Merge branch 'dev' into feature/test-jy

This commit is contained in:
Jaeyoung Lee 2024-08-01 13:55:50 +09:00
commit 85b18bbb26
3 changed files with 135 additions and 21 deletions

View File

@ -108,7 +108,8 @@ export default function Roof2() {
}
useEffect(() => {
setCanvasSize({ ...canvasSize, vertical: verticalSize, horizontal: horizontalSize })
console.log('horizontalSize', horizontalSize)
setCanvasSize({ ...canvasSize, vertical: parseInt(verticalSize), horizontal: parseInt(horizontalSize) })
}, [verticalSize, horizontalSize])
/**
@ -119,7 +120,10 @@ export default function Roof2() {
// }, [verticalSize, horizontalSize])
useEffect(() => {
const { vertical, horizontal } = canvasSize
console.log('canvasSize', canvasSize)
console.log('horizontalSize', horizontalSize)
if (vertical !== verticalSize || horizontal !== horizontalSize) {
console.log('setCanvasSize!!')
canvas.setWidth(horizontalSize)
canvas.setHeight(verticalSize)
canvas.renderAll()
@ -442,10 +446,17 @@ export default function Roof2() {
<Button
className="m-1 p-2"
color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.ROOT_TRESTLE)}
onClick={() => changeMode(canvas, Mode.ROOF_TRESTLE)}
>
지붕가대생성
</Button>
<Button
className="m-1 p-2"
color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.FILL_CELLS)}
>
태양광셀생성
</Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEXTBOX ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.TEXTBOX)}>
텍스트박스 모드
</Button>

View File

@ -184,6 +184,7 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
},
fillCell(cell = { width: 50, height: 100, padding: 10 }) {
const points = this.points
const minX = Math.min(...points.map((p) => p.x))
const maxX = Math.max(...points.map((p) => p.x))
const minY = Math.min(...points.map((p) => p.y))
@ -198,10 +199,15 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
const cols = Math.floor((boundingBoxWidth + cell.padding) / (rectWidth + cell.padding))
const rows = Math.floor((boundingBoxHeight + cell.padding) / (rectHeight + cell.padding))
//전체 높이에서 패딩을 포함하고 rows를 곱해서 여백길이를 계산 후에 2로 나누면 반높이를 넣어서 중간으로 정렬
const tmpHeight = (boundingBoxHeight - (rectHeight + cell.padding) * rows) / 2
//센터 정렬시에 쓴다 체크박스가 존재함 TODO: if문 추가해서 정렬해야함
let tmpWidth = (boundingBoxWidth - (rectWidth + cell.padding) * cols) / 2
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
const rectLeft = minX + i * (rectWidth + cell.padding)
const rectTop = minY + j * (rectHeight + cell.padding)
const rectLeft = minX + i * (rectWidth + cell.padding) + tmpWidth
const rectTop = minY + j * (rectHeight + cell.padding) + tmpHeight
const rectPoints = [
{ x: rectLeft, y: rectTop },
@ -219,7 +225,12 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
width: rectWidth,
height: rectHeight,
fill: '#BFFD9F',
selectable: false,
selectable: true, // 선택 가능하게 설정
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
opacity: 0.6,
})

View File

@ -27,7 +27,8 @@ export const Mode = {
DRAW_RECT: 'drawRect',
ROOF_PATTERN: 'roofPattern',
MODULE: 'module',
ROOT_TRESTLE: 'rootTrestle',
ROOF_TRESTLE: 'roofTrestle',
FILL_CELLS: 'fillCells',
DEFAULT: 'default',
}
@ -55,6 +56,8 @@ export function useMode() {
const [canvasSize] = useRecoilState(canvasSizeState)
const [selectedCellRoofArray, setSelectedCellRoofArray] = useState([])
useEffect(() => {
// 이벤트 리스너 추가
if (!canvas) {
@ -238,9 +241,12 @@ export function useMode() {
case 'roofPattern':
makeRoofPatternPolygon()
break
case 'rootTrestle':
case 'roofTrestle':
makeRoofTrestle()
break
case 'fillCells':
makeRoofFillCells()
break
}
}
@ -3479,27 +3485,38 @@ export function useMode() {
var ratio = window.devicePixelRatio || 1
let inputPatternSize = { width: 30, height: 20 } //임시 사이즈
let patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
if (templateType === 2) {
//세로형이면 width height를 바꿈
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
}
// 패턴 소스를 위한 임시 캔버스 생성
const patternSourceCanvas = document.createElement('canvas')
patternSourceCanvas.width = 30 * ratio
patternSourceCanvas.height = 30 * ratio
patternSourceCanvas.width = patternSize.width * ratio
patternSourceCanvas.height = patternSize.height * ratio
const ctx = patternSourceCanvas.getContext('2d')
// 벽돌 패턴 그리기
ctx.scale(ratio, ratio)
ctx.strokeStyle = 'green'
ctx.lineWidth = 0.2
ctx.lineWidth = 0.4
// 첫 번째 행 벽돌
if (roofStyle === 2) {
//지그재그
// // 두 번째 행 벽돌
ctx.strokeRect(0, 0, 30, 15)
ctx.strokeRect(30, 15, 30, 15)
ctx.strokeRect(-15, 15, 30, 15)
ctx.strokeRect(0, 30, 30, 15)
if (templateType === 2) {
ctx.strokeRect(0, 0, patternSize.width / 2, patternSize.height)
ctx.strokeRect(patternSize.width / 2, patternSize.height / 2, patternSize.width / 2, patternSize.height)
} else if (templateType === 3) {
ctx.strokeRect(0, 0, patternSize.width, patternSize.height / 2)
ctx.strokeRect(patternSize.width / 2, patternSize.height / 2, patternSize.width, patternSize.height / 2)
}
} else {
ctx.strokeRect(0, 0, 30, 30) // 원패턴일때랑 지그재그일때랑은 다르게 들어가야함
ctx.strokeRect(0, 0, patternSize.width, patternSize.height) // 원패턴일때랑 지그재그일때랑은 다르게 들어가야함
}
// 패턴 생성
@ -3510,8 +3527,13 @@ export function useMode() {
const commonOption = {
fill: pattern,
selectable: true,
selectable: false,
fontSize: 15, // fontSize는 필요에 따라 조정
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingY: true,
lockScalingX: true,
}
let polygonArray = []
@ -3520,6 +3542,7 @@ export function useMode() {
const drawPolygon = new QPolygon(patternPolygon, commonOption)
canvas.add(drawPolygon)
drawPolygon.setViewLengthText(false)
drawPolygon.set('customIndex', index)
polygonArray.push(drawPolygon)
})
canvas.renderAll()
@ -3533,14 +3556,83 @@ export function useMode() {
return
}
// 오목한 부분 인덱스 찾기
const polygons = roofPolygonArray
let concavePolygonObj = []
const polygons = roofPolygonArray //리코일에 있는 패턴그린 폴리곤가져옴
let selectedAreaArray = []
const defualtStrokeStyle = {
stroke: 'red',
strokeDashArray: [9, 5],
strokeWidth: 0.3,
}
const selectedStrokeStyle = {
stroke: 'red',
strokeWidth: 3,
}
function toggleSelection(polygon) {
if (polygon.strokeWidth === defualtStrokeStyle.strokeWidth) {
polygon.set({
stroke: selectedStrokeStyle.stroke,
strokeWidth: selectedStrokeStyle.strokeWidth,
strokeDashArray: [0],
})
canvas.discardActiveObject() // 객체의 활성 상태 해제
selectedAreaArray.push(polygon)
} else {
polygon.set({
stroke: defualtStrokeStyle.stroke,
strokeWidth: defualtStrokeStyle.strokeWidth,
strokeDashArray: defualtStrokeStyle.strokeDashArray,
})
canvas.discardActiveObject() // 객체의 활성 상태 해제
const removeIndex = polygon.customIndex
const removeArrayIndex = selectedAreaArray.findIndex((x) => x.customIndex === removeIndex)
selectedAreaArray.splice(removeArrayIndex, 1)
}
canvas.renderAll()
}
polygons.forEach((polygon, index) => {
const trestlePolygon = handleOuterlinesTest(polygon, -12)
trestlePolygon.set('stroke', 'red').set('strokeDashArray', [9, 5]).set('strokeWidth', 0.3).setViewLengthText(false)
trestlePolygon.fillCell({ width: 100, height: 30, padding: 10 })
trestlePolygon.setViewLengthText(false) //얘는 set으로 안먹는다...
trestlePolygon.set({
stroke: 'red',
strokeDashArray: [9, 5],
strokeWidth: 0.3,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
bringToFront: true,
customIndex: polygon.customIndex,
})
trestlePolygon.on('mousedown', function () {
const customIndex = polygon.get('customIndex')
toggleSelection(trestlePolygon)
})
})
setSelectedCellRoofArray(selectedAreaArray)
}
const makeRoofFillCells = () => {
const selectedCellRoofs = selectedCellRoofArray
if (selectedCellRoofs.length === 0) {
alert('선택된 영역이 없습니다.')
return
}
let inputCellSize = { width: 172, height: 113 }
let cellSize = { ...inputCellSize } //기본으로 가로형으로 넣고
if (templateType === 2) {
;[cellSize.width, cellSize.height] = [cellSize.height, cellSize.width]
}
selectedCellRoofs.forEach((polygon, index) => {
polygon.fillCell({ width: cellSize.width, height: cellSize.height, padding: 10 })
})
}