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3 Commits

Author SHA1 Message Date
yjnoh
88bcf27bfb 수정 2025-03-20 18:09:40 +09:00
yjnoh
617afb8b1f Merge branch 'dev' into feature/dev-yj-surface 2025-03-20 18:00:30 +09:00
yjnoh
414d6fa0c5 처마 용마루 방향에 따른 타입 작업 2025-03-20 17:59:58 +09:00

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@ -1071,9 +1071,12 @@ export function useSurfaceShapeBatch({ isHidden, setIsHidden }) {
/**
* 면형상 작도시 라인 속성 넣는 로직
*
* 폴리곤으로 보면 직선방향에 따라 아래쪽인지 윗쪽인지 판단이 가능하다고 생각하여
* south -> 밑면은 무조건 right direction이라 가정하고 작업함 좌우반전시 반대로 그려지는 경우도 생기지만 그럴땐 흐름방향에 따라 최대값(최소값) 찾아
* 해당 하는 흐름에 맞게 변경함
* @param { } polygon
*/
const changeSurfaceLineType = (polygon) => {
polygon.lines.forEach((line) => {
line.attributes.type = LINE_TYPE.WALLLINE.GABLE
@ -1100,20 +1103,26 @@ export function useSurfaceShapeBatch({ isHidden, setIsHidden }) {
}
})
const maxLine = polygon.lines
.filter((line) => line[coord1] === line[coord2])
.sort(
(a, b) =>
(polygon.direction === 'south' || polygon.direction === 'east' ? b : a)[coord1] -
(polygon.direction === 'south' || polygon.direction === 'east' ? a : b)[coord1],
)[0]
/**
* 진짜 처마 라인인지 확인하는 로직 -> 특정 모양에 따라 처마가 없는 경우가 있는데 위에 로직으로는
* 용마루도 처마로 만들어서 재보정
*/
//직선 찾는 로직
const maxLine = polygon.lines.filter((line) => line[coord1] === line[coord2])
if (maxLine.length > 0) {
const maxLineSorted = maxLine.reduce((a, b) => {
return (polygon.direction === 'south' || polygon.direction === 'east' ? b : a)[coord1] >
(polygon.direction === 'south' || polygon.direction === 'east' ? a : b)[coord1]
? b
: a
})
if (maxLine) {
if (
(polygon.direction === 'south' && maxLine.direction === 'left') ||
(polygon.direction === 'north' && maxLine.direction === 'right') ||
(polygon.direction === 'east' && maxLine.direction === 'bottom') ||
(polygon.direction === 'west' && maxLine.direction === 'top')
(polygon.direction === 'south' && maxLineSorted.direction === 'left') ||
(polygon.direction === 'north' && maxLineSorted.direction === 'right') ||
(polygon.direction === 'east' && maxLineSorted.direction === 'bottom') ||
(polygon.direction === 'west' && maxLineSorted.direction === 'top')
) {
polygon.lines.forEach((line) => {
if (line.attributes.type === LINE_TYPE.WALLLINE.EAVES) {
@ -1123,73 +1132,40 @@ export function useSurfaceShapeBatch({ isHidden, setIsHidden }) {
}
})
}
}
/**
* 진짜 처마 라인인지 확인하는 로직 -> 특정 모양에 따라 처마가 없는 경우가 있는데 위에 로직으로는
* 용마루도 처마로 만들어서 재보정
*/
const maxLineCoord = polygon.lines.sort(
(a, b) =>
(polygon.direction === 'south' || polygon.direction === 'east' ? b : a)[coord1] -
(polygon.direction === 'south' || polygon.direction === 'east' ? a : b)[coord1],
)[0]
if (maxLine.length === 1) {
const maxLineCoord = polygon.lines.reduce((a, b) => {
return (polygon.direction === 'south' || polygon.direction === 'east' ? b : a)[coord1] >
(polygon.direction === 'south' || polygon.direction === 'east' ? a : b)[coord1]
? b
: a
})
const isRealEavesLine = polygon.lines.find((line) => line.attributes.type === LINE_TYPE.WALLLINE.EAVES)
if (isRealEavesLine) {
if (polygon.direction === 'south' || polygon.direction === 'north') {
if (maxLineCoord.y1 !== isRealEavesLine.y1) {
isRealEavesLine.attributes.type = LINE_TYPE.SUBLINE.RIDGE
}
} else if (polygon.direction === 'east' || polygon.direction === 'west') {
if (maxLineCoord.x1 !== isRealEavesLine.x1) {
isRealEavesLine.attributes.type = LINE_TYPE.SUBLINE.RIDGE
const isRealEavesLine = polygon.lines.find((line) => line.attributes.type === LINE_TYPE.WALLLINE.EAVES)
if (isRealEavesLine) {
if (polygon.direction === 'south' || polygon.direction === 'north') {
const targetCoord =
polygon.direction === 'south' ? Math.max(maxLineCoord.y1, maxLineCoord.y2) : Math.min(maxLineCoord.y1, maxLineCoord.y2)
const realLineCoord =
polygon.direction === 'south' ? Math.max(isRealEavesLine.y1, isRealEavesLine.y2) : Math.min(isRealEavesLine.y1, isRealEavesLine.y2)
if (targetCoord !== realLineCoord) {
isRealEavesLine.attributes.type = LINE_TYPE.SUBLINE.RIDGE
}
} else if (polygon.direction === 'east' || polygon.direction === 'west') {
const targetCoord = polygon.direction === 'east' ? Math.max(maxLineCoord.x1, maxLineCoord.x2) : Math.min(maxLineCoord.x1, maxLineCoord.x2)
const realLineCoord =
polygon.direction === 'east' ? Math.max(isRealEavesLine.x1, isRealEavesLine.x2) : Math.min(isRealEavesLine.x1, isRealEavesLine.x2)
if (targetCoord !== realLineCoord) {
isRealEavesLine.attributes.type = LINE_TYPE.SUBLINE.RIDGE
}
}
}
}
}
}
const updateFlippedPoints = (polygon) => {
if (!(polygon instanceof fabric.Polygon)) {
console.error('The object is not a Polygon.')
return
}
const { flipX, flipY, width, height, points, left, top, scaleX, scaleY } = polygon
// 현재 points의 사본 가져오기
const newPoints = points.map((point) => {
let x = point.x
let y = point.y
// flipX 적용
if (flipX) {
x = width - x
}
// flipY 적용
if (flipY) {
y = height - y
}
// 스케일 및 전역 좌표 고려
x = (x - width / 2) * scaleX + width / 2
y = (y - height / 2) * scaleY + height / 2
return { x, y }
})
// flipX, flipY를 초기화
polygon.flipX = false
polygon.flipY = false
// points 업데이트
polygon.set({ points: newPoints })
polygon.setCoords()
return polygon
}
return {
applySurfaceShape,
deleteAllSurfacesAndObjects,