
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const [endPoint, setEndPoint] = useState(null)
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const pointCount = useRef(0)
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const [roofPolygonPattern, setRoofPolygonPattern] = useRecoilState(roofPolygonPatternArrayState)
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const [roofPolygonArray, setRoofPolygonArray] = useRecoilState(roofPolygonArrayState)
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const [templateType, setTemplateType] = useRecoilState(templateTypeState)
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const [canvasSize] = useRecoilState(canvasSizeState)
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const [selectedCellRoofArray, setSelectedCellRoofArray] = useState([])
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const [drewRoofCells, setDrewRoofCells] = useRecoilState(drewRoofCellsState)
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useEffect(() => {
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// 이벤트 리스너 추가
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if (!canvas) {
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return
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}
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document.addEventListener('keydown', handleKeyDown)
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// 컴포넌트가 언마운트될 때 이벤트 리스너 제거
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return () => {
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document.removeEventListener('keydown', handleKeyDown)
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}
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}, [canvas]) // 빈 배열을 전달하여 컴포넌트가 마운트될 때만 실행되도록 함
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useEffect(() => {
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if (canvas?.getObjects().find((obj) => obj.name === 'connectLine')) {
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canvas?.remove(canvas?.getObjects().find((obj) => obj.name === 'connectLine'))
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}
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canvas?.off('mouse:move', (e) => addLineEndPointToMousePoint(e, endPoint))
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canvas?.off('mouse:move')
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canvas?.on('mouse:move', drawMouseLines)
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canvas?.off('mouse:out', removeMouseLines)
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canvas?.on('mouse:out', removeMouseLines)
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if (!endPoint) {
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return
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}
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canvas?.on('mouse:move', (e) => addLineEndPointToMousePoint(e, endPoint))
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}, [endPoint])
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const drawMouseLines = (e) => {
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// 현재 마우스 포인터의 위치를 가져옵니다.
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const pointer = canvas?.getPointer(e.e)
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// 기존에 그려진 가이드라인을 제거합니다.
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removeMouseLines()
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if (canvas?.getActiveObject()) {
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return
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}
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// 가로선을 그립니다.
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const horizontalLine = new fabric.Line([0, pointer.y, canvasSize.horizontal, pointer.y], {
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stroke: 'black',
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strokeWidth: 1,
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selectable: false,
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name: 'mouseLine',
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})
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// 세로선을 그립니다.
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const verticalLine = new fabric.Line([pointer.x, 0, pointer.x, canvasSize.vertical], {
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stroke: 'black',
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strokeWidth: 1,
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selectable: false,
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name: 'mouseLine',
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})
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// 선들을 캔버스에 추가합니다.
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canvas?.add(horizontalLine, verticalLine)
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// 캔버스를 다시 그립니다.
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canvas?.renderAll()
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}
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useEffect(() => {
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if (pointCount.current <= 2) {
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removeGuideLines()
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return
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}
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drawGuideLines()
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}, [pointCount.current])
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const removeGuideLines = () => {
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const guideLines = canvas?._objects.filter((obj) => obj.name === 'guideLine')
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guideLines?.forEach((item) => canvas?.remove(item))
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}
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const drawGuideLines = () => {
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// 이름이 guideLine인 가이드라인을 제거합니다.
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removeGuideLines()
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const arrivalX = startPoint.current?.left
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const arrivalY = startPoint.current?.top
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const lastX = endPoint?.left
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const lastY = endPoint?.top
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if (lastX === arrivalX || lastY === arrivalY) {
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// 둘중 하나라도 같으면 guideLine은 한개만 생성
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const guideLine = new QLine([lastX, lastY, arrivalX, arrivalY], {
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fontSize: fontSize,
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stroke: 'black',
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strokeWidth: 1,
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strokeDashArray: [1, 1, 1],
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})
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guideLine.name = 'guideLine'
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canvas?.add(guideLine)
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} else {
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const guideLine1 = new QLine([lastX, lastY, lastX, arrivalY], {
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fontSize: fontSize,
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stroke: 'black',
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strokeWidth: 1,
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strokeDashArray: [1, 1, 1],
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})
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const guideLine2 = new QLine([guideLine1.x2, guideLine1.y2, arrivalX, arrivalY], {
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fontSize: fontSize,
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stroke: 'black',
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strokeWidth: 1,
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strokeDashArray: [1, 1, 1],
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})
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guideLine1.name = 'guideLine'
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guideLine2.name = 'guideLine'
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canvas?.add(guideLine1)
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canvas?.add(guideLine2)
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}
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}
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/**
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* 마우스 포인터의 가이드라인을 제거합니다.
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*/
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const removeMouseLines = () => {
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if (canvas?._objects.length > 0) {
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const mouseLines = canvas?._objects.filter((obj) => obj.name === 'mouseLine')
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mouseLines.forEach((item) => canvas?.remove(item))
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}
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canvas?.renderAll()
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}
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const addLineEndPointToMousePoint = (e, endPoint) => {
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if (canvas?.getObjects().find((obj) => obj.name === 'connectLine')) {
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canvas?.remove(canvas?.getObjects().find((obj) => obj.name === 'connectLine'))
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}
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if (!endPoint) {
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return
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}
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const pointer = canvas?.getPointer(e.e)
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// 마우스 포인터 위치랑 endPoint를 연결하는 line 생성
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const line = new fabric.Line([endPoint.left, endPoint.top, pointer.x, pointer.y], {
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stroke: 'black',
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strokeWidth: 1,
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selectable: false,
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})
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line.set({ name: 'connectLine' })
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canvas?.add(line)
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canvas?.renderAll()
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}
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const addEvent = (mode) => {
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switch (mode) {
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case 'drawLine':
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drawLineMode()
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break
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case 'edit':
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editMode()
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break
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case 'template':
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templateMode()
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break
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case 'patterna':
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applyTemplateA()
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break
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case 'patternb':
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applyTemplateB()
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break
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case 'textbox':
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textboxMode()
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break
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case 'drawRect':
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drawRectMode()
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break
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case 'roofPattern':
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makeRoofPatternPolygon()
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break
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case 'roofTrestle':
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makeRoofTrestle()
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break
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case 'fillCells':
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makeRoofFillCells()
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break
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case 'default':
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canvas?.off('mouse:down')
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break
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}
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}
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const keyValid = () => {
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if (points.current.length === 0) {
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alert('시작점을 선택해주세요')
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return false
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}
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return true
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}
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const drawCircleAndLine = (verticalLength, horizontalLength) => {
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const circle = new fabric.Circle({
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radius: 5,
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fill: 'transparent', // 원 안을 비웁니다.
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stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
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left: points.current[points.current.length - 1].left + horizontalLength - 5,
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top: points.current[points.current.length - 1].top + verticalLength - 5,
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originX: 'center',
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originY: 'center',
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selectable: false,
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})
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historyPoints.current.push(circle)
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points.current.push(circle)
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canvas?.add(circle)
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canvas?.renderAll()
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// length 값이 숫자가 아닌 경우
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if (isNaN(length) || Math.max(Math.abs(verticalLength), Math.abs(horizontalLength)) === 0) {
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//마지막 추가 된 points 제거합니다.
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const lastPoint = historyPoints.current[historyPoints.current.length - 1]
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canvas?.remove(lastPoint)
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historyPoints.current.pop()
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points.current.pop()
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return
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}
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const line = new QLine(
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[points.current[0].left, points.current[0].top, points.current[0].left + horizontalLength, points.current[0].top + verticalLength],
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{
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stroke: 'black',
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strokeWidth: 2,
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selectable: false,
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viewLengthText: true,
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direction: getDirection(points.current[0], points.current[1]),
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fontSize: fontSize,
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},
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)
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pushHistoryLine(line)
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// 라인의 끝에 점을 추가합니다.
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const endPointCircle = new fabric.Circle({
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radius: 1,
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fill: 'transparent', // 원 안을 비웁니다.
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stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
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left: points.current[0].left + horizontalLength,
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top: points.current[0].top + verticalLength,
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originX: 'center',
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originY: 'center',
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selectable: false,
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})
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canvas?.add(endPointCircle)
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historyPoints.current.push(endPointCircle)
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points.current.forEach((point) => {
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canvas?.remove(point)
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})
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setEndPoint(endPointCircle)
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pointCount.current = pointCount.current + 1
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points.current = [endPointCircle]
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canvas?.renderAll()
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}
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const handleKeyDown = (e) => {
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switch (e.key) {
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case 'ArrowDown': {
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if (!keyValid()) {
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return
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}
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const verticalLength = Number(prompt('길이를 입력하세요:'))
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const horizontalLength = 0
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drawCircleAndLine(verticalLength, horizontalLength)
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break
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}
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case 'ArrowUp': {
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if (!keyValid()) {
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return
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}
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const verticalLength = -Number(prompt('길이를 입력하세요:'))
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const horizontalLength = 0
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drawCircleAndLine(verticalLength, horizontalLength)
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break
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}
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case 'ArrowLeft': {
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if (!keyValid()) {
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return
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}
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const verticalLength = 0
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const horizontalLength = -Number(prompt('길이를 입력하세요:'))
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drawCircleAndLine(verticalLength, horizontalLength)
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break
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}
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case 'ArrowRight': {
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if (!keyValid()) {
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return
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}
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const verticalLength = 0
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const horizontalLength = Number(prompt('길이를 입력하세요:'))
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drawCircleAndLine(verticalLength, horizontalLength)
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break
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}
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case 'Enter': {
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const result = prompt('입력하세요 (a(A패턴),b(B패턴),t(지붕))')
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switch (result) {
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case 'a':
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applyTemplateA()
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break
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case 'b':
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applyTemplateB()
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break
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case 't':
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templateMode()
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break
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}
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}
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}
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}
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const changeMode = (canvas, mode) => {
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setEndPoint(null)
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pointCount.current = 0
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setMode(mode)
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// mode변경 시 이전 이벤트 제거
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setCanvas(canvas)
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canvas?.off('mouse:down')
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addEvent(mode)
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}
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const editMode = () => {
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canvas?.on('mouse:down', function (options) {
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const pointer = canvas?.getPointer(options.e)
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const circle = new fabric.Circle({
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radius: 5,
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fill: 'transparent', // 원 안을 비웁니다.
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stroke: 'red', // 원 테두리 색상을 검은색으로 설정합니다.
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left: pointer.x - 5,
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top: pointer.y - 5,
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originX: 'center',
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originY: 'center',
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selectable: false,
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})
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if (!startPoint.current) {
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startPoint.current = circle
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pointCount.current = pointCount.current + 1
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}
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setEndPoint(circle)
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historyPoints.current.push(circle)
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points.current.push(circle)
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canvas?.add(circle)
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if (points.current.length === 2) {
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const length = Number(prompt('길이를 입력하세요:'))
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// length 값이 숫자가 아닌 경우
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if (isNaN(length) || length === 0) {
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//마지막 추가 된 points 제거합니다.
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const lastPoint = historyPoints.current[historyPoints.current.length - 1]
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canvas?.remove(lastPoint)
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historyPoints.current.pop()
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points.current.pop()
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return
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}
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if (length) {
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const vector = {
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x: points.current[1].left - points.current[0].left,
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y: points.current[1].top - points.current[0].top,
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}
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const slope = Math.abs(vector.y / vector.x) // 기울기 계산
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let scaledVector
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if (slope >= 1) {
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// 기울기가 1 이상이면 x축 방향으로 그림
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scaledVector = {
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x: 0,
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y: vector.y >= 0 ? Number(length) : -Number(length),
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}
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} else {
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// 기울기가 1 미만이면 y축 방향으로 그림
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scaledVector = {
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x: vector.x >= 0 ? Number(length) : -Number(length),
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y: 0,
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}
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}
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const verticalLength = scaledVector.y
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const horizontalLength = scaledVector.x
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drawCircleAndLine(verticalLength, horizontalLength)
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}
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}
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canvas?.renderAll()
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})
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}
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const pushHistoryLine = (line) => {
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if (historyLines.current.length > 0 && historyLines.current[historyLines.current.length - 1].direction === line.direction) {
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// 같은 방향의 선이 두 번 연속으로 그려지면 이전 선을 제거하고, 새로운 선과 merge한다.
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const lastLine = historyLines.current.pop()
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canvas?.remove(lastLine)
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const mergedLine = new QLine([lastLine.x1, lastLine.y1, line.x2, line.y2], {
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stroke: 'black',
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strokeWidth: 2,
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selectable: false,
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viewLengthText: true,
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direction: lastLine.direction,
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fontSize: fontSize,
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})
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historyLines.current.push(mergedLine)
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canvas?.add(mergedLine)
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} else {
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historyLines.current.push(line)
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canvas?.add(line)
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}
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}
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/**
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* 마우스로 그린 점 기준으로 외벽선을 완성시켜준다.
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* makePolygon 함수에 포함되어있던 내용을 다른 템플릿 적용에서도 사용할수 있도록 함수로 대체
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*/
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const drawWallPolygon = () => {
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const firstPoint = historyPoints.current[0]
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const lastPoint = historyPoints.current[historyPoints.current.length - 1]
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historyPoints.current.forEach((point) => {
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canvas?.remove(point)
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})
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drawLineWithLength(lastPoint, firstPoint)
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points.current = []
|
|
historyPoints.current = []
|
|
|
|
// handleOuterlines()
|
|
const wall = makePolygon()
|
|
setWall(wall)
|
|
|
|
return wall
|
|
}
|
|
|
|
const templateMode = () => {
|
|
changeMode(canvas, Mode.EDIT)
|
|
|
|
if (historyPoints.current.length >= 4) {
|
|
const wall = drawWallPolygon()
|
|
handleOuterlinesTest2(wall)
|
|
/*setWall(wall)
|
|
roof.drawHelpLine()*/
|
|
}
|
|
}
|
|
|
|
const textboxMode = () => {
|
|
canvas?.on('mouse:down', function (options) {
|
|
if (canvas?.getActiveObject()?.type === 'textbox') return
|
|
const pointer = canvas?.getPointer(options.e)
|
|
|
|
const textbox = new fabric.Textbox('텍스트를 입력하세요', {
|
|
left: pointer.x,
|
|
top: pointer.y,
|
|
width: 150, // 텍스트박스의 너비를 설정합니다.
|
|
fontSize: fontSize, // 텍스트의 크기를 설정합니다.
|
|
})
|
|
|
|
canvas?.add(textbox)
|
|
canvas?.setActiveObject(textbox) // 생성된 텍스트박스를 활성 객체로 설정합니다.
|
|
canvas?.renderAll()
|
|
// textbox가 active가 풀린 경우 editing mode로 변경
|
|
textbox?.on('editing:exited', function () {
|
|
changeMode(canvas, Mode.EDIT)
|
|
})
|
|
})
|
|
}
|
|
|
|
const drawLineMode = () => {
|
|
canvas?.on('mouse:down', function (options) {
|
|
const pointer = canvas?.getPointer(options.e)
|
|
|
|
const line = new QLine(
|
|
[pointer.x, 0, pointer.x, canvas.height], // y축에 1자 선을 그립니다.
|
|
{
|
|
stroke: 'black',
|
|
strokeWidth: 2,
|
|
viewLengthText: true,
|
|
selectable: false,
|
|
fontSize: fontSize,
|
|
},
|
|
)
|
|
|
|
canvas?.add(line)
|
|
canvas?.renderAll()
|
|
})
|
|
}
|
|
|
|
const drawRectMode = () => {
|
|
let rect, isDown, origX, origY
|
|
canvas.on('mouse:down', function (o) {
|
|
isDown = true
|
|
const pointer = canvas.getPointer(o.e)
|
|
origX = pointer.x
|
|
origY = pointer.y
|
|
rect = new fabric.Rect({
|
|
left: origX,
|
|
top: origY,
|
|
originX: 'left',
|
|
originY: 'top',
|
|
width: pointer.x - origX,
|
|
height: pointer.y - origY,
|
|
angle: 0,
|
|
fill: 'transparent',
|
|
stroke: 'black',
|
|
transparentCorners: false,
|
|
})
|
|
canvas.add(rect)
|
|
})
|
|
|
|
canvas.on('mouse:move', function (o) {
|
|
if (!isDown) return
|
|
const pointer = canvas.getPointer(o.e)
|
|
if (origX > pointer.x) {
|
|
rect.set({ left: Math.abs(pointer.x) })
|
|
}
|
|
if (origY > pointer.y) {
|
|
rect.set({ top: Math.abs(pointer.y) })
|
|
}
|
|
|
|
rect.set({ width: Math.abs(origX - pointer.x) })
|
|
rect.set({ height: Math.abs(origY - pointer.y) })
|
|
})
|
|
|
|
canvas.on('mouse:up', function (o) {
|
|
const pointer = canvas.getPointer(o.e)
|
|
const qRect = new QRect({
|
|
left: origX,
|
|
top: origY,
|
|
originX: 'left',
|
|
originY: 'top',
|
|
width: pointer.x - origX,
|
|
height: pointer.y - origY,
|
|
angle: 0,
|
|
viewLengthText: true,
|
|
fill: 'transparent',
|
|
stroke: 'black',
|
|
transparentCorners: false,
|
|
fontSize: fontSize,
|
|
})
|
|
canvas.remove(rect)
|
|
canvas.add(qRect)
|
|
isDown = false
|
|
})
|
|
}
|
|
|
|
/**
|
|
* 두 점을 연결하는 선과 길이를 그립니다.
|
|
* a : 시작점, b : 끝점
|
|
*/
|
|
const drawLineWithLength = (a, b) => {
|
|
if (!a || !b) {
|
|
return
|
|
}
|
|
const line = new QLine([a.left, a.top, b.left, b.top], {
|
|
stroke: 'black',
|
|
strokeWidth: 2,
|
|
selectable: false,
|
|
viewLengthText: true,
|
|
direction: getDirection(a, b),
|
|
fontSize: fontSize,
|
|
})
|
|
pushHistoryLine(line)
|
|
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
const makePolygon = (otherLines) => {
|
|
// 캔버스에서 모든 라인 객체를 찾습니다.
|
|
const lines = otherLines || historyLines.current
|
|
|
|
if (!otherLines) {
|
|
//외각선 기준
|
|
const topIndex = findTopTwoIndexesByDistance(sortedArray) //배열중에 큰 2값을 가져옴 TODO: 나중에는 인자로 받아서 다각으로 수정 해야됨
|
|
|
|
//일단 배열 6개 짜리 기준의 선 번호
|
|
if (topIndex[0] === 4) {
|
|
if (topIndex[1] === 5) {
|
|
//1번
|
|
setShape(1)
|
|
}
|
|
} else if (topIndex[0] === 1) {
|
|
//4번
|
|
if (topIndex[1] === 2) {
|
|
setShape(4)
|
|
}
|
|
} else if (topIndex[0] === 0) {
|
|
if (topIndex[1] === 1) {
|
|
//2번
|
|
setShape(2)
|
|
} else if (topIndex[1] === 5) {
|
|
setShape(3)
|
|
}
|
|
}
|
|
|
|
historyLines.current = []
|
|
}
|
|
|
|
// 각 라인의 시작점과 끝점을 사용하여 다각형의 점 배열을 생성합니다.
|
|
const points = lines.map((line) => ({ x: line.x1, y: line.y1 }))
|
|
|
|
// 모든 라인 객체를 캔버스에서 제거합니다.
|
|
lines.forEach((line) => {
|
|
canvas?.remove(line)
|
|
})
|
|
|
|
// 점 배열을 사용하여 새로운 다각형 객체를 생성합니다.
|
|
const polygon = new QPolygon(
|
|
points,
|
|
{
|
|
stroke: 'black',
|
|
fill: 'transparent',
|
|
viewLengthText: true,
|
|
fontSize: fontSize,
|
|
},
|
|
canvas,
|
|
)
|
|
|
|
// 새로운 다각형 객체를 캔버스에 추가합니다.
|
|
canvas.add(polygon)
|
|
|
|
// 캔버스를 다시 그립니다.
|
|
if (!otherLines) {
|
|
// polygon.fillCell()
|
|
canvas?.renderAll()
|
|
// polygon.setViewLengthText(false)
|
|
setMode(Mode.DEFAULT)
|
|
}
|
|
|
|
return polygon
|
|
}
|
|
|
|
/**
|
|
* 해당 캔버스를 비운다.
|
|
*/
|
|
const handleClear = () => {
|
|
canvas?.clear()
|
|
startPoint.current = null
|
|
setEndPoint(null)
|
|
points.current = []
|
|
historyPoints.current = []
|
|
historyLines.current = []
|
|
}
|
|
|
|
const zoomIn = () => {
|
|
canvas?.setZoom(canvas.getZoom() + 0.1)
|
|
setZoom(Math.round(zoom + 10))
|
|
}
|
|
|
|
const zoomOut = () => {
|
|
canvas?.setZoom(canvas.getZoom() - 0.1)
|
|
setZoom(Math.ceil(zoom - 10))
|
|
}
|
|
|
|
const handleOuterlines = () => {
|
|
const newOuterlines = []
|
|
for (let i = 0; i < historyLines.current.length; i++) {
|
|
const next = historyLines.current[i + 1]
|
|
const prev = historyLines.current[i - 1] ?? historyLines.current[historyLines.current.length - 1]
|
|
if (next) {
|
|
if (next.direction === 'right') {
|
|
// 다름 라인이 오른쪽으로 이동
|
|
if (historyLines.current[i].direction === 'top') {
|
|
if (prev.direction !== 'right') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
// bottom
|
|
if (prev?.direction !== 'right') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
}
|
|
} else if (next.direction === 'left') {
|
|
if (historyLines.current[i].direction === 'top') {
|
|
if (prev?.direction !== 'left') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
} else {
|
|
// bottom
|
|
if (prev?.direction !== 'left') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
}
|
|
} else if (next.direction === 'top') {
|
|
if (historyLines.current[i].direction === 'right') {
|
|
if (prev?.direction !== 'top') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
// left
|
|
if (prev?.direction !== 'top') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
}
|
|
} else if (next.direction === 'bottom') {
|
|
if (historyLines.current[i].direction === 'right') {
|
|
if (prev?.direction !== 'bottom') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
// left
|
|
if (prev.direction !== 'bottom') {
|
|
if (historyLines.current.length === 4) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 6) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 + 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 - 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
} else if (historyLines.current.length === 8) {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 + 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 + 50,
|
|
})
|
|
}
|
|
} else {
|
|
newOuterlines.push({
|
|
x1: historyLines.current[i].x1 - 50,
|
|
y1: historyLines.current[i].y1 - 50,
|
|
x2: historyLines.current[i].x2 + 50,
|
|
y2: historyLines.current[i].y2 - 50,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
const tmp = newOuterlines[newOuterlines.length - 1]
|
|
newOuterlines.push({
|
|
x1: tmp.x2,
|
|
y1: tmp.y2,
|
|
x2: newOuterlines[0].x1,
|
|
y2: newOuterlines[0].y1,
|
|
})
|
|
}
|
|
}
|
|
|
|
makePolygon(newOuterlines)
|
|
}
|
|
|
|
/**
|
|
*벽 지붕 외곽선 생성
|
|
*/
|
|
const handleOuterlinesTest = (polygon, offsetInputX, offsetInputY = 0) => {
|
|
let offsetPoints = []
|
|
const originalMax = 71
|
|
const transformedMax = 100
|
|
|
|
offsetInputY = offsetInputY !== 0 ? offsetInputY : offsetInputX
|
|
|
|
const offsetX = (offsetInputX / transformedMax) * originalMax * 2
|
|
const offsetY = (offsetInputY / transformedMax) * originalMax * 2
|
|
|
|
const sortedIndex = getStartIndex(polygon.lines)
|
|
let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex)
|
|
|
|
if (tmpArraySorted[0].direction === 'right') {
|
|
//시계방향
|
|
tmpArraySorted = tmpArraySorted.reverse() //그럼 배열을 거꾸로 만들어서 무조건 반시계방향으로 배열 보정
|
|
}
|
|
|
|
setSortedArray(tmpArraySorted) //recoil에 넣음
|
|
|
|
const points = tmpArraySorted.map((line) => ({
|
|
x: line.x1,
|
|
y: line.y1,
|
|
}))
|
|
|
|
for (var i = 0; i < points.length; i++) {
|
|
var prev = points[(i - 1 + points.length) % points.length]
|
|
var current = points[i]
|
|
var next = points[(i + 1) % points.length]
|
|
|
|
// 두 벡터 계산 (prev -> current, current -> next)
|
|
var vector1 = { x: current.x - prev.x, y: current.y - prev.y }
|
|
var vector2 = { x: next.x - current.x, y: next.y - current.y }
|
|
|
|
// 벡터의 길이 계산
|
|
var length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y)
|
|
var length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y)
|
|
|
|
// 벡터를 단위 벡터로 정규화
|
|
var unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 }
|
|
var unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 }
|
|
|
|
// 법선 벡터 계산 (왼쪽 방향)
|
|
var normal1 = { x: -unitVector1.y, y: unitVector1.x }
|
|
var normal2 = { x: -unitVector2.y, y: unitVector2.x }
|
|
|
|
// 법선 벡터 평균 계산
|
|
var averageNormal = {
|
|
x: (normal1.x + normal2.x) / 2,
|
|
y: (normal1.y + normal2.y) / 2,
|
|
}
|
|
|
|
// 평균 법선 벡터를 단위 벡터로 정규화
|
|
var lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y)
|
|
var unitNormal = {
|
|
x: averageNormal.x / lengthNormal,
|
|
y: averageNormal.y / lengthNormal,
|
|
}
|
|
|
|
// 오프셋 적용
|
|
var offsetPoint = {
|
|
x1: current.x + unitNormal.x * offsetX,
|
|
y1: current.y + unitNormal.y * offsetY,
|
|
}
|
|
|
|
offsetPoints.push(offsetPoint)
|
|
}
|
|
|
|
return makePolygon(offsetPoints)
|
|
}
|
|
|
|
/**
|
|
*벽 지붕 외곽선 생성 polygon을 입력받아 만들기
|
|
*/
|
|
const handleOuterlinesTest2 = (polygon, offset = 71) => {
|
|
const offsetPoints = []
|
|
const sortedIndex = getStartIndex(polygon.lines)
|
|
let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex)
|
|
|
|
if (tmpArraySorted[0].direction === 'right') {
|
|
//시계방향
|
|
tmpArraySorted = tmpArraySorted.reverse() //그럼 배열을 거꾸로 만들어서 무조건 반시계방향으로 배열 보정
|
|
}
|
|
|
|
setSortedArray(tmpArraySorted) //recoil에 넣음
|
|
|
|
const points = tmpArraySorted.map((line) => ({
|
|
x: line.x1,
|
|
y: line.y1,
|
|
}))
|
|
|
|
for (let i = 0; i < points.length; i++) {
|
|
const prev = points[(i - 1 + points.length) % points.length]
|
|
const current = points[i]
|
|
const next = points[(i + 1) % points.length]
|
|
|
|
// 두 벡터 계산 (prev -> current, current -> next)
|
|
const vector1 = { x: current.x - prev.x, y: current.y - prev.y }
|
|
const vector2 = { x: next.x - current.x, y: next.y - current.y }
|
|
|
|
// 벡터의 길이 계산
|
|
const length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y)
|
|
const length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y)
|
|
|
|
// 벡터를 단위 벡터로 정규화
|
|
const unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 }
|
|
const unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 }
|
|
|
|
// 법선 벡터 계산 (왼쪽 방향)
|
|
const normal1 = { x: -unitVector1.y, y: unitVector1.x }
|
|
const normal2 = { x: -unitVector2.y, y: unitVector2.x }
|
|
|
|
// 법선 벡터 평균 계산
|
|
const averageNormal = {
|
|
x: (normal1.x + normal2.x) / 2,
|
|
y: (normal1.y + normal2.y) / 2,
|
|
}
|
|
|
|
// 평균 법선 벡터를 단위 벡터로 정규화
|
|
const lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y)
|
|
const unitNormal = {
|
|
x: averageNormal.x / lengthNormal,
|
|
y: averageNormal.y / lengthNormal,
|
|
}
|
|
|
|
// 오프셋 적용
|
|
const offsetPoint = {
|
|
x1: current.x + unitNormal.x * offset,
|
|
y1: current.y + unitNormal.y * offset,
|
|
}
|
|
|
|
offsetPoints.push(offsetPoint)
|
|
}
|
|
|
|
const roof = makePolygon(offsetPoints)
|
|
roof.setWall(polygon)
|
|
setRoof(roof)
|
|
|
|
roof.drawHelpLine()
|
|
roof.divideLine()
|
|
}
|
|
|
|
const togglePolygonLine = (obj) => {
|
|
const rtnLines = []
|
|
if (obj.type === 'QPolygon') {
|
|
const points = obj.getCurrentPoints()
|
|
points.forEach((point, index) => {
|
|
const nextPoint = points[(index + 1) % points.length] // 마지막 점이면 첫 번째 점으로 연결
|
|
const line = new QLine([point.x, point.y, nextPoint.x, nextPoint.y], {
|
|
stroke: 'black',
|
|
strokeWidth: 2,
|
|
selectable: false,
|
|
fontSize: fontSize, // fontSize는 필요에 따라 조정
|
|
parent: obj,
|
|
})
|
|
obj.visible = false
|
|
canvas.add(line)
|
|
rtnLines.push(line)
|
|
})
|
|
|
|
canvas?.renderAll()
|
|
}
|
|
if (obj.type === 'QLine') {
|
|
const parent = obj.parent
|
|
canvas
|
|
?.getObjects()
|
|
.filter((obj) => obj.parent === parent)
|
|
.forEach((obj) => {
|
|
rtnLines.push(obj)
|
|
canvas.remove(obj)
|
|
})
|
|
|
|
parent.visible = true
|
|
canvas?.renderAll()
|
|
}
|
|
return rtnLines
|
|
}
|
|
|
|
const applyTemplateA = () => {
|
|
changeMode(canvas, Mode.EDIT)
|
|
const polygon = drawWallPolygon()
|
|
handleClear()
|
|
|
|
if (polygon.lines.length === 4) {
|
|
//4각형
|
|
handleOuterLineTemplateA4Points(polygon)
|
|
} else if (polygon.lines.length === 6) {
|
|
//6각형
|
|
handleOuterLineTemplateA6Points(polygon)
|
|
} else if (polygon.lines.length === 8) {
|
|
handleOuterLineTemplateA8Points(polygon)
|
|
}
|
|
setTemplateType(2)
|
|
}
|
|
|
|
const handleOuterLineTemplateA4Points = (polygon) => {
|
|
const edge = 20
|
|
const eaves = 50
|
|
|
|
// 폴리곤의 각 변을 선으로 생성
|
|
const createLine = (start, end, stroke, property) =>
|
|
new QLine([start.x, start.y, end.x, end.y], {
|
|
stroke,
|
|
strokeWidth: 5,
|
|
property,
|
|
fontSize: 14,
|
|
})
|
|
|
|
const lines = polygon.points.map((start, i) => {
|
|
const end = polygon.points[(i + 1) % polygon.points.length]
|
|
const line = createLine(start, end, '#A0D468', 'normal')
|
|
canvas.add(line)
|
|
return line
|
|
})
|
|
|
|
let edgeIndexArray = []
|
|
let normalIndexArray = []
|
|
|
|
lines.forEach((line, i) => {
|
|
if (i % 2 === 0) {
|
|
line.set('stroke', 'skyblue').set('property', 'edge')
|
|
edgeIndexArray.push(i)
|
|
} else {
|
|
normalIndexArray.push(i)
|
|
}
|
|
canvas.add(line)
|
|
})
|
|
|
|
const centerPointX = (lines[1].x1 + lines[1].x2) / 2
|
|
const centerPointY = (lines[0].y1 + lines[0].y2) / 2
|
|
const horiCenterHalfLine = (lines[1].x2 - lines[1].x1) / 2
|
|
|
|
const createCenterLine = (x1, y1, x2, y2, stroke, strokeWidth, property, dashArray = []) =>
|
|
new QLine([x1, y1, x2, y2], {
|
|
stroke,
|
|
strokeWidth,
|
|
property,
|
|
fontSize: 14,
|
|
strokeDashArray: dashArray,
|
|
})
|
|
|
|
const vertCenterLine = createCenterLine(centerPointX, lines[0].y1 - edge, centerPointX, lines[0].y2 + edge, 'blue', 4, 'center')
|
|
canvas.add(vertCenterLine)
|
|
|
|
const horiCenterLineLeft = createCenterLine(
|
|
lines[1].x1 - eaves,
|
|
centerPointY,
|
|
lines[1].x1 + horiCenterHalfLine,
|
|
centerPointY,
|
|
'black',
|
|
2,
|
|
'center',
|
|
[5, 5],
|
|
)
|
|
canvas.add(horiCenterLineLeft)
|
|
|
|
const horiCenterLineRight = createCenterLine(
|
|
horiCenterLineLeft.x2,
|
|
centerPointY,
|
|
horiCenterLineLeft.x2 + horiCenterHalfLine + eaves,
|
|
centerPointY,
|
|
'black',
|
|
2,
|
|
'center',
|
|
[5, 5],
|
|
)
|
|
canvas.add(horiCenterLineRight)
|
|
|
|
const drawArray = lines
|
|
.map((line) => {
|
|
if (line.x1 === line.x2 && line.y1 < line.y2) {
|
|
return [{ x1: line.x1 - eaves, y1: line.y1 - edge, x2: line.x1 - eaves, y2: line.y2 + edge }]
|
|
} else if (line.x1 === line.x2 && line.y1 > line.y2) {
|
|
return [{ x1: line.x1 + eaves, y1: line.y1 + edge, x2: line.x1 + eaves, y2: line.y2 - edge }]
|
|
} else if (line.x1 < line.x2 && line.y1 === line.y2) {
|
|
return [
|
|
{ x1: line.x1 - eaves, y1: line.y1 + edge, x2: line.x1 + horiCenterHalfLine, y2: line.y2 + edge },
|
|
{
|
|
x1: line.x1 + horiCenterHalfLine,
|
|
y1: line.y1 + edge,
|
|
x2: line.x1 + horiCenterHalfLine + horiCenterHalfLine + eaves,
|
|
y2: line.y2 + edge,
|
|
},
|
|
]
|
|
} else if (line.x1 > line.x2 && line.y1 === line.y2) {
|
|
return [
|
|
{ x1: line.x2 - eaves, y1: line.y1 - edge, x2: line.x2 + horiCenterHalfLine, y2: line.y2 - edge },
|
|
{
|
|
x1: line.x2 + horiCenterHalfLine,
|
|
y1: line.y1 - edge,
|
|
x2: line.x2 + horiCenterHalfLine + horiCenterHalfLine + eaves,
|
|
y2: line.y2 - edge,
|
|
},
|
|
]
|
|
}
|
|
return []
|
|
})
|
|
.flat()
|
|
|
|
drawArray.forEach((line) => {
|
|
const outLine = createLine({ x: line.x1, y: line.y1 }, { x: line.x2, y: line.y2 }, 'blue', 'normal')
|
|
canvas.add(outLine)
|
|
})
|
|
}
|
|
|
|
//탬플릿A 적용
|
|
const handleOuterLineTemplateA6Points = (polygon) => {
|
|
let lines = []
|
|
let outLines = []
|
|
|
|
let halfLength = 0
|
|
|
|
const dashedCenterLineOpt = {
|
|
stroke: 'black',
|
|
strokeWidth: 1,
|
|
property: 'centerLine',
|
|
strokeDashArray: [10, 5],
|
|
fontSize: 14,
|
|
}
|
|
|
|
const centerLineOpt = {
|
|
stroke: 'blue',
|
|
strokeWidth: 1,
|
|
property: 'bigHoriCenter',
|
|
fontSize: 14,
|
|
}
|
|
|
|
// 폴리곤의 각 변을 선으로 생성
|
|
for (let i = 0; i < polygon.points.length; i++) {
|
|
const start = polygon.points[i]
|
|
const end = polygon.points[(i + 1) % polygon.points.length] // 다음 점, 마지막 점의 경우 첫 점으로
|
|
|
|
const line = new QLine([start.x, start.y, end.x, end.y], {
|
|
stroke: '#A0D468',
|
|
strokeWidth: 2,
|
|
property: 'normal',
|
|
fontSize: 14,
|
|
})
|
|
|
|
// 선을 배열에 추가
|
|
lines.push(line)
|
|
canvas.add(line)
|
|
}
|
|
|
|
let highLineLength = 0
|
|
let lowLineLength = 0
|
|
|
|
let prevHighIndex = 0
|
|
let prevHighLength = 0
|
|
|
|
let prevLowIndex = 0
|
|
let prevLowLength = 0
|
|
|
|
let edgeIndexArray = []
|
|
let normalIndexArray = []
|
|
|
|
for (let i = 0; i < lines.length; i++) {
|
|
let line = lines[i]
|
|
|
|
if (!(i % 2) == 0) {
|
|
//홀수일떄
|
|
line.line.set('stroke', 'skyblue').set('property', 'egde')
|
|
let length = Math.abs(line.get('x1') - line.get('x2')) + Math.abs(line.get('y1') - line.get('y2'))
|
|
|
|
if (length > prevHighLength) {
|
|
//잴긴거 찾음
|
|
prevHighIndex = i
|
|
prevHighLength = length
|
|
highLineLength = length
|
|
}
|
|
|
|
if (prevLowLength === 0 || length <= prevLowLength) {
|
|
//최초에는 없어서 한번 넣음
|
|
prevLowIndex = i
|
|
prevLowLength = length
|
|
lowLineLength = length
|
|
}
|
|
|
|
edgeIndexArray.push(i)
|
|
} else {
|
|
normalIndexArray.push(i)
|
|
}
|
|
|
|
// 캔버스에 선 추가
|
|
canvas.add(line)
|
|
}
|
|
|
|
let prevDirecArray //긴선 앞배열
|
|
let nextDirecArray //긴선 뒷배열
|
|
let horizontalDirection //뽈록이 좌우 방향
|
|
|
|
if (prevHighIndex === 1) {
|
|
//카라바 기준 1과 5밖에 없음
|
|
prevDirecArray = lines[prevHighIndex - 1]
|
|
nextDirecArray = lines[prevHighIndex + 1]
|
|
|
|
//밑에쪽이 긴 방향
|
|
horizontalDirection = prevDirecArray.height > nextDirecArray.height ? 'left' : 'right'
|
|
} else {
|
|
prevDirecArray = lines[prevHighIndex - 1]
|
|
nextDirecArray = lines[0]
|
|
|
|
//위에가 긴 방향
|
|
horizontalDirection = prevDirecArray.height > nextDirecArray.height ? 'right' : 'left'
|
|
}
|
|
|
|
const edge = 20 //케라바
|
|
const eaves = 50 //처마
|
|
let firstLine = lines[1]
|
|
let secondLine = lines[3]
|
|
let lastLine = lines[5]
|
|
let vertCenterLine
|
|
let secondVertCenterLine
|
|
let templatePolygonObj = {}
|
|
let roofPatternPolygonArray = []
|
|
|
|
let bigRoofPolygon = []
|
|
let middleRoofPolygon = []
|
|
let smallRoofPolygon = []
|
|
|
|
if (prevHighIndex === 1) {
|
|
if (horizontalDirection === 'left') {
|
|
//배열 순서대로 뒤에꺼를 찾아서 계산한다
|
|
const firstSubLine = lines[2]
|
|
const middleSubLine = lines[4]
|
|
|
|
//ㄴ자 일경우
|
|
//긴면 세로선 그리기
|
|
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
|
|
vertCenterLine = new QLine(
|
|
[
|
|
vertCenterPoint,
|
|
firstSubLine.y1 + edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
|
|
vertCenterPoint,
|
|
firstSubLine.y2 - edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
|
|
],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(vertCenterLine)
|
|
outLines.push(vertCenterLine)
|
|
|
|
//긴면 가로선 그리기
|
|
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
|
|
let horiCenterLine1 = new QLine(
|
|
[firstLine.x1 - eaves, horiCenterPoint, firstLine.x1 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
|
|
canvas.add(horiCenterLine1)
|
|
|
|
let horiCenterLine2 = new QLine(
|
|
[
|
|
firstLine.x1 - eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
firstLine.x1 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine2)
|
|
|
|
//작은 지붕쪽 높이 길이를 구하는 로직
|
|
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
|
|
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1, secondVertCenterPoint, middleSubLine.y2 - edge], centerLineOpt)
|
|
canvas.add(secondVertCenterLine)
|
|
outLines.push(secondVertCenterLine)
|
|
|
|
//작은 지붕쪽 너비 길이를 구한는 로직
|
|
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
|
|
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
|
|
|
|
let secondHoriCenterLine = new QLine(
|
|
[secondVertCenterLine.x1, secondHoriCenterPoint, secondVertCenterLine.x1 + secondHoriCenterLength + eaves, secondHoriCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(secondHoriCenterLine)
|
|
|
|
//일반라인 외각선 그리기
|
|
normalIndexArray.forEach((index) => {
|
|
const line = lines[index]
|
|
let points = []
|
|
if (index === 0) {
|
|
points.push(line.x1 - eaves, line.y1 - edge, line.x2 - eaves, line.y2 + edge)
|
|
} else {
|
|
let tmpEdge = index === 2 ? edge : 0
|
|
points.push(line.x1 + eaves, line.y1 + tmpEdge, line.x2 + eaves, line.y2 - edge)
|
|
}
|
|
let drawline = new QLine(points, centerLineOpt)
|
|
canvas.add(drawline)
|
|
outLines.push(drawline)
|
|
})
|
|
|
|
//케라바 라인 외각선 그리기
|
|
const firstOuterLine = lines[1]
|
|
const middleOuterLine = lines[3]
|
|
const lastOuterLine = lines[5]
|
|
|
|
//첫번째 외곽선 1번
|
|
halfLength = firstOuterLine.length / 2
|
|
let drawFirstLine1 = new QLine(
|
|
[firstOuterLine.x1 - eaves, firstOuterLine.y1 + edge, firstOuterLine.x1 + halfLength, firstOuterLine.y2 + edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine1)
|
|
outLines.push(drawFirstLine1)
|
|
|
|
//첫번째 외곽선 2번
|
|
let drawFirstLine2 = new QLine(
|
|
[drawFirstLine1.x2, firstOuterLine.y1 + edge, firstOuterLine.x2 + eaves, firstOuterLine.y2 + edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine2)
|
|
outLines.push(drawFirstLine2)
|
|
|
|
//중간라인 외각선
|
|
let drawMiddleLine = new QLine([drawFirstLine2.x2, middleOuterLine.y1 - edge, drawFirstLine2.x1, middleOuterLine.y2 - edge], centerLineOpt)
|
|
canvas.add(drawMiddleLine)
|
|
outLines.push(drawMiddleLine)
|
|
|
|
//마지막 외각선
|
|
halfLength = lastLine.length / 2
|
|
let drawLastLine1 = new QLine(
|
|
[lastOuterLine.x2 + halfLength, lastOuterLine.y1 - edge, lastOuterLine.x2 - eaves, lastOuterLine.y2 - edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastLine1)
|
|
outLines.push(drawLastLine1)
|
|
|
|
let drawLastLine2 = new QLine(
|
|
[drawLastLine1.x1, lastOuterLine.y1 - edge, lastOuterLine.x1 + length + eaves, lastOuterLine.y2 - edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastLine2)
|
|
outLines.push(drawLastLine2)
|
|
|
|
let drawLastInLine1 = new QLine(
|
|
[secondVertCenterLine.x1, secondVertCenterLine.y1, secondVertCenterLine.x1 + halfLength + eaves, secondVertCenterLine.y1],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastInLine1)
|
|
|
|
let drawLastInLine2 = new QLine([secondVertCenterLine.x1, vertCenterLine.y2, vertCenterLine.x2, vertCenterLine.y2], centerLineOpt)
|
|
canvas.add(drawLastInLine2)
|
|
|
|
bigRoofPolygon = [
|
|
{ x: outLines[2].x1, y: outLines[2].y1 },
|
|
{ x: outLines[2].x2, y: outLines[2].y2 },
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[1].x2, y: outLines[0].y2 },
|
|
{ x: outLines[1].x2, y: outLines[1].y2 },
|
|
]
|
|
|
|
middleRoofPolygon = [
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
{ x: outLines[3].x2, y: outLines[3].y2 },
|
|
{ x: outLines[3].x1, y: outLines[3].y1 },
|
|
]
|
|
|
|
smallRoofPolygon = [
|
|
{ x: outLines[1].x2, y: outLines[1].y2 },
|
|
{ x: outLines[1].x1, y: outLines[1].y1 },
|
|
{ x: outLines[4].x2, y: outLines[4].y2 },
|
|
{ x: outLines[4].x1, y: outLines[4].y1 },
|
|
]
|
|
} else {
|
|
//아래쪽 길게 오른쪽 방향
|
|
//배열 순서대로 뒤에꺼를 찾아서 계산한다
|
|
|
|
firstLine = lines[1]
|
|
secondLine = lines[5]
|
|
lastLine = lines[3]
|
|
|
|
const firstSubLine = lines[0]
|
|
const middleSubLine = lines[4]
|
|
|
|
//ㄴ자 일경우
|
|
//긴면 세로선 그리기
|
|
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
|
|
vertCenterLine = new QLine(
|
|
[
|
|
vertCenterPoint,
|
|
firstSubLine.y1 - edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
|
|
vertCenterPoint,
|
|
firstSubLine.y2 + edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
|
|
],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(vertCenterLine)
|
|
outLines.push(vertCenterLine)
|
|
|
|
//긴면 가로선 그리기
|
|
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
|
|
let horiCenterLine1 = new QLine(
|
|
[firstLine.x1 - eaves, horiCenterPoint, firstLine.x1 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine1)
|
|
|
|
let horiCenterLine2 = new QLine(
|
|
[
|
|
firstLine.x1 - eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
firstLine.x1 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine2)
|
|
|
|
//작은 지붕쪽 높이 길이를 구하는 로직
|
|
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
|
|
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1 - edge, secondVertCenterPoint, middleSubLine.y2], centerLineOpt)
|
|
canvas.add(secondVertCenterLine)
|
|
outLines.push(secondVertCenterLine)
|
|
|
|
//작은 지붕쪽 너비 길이를 구한는 로직
|
|
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
|
|
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
|
|
|
|
let secondHoriCenterLine = new QLine(
|
|
[secondVertCenterLine.x1 - secondHoriCenterLength - eaves, secondHoriCenterPoint, secondVertCenterLine.x1, secondHoriCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(secondHoriCenterLine)
|
|
|
|
//일반라인 외각선 그리기
|
|
normalIndexArray.forEach((index) => {
|
|
const line = lines[index]
|
|
let points = []
|
|
if (index === 0 || index === 4) {
|
|
let tmpEdge = index === 4 ? 0 : edge
|
|
points = [line.x1 - eaves, line.y1 - edge, line.x2 - eaves, line.y2 + tmpEdge]
|
|
} else {
|
|
points = [line.x1 + eaves, line.y1 + edge, line.x2 + eaves, line.y2 - edge]
|
|
}
|
|
let drawline = new QLine(points, centerLineOpt)
|
|
canvas.add(drawline)
|
|
outLines.push(drawline)
|
|
})
|
|
|
|
//케라바 라인 외각선 그리기
|
|
const firstOuterLine = lines[1]
|
|
const middleOuterLine = lines[5]
|
|
const lastOuterLine = lines[3]
|
|
|
|
//첫번째 외곽선 1번
|
|
halfLength = firstOuterLine.length / 2
|
|
let drawFirstLine1 = new QLine(
|
|
[firstOuterLine.x1 - eaves, firstOuterLine.y1 + edge, firstOuterLine.x1 + halfLength, firstOuterLine.y2 + edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine1)
|
|
outLines.push(drawFirstLine1)
|
|
|
|
//첫번째 외곽선 2번
|
|
let drawFirstLine2 = new QLine(
|
|
[drawFirstLine1.x2, firstOuterLine.y1 + edge, firstOuterLine.x2 + eaves, firstOuterLine.y2 + edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine2)
|
|
outLines.push(drawFirstLine2)
|
|
|
|
//중간라인 외각선
|
|
let drawMiddleLine = new QLine([drawFirstLine1.x1, middleOuterLine.y1 - edge, drawFirstLine1.x2, middleOuterLine.y2 - edge], centerLineOpt)
|
|
canvas.add(drawMiddleLine)
|
|
outLines.push(drawMiddleLine)
|
|
|
|
//마지막 외각선
|
|
halfLength = lastLine.length / 2
|
|
|
|
let drawLastLine1 = new QLine(
|
|
[lastOuterLine.x2 - eaves, lastOuterLine.y1 - edge, lastOuterLine.x1 - halfLength, lastOuterLine.y2 - edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastLine1)
|
|
|
|
let drawLastLine2 = new QLine(
|
|
[drawLastLine1.x1, lastOuterLine.y1 - edge, lastOuterLine.x1 + length + eaves, lastOuterLine.y2 - edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastLine2)
|
|
|
|
let drawLastInLine1 = new QLine(
|
|
[secondVertCenterLine.x1, secondVertCenterLine.y2, secondVertCenterLine.x1 - halfLength - eaves, secondVertCenterLine.y2],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastInLine1)
|
|
|
|
let drawLastInLine2 = new QLine([secondVertCenterLine.x2, vertCenterLine.y1, vertCenterLine.x1, vertCenterLine.y1], centerLineOpt)
|
|
canvas.add(drawLastInLine2)
|
|
|
|
bigRoofPolygon = [
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[3].x1, y: outLines[3].y1 },
|
|
{ x: outLines[3].x2, y: outLines[3].y2 },
|
|
{ x: outLines[1].x1, y: outLines[1].y1 },
|
|
{ x: outLines[1].x2, y: outLines[0].y1 },
|
|
]
|
|
|
|
middleRoofPolygon = [
|
|
{ x: outLines[2].x1, y: outLines[2].y1 },
|
|
{ x: outLines[2].x2, y: outLines[2].y2 },
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
]
|
|
|
|
smallRoofPolygon = [
|
|
{ x: outLines[4].x1, y: outLines[4].y1 },
|
|
{ x: outLines[4].x2, y: outLines[4].y2 },
|
|
{ x: outLines[1].x2, y: outLines[1].y2 },
|
|
{ x: outLines[1].x1, y: outLines[1].y1 },
|
|
]
|
|
}
|
|
} else {
|
|
if (horizontalDirection === 'left') {
|
|
//아래쪽 길게 오른쪽 방향
|
|
//배열 순서대로 뒤에꺼를 찾아서 계산한다
|
|
firstLine = lines[5]
|
|
secondLine = lines[3]
|
|
lastLine = lines[1]
|
|
|
|
const firstSubLine = lines[4]
|
|
const middleSubLine = lines[2]
|
|
|
|
//ㄴ자 일경우
|
|
//긴면 세로선 그리기
|
|
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
|
|
vertCenterLine = new QLine(
|
|
[
|
|
vertCenterPoint,
|
|
firstSubLine.y2 - edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
|
|
vertCenterPoint,
|
|
firstSubLine.y1 + edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
|
|
],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(vertCenterLine)
|
|
outLines.push(vertCenterLine)
|
|
|
|
//긴면 가로선 그리기
|
|
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
|
|
let horiCenterLine1 = new QLine(
|
|
[firstLine.x2 - eaves, horiCenterPoint, firstLine.x2 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine1)
|
|
|
|
let horiCenterLine2 = new QLine(
|
|
[
|
|
firstLine.x2 - eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
firstLine.x2 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine2)
|
|
|
|
//작은 지붕쪽 높이 길이를 구하는 로직
|
|
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
|
|
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1 + edge, secondVertCenterPoint, middleSubLine.y2], centerLineOpt)
|
|
canvas.add(secondVertCenterLine)
|
|
outLines.push(secondVertCenterLine)
|
|
|
|
//작은 지붕쪽 너비 길이를 구한는 로직
|
|
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
|
|
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
|
|
let secondHoriCenterLine = new QLine(
|
|
[secondVertCenterLine.x1 + secondHoriCenterLength + eaves, secondHoriCenterPoint, secondVertCenterLine.x1, secondHoriCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(secondHoriCenterLine)
|
|
|
|
//일반라인 외각선 그리기
|
|
normalIndexArray.forEach((index) => {
|
|
const line = lines[index]
|
|
let points = []
|
|
if (index === 0) {
|
|
points = [line.x1 - eaves, line.y1 - edge, line.x2 - eaves, line.y2 + edge]
|
|
} else {
|
|
let tmpEdge = index === 2 ? 0 : edge
|
|
points = [line.x1 + eaves, line.y1 + edge, line.x2 + eaves, line.y2 - tmpEdge]
|
|
}
|
|
|
|
let drawline = new QLine(points, centerLineOpt)
|
|
canvas.add(drawline)
|
|
outLines.push(drawline)
|
|
})
|
|
|
|
//케라바 라인 외각선 그리기
|
|
const firstOuterLine = lines[5]
|
|
const middleOuterLine = lines[3]
|
|
const lastOuterLine = lines[1]
|
|
|
|
//첫번째 외곽선 1번
|
|
halfLength = firstOuterLine.length / 2
|
|
let drawFirstLine1 = new QLine(
|
|
[firstOuterLine.x2 - eaves, firstOuterLine.y1 - edge, firstOuterLine.x2 + halfLength, firstOuterLine.y2 - edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine1)
|
|
|
|
//첫번째 외곽선 2번
|
|
let drawFirstLine2 = new QLine(
|
|
[drawFirstLine1.x2, drawFirstLine1.y1, drawFirstLine1.x2 + halfLength + eaves, drawFirstLine1.y2],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine2)
|
|
|
|
//중간라인 외각선
|
|
let drawMiddleLine = new QLine([drawFirstLine2.x1, middleOuterLine.y1 + edge, drawFirstLine2.x2, middleOuterLine.y2 + edge], centerLineOpt)
|
|
canvas.add(drawMiddleLine)
|
|
|
|
//마지막 외각선
|
|
halfLength = lastLine.length / 2
|
|
let drawLastLine1 = new QLine(
|
|
[lastOuterLine.x1 - eaves, lastOuterLine.y1 + edge, lastOuterLine.x1 + halfLength, lastOuterLine.y2 + edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastLine1)
|
|
|
|
let drawLastLine2 = new QLine([drawLastLine1.x2, drawLastLine1.y1, drawLastLine1.x2 + halfLength + eaves, drawLastLine1.y1], centerLineOpt)
|
|
canvas.add(drawLastLine2)
|
|
|
|
let drawLastInLine1 = new QLine(
|
|
[secondVertCenterLine.x1, secondVertCenterLine.y2, secondVertCenterLine.x1 + halfLength + eaves, secondVertCenterLine.y2],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastInLine1)
|
|
|
|
let drawLastInLine2 = new QLine([vertCenterLine.x1, vertCenterLine.y2, secondVertCenterLine.x2, vertCenterLine.y2], centerLineOpt)
|
|
canvas.add(drawLastInLine2)
|
|
|
|
bigRoofPolygon = [
|
|
{ x: outLines[2].x1, y: outLines[2].y1 },
|
|
{ x: outLines[2].x2, y: outLines[2].y2 },
|
|
{ x: outLines[1].x1, y: outLines[1].y1 },
|
|
{ x: outLines[1].x2, y: outLines[0].y2 },
|
|
{ x: outLines[0].x1, y: outLines[0].y2 },
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
]
|
|
|
|
middleRoofPolygon = [
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[4].x2, y: outLines[4].y2 },
|
|
{ x: outLines[4].x1, y: outLines[4].y1 },
|
|
]
|
|
|
|
smallRoofPolygon = [
|
|
{ x: outLines[1].x2, y: outLines[1].y2 },
|
|
{ x: outLines[1].x1, y: outLines[1].y1 },
|
|
{ x: outLines[3].x2, y: outLines[3].y2 },
|
|
{ x: outLines[3].x1, y: outLines[3].y1 },
|
|
]
|
|
} else {
|
|
//윗쪽 길게 오른쪽 방향
|
|
//배열 순서대로 뒤에꺼를 찾아서 계산한다
|
|
firstLine = lines[5]
|
|
secondLine = lines[1]
|
|
lastLine = lines[3]
|
|
|
|
const firstSubLine = lines[0]
|
|
const middleSubLine = lines[2]
|
|
|
|
//ㄴ자 일경우
|
|
//긴면 세로선 그리기
|
|
let vertCenterPoint = (firstLine.x1 + firstLine.x2) / 2 //가장 긴선 중앙선 가운데 점
|
|
vertCenterLine = new QLine(
|
|
[
|
|
vertCenterPoint,
|
|
firstSubLine.y1 - edge, //다음 선의 높이만큼 가져와서 edge길이를 합함
|
|
vertCenterPoint,
|
|
firstSubLine.y2 + edge, //다음 선의 높이만큼 가져옴 edge길이를 합함
|
|
],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(vertCenterLine)
|
|
outLines.push(vertCenterLine)
|
|
|
|
//긴면 가로선 그리기
|
|
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
|
|
let horiCenterLine1 = new QLine(
|
|
[firstLine.x2 - eaves, horiCenterPoint, firstLine.x2 - eaves + firstLine.length / 2 + eaves, horiCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine1)
|
|
|
|
let horiCenterLine2 = new QLine(
|
|
[
|
|
firstLine.x2 - eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
firstLine.x2 - eaves + firstLine.length / 2 + eaves + firstLine.length / 2 + eaves,
|
|
horiCenterPoint,
|
|
],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(horiCenterLine2)
|
|
|
|
//작은 지붕쪽 높이 길이를 구하는 로직
|
|
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
|
|
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1, secondVertCenterPoint, middleSubLine.y2 + edge], {
|
|
stroke: 'blue',
|
|
strokeWidth: 4,
|
|
property: 'centerLine',
|
|
fontSize: 14,
|
|
})
|
|
|
|
canvas.add(secondVertCenterLine)
|
|
outLines.push(secondVertCenterLine)
|
|
//작은 지붕쪽 너비 길이를 구한는 로직
|
|
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
|
|
let secondHoriCenterPoint = (secondVertCenterLine.y1 + secondVertCenterLine.y2) / 2
|
|
|
|
let secondHoriCenterLine = new QLine(
|
|
[secondVertCenterLine.x1, secondHoriCenterPoint, secondVertCenterLine.x1 - secondHoriCenterLength - eaves, secondHoriCenterPoint],
|
|
dashedCenterLineOpt,
|
|
)
|
|
canvas.add(secondHoriCenterLine)
|
|
|
|
//일반라인 외각선 그리기
|
|
normalIndexArray.forEach((index) => {
|
|
const line = lines[index]
|
|
let drawline
|
|
if (index === 0 || index === 2) {
|
|
let tmpEdge = index === 2 ? 0 : edge
|
|
drawline = new QLine([line.x1 - eaves, line.y1 - tmpEdge, line.x2 - eaves, line.y2 + edge], centerLineOpt)
|
|
canvas.add(drawline)
|
|
} else {
|
|
drawline = new QLine([line.x1 + eaves, line.y1 + edge, line.x2 + eaves, line.y2 - edge], centerLineOpt)
|
|
canvas.add(drawline)
|
|
}
|
|
outLines.push(drawline)
|
|
})
|
|
|
|
//케라바 라인 외각선 그리기
|
|
const firstOuterLine = lines[5]
|
|
const middleOuterLine = lines[1]
|
|
const lastOuterLine = lines[3]
|
|
|
|
//첫번째 외곽선 1번
|
|
halfLength = firstOuterLine.length / 2
|
|
let drawFirstLine1 = new QLine(
|
|
[firstOuterLine.x2 - eaves, firstOuterLine.y1 - edge, firstOuterLine.x2 + halfLength, firstOuterLine.y2 - edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine1)
|
|
|
|
//첫번째 외곽선 2번
|
|
let drawFirstLine2 = new QLine(
|
|
[drawFirstLine1.x2, drawFirstLine1.y1, drawFirstLine1.x2 + halfLength + eaves, drawFirstLine1.y2],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawFirstLine2)
|
|
|
|
//중간라인 외각선
|
|
let drawMiddleLine = new QLine([drawFirstLine1.x1, middleOuterLine.y1 + edge, drawFirstLine1.x2, middleOuterLine.y2 + edge], centerLineOpt)
|
|
canvas.add(drawMiddleLine)
|
|
|
|
//마지막 외각선
|
|
halfLength = lastLine.length / 2
|
|
let drawLastLine1 = new QLine(
|
|
[lastOuterLine.x1 - eaves, lastOuterLine.y1 + edge, lastOuterLine.x1 + halfLength, lastOuterLine.y2 + edge],
|
|
centerLineOpt,
|
|
)
|
|
canvas.add(drawLastLine1)
|
|
|
|
let drawLastLine2 = new QLine([drawLastLine1.x2, drawLastLine1.y1, drawLastLine1.x2 + halfLength + eaves, drawLastLine1.y1], centerLineOpt)
|
|
canvas.add(drawLastLine2)
|
|
|
|
let drawLastInLine1 = new QLine([vertCenterLine.x2, vertCenterLine.y2, secondVertCenterLine.x1, vertCenterLine.y2], centerLineOpt)
|
|
canvas.add(drawLastInLine1)
|
|
|
|
let drawLastInLine2 = new QLine([secondLine.x2 - eaves, secondLine.y1, drawLastLine1.x2, secondLine.y1], centerLineOpt)
|
|
canvas.add(drawLastInLine2)
|
|
|
|
bigRoofPolygon = [
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[1].x1, y: outLines[0].y2 },
|
|
{ x: outLines[1].x2, y: outLines[1].y2 },
|
|
{ x: outLines[4].x1, y: outLines[4].y1 },
|
|
{ x: outLines[4].x2, y: outLines[4].y2 },
|
|
]
|
|
|
|
middleRoofPolygon = [
|
|
{ x: outLines[2].x1, y: outLines[2].y1 },
|
|
{ x: outLines[2].x2, y: outLines[2].y2 },
|
|
{ x: outLines[0].x2, y: outLines[0].y2 },
|
|
{ x: outLines[0].x1, y: outLines[0].y1 },
|
|
]
|
|
|
|
smallRoofPolygon = [
|
|
{ x: outLines[3].x1, y: outLines[3].y1 },
|
|
{ x: outLines[3].x2, y: outLines[3].y2 },
|
|
{ x: outLines[1].x2, y: outLines[1].y2 },
|
|
{ x: outLines[1].x1, y: outLines[1].y1 },
|
|
]
|
|
}
|
|
}
|
|
|
|
roofPatternPolygonArray.push(bigRoofPolygon) //지붕폴리곤
|
|
roofPatternPolygonArray.push(middleRoofPolygon) //중간라인 폴리곤
|
|
roofPatternPolygonArray.push(smallRoofPolygon) //작은지붕폴리곤
|
|
setRoofPolygonPattern({ roofPatternPolygonArray, lines }) //모든 행을 저장
|
|
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
const handleOuterLineTemplateA8Points = (polygon, offsetInputX = 20, offsetInputY = 50) => {
|
|
let offsetPoints = []
|
|
|
|
const originalMax = 71
|
|
const transformedMax = 100
|
|
|
|
let lines = [] //내각라인
|
|
let outLines = [] //아웃라인
|
|
let halfLength = 0 //선길이
|
|
let offsetX
|
|
let offsetY
|
|
|
|
const dashedCenterLineOpt = {
|
|
stroke: 'black',
|
|
strokeWidth: 1,
|
|
property: 'centerLine',
|
|
strokeDashArray: [8, 4],
|
|
fontSize: 14,
|
|
}
|
|
|
|
const centerLineOpt = {
|
|
stroke: 'blue',
|
|
strokeWidth: 2,
|
|
property: 'bigHoriCenter',
|
|
fontSize: 14,
|
|
}
|
|
|
|
// 폴리곤의 각 변을 선으로 생성
|
|
for (let i = 0; i < polygon.points.length; i++) {
|
|
const start = polygon.points[i]
|
|
const end = polygon.points[(i + 1) % polygon.points.length] // 다음 점, 마지막 점의 경우 첫 점으로
|
|
|
|
const line = new QLine([start.x, start.y, end.x, end.y], {
|
|
stroke: '#A0D468',
|
|
strokeWidth: 2,
|
|
property: 'normal',
|
|
fontSize: 14,
|
|
})
|
|
|
|
// 선을 배열에 추가
|
|
lines.push(line)
|
|
canvas.add(line)
|
|
}
|
|
|
|
offsetInputY = offsetInputY !== 0 ? offsetInputY : offsetInputX
|
|
|
|
const sortedIndex = getStartIndex(polygon.lines)
|
|
let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex)
|
|
setSortedArray(tmpArraySorted) //recoil에 넣음
|
|
|
|
const points = tmpArraySorted.map((line) => ({
|
|
x: line.x1,
|
|
y: line.y1,
|
|
}))
|
|
|
|
//좌표 재정렬
|
|
function reSortQlineArray(array) {
|
|
let tmpArray = []
|
|
let minX, minY, maxX, maxY
|
|
let tmp
|
|
array.forEach((arr, index) => {
|
|
tmp = arr
|
|
if (arr.x2 < arr.x1 || arr.y2 < arr.y1) {
|
|
minX = arr.x2
|
|
minY = arr.y2
|
|
maxX = arr.x1
|
|
maxY = arr.y1
|
|
tmp['x1'] = minX
|
|
tmp['y1'] = minY
|
|
tmp['x2'] = maxX
|
|
tmp['y2'] = maxY
|
|
tmp.line['x1'] = minX
|
|
tmp.line['y1'] = minY
|
|
tmp.line['x2'] = maxX
|
|
tmp.line['y2'] = maxY
|
|
}
|
|
tmpArray.push(tmp)
|
|
})
|
|
|
|
return tmpArray
|
|
}
|
|
|
|
// 외적을 계산하는 함수
|
|
function crossProduct(p1, p2, p3) {
|
|
const dx1 = p2.x - p1.x
|
|
const dy1 = p2.y - p1.y
|
|
const dx2 = p3.x - p2.x
|
|
const dy2 = p3.y - p2.y
|
|
return dx1 * dy2 - dy1 * dx2
|
|
}
|
|
|
|
let concaveIndices = [] //볼록한 부분 인덱스 배열
|
|
let concavePointIndices = [] //오목한 부분 인덱스 배열
|
|
|
|
// 오목한 부분 찾기
|
|
function findConcavePointIndices(points) {
|
|
let concaveIndices = []
|
|
for (let i = 0; i < points.length; i++) {
|
|
const p1 = points[i]
|
|
const p2 = points[(i + 1) % points.length]
|
|
const p3 = points[(i + 2) % points.length]
|
|
const cross = crossProduct(p1, p2, p3)
|
|
if (cross < 0) {
|
|
concaveIndices.push((i + 1) % points.length)
|
|
} else {
|
|
concavePointIndices.push((i + 1) % points.length)
|
|
}
|
|
}
|
|
return concaveIndices
|
|
}
|
|
|
|
// 오목한 부분 인덱스 찾기
|
|
concaveIndices = findConcavePointIndices(points) //오목한 부분을 제외한 인덱스
|
|
const concavePoints = concaveIndices.map((index) => points[index])
|
|
const concaveLine = {
|
|
index: concavePointIndices[0],
|
|
line: lines[concavePointIndices[0]],
|
|
}
|
|
|
|
for (let i = 0; i < points.length; i++) {
|
|
let prev = points[(i - 1 + points.length) % points.length]
|
|
let current = points[i]
|
|
let next = points[(i + 1) % points.length]
|
|
|
|
// 두 벡터 계산 (prev -> current, current -> next)
|
|
let vector1 = { x: current.x - prev.x, y: current.y - prev.y }
|
|
let vector2 = { x: next.x - current.x, y: next.y - current.y }
|
|
|
|
// 벡터의 길이 계산
|
|
let length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y)
|
|
let length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y)
|
|
|
|
// 벡터를 단위 벡터로 정규화
|
|
let unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 }
|
|
let unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 }
|
|
|
|
// 법선 벡터 계산 (왼쪽 방향)
|
|
let normal1 = { x: -unitVector1.y, y: unitVector1.x }
|
|
let normal2 = { x: -unitVector2.y, y: unitVector2.x }
|
|
|
|
// 법선 벡터 평균 계산
|
|
let averageNormal = {
|
|
x: (normal1.x + normal2.x) / 2,
|
|
y: (normal1.y + normal2.y) / 2,
|
|
}
|
|
|
|
// 평균 법선 벡터를 단위 벡터로 정규화
|
|
let lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y)
|
|
let unitNormal = {
|
|
x: averageNormal.x / lengthNormal,
|
|
y: averageNormal.y / lengthNormal,
|
|
}
|
|
|
|
offsetX = (offsetInputX / transformedMax) * originalMax * 2
|
|
offsetY = (offsetInputY / transformedMax) * originalMax * 2
|
|
|
|
// 오프셋 적용
|
|
let offsetPoint = {
|
|
x1: current.x + unitNormal.x * offsetX,
|
|
y1: current.y + unitNormal.y * offsetY,
|
|
}
|
|
|
|
offsetPoints.push(offsetPoint)
|
|
}
|
|
|
|
const outlinePolygon = makePolygon(offsetPoints)
|
|
outlinePolygon.setViewLengthText(false)
|
|
|
|
// 아웃라인 폴리곤의 각 변을 선으로 생성
|
|
for (let i = 0; i < outlinePolygon.points.length; i++) {
|
|
const start = outlinePolygon.points[i]
|
|
const end = outlinePolygon.points[(i + 1) % outlinePolygon.points.length] // 다음 점, 마지막 점의 경우 첫 점으로
|
|
|
|
const line = new QLine([start.x, start.y, end.x, end.y], {
|
|
stroke: 'blue',
|
|
strokeWidth: 2,
|
|
property: 'normal',
|
|
fontSize: 14,
|
|
idx: i,
|
|
})
|
|
|
|
// 선을 배열에 추가
|
|
outLines.push(line)
|
|
canvas.add(line)
|
|
}
|
|
|
|
canvas?.remove(outlinePolygon) //임시 폴리곤을 삭제
|
|
|
|
let parallelLinesIdx = concavePointIndices[0] + 4 //들어간선에 무조건 평행하는 선 찾기
|
|
if (parallelLinesIdx >= outLines.length) {
|
|
parallelLinesIdx = parallelLinesIdx - outLines.length
|
|
}
|
|
|
|
let vertCenterLine = []
|
|
let halfHoriCenterLinePoint = [] //카라바선의 2분할의 1번 배열
|
|
let horiCenterLine = []
|
|
let shorVertCenterLine = []
|
|
|
|
let edgeIndexArray = []
|
|
|
|
if (concavePointIndices[0] % 2 === 0) {
|
|
//concave가 짝수면 좌우로 그려진 ㄷ자
|
|
//케라바 색을 바꾼다
|
|
lines.forEach((line, index) => {
|
|
if (index % 2 === 0) {
|
|
line.line.set('stroke', 'skyblue')
|
|
if (concavePointIndices[0] !== index) {
|
|
edgeIndexArray.push(index)
|
|
}
|
|
}
|
|
})
|
|
|
|
outLines = reSortQlineArray(outLines)
|
|
edgeIndexArray.forEach((idx, index) => {
|
|
//가로라인이 케라바 라인임
|
|
if (concavePointIndices[0] !== idx) {
|
|
//오목이가 아니면 반으로 갈라서 계산
|
|
|
|
//카라바 선의 2분할 치수를 그림
|
|
let halfLength = outLines[idx].length / 2
|
|
let centerLine1 = new QLine([outLines[idx].x1, outLines[idx].y1, outLines[idx].x1, outLines[idx].y1 + halfLength], centerLineOpt)
|
|
canvas.add(centerLine1)
|
|
|
|
let centerLine2 = new QLine([outLines[idx].x1, centerLine1.y2, outLines[idx].x2, centerLine1.y2 + halfLength], centerLineOpt)
|
|
canvas.add(centerLine2)
|
|
canvas.remove(outLines[idx]) //기존 라인 삭제
|
|
|
|
halfHoriCenterLinePoint.push({
|
|
index: idx,
|
|
x1: centerLine1.x1,
|
|
y1: centerLine1.y1,
|
|
x2: centerLine1.x2,
|
|
y2: centerLine1.y2,
|
|
}) //각 카라바 라인의 1번이 마지막점을 잡아서 센터선으로 설정
|
|
}
|
|
})
|
|
|
|
// //각 센터 라인을 그림
|
|
halfHoriCenterLinePoint.forEach((centerPoint) => {
|
|
let tmpX2 = parallelLinesIdx !== centerPoint.index ? concaveLine.line.x2 : outLines[concavePointIndices[0]].x1 //평행선에서 내려오는 선은 아웃라인에 닿아야한다
|
|
|
|
let line = new QLine([centerPoint.x2, centerPoint.y2, tmpX2, centerPoint.y2], centerLineOpt)
|
|
canvas.add(line)
|
|
|
|
line['arrayIndex'] = centerPoint.index //커스텀으로 기존 index를 넣어줌
|
|
vertCenterLine.push(line)
|
|
})
|
|
|
|
vertCenterLine = reSortQlineArray(vertCenterLine)
|
|
lines = reSortQlineArray(lines)
|
|
|
|
//해당라인에서 만나는점을 계산
|
|
vertCenterLine.forEach((vertLine) => {
|
|
if (parallelLinesIdx !== vertLine.arrayIndex) {
|
|
//평행선을 제외한 애들만 네모를 연결
|
|
let nearLine
|
|
let nearOutline
|
|
if (vertLine.arrayIndex > concaveLine.index) {
|
|
//센터에 인덱스가 오목점 보다 크면 다음 작으면 앞에꺼
|
|
nearLine = lines[concaveLine.index + 1]
|
|
nearOutline = outLines[concaveLine.index + 1]
|
|
} else {
|
|
nearLine = lines[concaveLine.index - 1]
|
|
nearOutline = outLines[concaveLine.index - 1]
|
|
}
|
|
|
|
let nearLineY = nearLine.y1
|
|
if (parallelLinesIdx < concaveLine.index) {
|
|
//오목점 위치가 평행선보다 크면 위쪽으로 오목
|
|
nearLineY = nearLine.y2
|
|
}
|
|
|
|
//기존에 있는 라인에서 연장해서 새로 그림
|
|
let centerExtendHoriLine = new QLine([vertLine.x1, nearOutline.line.y1, vertLine.x2, nearOutline.line.y2], centerLineOpt)
|
|
canvas.add(centerExtendHoriLine)
|
|
canvas.remove(nearOutline)
|
|
outLines.splice(nearOutline.idx, 1, centerExtendHoriLine) //아웃라인에 데이터를 다시 넣는다
|
|
|
|
//가로형에선 기본으로 ㄷ자 형태로 한다
|
|
let centerExtendLine = new QLine([vertLine.line.x1, vertLine.line.y1, centerExtendHoriLine.x1, centerExtendHoriLine.y1], centerLineOpt)
|
|
|
|
//오목이가 배열에 반보다 작으면 역 ㄷ자 여서 변경
|
|
if (concavePointIndices[0] < outLines.length / 2) {
|
|
centerExtendLine = new QLine([vertLine.line.x2, vertLine.line.y2, centerExtendHoriLine.x2, centerExtendHoriLine.y2], centerLineOpt)
|
|
}
|
|
|
|
canvas.add(centerExtendLine) //새로그리고
|
|
|
|
let betweenCenterLine = (vertLine.line.x1 + vertLine.line.x2) / 2
|
|
let centerDashLine = new QLine([betweenCenterLine, centerExtendLine.y1, betweenCenterLine, centerExtendLine.y2], dashedCenterLineOpt)
|
|
|
|
canvas.add(centerDashLine)
|
|
horiCenterLine.push(centerDashLine)
|
|
shorVertCenterLine.push(vertLine) //마지막에 가운데 선을 긋기 위해 담음
|
|
} else {
|
|
let longDashLine = halfHoriCenterLinePoint.find((obj) => obj.index === parallelLinesIdx) //평행선
|
|
|
|
let dashCenterExtendLineLength = longDashLine.y2 - longDashLine.y1 //y반개 길이
|
|
let betweenCenterLine = (vertLine.line.x1 + vertLine.line.x2) / 2 //y의 길이
|
|
let totalLength = ((longDashLine.y2 - longDashLine.y1) * 2) / dashCenterExtendLineLength //2개로 나눔
|
|
|
|
//반 쪼개서 그린다
|
|
for (let i = 0; i < totalLength; i++) {
|
|
//2번에 나눠서
|
|
let startY = i === 0 ? longDashLine.y1 : longDashLine.y1 + dashCenterExtendLineLength //시작 하는 y의 좌표
|
|
//x값은 고정이임 //TODO: 지붕 각도 계산법에 의해 재계산해야함
|
|
let centerDashLine = new QLine([betweenCenterLine, startY, betweenCenterLine, startY + dashCenterExtendLineLength], dashedCenterLineOpt)
|
|
canvas.add(centerDashLine)
|
|
horiCenterLine.push(centerDashLine)
|
|
}
|
|
}
|
|
})
|
|
|
|
//마지막에 오목한 외곽선을 연장한다
|
|
const tmpLastOutLine = outLines[concavePointIndices[0]]
|
|
const lastOutLine = new QLine([tmpLastOutLine.x1, shorVertCenterLine[0].y1, tmpLastOutLine.x1, shorVertCenterLine[1].y1], centerLineOpt)
|
|
canvas.add(lastOutLine)
|
|
canvas.remove(tmpLastOutLine)
|
|
|
|
//폴리곤 패턴을 그리기 위해 작성
|
|
let tmpVertCenterLine = outLines.filter((x, index) => index % 2 !== 0) //세로만 찾음
|
|
tmpVertCenterLine = tmpVertCenterLine.concat(vertCenterLine)
|
|
tmpVertCenterLine.sort((a, b) => a.y1 - b.y1)
|
|
tmpVertCenterLine.push(lastOutLine)
|
|
|
|
let roofPatternPolygonArray = []
|
|
let tmpArray = []
|
|
let tmpBigArray = []
|
|
|
|
console.log('tmpVertCenterLine', tmpVertCenterLine)
|
|
|
|
const lastCenterLine = tmpVertCenterLine[tmpVertCenterLine.length - 1] //마지막 센터라인을 정의
|
|
|
|
for (let i = 0; i < tmpVertCenterLine.length - 1; i++) {
|
|
//-1인건 마지막은 오목한 선이라 돌 필요 없음
|
|
//라인 하나에 두점씩 나온다
|
|
let firstPointObj = {}
|
|
let secondPointObj = {}
|
|
|
|
let x1 = tmpVertCenterLine[i].x1
|
|
let y1 = tmpVertCenterLine[i].y1
|
|
let x2 = tmpVertCenterLine[i].x2
|
|
let y2 = tmpVertCenterLine[i].y2
|
|
|
|
if (i === 2 || i === 4) {
|
|
//작은 네모들
|
|
tmpArray = []
|
|
const prevLine = tmpVertCenterLine[i - 1] //뒤에서 앞라인을 찾는다
|
|
const nextLine = tmpVertCenterLine[i + 1]
|
|
|
|
//내 앞뒤 라인
|
|
const tmpX1 = i === 2 ? prevLine.x1 : nextLine.x1
|
|
const tmpY1 = i === 2 ? prevLine.y1 : nextLine.y1
|
|
const tmpX2 = i === 2 ? prevLine.x2 : nextLine.x2
|
|
const tmpY2 = i === 2 ? prevLine.y2 : nextLine.y2
|
|
|
|
firstPointObj = { x: tmpX1, y: tmpY1 }
|
|
secondPointObj = { x: tmpX2, y: tmpY2 }
|
|
tmpArray.push(firstPointObj)
|
|
tmpArray.push(secondPointObj)
|
|
|
|
//현재 내 선
|
|
firstPointObj = { x: x1, y: y1 }
|
|
secondPointObj = { x: x2, y: y2 }
|
|
tmpArray.push(firstPointObj)
|
|
tmpArray.push(secondPointObj)
|
|
roofPatternPolygonArray.push(tmpArray)
|
|
} else {
|
|
//큰 육각
|
|
if (i === 1 || i === 5) {
|
|
// 큰 폴리곤은 가운데 선으로 되야됨
|
|
if (outLines.length / 2 > concavePointIndices[0]) {
|
|
x2 = i === 1 ? lastCenterLine.x1 : lastCenterLine.x2
|
|
y2 = i === 1 ? lastCenterLine.y1 : lastCenterLine.y2
|
|
} else {
|
|
//오목이가 배열 전체보다 크면 오른쪽 오목이
|
|
x1 = i === 1 ? lastCenterLine.x1 : lastCenterLine.x2
|
|
y1 = i === 1 ? lastCenterLine.y2 : lastCenterLine.y1
|
|
}
|
|
}
|
|
|
|
if (i === 5) {
|
|
//5번일때는 앞에 3번에 선이 필요하다
|
|
let prevX1 = tmpVertCenterLine[i - 2].x1
|
|
let prevY1 = tmpVertCenterLine[i - 2].y1
|
|
let prevX2 = tmpVertCenterLine[i - 2].x2
|
|
let prevY2 = tmpVertCenterLine[i - 2].y2
|
|
firstPointObj = { x: prevX1, y: prevY1 }
|
|
secondPointObj = { x: prevX2, y: prevY2 }
|
|
tmpBigArray.push(firstPointObj)
|
|
tmpBigArray.push(secondPointObj)
|
|
}
|
|
|
|
firstPointObj = { x: x1, y: y1 }
|
|
secondPointObj = { x: x2, y: y2 }
|
|
tmpBigArray.push(firstPointObj)
|
|
tmpBigArray.push(secondPointObj)
|
|
|
|
if (i === 3 || i === 6) {
|
|
roofPatternPolygonArray.push(tmpBigArray)
|
|
tmpBigArray = []
|
|
}
|
|
}
|
|
}
|
|
|
|
console.log('roofPatternPolygonArray', roofPatternPolygonArray)
|
|
|
|
setRoofPolygonPattern({ roofPatternPolygonArray, lines })
|
|
} else {
|
|
// 오목한 부분이 세로선일때 아래ㄷ, 위ㄷ
|
|
//라인들을 좌측에서 -> 우측으로 그리는거처럼 데이터 보정
|
|
|
|
lines.forEach((line, index) => {
|
|
if (!(index % 2 === 0)) {
|
|
line.line.set('stroke', 'skyblue')
|
|
}
|
|
})
|
|
outLines = reSortQlineArray(outLines)
|
|
outLines.forEach((outline, index) => {
|
|
if (!(index % 2 === 0)) {
|
|
//세로라인이 케라바 라인임
|
|
|
|
if (concavePointIndices[0] !== index) {
|
|
//오목이가 아니면 반으로 갈라서 계산
|
|
|
|
//카라바 선의 2분할 치수를 그림
|
|
let halfLength = outline.length / 2
|
|
let centerLine1 = new QLine([outline.x1, outline.y1, outline.x1 + halfLength, outline.y1], centerLineOpt)
|
|
canvas.add(centerLine1)
|
|
|
|
let centerLine2 = new QLine([centerLine1.x2, outline.y1, centerLine1.x2 + halfLength, outline.y1], centerLineOpt)
|
|
canvas.add(centerLine2)
|
|
canvas.remove(outline) //기존 라인 삭제
|
|
|
|
halfHoriCenterLinePoint.push({
|
|
index: index,
|
|
x1: centerLine1.x1,
|
|
y1: centerLine1.y1,
|
|
x2: centerLine1.x2,
|
|
y2: centerLine1.y2,
|
|
}) //각 카라바 라인의 1번이 마지막점을 잡아서 센터선으로 설정
|
|
}
|
|
}
|
|
})
|
|
|
|
//각 센터 라인을 그림
|
|
halfHoriCenterLinePoint.forEach((centerPoint) => {
|
|
let tmpY2 = parallelLinesIdx !== centerPoint.index ? concaveLine.line.y1 : outLines[concavePointIndices[0]].y2 //평행선에서 내려오는 선은 아웃라인에 닿아야한다
|
|
|
|
let line = new QLine([centerPoint.x2, centerPoint.y1, centerPoint.x2, tmpY2], centerLineOpt)
|
|
canvas.add(line)
|
|
|
|
line['arrayIndex'] = centerPoint.index //커스텀으로 기존 index를 넣어줌
|
|
vertCenterLine.push(line)
|
|
})
|
|
|
|
vertCenterLine = reSortQlineArray(vertCenterLine)
|
|
lines = reSortQlineArray(lines)
|
|
|
|
//해당라인에서 만나는점을 계산
|
|
vertCenterLine.forEach((vertLine) => {
|
|
if (parallelLinesIdx !== vertLine.arrayIndex) {
|
|
//평행선을 제외한 애들만 네모를 연결
|
|
let nearLine
|
|
let nearOutline
|
|
if (vertLine.arrayIndex > concaveLine.index) {
|
|
//센터에 인덱스가 오목점 보다 크면 다음 작으면 앞에꺼
|
|
nearLine = lines[concaveLine.index + 1]
|
|
nearOutline = outLines[concaveLine.index + 1]
|
|
} else {
|
|
nearLine = lines[concaveLine.index - 1]
|
|
nearOutline = outLines[concaveLine.index - 1]
|
|
}
|
|
|
|
let nearLineY = nearLine.y1
|
|
if (parallelLinesIdx < concaveLine.index) {
|
|
//오목점 위치가 평행선보다 크면 위쪽으로 오목
|
|
nearLineY = nearLine.y2
|
|
}
|
|
|
|
let centerExtendLine = new QLine([vertLine.line.x1, nearLineY, nearOutline.x1, nearLineY], centerLineOpt)
|
|
canvas.add(centerExtendLine) //새로그리고
|
|
|
|
//기존에 있는 라인에서 연장해서 새로 그림
|
|
let centerExtendHoriLine = new QLine([nearOutline.line.x1, vertLine.y1, nearOutline.line.x2, vertLine.line.y2], centerLineOpt)
|
|
canvas.add(centerExtendHoriLine)
|
|
canvas.remove(nearOutline)
|
|
outLines.splice(nearOutline.idx, 1, centerExtendHoriLine) //아웃라인에 데이터를 다시 넣는다
|
|
|
|
let betweenCenterLine = (vertLine.line.y1 + vertLine.line.y2) / 2
|
|
let centerDashLine = new QLine([vertLine.line.x1, betweenCenterLine, nearOutline.x1, betweenCenterLine], dashedCenterLineOpt)
|
|
|
|
canvas.add(centerDashLine)
|
|
horiCenterLine.push(centerDashLine)
|
|
shorVertCenterLine.push(vertLine) //마지막에 가운데 선을 긋기 위해 담음
|
|
} else {
|
|
let longDashLine = halfHoriCenterLinePoint.find((obj) => obj.index === parallelLinesIdx)
|
|
|
|
let dashCenterExtendLineLength = longDashLine.x2 - longDashLine.x1
|
|
let betweenCenterLine = (vertLine.line.y1 + vertLine.line.y2) / 2
|
|
let totalLength = ((longDashLine.x2 - longDashLine.x1) * 2) / dashCenterExtendLineLength
|
|
|
|
//반 쪼개서 그린다
|
|
for (let i = 0; i < totalLength; i++) {
|
|
let startX = i === 0 ? longDashLine.x1 : longDashLine.x1 + dashCenterExtendLineLength
|
|
let centerDashLine = new QLine([startX, betweenCenterLine, startX + dashCenterExtendLineLength, betweenCenterLine], dashedCenterLineOpt)
|
|
canvas.add(centerDashLine)
|
|
horiCenterLine.push(centerDashLine)
|
|
}
|
|
}
|
|
})
|
|
|
|
//마지막에 오목한 외곽선을 연장한다
|
|
const tmpLastOutLine = outLines[concavePointIndices[0]]
|
|
const lastOutLine = new QLine([shorVertCenterLine[0].x1, tmpLastOutLine.y1, shorVertCenterLine[1].x1, tmpLastOutLine.y2], centerLineOpt)
|
|
canvas.add(lastOutLine)
|
|
canvas.remove(tmpLastOutLine)
|
|
|
|
let tmpVertCenterLine = outLines.filter((x, index) => index % 2 === 0) //세로만 찾음
|
|
tmpVertCenterLine = tmpVertCenterLine.concat(vertCenterLine)
|
|
tmpVertCenterLine.sort((a, b) => a.x1 - b.x1)
|
|
tmpVertCenterLine.push(lastOutLine)
|
|
|
|
let roofPatternPolygonArray = []
|
|
let tmpArray = []
|
|
let tmpBigArray = []
|
|
|
|
const lastCenterLine = tmpVertCenterLine[tmpVertCenterLine.length - 1] //마지막 센터라인을 정의
|
|
|
|
for (let i = 0; i < tmpVertCenterLine.length - 1; i++) {
|
|
//-1인건 마지막은 오목한 선이라 돌 필요 없음
|
|
//라인 하나에 두점씩 나온다
|
|
let firstPointObj = {}
|
|
let secondPointObj = {}
|
|
|
|
let x1 = tmpVertCenterLine[i].x1
|
|
let y1 = tmpVertCenterLine[i].y1
|
|
let x2 = tmpVertCenterLine[i].x2
|
|
let y2 = tmpVertCenterLine[i].y2
|
|
|
|
if (i === 2 || i === 4) {
|
|
tmpArray = []
|
|
const prevLine = tmpVertCenterLine[i - 1] //뒤에서 앞라인을 찾는다
|
|
const nextLine = tmpVertCenterLine[i + 1]
|
|
|
|
//내 앞뒤 라인
|
|
const tmpX1 = i === 2 ? prevLine.x1 : nextLine.x1
|
|
const tmpY1 = i === 2 ? prevLine.y1 : nextLine.y1
|
|
const tmpX2 = i === 2 ? prevLine.x2 : nextLine.x2
|
|
const tmpY2 = i === 2 ? prevLine.y2 : nextLine.y2
|
|
|
|
firstPointObj = { x: tmpX1, y: tmpY1 }
|
|
secondPointObj = { x: tmpX2, y: tmpY2 }
|
|
tmpArray.push(firstPointObj)
|
|
tmpArray.push(secondPointObj)
|
|
|
|
//현재 내 선
|
|
firstPointObj = { x: x1, y: y1 }
|
|
secondPointObj = { x: x2, y: y2 }
|
|
tmpArray.push(firstPointObj)
|
|
tmpArray.push(secondPointObj)
|
|
roofPatternPolygonArray.push(tmpArray)
|
|
} else {
|
|
if (i === 1 || i === 5) {
|
|
// 큰 폴리곤은 가운데 선으로 되야됨
|
|
if (outLines.length / 2 < concavePointIndices[0]) {
|
|
//오목이가 배열 전체보다 크면 위쪽 방향
|
|
x2 = i === 1 ? lastCenterLine.x2 : lastCenterLine.x1
|
|
y2 = i === 1 ? lastCenterLine.y2 : lastCenterLine.y1
|
|
} else {
|
|
x1 = i === 1 ? lastCenterLine.x1 : lastCenterLine.x2
|
|
y1 = i === 1 ? lastCenterLine.y1 : lastCenterLine.y2
|
|
}
|
|
}
|
|
|
|
if (i === 5) {
|
|
//5번일때는 앞에 3번에 선이 필요하다
|
|
let prevX1 = tmpVertCenterLine[i - 2].x1
|
|
let prevY1 = tmpVertCenterLine[i - 2].y1
|
|
let prevX2 = tmpVertCenterLine[i - 2].x2
|
|
let prevY2 = tmpVertCenterLine[i - 2].y2
|
|
firstPointObj = { x: prevX1, y: prevY1 }
|
|
secondPointObj = { x: prevX2, y: prevY2 }
|
|
tmpBigArray.push(firstPointObj)
|
|
tmpBigArray.push(secondPointObj)
|
|
}
|
|
|
|
firstPointObj = { x: x1, y: y1 }
|
|
secondPointObj = { x: x2, y: y2 }
|
|
tmpBigArray.push(firstPointObj)
|
|
tmpBigArray.push(secondPointObj)
|
|
|
|
if (i === 3 || i === 6) {
|
|
roofPatternPolygonArray.push(tmpBigArray)
|
|
tmpBigArray = []
|
|
}
|
|
}
|
|
}
|
|
setRoofPolygonPattern({ roofPatternPolygonArray, lines })
|
|
}
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
/**
|
|
* 템플릿 B 적용
|
|
*/
|
|
const applyTemplateB = () => {
|
|
changeMode(canvas, Mode.EDIT)
|
|
const polygon = drawWallPolygon()
|
|
const params = {
|
|
eaves: 50,
|
|
edge: 20,
|
|
polygon,
|
|
}
|
|
handleInnerLineColor(polygon)
|
|
// handleOuterLineTemplateB(params)
|
|
console.log(polygon.lines.length)
|
|
if (polygon.lines.length === 4) {
|
|
console.log('4각형')
|
|
handleTemplateBRect(params)
|
|
} else if (polygon.lines.length === 6) {
|
|
console.log('6각형')
|
|
handleTemplateB(params)
|
|
}
|
|
|
|
setTemplateType(3)
|
|
}
|
|
|
|
/**
|
|
* 4각형일때 계산 로직
|
|
* @param {obj} params
|
|
*/
|
|
const handleTemplateBRect = (params) => {
|
|
const { eaves, edge, polygon } = params
|
|
const centerLinePoint = {}
|
|
const centerDashLinePoint = {}
|
|
|
|
const qlineOpt = {
|
|
stroke: 'blue',
|
|
strokeWidth: 2,
|
|
selectable: false,
|
|
fontSize: fontSize,
|
|
}
|
|
const qlineOptDash = {
|
|
stroke: 'black',
|
|
strokeWidth: 2,
|
|
strokeDashArray: [5, 5],
|
|
selectable: false,
|
|
fontSize: fontSize,
|
|
}
|
|
const qlineOptDashWithoutLength = {
|
|
...qlineOptDash,
|
|
isActiveLengthText: false,
|
|
}
|
|
|
|
const bigRoofPolygon = []
|
|
const middleRoofPolygon = []
|
|
|
|
polygon.lines.forEach((line, index) => {
|
|
let outline
|
|
if (index === 0) {
|
|
outline = new QLine([line.x1 - edge, line.y1 - eaves, line.x2 - edge, line.y2 + eaves], qlineOpt)
|
|
const centeredPoint = getCenterPoint(line.y1, line.y2)
|
|
centerLinePoint.x1 = line.x1 - edge
|
|
centerLinePoint.y1 = centeredPoint
|
|
centerLinePoint.y2 = centeredPoint
|
|
centerDashLinePoint.y1 = line.y1 - eaves
|
|
centerDashLinePoint.y2 = line.y2 + eaves
|
|
bigRoofPolygon[0] = { x: line.x1 - edge, y: line.y1 - eaves }
|
|
middleRoofPolygon[0] = { x: line.x1 - edge, y: centeredPoint }
|
|
middleRoofPolygon[1] = { x: line.x2 - edge, y: line.y2 + eaves }
|
|
} else if (index === 1) {
|
|
outline = new QLine([line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves], qlineOpt)
|
|
const centeredPoint = getCenterPoint(line.x1, line.x2)
|
|
centerLinePoint.x2 = line.x2 + edge
|
|
centerDashLinePoint.x1 = centeredPoint
|
|
centerDashLinePoint.x2 = centeredPoint
|
|
} else if (index === 2) {
|
|
outline = new QLine([line.x1 + edge, line.y1 + eaves, line.x2 + edge, line.y2 - eaves], qlineOpt)
|
|
bigRoofPolygon[3] = { x: line.x2 + edge, y: line.y2 - eaves }
|
|
middleRoofPolygon[2] = { x: line.x1 + edge, y: line.y1 + eaves }
|
|
} else if (index === 3) {
|
|
outline = new QLine([line.x1 + edge, line.y1 - eaves, line.x2 - edge, line.y2 - eaves], qlineOpt)
|
|
}
|
|
canvas.add(outline)
|
|
})
|
|
const centerLine = new QLine([centerLinePoint.x1, centerLinePoint.y1, centerLinePoint.x2, centerLinePoint.y2], qlineOpt)
|
|
canvas.add(centerLine)
|
|
const centerDashLine1 = new QLine(
|
|
[centerDashLinePoint.x1, centerDashLinePoint.y1, centerDashLinePoint.x2, getCenterPoint(centerDashLinePoint.y1, centerDashLinePoint.y2)],
|
|
qlineOptDashWithoutLength,
|
|
)
|
|
canvas.add(centerDashLine1)
|
|
const centerDashLine2 = new QLine(
|
|
[centerDashLinePoint.x1, getCenterPoint(centerDashLinePoint.y1, centerDashLinePoint.y2), centerDashLinePoint.x2, centerDashLinePoint.y2],
|
|
qlineOptDashWithoutLength,
|
|
)
|
|
canvas.add(centerDashLine2)
|
|
|
|
bigRoofPolygon[1] = { x: centerLine.x1, y: centerLine.y1 }
|
|
bigRoofPolygon[2] = { x: centerLine.x2, y: centerLine.y2 }
|
|
|
|
middleRoofPolygon[3] = { x: centerLinePoint.x2, y: centerLinePoint.y2 }
|
|
|
|
const roofPatternPolygonArray = []
|
|
roofPatternPolygonArray.push(bigRoofPolygon)
|
|
roofPatternPolygonArray.push(middleRoofPolygon)
|
|
if (roofPatternPolygonArray.length > 0) {
|
|
setRoofPolygonPattern({ roofPatternPolygonArray, lines: polygon.lines })
|
|
}
|
|
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
/**
|
|
* 6각형일때 계산 로직
|
|
* @param {obj} params
|
|
*/
|
|
const handleTemplateB = (params) => {
|
|
const { eaves, edge, polygon } = params
|
|
// 가장 긴 라인이 첫번째일때
|
|
let shapeType = 0
|
|
console.log(polygon)
|
|
const odd = polygon.lines.filter((line, index) => index % 2 === 0)
|
|
const even = polygon.lines.filter((line, index) => index % 2 !== 0)
|
|
const rerangeOdd = chgLineDirectionVertical(odd)
|
|
const rerangeEven = chgLineDirectionHorizontal(even)
|
|
// 가장 긴 라인이 첫번째인지 판단
|
|
chkLengthIndex({ arr: odd, type: 'L' }) !== 0 ? (shapeType = 1) : null
|
|
// 가장 짧은 라인의 인덱스 반환
|
|
const shortIndex = chkLengthIndex({ arr: odd, type: 'S' })
|
|
|
|
const centralLinePoint = {
|
|
x1: 0,
|
|
y1: 0,
|
|
x2: 0,
|
|
y2: 0,
|
|
}
|
|
const centralSubLinePoint = {
|
|
x1: 0,
|
|
y1: 0,
|
|
x2: 0,
|
|
y2: 0,
|
|
}
|
|
const centralDashLinePoint = {
|
|
x1: 0,
|
|
y1: 0,
|
|
x2: 0,
|
|
y2: 0,
|
|
}
|
|
const centralSubDashLinePoint = {
|
|
x1: 0,
|
|
y1: 0,
|
|
x2: 0,
|
|
y2: 0,
|
|
}
|
|
const qlineOpt = {
|
|
stroke: 'blue',
|
|
strokeWidth: 2,
|
|
selectable: false,
|
|
fontSize: fontSize,
|
|
}
|
|
const qlineOptDash = {
|
|
stroke: 'black',
|
|
strokeWidth: 2,
|
|
strokeDashArray: [5, 5],
|
|
selectable: false,
|
|
fontSize: fontSize,
|
|
}
|
|
|
|
/**
|
|
* 지붕 패턴을 위한 폴리곤 좌표 생성
|
|
*/
|
|
const bigRoofPolygon = []
|
|
const middleRoofPolygon = []
|
|
const smallRoofPolygon = []
|
|
|
|
rerangeOdd.forEach((line, index) => {
|
|
const centeredPoint = getCenterPoint(line.y1, line.y2)
|
|
let points1 = []
|
|
let points2 = []
|
|
if (polygon.shape === 2 || polygon.shape === 3) {
|
|
if (index === 0) {
|
|
points1 = [line.x1 - edge, line.y1 - eaves, line.x1 - edge, centeredPoint]
|
|
points2 = [line.x2 - edge, centeredPoint, line.x2 - edge, line.y2 + eaves]
|
|
centralLinePoint.x1 = line.x1 - edge
|
|
centralLinePoint.y1 = centeredPoint
|
|
centralLinePoint.y2 = centeredPoint
|
|
centralDashLinePoint.y1 = line.y1 - eaves
|
|
centralDashLinePoint.y2 = line.y2 + eaves
|
|
if (polygon.shape === 2) {
|
|
middleRoofPolygon[0] = { x: line.x1 - edge, y: line.y1 - eaves }
|
|
middleRoofPolygon[1] = { x: line.x1 - edge, y: centeredPoint }
|
|
} else {
|
|
bigRoofPolygon[1] = { x: line.x1 - edge, y: centeredPoint }
|
|
bigRoofPolygon[0] = { x: line.x1 - edge, y: line.y1 - eaves }
|
|
middleRoofPolygon[1] = { x: line.x2 - edge, y: line.y2 + eaves }
|
|
}
|
|
} else if (index === 1) {
|
|
if (polygon.shape === 2) {
|
|
points1 = [line.x1 + edge, line.y1 - eaves, line.x1 + edge, centeredPoint]
|
|
points2 = [line.x1 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
|
|
centralSubLinePoint.x2 = line.x1 + edge
|
|
centralSubLinePoint.y2 = centeredPoint
|
|
bigRoofPolygon[2] = { x: line.x2 + edge, y: line.y2 + eaves }
|
|
bigRoofPolygon[3] = { x: line.x2 + edge, y: centeredPoint }
|
|
smallRoofPolygon[0] = { x: line.x1 + edge, y: centeredPoint }
|
|
smallRoofPolygon[1] = { x: line.x1 + edge, y: line.y1 - eaves }
|
|
} else {
|
|
points1 = [line.x1 + edge, getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2), line.x2 + edge, line.y2 + eaves]
|
|
points2 = [line.x1, getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2), line.x1, line.y1 + eaves]
|
|
centralLinePoint.x2 = line.x1 + edge
|
|
centralSubLinePoint.y1 = getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2)
|
|
centralSubLinePoint.y2 = getCenterPoint(rerangeOdd[2].y1, rerangeOdd[2].y2)
|
|
bigRoofPolygon[3] = { x: line.x1 + edge, y: centralSubLinePoint.y1 }
|
|
middleRoofPolygon[2] = { x: line.x2 + edge, y: line.y2 + eaves }
|
|
smallRoofPolygon[0] = { x: line.x1, y: centralSubLinePoint.y1 }
|
|
smallRoofPolygon[1] = { x: line.x1, y: line.y1 + eaves }
|
|
}
|
|
} else if (index === 2) {
|
|
if (polygon.shape === 2) {
|
|
points1 = [line.x1 + edge, line.y1 - eaves, line.x2 + edge, centralSubLinePoint.y2]
|
|
points2 = [line.x2, line.y2 - eaves, line.x2, centralSubLinePoint.y2]
|
|
bigRoofPolygon[4] = { x: line.x2 + edge, y: centralSubLinePoint.y2 }
|
|
middleRoofPolygon[3] = { x: line.x1 + edge, y: line.y1 - eaves }
|
|
smallRoofPolygon[2] = { x: line.x2, y: line.y2 - eaves }
|
|
smallRoofPolygon[3] = { x: line.x2, y: centralSubLinePoint.y2 }
|
|
} else {
|
|
points1 = [line.x1 + edge, line.y1 - eaves, line.x2 + edge, centeredPoint]
|
|
points2 = [line.x2 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
|
|
bigRoofPolygon[4] = { x: line.x1 + edge, y: centralSubLinePoint.y2 }
|
|
bigRoofPolygon[5] = { x: line.x1 + edge, y: line.y1 - eaves }
|
|
smallRoofPolygon[2] = { x: line.x2 + edge, y: line.y2 + eaves }
|
|
smallRoofPolygon[3] = { x: line.x2 + edge, y: centeredPoint }
|
|
}
|
|
}
|
|
} else {
|
|
if (index === 0) {
|
|
points1 = [line.x1 - edge, line.y1 - eaves, line.x2 - edge, line.y2 + eaves]
|
|
centralSubLinePoint.x1 = line.x1 - edge
|
|
centralSubLinePoint.y1 = getCenterPoint(line.y1, line.y2)
|
|
centralSubLinePoint.y2 = getCenterPoint(line.y1, line.y2)
|
|
if (polygon.shape === 1) {
|
|
bigRoofPolygon[0] = { x: line.x1 - edge, y: line.y1 - eaves }
|
|
bigRoofPolygon[1] = { x: line.x1 - edge, y: getCenterPoint(line.y1, line.y2) }
|
|
smallRoofPolygon[0] = { x: line.x1 - edge, y: getCenterPoint(line.y1, line.y2) }
|
|
smallRoofPolygon[1] = { x: line.x2 - edge, y: line.y2 + eaves }
|
|
} else {
|
|
bigRoofPolygon[0] = { x: line.x1 - edge, y: centeredPoint }
|
|
bigRoofPolygon[1] = { x: line.x1 - edge, y: line.y2 + eaves }
|
|
smallRoofPolygon[0] = { x: line.x1 - edge, y: line.y1 - eaves }
|
|
smallRoofPolygon[1] = { x: centralSubLinePoint.x1, y: centralSubLinePoint.y1 }
|
|
}
|
|
} else if (index === 1) {
|
|
if (polygon.shape === 1) {
|
|
points1 = [line.x1 - edge, centralSubLinePoint.y1, line.x2 - edge, line.y2 + eaves]
|
|
points2 = [line.x1, centralSubLinePoint.y1, line.x1, line.y1 + eaves]
|
|
centralLinePoint.x1 = line.x1 - edge
|
|
centralSubLinePoint.x2 = line.x2
|
|
bigRoofPolygon[2] = { x: line.x1 - edge, y: centralSubLinePoint.y2 }
|
|
middleRoofPolygon[1] = { x: line.x2 - edge, y: line.y2 + eaves }
|
|
smallRoofPolygon[2] = { x: line.x1, y: line.y1 + eaves }
|
|
} else {
|
|
points1 = [line.x1 + edge, line.y1 - eaves, line.x2 + edge, centeredPoint]
|
|
points2 = [line.x2 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
|
|
centralLinePoint.x2 = line.x1 + edge
|
|
centralLinePoint.y1 = centeredPoint
|
|
centralLinePoint.y2 = centeredPoint
|
|
centralDashLinePoint.y1 = line.y1 - eaves
|
|
centralDashLinePoint.y2 = line.y2 + eaves
|
|
bigRoofPolygon[2] = { x: line.x2 + edge, y: line.y2 + eaves }
|
|
bigRoofPolygon[3] = { x: line.x2 + edge, y: centralLinePoint.y2 }
|
|
middleRoofPolygon[3] = { x: line.x1 + edge, y: line.y1 - eaves }
|
|
}
|
|
} else {
|
|
if (polygon.shape === 1) {
|
|
points1 = [line.x1 + edge, line.y1 - eaves, line.x1 + edge, centeredPoint]
|
|
points2 = [line.x2 + edge, centeredPoint, line.x2 + edge, line.y2 + eaves]
|
|
centralLinePoint.x2 = line.x1 + edge
|
|
centralLinePoint.y1 = centeredPoint
|
|
centralLinePoint.y2 = centeredPoint
|
|
centralDashLinePoint.y1 = line.y1 - eaves
|
|
centralDashLinePoint.y2 = line.y2 + eaves
|
|
bigRoofPolygon[5] = { x: line.x1 + edge, y: line.y1 - eaves }
|
|
middleRoofPolygon[2] = { x: line.x2 + edge, y: line.y2 + eaves }
|
|
} else {
|
|
points1 = [line.x1 - edge, line.y1 - eaves, line.x2 - edge, centralSubLinePoint.y1]
|
|
points2 = [line.x2, line.y2 - eaves, line.x2, centralSubLinePoint.y2]
|
|
centralLinePoint.x1 = line.x1 - edge
|
|
centralSubLinePoint.x2 = line.x2
|
|
bigRoofPolygon[4] = { x: line.x2 - edge, y: centralLinePoint.y1 }
|
|
bigRoofPolygon[5] = { x: line.x2 - edge, y: centralSubLinePoint.y2 }
|
|
middleRoofPolygon[0] = { x: line.x1 - edge, y: line.y1 - eaves }
|
|
smallRoofPolygon[2] = { x: line.x2, y: centralSubLinePoint.y2 }
|
|
smallRoofPolygon[3] = { x: line.x2, y: line.y2 - eaves }
|
|
}
|
|
}
|
|
}
|
|
|
|
if (points1.length > 0) {
|
|
const subLine1 = new QLine(points1, qlineOpt)
|
|
canvas.add(subLine1)
|
|
}
|
|
if (points2.length > 0) {
|
|
const subLine2 = new QLine(points2, qlineOpt)
|
|
canvas.add(subLine2)
|
|
}
|
|
})
|
|
|
|
rerangeEven.forEach((line, index) => {
|
|
let points = []
|
|
if (polygon.shape === 2 || polygon.shape === 3) {
|
|
if (index === 0) {
|
|
points = [line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves]
|
|
if (polygon.shape === 3) {
|
|
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
|
|
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
|
|
}
|
|
} else if (index === 2) {
|
|
points = [line.x1 - edge, line.y1 - eaves, line.x2 + edge, line.y2 - eaves]
|
|
if (polygon.shape === 2) {
|
|
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
|
|
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
|
|
centralLinePoint.x2 = line.x2 + edge
|
|
}
|
|
} else {
|
|
if (polygon.shape === 2) {
|
|
const subLines = [
|
|
[line.x1, line.y1 - eaves, line.x2 + edge, line.y2 - eaves],
|
|
[line.x1, centralSubLinePoint.y2, centralSubLinePoint.x2, centralSubLinePoint.y2],
|
|
]
|
|
subLines.forEach((sLine, index) => {
|
|
const subLine = new QLine(sLine, qlineOpt)
|
|
canvas.add(subLine)
|
|
})
|
|
centralSubDashLinePoint.x1 = getCenterPoint(line.x1, line.x2 + edge)
|
|
centralSubDashLinePoint.x2 = getCenterPoint(line.x1, line.x2 + edge)
|
|
centralSubDashLinePoint.y1 = line.y1 - eaves
|
|
centralSubDashLinePoint.y2 = centralSubLinePoint.y2
|
|
} else {
|
|
const subLines = [
|
|
[line.x1, line.y1 + eaves, line.x2 + edge, line.y2 + eaves],
|
|
[line.x1, centralSubLinePoint.y1, line.x2 + edge, centralSubLinePoint.y2],
|
|
]
|
|
subLines.forEach((sLine, index) => {
|
|
const subLine = new QLine(sLine, qlineOpt)
|
|
canvas.add(subLine)
|
|
})
|
|
centralSubDashLinePoint.x1 = getCenterPoint(line.x1, line.x2 + edge)
|
|
centralSubDashLinePoint.x2 = getCenterPoint(line.x1, line.x2 + edge)
|
|
centralSubDashLinePoint.y1 = centralSubLinePoint.y1
|
|
centralSubDashLinePoint.y2 = line.y2 + eaves
|
|
}
|
|
}
|
|
} else {
|
|
if (index === 0) {
|
|
if (polygon.shape === 1) {
|
|
const subLines = [
|
|
[centralSubLinePoint.x1, centralSubLinePoint.y1, centralSubLinePoint.x2, centralSubLinePoint.y2],
|
|
[line.x1 - edge, line.y1 + eaves, line.x2, line.y1 + eaves],
|
|
]
|
|
subLines.forEach((sLine, index) => {
|
|
const subLine = new QLine(sLine, qlineOpt)
|
|
canvas.add(subLine)
|
|
})
|
|
centralSubDashLinePoint.x1 = getCenterPoint(line.x1 - edge, line.x2)
|
|
centralSubDashLinePoint.x2 = getCenterPoint(line.x1 - edge, line.x2)
|
|
centralSubDashLinePoint.y1 = centralSubLinePoint.y1
|
|
centralSubDashLinePoint.y2 = line.y2 + eaves
|
|
} else {
|
|
points = [line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves]
|
|
}
|
|
} else if (index === 1) {
|
|
if (polygon.shape === 1) {
|
|
points = [line.x1 - edge, line.y1 + eaves, line.x2 + edge, line.y2 + eaves]
|
|
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
|
|
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
|
|
} else {
|
|
points = [line.x1 - edge, line.y1 - eaves, line.x2 + edge, line.y2 - eaves]
|
|
centralDashLinePoint.x1 = getCenterPoint(line.x1, line.x2)
|
|
centralDashLinePoint.x2 = getCenterPoint(line.x1, line.x2)
|
|
}
|
|
} else {
|
|
if (polygon.shape === 1) {
|
|
points = [line.x1 - edge, line.y1 - eaves, line.x2 + edge, line.y2 - eaves]
|
|
} else {
|
|
const subLines = [
|
|
[centralSubLinePoint.x1, centralSubLinePoint.y1, centralSubLinePoint.x2, centralSubLinePoint.y2],
|
|
[line.x1 - edge, line.y1 - eaves, line.x2, line.y1 - eaves],
|
|
]
|
|
subLines.forEach((sLine, index) => {
|
|
const subLine = new QLine(sLine, qlineOpt)
|
|
canvas.add(subLine)
|
|
})
|
|
centralSubDashLinePoint.x1 = getCenterPoint(line.x1 - edge, line.x2)
|
|
centralSubDashLinePoint.x2 = getCenterPoint(line.x1 - edge, line.x2)
|
|
centralSubDashLinePoint.y1 = line.y1 - eaves
|
|
centralSubDashLinePoint.y2 = centralSubLinePoint.y2
|
|
}
|
|
}
|
|
}
|
|
|
|
if (points.length > 0) {
|
|
const subLine = new QLine(points, qlineOpt)
|
|
canvas.add(subLine)
|
|
}
|
|
})
|
|
|
|
const centralLine = new QLine([centralLinePoint.x1, centralLinePoint.y1, centralLinePoint.x2, centralLinePoint.y2], qlineOpt)
|
|
canvas.add(centralLine)
|
|
const centralDashLine1 = new QLine([centralDashLinePoint.x1, centralDashLinePoint.y1, centralDashLinePoint.x1, centralLinePoint.y2], qlineOptDash)
|
|
canvas.add(centralDashLine1)
|
|
const centralDashLine2 = new QLine([centralDashLine1.x2, centralDashLine1.y2, centralDashLinePoint.x2, centralDashLinePoint.y2], qlineOptDash)
|
|
canvas.add(centralDashLine2)
|
|
const centralSubDashLine = new QLine(
|
|
[centralSubDashLinePoint.x1, centralSubDashLinePoint.y1, centralSubDashLinePoint.x2, centralSubDashLinePoint.y2],
|
|
qlineOptDash,
|
|
)
|
|
canvas.add(centralSubDashLine)
|
|
|
|
if (polygon.shape === 1) {
|
|
bigRoofPolygon[3] = { x: centralLine.x1, y: centralLine.y1 }
|
|
bigRoofPolygon[4] = { x: centralLine.x2, y: centralLine.y2 }
|
|
middleRoofPolygon[0] = { x: centralLine.x1, y: centralLine.y1 }
|
|
middleRoofPolygon[3] = { x: centralLine.x2, y: centralLine.y2 }
|
|
smallRoofPolygon[3] = { x: centralSubLinePoint.x2, y: centralSubLinePoint.y2 }
|
|
} else if (polygon.shape === 2) {
|
|
bigRoofPolygon[0] = { x: centralLinePoint.x1, y: centralLinePoint.y1 }
|
|
bigRoofPolygon[1] = { x: centralLinePoint.x1, y: centralDashLinePoint.y2 }
|
|
bigRoofPolygon[5] = { x: centralLinePoint.x2, y: centralLinePoint.y2 }
|
|
middleRoofPolygon[2] = { x: centralLine.x2, y: centralLine.y2 }
|
|
} else if (polygon.shape === 3) {
|
|
bigRoofPolygon[2] = { x: centralLine.x2, y: centralLine.y2 }
|
|
middleRoofPolygon[0] = { x: centralLine.x1, y: centralLine.y1 }
|
|
middleRoofPolygon[3] = { x: centralLine.x2, y: centralLine.y2 }
|
|
} else if (polygon.shape === 4) {
|
|
middleRoofPolygon[1] = { x: centralLine.x1, y: centralLine.y1 }
|
|
middleRoofPolygon[2] = { x: centralLine.x2, y: centralLine.y2 }
|
|
}
|
|
|
|
const roofPatternPolygonArray = []
|
|
// if (bigRoofPolygon.length > 0 && middleRoofPolygon.length > 0 && smallRoofPolygon.length > 0) {
|
|
roofPatternPolygonArray.push(bigRoofPolygon)
|
|
roofPatternPolygonArray.push(middleRoofPolygon)
|
|
roofPatternPolygonArray.push(smallRoofPolygon)
|
|
setRoofPolygonPattern({ roofPatternPolygonArray, lines: polygon.lines })
|
|
// }
|
|
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
/**
|
|
* 세로 방샹 라인의 좌표 순서를 위에서 아래로 변경
|
|
* @param {array} arr
|
|
* @returns
|
|
*/
|
|
const chgLineDirectionVertical = (arr) => {
|
|
const newArr = arr.map((line, index) => {
|
|
if (line.direction !== 'bottom') {
|
|
const newPoint = { x1: line.x2, y1: line.y2, x2: line.x1, y2: line.y1 }
|
|
return newPoint
|
|
} else {
|
|
return line
|
|
}
|
|
})
|
|
return newArr
|
|
}
|
|
|
|
/**
|
|
* 가로 방향 라인의 좌표 순서를 왼쪽에서 오른쪽으로 변경
|
|
* @param {array} arr
|
|
* @returns
|
|
*/
|
|
const chgLineDirectionHorizontal = (arr) => {
|
|
const newArr = arr.map((line, index) => {
|
|
if (line.direction !== 'right') {
|
|
const newPoint = { x1: line.x2, y1: line.y2, x2: line.x1, y2: line.y1 }
|
|
return newPoint
|
|
} else {
|
|
return line
|
|
}
|
|
})
|
|
return newArr
|
|
}
|
|
|
|
/**
|
|
* 라인 배열 중 가장 긴 라인의 인덱스를 반환합니다.
|
|
*/
|
|
const chkLengthIndex = (params) => {
|
|
const { arr, type } = params
|
|
let maxIndex = 0
|
|
for (let i = 1; i < arr.length; i++) {
|
|
if (type === 'L') {
|
|
if (arr[maxIndex].length < arr[i].length) {
|
|
maxIndex = i
|
|
}
|
|
} else {
|
|
if (arr[maxIndex].length > arr[i].length) {
|
|
maxIndex = i
|
|
}
|
|
}
|
|
}
|
|
return maxIndex
|
|
}
|
|
|
|
/**
|
|
* 외벽선 색깔을 변경
|
|
* @param {array} polygon
|
|
*/
|
|
const handleInnerLineColor = (polygon) => {
|
|
polygon.lines.forEach((line, index) => {
|
|
if (index % 2 === 0) {
|
|
line.set('stroke', 'rgb(0, 220, 221)')
|
|
} else {
|
|
line.set('stroke', 'rgb(0, 224, 61)')
|
|
}
|
|
|
|
const overLine = new QLine([line.x1, line.y1, line.x2, line.y2], {
|
|
stroke: line.stroke,
|
|
strokeWidth: 2,
|
|
selectable: false,
|
|
fontSize: fontSize,
|
|
isActiveLengthText: false,
|
|
})
|
|
canvas.add(overLine)
|
|
})
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
/**
|
|
* 지붕 패턴 생성 로직
|
|
* @param roofStyle
|
|
*/
|
|
const makeRoofPatternPolygon = (roofStyle) => {
|
|
if (Object.keys(roofPolygonPattern).length === 0 && roofPolygonPattern.constructor === Object) {
|
|
alert('객체가 비어있습니다.')
|
|
return
|
|
}
|
|
|
|
//내부 선 점선으로 변경 추후에 다시 되돌리는 로직 필요
|
|
roofPolygonPattern.lines.forEach((line, index) => {
|
|
line.line.set('strokeDashArray', [10, 5, 2, 5])
|
|
line.line.set('stroke', 'blue')
|
|
line.line.set('strokeWidth', 1)
|
|
})
|
|
|
|
const ratio = window.devicePixelRatio || 1
|
|
|
|
const inputPatternSize = { width: 30, height: 20 } //임시 사이즈
|
|
const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
|
|
|
|
if (templateType === 2) {
|
|
//세로형이면 width height를 바꿈
|
|
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
|
|
}
|
|
|
|
// 패턴 소스를 위한 임시 캔버스 생성
|
|
const patternSourceCanvas = document.createElement('canvas')
|
|
patternSourceCanvas.width = roofStyle === 2 ? patternSize.width * 2 * ratio : patternSize.width * ratio
|
|
patternSourceCanvas.height = roofStyle === 2 ? patternSize.height * 2 * ratio : patternSize.height * ratio
|
|
const ctx = patternSourceCanvas.getContext('2d')
|
|
|
|
// 벽돌 패턴 그리기
|
|
ctx.scale(ratio, ratio)
|
|
ctx.strokeStyle = 'green'
|
|
ctx.lineWidth = 0.4
|
|
|
|
// 첫 번째 행 벽돌
|
|
if (roofStyle === 2) {
|
|
patternSize.width = patternSize.width * 2
|
|
patternSize.height = patternSize.height * 2
|
|
|
|
//지그재그
|
|
// // 두 번째 행 벽돌
|
|
if (templateType === 2) {
|
|
ctx.strokeRect(0, 0, patternSize.width / 2, patternSize.height)
|
|
ctx.strokeRect(patternSize.width / 2, patternSize.height / 2, patternSize.width / 2, patternSize.height)
|
|
} else if (templateType === 3) {
|
|
ctx.strokeRect(0, 0, patternSize.width, patternSize.height / 2)
|
|
ctx.strokeRect(patternSize.width / 2, patternSize.height / 2, patternSize.width, patternSize.height / 2)
|
|
}
|
|
} else {
|
|
ctx.strokeRect(0, 0, patternSize.width, patternSize.height) // 원패턴일때랑 지그재그일때랑은 다르게 들어가야함
|
|
}
|
|
|
|
// 패턴 생성
|
|
const pattern = new fabric.Pattern({
|
|
source: patternSourceCanvas,
|
|
repeat: 'repeat',
|
|
})
|
|
|
|
const commonOption = {
|
|
fill: pattern,
|
|
selectable: false,
|
|
fontSize: 15, // fontSize는 필요에 따라 조정
|
|
sort: false,
|
|
lockMovementX: true,
|
|
lockMovementY: true,
|
|
lockRotation: true,
|
|
lockScalingY: true,
|
|
lockScalingX: true,
|
|
}
|
|
|
|
let polygonArray = []
|
|
|
|
//패턴 폴리곤을 생성 후 배열에 담음
|
|
roofPolygonPattern.roofPatternPolygonArray.forEach((patternPolygon, index) => {
|
|
const drawPolygon = new QPolygon(patternPolygon, commonOption)
|
|
canvas.add(drawPolygon)
|
|
drawPolygon.setViewLengthText(false)
|
|
drawPolygon.set('customIndex', index)
|
|
polygonArray.push(drawPolygon)
|
|
})
|
|
canvas?.renderAll()
|
|
|
|
//지붕 폴리곤 recoil에 담음
|
|
setRoofPolygonArray(polygonArray)
|
|
}
|
|
|
|
/**
|
|
* 가대 생성 로직
|
|
*/
|
|
const makeRoofTrestle = () => {
|
|
if (Object.keys(roofPolygonPattern).length === 0 && roofPolygonPattern.constructor === Object) {
|
|
alert('객체가 비어있습니다.')
|
|
return
|
|
}
|
|
|
|
const polygons = roofPolygonArray //리코일에 있는 패턴그린 폴리곤가져옴
|
|
let selectedAreaArray = []
|
|
|
|
const defualtStrokeStyle = {
|
|
stroke: 'red',
|
|
strokeDashArray: [9, 5],
|
|
strokeWidth: 0.3,
|
|
}
|
|
|
|
const selectedStrokeStyle = {
|
|
stroke: 'red',
|
|
strokeWidth: 3,
|
|
}
|
|
|
|
/**
|
|
* 지붕가대 생성 후 가대 선택 이벤트를 추가하는 로직
|
|
* @param polygon
|
|
*/
|
|
function toggleSelection(polygon) {
|
|
if (polygon.strokeWidth === defualtStrokeStyle.strokeWidth) {
|
|
//기본 선택이랑 스트로크 굵기가 같으면 선택 안됨으로 봄
|
|
polygon.set({
|
|
stroke: selectedStrokeStyle.stroke,
|
|
strokeWidth: selectedStrokeStyle.strokeWidth,
|
|
strokeDashArray: [0],
|
|
})
|
|
canvas.discardActiveObject() // 객체의 활성 상태 해제
|
|
selectedAreaArray.push(polygon)
|
|
} else {
|
|
//선택후 재선택하면 선택안됨으로 변경
|
|
polygon.set({
|
|
stroke: defualtStrokeStyle.stroke,
|
|
strokeWidth: defualtStrokeStyle.strokeWidth,
|
|
strokeDashArray: defualtStrokeStyle.strokeDashArray,
|
|
})
|
|
canvas.discardActiveObject() // 객체의 활성 상태 해제
|
|
|
|
//폴리곤에 커스텀 인덱스를 가지고 해당 배열 인덱스를 찾아 삭제함
|
|
const removeIndex = polygon.customIndex
|
|
const removeArrayIndex = selectedAreaArray.findIndex((x) => x.customIndex === removeIndex)
|
|
selectedAreaArray.splice(removeArrayIndex, 1)
|
|
}
|
|
canvas?.renderAll()
|
|
}
|
|
|
|
//외각선을 안쪽으로 그려 가대선을 그린다.
|
|
polygons.forEach((polygon, index) => {
|
|
const trestlePolygon = handleOuterlinesTest(polygon, -12)
|
|
trestlePolygon.setViewLengthText(false) //얘는 set으로 안먹는다...
|
|
trestlePolygon.set({
|
|
stroke: 'red',
|
|
strokeDashArray: [9, 5],
|
|
strokeWidth: 0.3,
|
|
lockMovementX: true,
|
|
lockMovementY: true,
|
|
lockRotation: true,
|
|
lockScalingX: true,
|
|
lockScalingY: true,
|
|
bringToFront: true,
|
|
customIndex: polygon.customIndex, //가대 폴리곤의 임시 인덱스를 넣어줌
|
|
})
|
|
|
|
/**
|
|
* 가대 선택 이벤트
|
|
*/
|
|
trestlePolygon.on('mousedown', function () {
|
|
toggleSelection(trestlePolygon)
|
|
})
|
|
})
|
|
setSelectedCellRoofArray(selectedAreaArray)
|
|
}
|
|
|
|
/**
|
|
* 가대 선택 후 셀 채우기
|
|
*/
|
|
const makeRoofFillCells = () => {
|
|
const drawCellsArray = []
|
|
|
|
if (selectedCellRoofArray.length === 0) {
|
|
//배열에 선택된 가대 셀이 없으면 리턴
|
|
alert('선택된 영역이 없습니다.')
|
|
setMode(Mode.DEFAULT) //default 모드로 변경
|
|
return
|
|
}
|
|
|
|
if (drewRoofCells.length > 0) {
|
|
//리코일에
|
|
if (confirm('패널이 초기화 됩니다.')) {
|
|
drewRoofCells.forEach((cells, index) => {
|
|
cells.drawCells.forEach((cell) => {
|
|
canvas?.remove(cell)
|
|
})
|
|
})
|
|
setDrewRoofCells([])
|
|
canvas?.renderAll()
|
|
}
|
|
}
|
|
|
|
const inputCellSize = { width: 172, height: 113 }
|
|
const cellSize = { ...inputCellSize } //기본으로 가로형으로 넣고
|
|
|
|
if (templateType === 2) {
|
|
;[cellSize.width, cellSize.height] = [cellSize.height, cellSize.width]
|
|
}
|
|
|
|
selectedCellRoofArray.forEach((polygon, index) => {
|
|
const drawCells = polygon.fillCell({ width: cellSize.width, height: cellSize.height, padding: 10 })
|
|
drawCellsArray.push({ roofIndex: polygon.customIndex, drawCells: drawCells })
|
|
})
|
|
|
|
setDrewRoofCells(drawCellsArray)
|
|
setMode(Mode.DEFAULT) //default 모드로 변경
|
|
}
|
|
|
|
return {
|
|
mode,
|
|
setMode,
|
|
changeMode,
|
|
setCanvas,
|
|
handleClear,
|
|
zoomIn,
|
|
zoomOut,
|
|
zoom,
|
|
togglePolygonLine,
|
|
handleOuterlinesTest,
|
|
handleOuterlinesTest2,
|
|
makeRoofPatternPolygon,
|
|
makeRoofTrestle,
|
|
}
|
|
}
|