Merge branch 'dev' into feature/test-jy
This commit is contained in:
commit
85b18bbb26
@ -108,7 +108,8 @@ export default function Roof2() {
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}
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}
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useEffect(() => {
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useEffect(() => {
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setCanvasSize({ ...canvasSize, vertical: verticalSize, horizontal: horizontalSize })
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console.log('horizontalSize', horizontalSize)
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setCanvasSize({ ...canvasSize, vertical: parseInt(verticalSize), horizontal: parseInt(horizontalSize) })
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}, [verticalSize, horizontalSize])
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}, [verticalSize, horizontalSize])
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/**
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/**
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@ -119,7 +120,10 @@ export default function Roof2() {
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// }, [verticalSize, horizontalSize])
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// }, [verticalSize, horizontalSize])
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useEffect(() => {
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useEffect(() => {
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const { vertical, horizontal } = canvasSize
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const { vertical, horizontal } = canvasSize
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console.log('canvasSize', canvasSize)
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console.log('horizontalSize', horizontalSize)
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if (vertical !== verticalSize || horizontal !== horizontalSize) {
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if (vertical !== verticalSize || horizontal !== horizontalSize) {
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console.log('setCanvasSize!!')
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canvas.setWidth(horizontalSize)
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canvas.setWidth(horizontalSize)
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canvas.setHeight(verticalSize)
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canvas.setHeight(verticalSize)
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canvas.renderAll()
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canvas.renderAll()
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@ -442,10 +446,17 @@ export default function Roof2() {
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<Button
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<Button
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className="m-1 p-2"
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className="m-1 p-2"
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color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
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color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
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onClick={() => changeMode(canvas, Mode.ROOT_TRESTLE)}
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onClick={() => changeMode(canvas, Mode.ROOF_TRESTLE)}
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>
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>
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지붕가대생성
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지붕가대생성
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</Button>
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</Button>
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<Button
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className="m-1 p-2"
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color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
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onClick={() => changeMode(canvas, Mode.FILL_CELLS)}
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>
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태양광셀생성
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</Button>
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<Button className="m-1 p-2" color={`${mode === Mode.TEXTBOX ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.TEXTBOX)}>
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<Button className="m-1 p-2" color={`${mode === Mode.TEXTBOX ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.TEXTBOX)}>
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텍스트박스 모드
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텍스트박스 모드
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</Button>
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</Button>
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@ -184,6 +184,7 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
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},
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},
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fillCell(cell = { width: 50, height: 100, padding: 10 }) {
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fillCell(cell = { width: 50, height: 100, padding: 10 }) {
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const points = this.points
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const points = this.points
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const minX = Math.min(...points.map((p) => p.x))
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const minX = Math.min(...points.map((p) => p.x))
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const maxX = Math.max(...points.map((p) => p.x))
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const maxX = Math.max(...points.map((p) => p.x))
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const minY = Math.min(...points.map((p) => p.y))
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const minY = Math.min(...points.map((p) => p.y))
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@ -198,10 +199,15 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
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const cols = Math.floor((boundingBoxWidth + cell.padding) / (rectWidth + cell.padding))
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const cols = Math.floor((boundingBoxWidth + cell.padding) / (rectWidth + cell.padding))
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const rows = Math.floor((boundingBoxHeight + cell.padding) / (rectHeight + cell.padding))
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const rows = Math.floor((boundingBoxHeight + cell.padding) / (rectHeight + cell.padding))
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//전체 높이에서 패딩을 포함하고 rows를 곱해서 여백길이를 계산 후에 2로 나누면 반높이를 넣어서 중간으로 정렬
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const tmpHeight = (boundingBoxHeight - (rectHeight + cell.padding) * rows) / 2
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//센터 정렬시에 쓴다 체크박스가 존재함 TODO: if문 추가해서 정렬해야함
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let tmpWidth = (boundingBoxWidth - (rectWidth + cell.padding) * cols) / 2
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for (let i = 0; i < cols; i++) {
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for (let i = 0; i < cols; i++) {
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for (let j = 0; j < rows; j++) {
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for (let j = 0; j < rows; j++) {
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const rectLeft = minX + i * (rectWidth + cell.padding)
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const rectLeft = minX + i * (rectWidth + cell.padding) + tmpWidth
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const rectTop = minY + j * (rectHeight + cell.padding)
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const rectTop = minY + j * (rectHeight + cell.padding) + tmpHeight
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const rectPoints = [
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const rectPoints = [
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{ x: rectLeft, y: rectTop },
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{ x: rectLeft, y: rectTop },
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@ -219,7 +225,12 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
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width: rectWidth,
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width: rectWidth,
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height: rectHeight,
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height: rectHeight,
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fill: '#BFFD9F',
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fill: '#BFFD9F',
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selectable: false,
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selectable: true, // 선택 가능하게 설정
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lockMovementX: true, // X 축 이동 잠금
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lockMovementY: true, // Y 축 이동 잠금
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lockRotation: true, // 회전 잠금
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lockScalingX: true, // X 축 크기 조정 잠금
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lockScalingY: true, // Y 축 크기 조정 잠금
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opacity: 0.6,
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opacity: 0.6,
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})
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})
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@ -27,7 +27,8 @@ export const Mode = {
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DRAW_RECT: 'drawRect',
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DRAW_RECT: 'drawRect',
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ROOF_PATTERN: 'roofPattern',
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ROOF_PATTERN: 'roofPattern',
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MODULE: 'module',
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MODULE: 'module',
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ROOT_TRESTLE: 'rootTrestle',
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ROOF_TRESTLE: 'roofTrestle',
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FILL_CELLS: 'fillCells',
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DEFAULT: 'default',
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DEFAULT: 'default',
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}
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}
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@ -55,6 +56,8 @@ export function useMode() {
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const [canvasSize] = useRecoilState(canvasSizeState)
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const [canvasSize] = useRecoilState(canvasSizeState)
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const [selectedCellRoofArray, setSelectedCellRoofArray] = useState([])
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useEffect(() => {
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useEffect(() => {
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// 이벤트 리스너 추가
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// 이벤트 리스너 추가
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if (!canvas) {
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if (!canvas) {
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@ -238,9 +241,12 @@ export function useMode() {
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case 'roofPattern':
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case 'roofPattern':
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makeRoofPatternPolygon()
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makeRoofPatternPolygon()
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break
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break
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case 'rootTrestle':
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case 'roofTrestle':
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makeRoofTrestle()
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makeRoofTrestle()
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break
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break
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case 'fillCells':
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makeRoofFillCells()
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break
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}
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}
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}
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}
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@ -3479,27 +3485,38 @@ export function useMode() {
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var ratio = window.devicePixelRatio || 1
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var ratio = window.devicePixelRatio || 1
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let inputPatternSize = { width: 30, height: 20 } //임시 사이즈
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let patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
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if (templateType === 2) {
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//세로형이면 width height를 바꿈
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;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
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}
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// 패턴 소스를 위한 임시 캔버스 생성
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// 패턴 소스를 위한 임시 캔버스 생성
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const patternSourceCanvas = document.createElement('canvas')
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const patternSourceCanvas = document.createElement('canvas')
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patternSourceCanvas.width = 30 * ratio
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patternSourceCanvas.width = patternSize.width * ratio
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patternSourceCanvas.height = 30 * ratio
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patternSourceCanvas.height = patternSize.height * ratio
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const ctx = patternSourceCanvas.getContext('2d')
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const ctx = patternSourceCanvas.getContext('2d')
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// 벽돌 패턴 그리기
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// 벽돌 패턴 그리기
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ctx.scale(ratio, ratio)
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ctx.scale(ratio, ratio)
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ctx.strokeStyle = 'green'
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ctx.strokeStyle = 'green'
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ctx.lineWidth = 0.2
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ctx.lineWidth = 0.4
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// 첫 번째 행 벽돌
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// 첫 번째 행 벽돌
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if (roofStyle === 2) {
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if (roofStyle === 2) {
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//지그재그
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//지그재그
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// // 두 번째 행 벽돌
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// // 두 번째 행 벽돌
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ctx.strokeRect(0, 0, 30, 15)
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if (templateType === 2) {
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ctx.strokeRect(30, 15, 30, 15)
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ctx.strokeRect(0, 0, patternSize.width / 2, patternSize.height)
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ctx.strokeRect(-15, 15, 30, 15)
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ctx.strokeRect(patternSize.width / 2, patternSize.height / 2, patternSize.width / 2, patternSize.height)
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ctx.strokeRect(0, 30, 30, 15)
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} else if (templateType === 3) {
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ctx.strokeRect(0, 0, patternSize.width, patternSize.height / 2)
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ctx.strokeRect(patternSize.width / 2, patternSize.height / 2, patternSize.width, patternSize.height / 2)
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}
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} else {
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} else {
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ctx.strokeRect(0, 0, 30, 30) // 원패턴일때랑 지그재그일때랑은 다르게 들어가야함
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ctx.strokeRect(0, 0, patternSize.width, patternSize.height) // 원패턴일때랑 지그재그일때랑은 다르게 들어가야함
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}
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}
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// 패턴 생성
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// 패턴 생성
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@ -3510,8 +3527,13 @@ export function useMode() {
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const commonOption = {
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const commonOption = {
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fill: pattern,
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fill: pattern,
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selectable: true,
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selectable: false,
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fontSize: 15, // fontSize는 필요에 따라 조정
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fontSize: 15, // fontSize는 필요에 따라 조정
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lockMovementX: true,
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lockMovementY: true,
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lockRotation: true,
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lockScalingY: true,
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lockScalingX: true,
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}
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}
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let polygonArray = []
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let polygonArray = []
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@ -3520,6 +3542,7 @@ export function useMode() {
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const drawPolygon = new QPolygon(patternPolygon, commonOption)
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const drawPolygon = new QPolygon(patternPolygon, commonOption)
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canvas.add(drawPolygon)
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canvas.add(drawPolygon)
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drawPolygon.setViewLengthText(false)
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drawPolygon.setViewLengthText(false)
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drawPolygon.set('customIndex', index)
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polygonArray.push(drawPolygon)
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polygonArray.push(drawPolygon)
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})
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})
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canvas.renderAll()
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canvas.renderAll()
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@ -3533,14 +3556,83 @@ export function useMode() {
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return
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return
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}
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}
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// 오목한 부분 인덱스 찾기
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const polygons = roofPolygonArray //리코일에 있는 패턴그린 폴리곤가져옴
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const polygons = roofPolygonArray
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let selectedAreaArray = []
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let concavePolygonObj = []
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const defualtStrokeStyle = {
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stroke: 'red',
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strokeDashArray: [9, 5],
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strokeWidth: 0.3,
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}
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const selectedStrokeStyle = {
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stroke: 'red',
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strokeWidth: 3,
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}
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function toggleSelection(polygon) {
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if (polygon.strokeWidth === defualtStrokeStyle.strokeWidth) {
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polygon.set({
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stroke: selectedStrokeStyle.stroke,
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strokeWidth: selectedStrokeStyle.strokeWidth,
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strokeDashArray: [0],
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})
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canvas.discardActiveObject() // 객체의 활성 상태 해제
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selectedAreaArray.push(polygon)
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} else {
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polygon.set({
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stroke: defualtStrokeStyle.stroke,
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strokeWidth: defualtStrokeStyle.strokeWidth,
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strokeDashArray: defualtStrokeStyle.strokeDashArray,
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})
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canvas.discardActiveObject() // 객체의 활성 상태 해제
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const removeIndex = polygon.customIndex
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const removeArrayIndex = selectedAreaArray.findIndex((x) => x.customIndex === removeIndex)
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selectedAreaArray.splice(removeArrayIndex, 1)
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}
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canvas.renderAll()
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}
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polygons.forEach((polygon, index) => {
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polygons.forEach((polygon, index) => {
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const trestlePolygon = handleOuterlinesTest(polygon, -12)
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const trestlePolygon = handleOuterlinesTest(polygon, -12)
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trestlePolygon.set('stroke', 'red').set('strokeDashArray', [9, 5]).set('strokeWidth', 0.3).setViewLengthText(false)
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trestlePolygon.setViewLengthText(false) //얘는 set으로 안먹는다...
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trestlePolygon.fillCell({ width: 100, height: 30, padding: 10 })
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trestlePolygon.set({
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stroke: 'red',
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strokeDashArray: [9, 5],
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strokeWidth: 0.3,
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lockMovementX: true,
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lockMovementY: true,
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lockRotation: true,
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lockScalingX: true,
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lockScalingY: true,
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bringToFront: true,
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customIndex: polygon.customIndex,
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})
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trestlePolygon.on('mousedown', function () {
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const customIndex = polygon.get('customIndex')
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toggleSelection(trestlePolygon)
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})
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})
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setSelectedCellRoofArray(selectedAreaArray)
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}
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const makeRoofFillCells = () => {
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const selectedCellRoofs = selectedCellRoofArray
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if (selectedCellRoofs.length === 0) {
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alert('선택된 영역이 없습니다.')
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return
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}
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let inputCellSize = { width: 172, height: 113 }
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let cellSize = { ...inputCellSize } //기본으로 가로형으로 넣고
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if (templateType === 2) {
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;[cellSize.width, cellSize.height] = [cellSize.height, cellSize.width]
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}
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selectedCellRoofs.forEach((polygon, index) => {
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polygon.fillCell({ width: cellSize.width, height: cellSize.height, padding: 10 })
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})
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})
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}
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}
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