# Conflicts:
#	src/components/fabric/QLine.js
#	src/hooks/useCanvas.js
#	src/util/qpolygon-utils.js
This commit is contained in:
hyojun.choi 2024-07-29 15:35:31 +09:00
commit aa3337a383
6 changed files with 550 additions and 182 deletions

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@ -5,10 +5,10 @@ import { Button } from '@nextui-org/react'
import QRect from '@/components/fabric/QRect' import QRect from '@/components/fabric/QRect'
import RangeSlider from './ui/RangeSlider' import RangeSlider from './ui/RangeSlider'
import { useRecoilState, useRecoilValue } from 'recoil' import { useRecoilState } from 'recoil'
import { canvasAtom, canvasListState, canvasSizeState, fontSizeState, sortedPolygonArray } from '@/store/canvasAtom' import { canvasSizeState, fontSizeState, sortedPolygonArray } from '@/store/canvasAtom'
import { QLine } from '@/components/fabric/QLine' import { QLine } from '@/components/fabric/QLine'
import { getTests, getCanvasState, insertCanvasState } from '@/lib/canvas' import { getCanvasState, insertCanvasState } from '@/lib/canvas'
import { calculateIntersection2 } from '@/util/canvas-util' import { calculateIntersection2 } from '@/util/canvas-util'
import { CustomLine } from '@/components/fabric/QLine' import { CustomLine } from '@/components/fabric/QLine'
import { QPolygon } from '@/components/fabric/QPolygon' import { QPolygon } from '@/components/fabric/QPolygon'
@ -206,6 +206,28 @@ export default function Roof2() {
{ x: 897, y: 215 }, { x: 897, y: 215 },
] ]
const eightPoint3 = [
{ x: 190, y: 147 },
{ x: 190, y: 747 },
{ x: 490, y: 747 },
{ x: 490, y: 497 },
{ x: 640, y: 497 },
{ x: 640, y: 747 },
{ x: 1090, y: 747 },
{ x: 1090, y: 147 },
]
const eightPoint4 = [
{ x: 228, y: 92 },
{ x: 228, y: 592 },
{ x: 478, y: 592 },
{ x: 478, y: 342 },
{ x: 728, y: 342 },
{ x: 728, y: 592 },
{ x: 1078, y: 592 },
{ x: 1078, y: 92 },
]
if (canvas) { if (canvas) {
const polygon = new QPolygon(eightPoint, { const polygon = new QPolygon(eightPoint, {
fill: 'transparent', fill: 'transparent',

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@ -15,7 +15,7 @@ export class QLine2 extends fabric.Group {
y2 y2
direction direction
idx idx
type = 'QLine' type = 'QLine2'
parent parent
isAlreadyInterSection = false isAlreadyInterSection = false

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@ -18,8 +18,8 @@ import {
import { QLine } from '@/components/fabric/QLine' import { QLine } from '@/components/fabric/QLine'
import { drawHelpLineInHexagon } from '@/util/qpolygon-utils' import { drawHelpLineInHexagon } from '@/util/qpolygon-utils'
export default class QPolygon extends fabric.Group { export default class QPolygon3 extends fabric.Group {
type = 'QPolygon' type = 'QPolygon3'
polygon polygon
points points
texts = [] texts = []

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@ -127,12 +127,6 @@ export function useCanvas(id) {
fabric.Object._fromObject('QLine', options, _callback, 'points') fabric.Object._fromObject('QLine', options, _callback, 'points')
} }
// CustomLine.prototype.canvas = canvas
// fabric.QLine = fabric.util.createClass(fabric.Group, {})
// Register the custom class with fabric
fabric.QPolygon.fromObject = function (object, callback) { fabric.QPolygon.fromObject = function (object, callback) {
fabric.Object._fromObject('QPolygon', object, callback, 'points') fabric.Object._fromObject('QPolygon', object, callback, 'points')
} }

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@ -25,6 +25,7 @@ export function useMode() {
const points = useRef([]) const points = useRef([])
const historyPoints = useRef([]) const historyPoints = useRef([])
const historyLines = useRef([]) const historyLines = useRef([])
const startPoint = useRef()
const [canvas, setCanvas] = useState(null) const [canvas, setCanvas] = useState(null)
const [zoom, setZoom] = useState(100) const [zoom, setZoom] = useState(100)
const [fontSize] = useRecoilState(fontSizeState) const [fontSize] = useRecoilState(fontSizeState)
@ -35,6 +36,8 @@ export function useMode() {
const [endPoint, setEndPoint] = useState(null) const [endPoint, setEndPoint] = useState(null)
const pointCount = useRef(0)
const [roofPolygonPattern, setRoofPolygonPattern] = useRecoilState(roofPolygonPatternArrayState) const [roofPolygonPattern, setRoofPolygonPattern] = useRecoilState(roofPolygonPatternArrayState)
const [canvasSize] = useRecoilState(canvasSizeState) const [canvasSize] = useRecoilState(canvasSizeState)
@ -102,6 +105,62 @@ export function useMode() {
canvas?.renderAll() canvas?.renderAll()
} }
useEffect(() => {
if (pointCount.current <= 2) {
removeGuideLines()
return
}
drawGuideLines()
}, [pointCount.current])
const removeGuideLines = () => {
const guideLines = canvas?._objects.filter((obj) => obj.name === 'guideLine')
guideLines?.forEach((item) => canvas?.remove(item))
}
const drawGuideLines = () => {
// 이름이 guideLine인 가이드라인을 제거합니다.
removeGuideLines()
const arrivalX = startPoint.current?.left
const arrivalY = startPoint.current?.top
const lastX = endPoint?.left
const lastY = endPoint?.top
if (lastX === arrivalX || lastY === arrivalY) {
// 둘중 하나라도 같으면 guideLine은 한개만 생성
const guideLine = new QLine([lastX, lastY, arrivalX, arrivalY], {
fontSize: fontSize,
stroke: 'black',
strokeWidth: 1,
strokeDashArray: [1, 1, 1],
})
guideLine.name = 'guideLine'
canvas?.add(guideLine)
} else {
const guideLine1 = new QLine([lastX, lastY, lastX, arrivalY], {
fontSize: fontSize,
stroke: 'black',
strokeWidth: 1,
strokeDashArray: [1, 1, 1],
})
const guideLine2 = new QLine([guideLine1.x2, guideLine1.y2, arrivalX, arrivalY], {
fontSize: fontSize,
stroke: 'black',
strokeWidth: 1,
strokeDashArray: [1, 1, 1],
})
guideLine1.name = 'guideLine'
guideLine2.name = 'guideLine'
canvas?.add(guideLine1)
canvas?.add(guideLine2)
}
}
/** /**
* 마우스 포인터의 가이드라인을 제거합니다. * 마우스 포인터의 가이드라인을 제거합니다.
*/ */
@ -125,12 +184,10 @@ export function useMode() {
const pointer = canvas?.getPointer(e.e) const pointer = canvas?.getPointer(e.e)
// 마우스 포인터 위치랑 endPoint를 연결하는 line 생성 // 마우스 포인터 위치랑 endPoint를 연결하는 line 생성
const line = new QLine([endPoint.left, endPoint.top, pointer.x, pointer.y], { const line = new fabric.Line([endPoint.left, endPoint.top, pointer.x, pointer.y], {
stroke: 'black', stroke: 'black',
strokeWidth: 2, strokeWidth: 1,
selectable: false, selectable: false,
viewLengthText: true,
fontSize: fontSize,
}) })
line.set({ name: 'connectLine' }) line.set({ name: 'connectLine' })
@ -235,8 +292,6 @@ export function useMode() {
selectable: false, selectable: false,
}) })
setEndPoint(endPointCircle)
canvas?.add(endPointCircle) canvas?.add(endPointCircle)
historyPoints.current.push(endPointCircle) historyPoints.current.push(endPointCircle)
@ -244,6 +299,10 @@ export function useMode() {
points.current.forEach((point) => { points.current.forEach((point) => {
canvas?.remove(point) canvas?.remove(point)
}) })
setEndPoint(endPointCircle)
pointCount.current = pointCount.current + 1
points.current = [endPointCircle] points.current = [endPointCircle]
canvas.renderAll() canvas.renderAll()
@ -317,6 +376,8 @@ export function useMode() {
const changeMode = (canvas, mode) => { const changeMode = (canvas, mode) => {
setEndPoint(null) setEndPoint(null)
pointCount.current = 0
setMode(mode) setMode(mode)
// mode변경 시 이전 이벤트 제거 // mode변경 시 이전 이벤트 제거
setCanvas(canvas) setCanvas(canvas)
@ -329,15 +390,19 @@ export function useMode() {
canvas?.on('mouse:down', function (options) { canvas?.on('mouse:down', function (options) {
const pointer = canvas?.getPointer(options.e) const pointer = canvas?.getPointer(options.e)
const circle = new fabric.Circle({ const circle = new fabric.Circle({
radius: 1, radius: 5,
fill: 'transparent', // 원 안을 비웁니다. fill: 'transparent', // 원 안을 비웁니다.
stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다. stroke: 'red', // 원 테두리 색상을 검은색으로 설정합니다.
left: pointer.x, left: pointer.x - 5,
top: pointer.y, top: pointer.y - 5,
originX: 'center', originX: 'center',
originY: 'center', originY: 'center',
selectable: false, selectable: false,
}) })
if (!startPoint.current) {
startPoint.current = circle
pointCount.current = pointCount.current + 1
}
setEndPoint(circle) setEndPoint(circle)
@ -347,6 +412,7 @@ export function useMode() {
if (points.current.length === 2) { if (points.current.length === 2) {
const length = Number(prompt('길이를 입력하세요:')) const length = Number(prompt('길이를 입력하세요:'))
// length 값이 숫자가 아닌 경우 // length 값이 숫자가 아닌 경우
if (isNaN(length) || length === 0) { if (isNaN(length) || length === 0) {
//마지막 추가 된 points 제거합니다. //마지막 추가 된 points 제거합니다.
@ -382,40 +448,10 @@ export function useMode() {
} }
} }
const line = new QLine( const verticalLength = scaledVector.y
[points.current[0].left, points.current[0].top, points.current[0].left + scaledVector.x, points.current[0].top + scaledVector.y], const horizontalLength = scaledVector.x
{
stroke: 'black',
strokeWidth: 2,
selectable: false,
viewLengthText: true,
direction: getDirection(points.current[0], points.current[1]),
fontSize: fontSize,
},
)
pushHistoryLine(line) drawCircleAndLine(verticalLength, horizontalLength)
// 라인의 끝에 점을 추가합니다.
const endPointCircle = new fabric.Circle({
radius: 1,
fill: 'transparent', // 원 안을 비웁니다.
stroke: 'black', // 원 테두리 색상을 검은색으로 설정합니다.
left: points.current[0].left + scaledVector.x,
top: points.current[0].top + scaledVector.y,
originX: 'center',
originY: 'center',
selectable: false,
})
setEndPoint(endPointCircle)
canvas?.add(endPointCircle)
historyPoints.current.push(endPointCircle)
points.current.forEach((point) => {
canvas?.remove(point)
})
points.current = [endPointCircle]
} }
} }
@ -667,6 +703,8 @@ export function useMode() {
*/ */
const handleClear = () => { const handleClear = () => {
canvas?.clear() canvas?.clear()
startPoint.current = null
setEndPoint(null)
points.current = [] points.current = []
historyPoints.current = [] historyPoints.current = []
historyLines.current = [] historyLines.current = []
@ -1979,16 +2017,15 @@ export function useMode() {
} }
} }
roofPatternPolygonArray.push(bigRoofPolygon) roofPatternPolygonArray.push(bigRoofPolygon) //지붕폴리곤
roofPatternPolygonArray.push(middleRoofPolygon) roofPatternPolygonArray.push(middleRoofPolygon) //중간라인 폴리곤
roofPatternPolygonArray.push(smallRoofPolygon) roofPatternPolygonArray.push(smallRoofPolygon) //작은지붕폴리곤
setRoofPolygonPattern({ roofPatternPolygonArray, lines }) //모든 행을 저장
setRoofPolygonPattern({ roofPatternPolygonArray, lines })
canvas.renderAll() canvas.renderAll()
} }
const handleOuterLineTemplateA8Points = (polygon, offsetInputX = 50, offsetInputY = 20) => { const handleOuterLineTemplateA8Points = (polygon, offsetInputX = 20, offsetInputY = 50) => {
let offsetPoints = [] let offsetPoints = []
const originalMax = 71 const originalMax = 71
@ -2002,15 +2039,15 @@ export function useMode() {
const dashedCenterLineOpt = { const dashedCenterLineOpt = {
stroke: 'black', stroke: 'black',
strokeWidth: 4, strokeWidth: 1,
property: 'centerLine', property: 'centerLine',
strokeDashArray: [5, 5], strokeDashArray: [8, 4],
fontSize: 14, fontSize: 14,
} }
const centerLineOpt = { const centerLineOpt = {
stroke: 'blue', stroke: 'blue',
strokeWidth: 5, strokeWidth: 2,
property: 'bigHoriCenter', property: 'bigHoriCenter',
fontSize: 14, fontSize: 14,
} }
@ -2020,10 +2057,8 @@ export function useMode() {
const start = polygon.points[i] const start = polygon.points[i]
const end = polygon.points[(i + 1) % polygon.points.length] // 다음 점, 마지막 점의 경우 첫 점으로 const end = polygon.points[(i + 1) % polygon.points.length] // 다음 점, 마지막 점의 경우 첫 점으로
const color = i % 2 === 0 ? '#A0D468' : 'skyblue'
const line = new QLine([start.x, start.y, end.x, end.y], { const line = new QLine([start.x, start.y, end.x, end.y], {
stroke: color, stroke: '#A0D468',
strokeWidth: 2, strokeWidth: 2,
property: 'normal', property: 'normal',
fontSize: 14, fontSize: 14,
@ -2038,12 +2073,6 @@ export function useMode() {
const sortedIndex = getStartIndex(polygon.lines) const sortedIndex = getStartIndex(polygon.lines)
let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex) let tmpArraySorted = rearrangeArray(polygon.lines, sortedIndex)
if (tmpArraySorted[0].direction === 'right') {
//시계방향
tmpArraySorted = tmpArraySorted.reverse() //그럼 배열을 거꾸로 만들어서 무조건 반시계방향으로 배열 보정
}
setSortedArray(tmpArraySorted) //recoil에 넣음 setSortedArray(tmpArraySorted) //recoil에 넣음
const points = tmpArraySorted.map((line) => ({ const points = tmpArraySorted.map((line) => ({
@ -2054,9 +2083,10 @@ export function useMode() {
//좌표 재정렬 //좌표 재정렬
function reSortQlineArray(array) { function reSortQlineArray(array) {
let tmpArray = [] let tmpArray = []
let minX, minY, maxX, maxY
let tmp
array.forEach((arr, index) => { array.forEach((arr, index) => {
let minX, minY, maxX, maxY tmp = arr
let tmp = arr
if (arr.x2 < arr.x1 || arr.y2 < arr.y1) { if (arr.x2 < arr.x1 || arr.y2 < arr.y1) {
minX = arr.x2 minX = arr.x2
minY = arr.y2 minY = arr.y2
@ -2113,56 +2143,46 @@ export function useMode() {
index: concavePointIndices[0], index: concavePointIndices[0],
line: lines[concavePointIndices[0]], line: lines[concavePointIndices[0]],
} }
for (var i = 0; i < points.length; i++) {
var prev = points[(i - 1 + points.length) % points.length] for (let i = 0; i < points.length; i++) {
var current = points[i] let prev = points[(i - 1 + points.length) % points.length]
var next = points[(i + 1) % points.length] let current = points[i]
let next = points[(i + 1) % points.length]
// 두 벡터 계산 (prev -> current, current -> next) // 두 벡터 계산 (prev -> current, current -> next)
var vector1 = { x: current.x - prev.x, y: current.y - prev.y } let vector1 = { x: current.x - prev.x, y: current.y - prev.y }
var vector2 = { x: next.x - current.x, y: next.y - current.y } let vector2 = { x: next.x - current.x, y: next.y - current.y }
// 벡터의 길이 계산 // 벡터의 길이 계산
var length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y) let length1 = Math.sqrt(vector1.x * vector1.x + vector1.y * vector1.y)
var length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y) let length2 = Math.sqrt(vector2.x * vector2.x + vector2.y * vector2.y)
// 벡터를 단위 벡터로 정규화 // 벡터를 단위 벡터로 정규화
var unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 } let unitVector1 = { x: vector1.x / length1, y: vector1.y / length1 }
var unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 } let unitVector2 = { x: vector2.x / length2, y: vector2.y / length2 }
// 법선 벡터 계산 (왼쪽 방향) // 법선 벡터 계산 (왼쪽 방향)
var normal1 = { x: -unitVector1.y, y: unitVector1.x } let normal1 = { x: -unitVector1.y, y: unitVector1.x }
var normal2 = { x: -unitVector2.y, y: unitVector2.x } let normal2 = { x: -unitVector2.y, y: unitVector2.x }
// 법선 벡터 평균 계산 // 법선 벡터 평균 계산
var averageNormal = { let averageNormal = {
x: (normal1.x + normal2.x) / 2, x: (normal1.x + normal2.x) / 2,
y: (normal1.y + normal2.y) / 2, y: (normal1.y + normal2.y) / 2,
} }
// 평균 법선 벡터를 단위 벡터로 정규화 // 평균 법선 벡터를 단위 벡터로 정규화
var lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y) let lengthNormal = Math.sqrt(averageNormal.x * averageNormal.x + averageNormal.y * averageNormal.y)
var unitNormal = { let unitNormal = {
x: averageNormal.x / lengthNormal, x: averageNormal.x / lengthNormal,
y: averageNormal.y / lengthNormal, y: averageNormal.y / lengthNormal,
} }
if (concavePointIndices[0] === i || concavePointIndices[1] === i) { offsetX = (offsetInputX / transformedMax) * originalMax * 2
//인덱스가 배열이랑 같으면 offsetY = (offsetInputY / transformedMax) * originalMax * 2
if ((concavePointIndices[0] === 4 && concavePointIndices[1] === 5) || (concavePointIndices[0] === 2 && concavePointIndices[1] === 3)) {
offsetX = 1
offsetY = (offsetInputY / transformedMax) * originalMax * 2
} else {
offsetX = (offsetInputX / transformedMax) * originalMax * 2
offsetY = 1
}
} else {
offsetX = (offsetInputX / transformedMax) * originalMax * 2
offsetY = (offsetInputY / transformedMax) * originalMax * 2
}
// 오프셋 적용 // 오프셋 적용
var offsetPoint = { let offsetPoint = {
x1: current.x + unitNormal.x * offsetX, x1: current.x + unitNormal.x * offsetX,
y1: current.y + unitNormal.y * offsetY, y1: current.y + unitNormal.y * offsetY,
} }
@ -2171,6 +2191,7 @@ export function useMode() {
} }
const outlinePolygon = makePolygon(offsetPoints) const outlinePolygon = makePolygon(offsetPoints)
outlinePolygon.setViewLengthText(false)
// 아웃라인 폴리곤의 각 변을 선으로 생성 // 아웃라인 폴리곤의 각 변을 선으로 생성
for (let i = 0; i < outlinePolygon.points.length; i++) { for (let i = 0; i < outlinePolygon.points.length; i++) {
@ -2182,6 +2203,7 @@ export function useMode() {
strokeWidth: 2, strokeWidth: 2,
property: 'normal', property: 'normal',
fontSize: 14, fontSize: 14,
idx: i,
}) })
// 선을 배열에 추가 // 선을 배열에 추가
@ -2191,13 +2213,8 @@ export function useMode() {
canvas?.remove(outlinePolygon) //임시 폴리곤을 삭제 canvas?.remove(outlinePolygon) //임시 폴리곤을 삭제
//라인들을 좌측에서 -> 우측으로 그리는거처럼 데이터 보정
outLines = reSortQlineArray(outLines)
let parallelLinesIdx = concavePointIndices[0] + 4 //들어간선에 무조건 평행하는 선 찾기 let parallelLinesIdx = concavePointIndices[0] + 4 //들어간선에 무조건 평행하는 선 찾기
let parallelLines = outLines[parallelLinesIdx]
if (parallelLinesIdx >= outLines.length) { if (parallelLinesIdx >= outLines.length) {
parallelLines = outLines[parallelLinesIdx - outLines.length]
parallelLinesIdx = parallelLinesIdx - outLines.length parallelLinesIdx = parallelLinesIdx - outLines.length
} }
@ -2206,10 +2223,220 @@ export function useMode() {
let horiCenterLine = [] let horiCenterLine = []
let shorVertCenterLine = [] let shorVertCenterLine = []
let edgeIndexArray = []
if (concavePointIndices[0] % 2 === 0) { if (concavePointIndices[0] % 2 === 0) {
// 오목한 부분이 세로선일때 ㄷ, 역ㄷ //concave가 짝수면 좌우로 그려진 ㄷ자
//케라바 색을 바꾼다
lines.forEach((line, index) => {
if (index % 2 === 0) {
line.line.set('stroke', 'skyblue')
if (concavePointIndices[0] !== index) {
edgeIndexArray.push(index)
}
}
})
outLines = reSortQlineArray(outLines)
edgeIndexArray.forEach((idx, index) => {
//가로라인이 케라바 라인임
if (concavePointIndices[0] !== idx) {
//오목이가 아니면 반으로 갈라서 계산
//카라바 선의 2분할 치수를 그림
let halfLength = outLines[idx].length / 2
let centerLine1 = new QLine([outLines[idx].x1, outLines[idx].y1, outLines[idx].x1, outLines[idx].y1 + halfLength], centerLineOpt)
canvas.add(centerLine1)
let centerLine2 = new QLine([outLines[idx].x1, centerLine1.y2, outLines[idx].x2, centerLine1.y2 + halfLength], centerLineOpt)
canvas.add(centerLine2)
canvas.remove(outLines[idx]) //기존 라인 삭제
halfHoriCenterLinePoint.push({ index: idx, x1: centerLine1.x1, y1: centerLine1.y1, x2: centerLine1.x2, y2: centerLine1.y2 }) //각 카라바 라인의 1번이 마지막점을 잡아서 센터선으로 설정
}
})
// //각 센터 라인을 그림
halfHoriCenterLinePoint.forEach((centerPoint) => {
let tmpX2 = parallelLinesIdx !== centerPoint.index ? concaveLine.line.x2 : outLines[concavePointIndices[0]].x1 //평행선에서 내려오는 선은 아웃라인에 닿아야한다
let line = new QLine([centerPoint.x2, centerPoint.y2, tmpX2, centerPoint.y2], centerLineOpt)
canvas.add(line)
line['arrayIndex'] = centerPoint.index //커스텀으로 기존 index를 넣어줌
vertCenterLine.push(line)
})
vertCenterLine = reSortQlineArray(vertCenterLine)
lines = reSortQlineArray(lines)
//해당라인에서 만나는점을 계산
vertCenterLine.forEach((vertLine) => {
if (parallelLinesIdx !== vertLine.arrayIndex) {
//평행선을 제외한 애들만 네모를 연결
let nearLine
let nearOutline
if (vertLine.arrayIndex > concaveLine.index) {
//센터에 인덱스가 오목점 보다 크면 다음 작으면 앞에꺼
nearLine = lines[concaveLine.index + 1]
nearOutline = outLines[concaveLine.index + 1]
} else {
nearLine = lines[concaveLine.index - 1]
nearOutline = outLines[concaveLine.index - 1]
}
let nearLineY = nearLine.y1
if (parallelLinesIdx < concaveLine.index) {
//오목점 위치가 평행선보다 크면 위쪽으로 오목
nearLineY = nearLine.y2
}
//기존에 있는 라인에서 연장해서 새로 그림
let centerExtendHoriLine = new QLine([vertLine.x1, nearOutline.line.y1, vertLine.x2, nearOutline.line.y2], centerLineOpt)
canvas.add(centerExtendHoriLine)
canvas.remove(nearOutline)
outLines.splice(nearOutline.idx, 1, centerExtendHoriLine) //아웃라인에 데이터를 다시 넣는다
//가로형에선 기본으로 ㄷ자 형태로 한다
let centerExtendLine = new QLine([vertLine.line.x1, vertLine.line.y1, centerExtendHoriLine.x1, centerExtendHoriLine.y1], centerLineOpt)
//오목이가 배열에 반보다 작으면 역 ㄷ자 여서 변경
if (concavePointIndices[0] < outLines.length / 2) {
centerExtendLine = new QLine([vertLine.line.x2, vertLine.line.y2, centerExtendHoriLine.x2, centerExtendHoriLine.y2], centerLineOpt)
}
canvas.add(centerExtendLine) //새로그리고
let betweenCenterLine = (vertLine.line.x1 + vertLine.line.x2) / 2
let centerDashLine = new QLine([betweenCenterLine, centerExtendLine.y1, betweenCenterLine, centerExtendLine.y2], dashedCenterLineOpt)
canvas.add(centerDashLine)
horiCenterLine.push(centerDashLine)
shorVertCenterLine.push(vertLine) //마지막에 가운데 선을 긋기 위해 담음
} else {
let longDashLine = halfHoriCenterLinePoint.find((obj) => obj.index === parallelLinesIdx) //평행선
let dashCenterExtendLineLength = longDashLine.y2 - longDashLine.y1 //y반개 길이
let betweenCenterLine = (vertLine.line.x1 + vertLine.line.x2) / 2 //y의 길이
let totalLength = ((longDashLine.y2 - longDashLine.y1) * 2) / dashCenterExtendLineLength //2개로 나눔
//반 쪼개서 그린다
for (let i = 0; i < totalLength; i++) {
//2번에 나눠서
let startY = i === 0 ? longDashLine.y1 : longDashLine.y1 + dashCenterExtendLineLength //시작 하는 y의 좌표
//x값은 고정이임 //TODO: 지붕 각도 계산법에 의해 재계산해야함
let centerDashLine = new QLine([betweenCenterLine, startY, betweenCenterLine, startY + dashCenterExtendLineLength], dashedCenterLineOpt)
canvas.add(centerDashLine)
horiCenterLine.push(centerDashLine)
}
}
})
//마지막에 오목한 외곽선을 연장한다
const tmpLastOutLine = outLines[concavePointIndices[0]]
const lastOutLine = new QLine([tmpLastOutLine.x1, shorVertCenterLine[0].y1, tmpLastOutLine.x1, shorVertCenterLine[1].y1], centerLineOpt)
canvas.add(lastOutLine)
canvas.remove(tmpLastOutLine)
//폴리곤 패턴을 그리기 위해 작성
let tmpVertCenterLine = outLines.filter((x, index) => index % 2 !== 0) //세로만 찾음
tmpVertCenterLine = tmpVertCenterLine.concat(vertCenterLine)
tmpVertCenterLine.sort((a, b) => a.y1 - b.y1)
tmpVertCenterLine.push(lastOutLine)
let roofPatternPolygonArray = []
let tmpArray = []
let tmpBigArray = []
console.log('tmpVertCenterLine', tmpVertCenterLine)
const lastCenterLine = tmpVertCenterLine[tmpVertCenterLine.length - 1] //마지막 센터라인을 정의
for (let i = 0; i < tmpVertCenterLine.length - 1; i++) {
//-1인건 마지막은 오목한 선이라 돌 필요 없음
//라인 하나에 두점씩 나온다
let firstPointObj = {}
let secondPointObj = {}
let x1 = tmpVertCenterLine[i].x1
let y1 = tmpVertCenterLine[i].y1
let x2 = tmpVertCenterLine[i].x2
let y2 = tmpVertCenterLine[i].y2
if (i === 2 || i === 4) {
//작은 네모들
tmpArray = []
const prevLine = tmpVertCenterLine[i - 1] //뒤에서 앞라인을 찾는다
const nextLine = tmpVertCenterLine[i + 1]
//내 앞뒤 라인
const tmpX1 = i === 2 ? prevLine.x1 : nextLine.x1
const tmpY1 = i === 2 ? prevLine.y1 : nextLine.y1
const tmpX2 = i === 2 ? prevLine.x2 : nextLine.x2
const tmpY2 = i === 2 ? prevLine.y2 : nextLine.y2
firstPointObj = { x: tmpX1, y: tmpY1 }
secondPointObj = { x: tmpX2, y: tmpY2 }
tmpArray.push(firstPointObj)
tmpArray.push(secondPointObj)
//현재 내 선
firstPointObj = { x: x1, y: y1 }
secondPointObj = { x: x2, y: y2 }
tmpArray.push(firstPointObj)
tmpArray.push(secondPointObj)
roofPatternPolygonArray.push(tmpArray)
} else {
//큰 육각
if (i === 1 || i === 5) {
// 큰 폴리곤은 가운데 선으로 되야됨
if (outLines.length / 2 > concavePointIndices[0]) {
x2 = i === 1 ? lastCenterLine.x1 : lastCenterLine.x2
y2 = i === 1 ? lastCenterLine.y1 : lastCenterLine.y2
} else {
//오목이가 배열 전체보다 크면 오른쪽 오목이
x1 = i === 1 ? lastCenterLine.x1 : lastCenterLine.x2
y1 = i === 1 ? lastCenterLine.y2 : lastCenterLine.y1
}
}
if (i === 5) {
//5번일때는 앞에 3번에 선이 필요하다
let prevX1 = tmpVertCenterLine[i - 2].x1
let prevY1 = tmpVertCenterLine[i - 2].y1
let prevX2 = tmpVertCenterLine[i - 2].x2
let prevY2 = tmpVertCenterLine[i - 2].y2
firstPointObj = { x: prevX1, y: prevY1 }
secondPointObj = { x: prevX2, y: prevY2 }
tmpBigArray.push(firstPointObj)
tmpBigArray.push(secondPointObj)
}
firstPointObj = { x: x1, y: y1 }
secondPointObj = { x: x2, y: y2 }
tmpBigArray.push(firstPointObj)
tmpBigArray.push(secondPointObj)
if (i === 3 || i === 6) {
roofPatternPolygonArray.push(tmpBigArray)
tmpBigArray = []
}
}
}
console.log('roofPatternPolygonArray', roofPatternPolygonArray)
setRoofPolygonPattern({ roofPatternPolygonArray, lines })
} else { } else {
// 오목한 부분이 세로선일때 ㄷ, 역ㄷ // 오목한 부분이 세로선일때 아래ㄷ, 위ㄷ
//라인들을 좌측에서 -> 우측으로 그리는거처럼 데이터 보정
lines.forEach((line, index) => {
if (!(index % 2 === 0)) {
line.line.set('stroke', 'skyblue')
}
})
outLines = reSortQlineArray(outLines)
outLines.forEach((outline, index) => { outLines.forEach((outline, index) => {
if (!(index % 2 === 0)) { if (!(index % 2 === 0)) {
//세로라인이 케라바 라인임 //세로라인이 케라바 라인임
@ -2219,20 +2446,10 @@ export function useMode() {
//카라바 선의 2분할 치수를 그림 //카라바 선의 2분할 치수를 그림
let halfLength = outline.length / 2 let halfLength = outline.length / 2
let centerLine1 = new QLine([outline.x1, outline.y1, outline.x1 + halfLength, outline.y1], { let centerLine1 = new QLine([outline.x1, outline.y1, outline.x1 + halfLength, outline.y1], centerLineOpt)
stroke: 'red',
strokeWidth: 2,
property: 'normal',
fontSize: 14,
})
canvas.add(centerLine1) canvas.add(centerLine1)
let centerLine2 = new QLine([centerLine1.x2, outline.y1, centerLine1.x2 + halfLength, outline.y1], { let centerLine2 = new QLine([centerLine1.x2, outline.y1, centerLine1.x2 + halfLength, outline.y1], centerLineOpt)
stroke: 'red',
strokeWidth: 2,
property: 'normal',
fontSize: 14,
})
canvas.add(centerLine2) canvas.add(centerLine2)
canvas.remove(outline) //기존 라인 삭제 canvas.remove(outline) //기존 라인 삭제
@ -2243,7 +2460,9 @@ export function useMode() {
//각 센터 라인을 그림 //각 센터 라인을 그림
halfHoriCenterLinePoint.forEach((centerPoint) => { halfHoriCenterLinePoint.forEach((centerPoint) => {
let line = new QLine([centerPoint.x2, centerPoint.y1, centerPoint.x2, concaveLine.line.y1], centerLineOpt) let tmpY2 = parallelLinesIdx !== centerPoint.index ? concaveLine.line.y1 : outLines[concavePointIndices[0]].y2 //평행선에서 내려오는 선은 아웃라인에 닿아야한다
let line = new QLine([centerPoint.x2, centerPoint.y1, centerPoint.x2, tmpY2], centerLineOpt)
canvas.add(line) canvas.add(line)
line['arrayIndex'] = centerPoint.index //커스텀으로 기존 index를 넣어줌 line['arrayIndex'] = centerPoint.index //커스텀으로 기존 index를 넣어줌
@ -2251,18 +2470,21 @@ export function useMode() {
}) })
vertCenterLine = reSortQlineArray(vertCenterLine) vertCenterLine = reSortQlineArray(vertCenterLine)
lines = reSortQlineArray(lines)
//해당라인에서 만나는점을 계산 //해당라인에서 만나는점을 계산
vertCenterLine.forEach((vertLine) => { vertCenterLine.forEach((vertLine) => {
if (parallelLinesIdx !== vertLine.arrayIndex) { if (parallelLinesIdx !== vertLine.arrayIndex) {
//평행선을 제외한 애들만 네모를 연결 //평행선을 제외한 애들만 네모를 연결
let nearLine let nearLine
let nearOutline
if (vertLine.arrayIndex > concaveLine.index) { if (vertLine.arrayIndex > concaveLine.index) {
//센터에 인덱스가 오목점 보다 크면 다음 작으면 앞에꺼 //센터에 인덱스가 오목점 보다 크면 다음 작으면 앞에꺼
nearLine = outLines[concaveLine.index + 1] nearLine = lines[concaveLine.index + 1]
nearOutline = outLines[concaveLine.index + 1]
} else { } else {
nearLine = outLines[concaveLine.index - 1] nearLine = lines[concaveLine.index - 1]
nearOutline = outLines[concaveLine.index - 1]
} }
let nearLineY = nearLine.y1 let nearLineY = nearLine.y1
@ -2271,11 +2493,17 @@ export function useMode() {
nearLineY = nearLine.y2 nearLineY = nearLine.y2
} }
let centerExtendLine = new QLine([vertLine.line.x1, nearLineY, nearLine.x1, nearLineY], centerLineOpt) let centerExtendLine = new QLine([vertLine.line.x1, nearLineY, nearOutline.x1, nearLineY], centerLineOpt)
canvas.add(centerExtendLine) canvas.add(centerExtendLine) //새로그리고
//기존에 있는 라인에서 연장해서 새로 그림
let centerExtendHoriLine = new QLine([nearOutline.line.x1, vertLine.y1, nearOutline.line.x2, vertLine.line.y2], centerLineOpt)
canvas.add(centerExtendHoriLine)
canvas.remove(nearOutline)
outLines.splice(nearOutline.idx, 1, centerExtendHoriLine) //아웃라인에 데이터를 다시 넣는다
let betweenCenterLine = (vertLine.line.y1 + vertLine.line.y2) / 2 let betweenCenterLine = (vertLine.line.y1 + vertLine.line.y2) / 2
let centerDashLine = new QLine([vertLine.line.x1, betweenCenterLine, nearLine.x1, betweenCenterLine], dashedCenterLineOpt) let centerDashLine = new QLine([vertLine.line.x1, betweenCenterLine, nearOutline.x1, betweenCenterLine], dashedCenterLineOpt)
canvas.add(centerDashLine) canvas.add(centerDashLine)
horiCenterLine.push(centerDashLine) horiCenterLine.push(centerDashLine)
@ -2283,30 +2511,108 @@ export function useMode() {
} else { } else {
let longDashLine = halfHoriCenterLinePoint.find((obj) => obj.index === parallelLinesIdx) let longDashLine = halfHoriCenterLinePoint.find((obj) => obj.index === parallelLinesIdx)
let dashCenterExtendLineLength = (longDashLine.x2 - longDashLine.x1) * 2 let dashCenterExtendLineLength = longDashLine.x2 - longDashLine.x1
let betweenCenterLine = (vertLine.line.y1 + vertLine.line.y2) / 2 let betweenCenterLine = (vertLine.line.y1 + vertLine.line.y2) / 2
let totalLength = ((longDashLine.x2 - longDashLine.x1) * 2) / dashCenterExtendLineLength
let centerDashLine = new QLine( //반 쪼개서 그린다
[longDashLine.x1, betweenCenterLine, longDashLine.x1 + dashCenterExtendLineLength, betweenCenterLine], for (let i = 0; i < totalLength; i++) {
dashedCenterLineOpt, let startX = i === 0 ? longDashLine.x1 : longDashLine.x1 + dashCenterExtendLineLength
) let centerDashLine = new QLine([startX, betweenCenterLine, startX + dashCenterExtendLineLength, betweenCenterLine], dashedCenterLineOpt)
canvas.add(centerDashLine) canvas.add(centerDashLine)
horiCenterLine.push(centerDashLine) horiCenterLine.push(centerDashLine)
}
} }
}) })
if (parallelLinesIdx < concaveLine.index) { //마지막에 오목한 외곽선을 연장한다
offsetY = offsetY * -1 // 위로올린다 const tmpLastOutLine = outLines[concavePointIndices[0]]
const lastOutLine = new QLine([shorVertCenterLine[0].x1, tmpLastOutLine.y1, shorVertCenterLine[1].x1, tmpLastOutLine.y2], centerLineOpt)
canvas.add(lastOutLine)
canvas.remove(tmpLastOutLine)
let tmpVertCenterLine = outLines.filter((x, index) => index % 2 === 0) //세로만 찾음
tmpVertCenterLine = tmpVertCenterLine.concat(vertCenterLine)
tmpVertCenterLine.sort((a, b) => a.x1 - b.x1)
tmpVertCenterLine.push(lastOutLine)
let roofPatternPolygonArray = []
let tmpArray = []
let tmpBigArray = []
const lastCenterLine = tmpVertCenterLine[tmpVertCenterLine.length - 1] //마지막 센터라인을 정의
for (let i = 0; i < tmpVertCenterLine.length - 1; i++) {
//-1인건 마지막은 오목한 선이라 돌 필요 없음
//라인 하나에 두점씩 나온다
let firstPointObj = {}
let secondPointObj = {}
let x1 = tmpVertCenterLine[i].x1
let y1 = tmpVertCenterLine[i].y1
let x2 = tmpVertCenterLine[i].x2
let y2 = tmpVertCenterLine[i].y2
if (i === 2 || i === 4) {
tmpArray = []
const prevLine = tmpVertCenterLine[i - 1] //뒤에서 앞라인을 찾는다
const nextLine = tmpVertCenterLine[i + 1]
//내 앞뒤 라인
const tmpX1 = i === 2 ? prevLine.x1 : nextLine.x1
const tmpY1 = i === 2 ? prevLine.y1 : nextLine.y1
const tmpX2 = i === 2 ? prevLine.x2 : nextLine.x2
const tmpY2 = i === 2 ? prevLine.y2 : nextLine.y2
firstPointObj = { x: tmpX1, y: tmpY1 }
secondPointObj = { x: tmpX2, y: tmpY2 }
tmpArray.push(firstPointObj)
tmpArray.push(secondPointObj)
//현재 내 선
firstPointObj = { x: x1, y: y1 }
secondPointObj = { x: x2, y: y2 }
tmpArray.push(firstPointObj)
tmpArray.push(secondPointObj)
roofPatternPolygonArray.push(tmpArray)
} else {
if (i === 1 || i === 5) {
// 큰 폴리곤은 가운데 선으로 되야됨
if (outLines.length / 2 < concavePointIndices[0]) {
//오목이가 배열 전체보다 크면 위쪽 방향
x2 = i === 1 ? lastCenterLine.x2 : lastCenterLine.x1
y2 = i === 1 ? lastCenterLine.y2 : lastCenterLine.y1
} else {
x1 = i === 1 ? lastCenterLine.x1 : lastCenterLine.x2
y1 = i === 1 ? lastCenterLine.y1 : lastCenterLine.y2
}
}
if (i === 5) {
//5번일때는 앞에 3번에 선이 필요하다
let prevX1 = tmpVertCenterLine[i - 2].x1
let prevY1 = tmpVertCenterLine[i - 2].y1
let prevX2 = tmpVertCenterLine[i - 2].x2
let prevY2 = tmpVertCenterLine[i - 2].y2
firstPointObj = { x: prevX1, y: prevY1 }
secondPointObj = { x: prevX2, y: prevY2 }
tmpBigArray.push(firstPointObj)
tmpBigArray.push(secondPointObj)
}
firstPointObj = { x: x1, y: y1 }
secondPointObj = { x: x2, y: y2 }
tmpBigArray.push(firstPointObj)
tmpBigArray.push(secondPointObj)
if (i === 3 || i === 6) {
roofPatternPolygonArray.push(tmpBigArray)
tmpBigArray = []
}
}
} }
setRoofPolygonPattern({ roofPatternPolygonArray, lines })
const lastInLine = new QLine(
[shorVertCenterLine[0].x1, lines[concavePointIndices[0]].y1 + offsetY, shorVertCenterLine[1].x1, lines[concavePointIndices[0]].y2 + offsetY],
centerLineOpt,
)
canvas.add(lastInLine)
canvas.remove(outLines[concavePointIndices[0]])
} }
canvas.renderAll() canvas.renderAll()
} }
@ -2835,8 +3141,6 @@ export function useMode() {
} }
const makeRoofPatternPolygon = (roofStyle) => { const makeRoofPatternPolygon = (roofStyle) => {
console.log('roofPolygonPattern', roofPolygonPattern)
if (Object.keys(roofPolygonPattern).length === 0 && roofPolygonPattern.constructor === Object) { if (Object.keys(roofPolygonPattern).length === 0 && roofPolygonPattern.constructor === Object) {
alert('객체가 비어있습니다.') alert('객체가 비어있습니다.')
return return
@ -2882,7 +3186,7 @@ export function useMode() {
const commonOption = { const commonOption = {
fill: pattern, fill: pattern,
selectable: false, selectable: true,
fontSize: 15, // fontSize는 필요에 따라 조정 fontSize: 15, // fontSize는 필요에 따라 조정
} }

View File

@ -1,19 +1,7 @@
import { fabric } from 'fabric' import { fabric } from 'fabric'
import QPolygon from '@/components/fabric/QPolygon3' import QPolygon from '@/components/fabric/QPolygon3'
import { QLine } from '@/components/fabric/QLine' import { QLine } from '@/components/fabric/QLine'
import { import { calculateIntersection2, distanceBetweenPoints, findClosestPoint } from '@/util/canvas-util'
calculateDistance,
calculateIntersection,
calculateIntersection2,
distanceBetweenPoints,
findClosestLineToPoint,
findClosestPoint,
findClosestPointWithDifferentXY,
findIntersection1,
getRoofHypotenuse,
removeDuplicatePoints,
} from '@/util/canvas-util'
import { help } from 'mathjs'
export const defineQPloygon = () => { export const defineQPloygon = () => {
fabric.QPolygon = fabric.util.createClass(fabric.Group, {}) fabric.QPolygon = fabric.util.createClass(fabric.Group, {})
@ -58,7 +46,9 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
const angle1 = Math.atan2(wallLine.y1 - line.y1, wallLine.x1 - line.x1) const angle1 = Math.atan2(wallLine.y1 - line.y1, wallLine.x1 - line.x1)
const angle2 = Math.atan2(wallLine.y2 - line.y2, wallLine.x2 - line.x2) const angle2 = Math.atan2(wallLine.y2 - line.y2, wallLine.x2 - line.x2)
const helpLineLength = line.length * 2 // line을 이등변 삼각형의 밑변으로 보고 높이를 구한다.
const helpLineLength = Math.sqrt(2 * Math.pow(line.length / 2, 2))
const firstX2 = Math.floor(line.x1 + helpLineLength * Math.cos(angle1)) const firstX2 = Math.floor(line.x1 + helpLineLength * Math.cos(angle1))
const firstY2 = Math.floor(line.y1 + helpLineLength * Math.sin(angle1)) const firstY2 = Math.floor(line.y1 + helpLineLength * Math.sin(angle1))
@ -144,6 +134,7 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
helpLines = helpLines.filter((line) => line.relatedPoints?.length > 0) helpLines = helpLines.filter((line) => line.relatedPoints?.length > 0)
ridgeStartPoints.forEach((point) => { ridgeStartPoints.forEach((point) => {
point.alreadyIntersected = false
// x 혹은 y가 같으면서 가장 가까운 점을 찾는다. // x 혹은 y가 같으면서 가장 가까운 점을 찾는다.
let arrivalPoint let arrivalPoint
let hipLine let hipLine
@ -185,24 +176,69 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
polygon.canvas.renderAll() polygon.canvas.renderAll()
ridgeEndPoints.push(arrivalPoint) ridgeEndPoints.push(arrivalPoint)
point.alreadyIntersected = true
} }
}) })
/** /**
* 안쓰는 제거 * 안쓰는 제거
*/ */
centerInterSectionPoints.forEach((point) => {
ridgeEndPoints.forEach((endPoint) => { const ridgeEndRemainingPoints = [...ridgeEndPoints]
if (!(Math.abs(point.x - endPoint.x) < 2 && Math.abs(point.y - endPoint.y) < 2)) {
centerInterSectionPoints.splice(centerInterSectionPoints.indexOf(point), 1) const uniqueInterSectionPoints = Array.from(new Set(centerInterSectionPoints.map((point) => `${point.x},${point.y}`))).map((key) => {
const [x, y] = key.split(',').map(Number)
return { x, y }
})
while (ridgeEndRemainingPoints.length > 0) {
const point = ridgeEndRemainingPoints.shift()
let isExist = false
uniqueInterSectionPoints.forEach((uniquePoint) => {
const degree = calculateAngle(point, uniquePoint)
if (Math.abs(45 - Math.abs(degree)) <= 5 || Math.abs(135 - Math.abs(degree)) <= 5) {
const line = new QLine([point.x, point.y, uniquePoint.x, uniquePoint.y], {
stroke: 'purple',
fontSize: polygon.fontSize,
})
ridgeEndPoints.push(uniquePoint)
ridgeEndPoints.splice(ridgeEndPoints.indexOf(point), 1)
isExist = true
polygon.canvas.add(line)
polygon.canvas.renderAll()
}
if (isExist) {
return
} }
}) })
}) }
const ridgeEndRemainingPoints2 = [...ridgeEndPoints]
while (ridgeEndRemainingPoints2.length > 0) {
// 남아있는 점끼리 연결한다.
const point = ridgeEndRemainingPoints2.shift()
const closestPoint = findClosestPoint(point, ridgeEndRemainingPoints2)
if (!closestPoint) continue
const line = new QLine([point.x, point.y, closestPoint.x, closestPoint.y], {
stroke: 'purple',
fontSize: polygon.fontSize,
})
polygon.canvas.add(line)
polygon.canvas.renderAll()
}
// ridgeEndPoints와 가까운 centerInterSectionPoints를 찾아서 연결한다. // ridgeEndPoints와 가까운 centerInterSectionPoints를 찾아서 연결한다.
const remainingPoints = centerInterSectionPoints const remainingPoints = centerInterSectionPoints
const ridgeEndRemainingPoints = ridgeEndPoints /*
helpLines.forEach((line) => { helpLines.forEach((line) => {
remainingPoints.forEach((point) => { remainingPoints.forEach((point) => {
if (line.relatedPoints.includes(point)) { if (line.relatedPoints.includes(point)) {
@ -217,18 +253,7 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
}) })
}) })
while (ridgeEndRemainingPoints.length > 0) {
const point = ridgeEndRemainingPoints.shift()
const closestPoint = findClosestPoint(point, remainingPoints)
if (!closestPoint) continue
const line = new QLine([point.x, point.y, closestPoint.x, closestPoint.y], {
stroke: 'green',
fontSize: polygon.fontSize,
})
polygon.canvas.add(line)
polygon.canvas.renderAll()
}
// centerInterSectionPoints에 남아있는 점들을 가까운 점끼리 연결한다. // centerInterSectionPoints에 남아있는 점들을 가까운 점끼리 연결한다.
while (remainingPoints.length > 0) { while (remainingPoints.length > 0) {
@ -243,8 +268,25 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
polygon.canvas.add(line) polygon.canvas.add(line)
polygon.canvas.renderAll() polygon.canvas.renderAll()
} }
const notIntersectedRidgeStartPoints = ridgeStartPoints.filter((point) => !point.alreadyIntersected)
// 만나지 않은 마루 시작점
while (notIntersectedRidgeStartPoints.length > 0) {
const point = notIntersectedRidgeStartPoints.shift()
const closestPoint = findClosestPoint(point, notIntersectedRidgeStartPoints)
if (!closestPoint) continue
const line = new QLine([point.x, point.y, closestPoint.x, closestPoint.y], {
stroke: 'purple',
fontSize: polygon.fontSize,
})
polygon.canvas.add(line)
polygon.canvas.renderAll()
}*/
} }
export const drawHelpLineInHexagon2 = (polygon, chon) => {}
export const drawCenterLines = (polygon) => { export const drawCenterLines = (polygon) => {
const centerLines = [] const centerLines = []
@ -336,3 +378,9 @@ const getOneSideLines = (polygon) => {
return line return line
}) })
} }
const calculateAngle = (point1, point2) => {
const deltaX = point2.x - point1.x
const deltaY = point2.y - point1.y
const angleInRadians = Math.atan2(deltaY, deltaX)
return angleInRadians * (180 / Math.PI)
}