dev #512
@ -50,26 +50,42 @@ export const CalculatorInput = forwardRef(
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// 소수점 이하 2자리 제한 로직 추가
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const shouldPreventInput = (value) => {
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const decimalParts = (value || '').split('.')
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if (!value) return false
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const decimalParts = value.toString().split('.')
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return decimalParts.length > 1 && decimalParts[1].length >= 2
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}
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// 숫자 추가 함수
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const appendNumber = (current, num) => {
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// 현재 값이 0이고 소수점이 없을 때 0이 아닌 숫자를 입력하면 대체
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if (current === '0' && num !== '.' && !current.includes('.')) {
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return num.toString()
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}
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// 0. 다음에 0을 입력하는 경우 허용
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if (current === '0' && num === '0') {
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return '0.'
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}
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return current + num
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}
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if (hasOperation) {
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// 연산자 이후 숫자 입력 시
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if (calculator.currentOperand === '0' || calculator.shouldResetDisplay) {
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if (calculator.shouldResetDisplay) {
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calculator.currentOperand = num.toString()
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calculator.shouldResetDisplay = false
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}else if (!shouldPreventInput(calculator.currentOperand)) { //소수점 이하2자리
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calculator.currentOperand = (calculator.currentOperand || '') + num
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} else if (num === '.') {
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if (!calculator.currentOperand.includes('.')) {
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calculator.currentOperand = calculator.currentOperand || '0' + '.'
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}
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} else if (!shouldPreventInput(calculator.currentOperand)) {
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calculator.currentOperand = appendNumber(calculator.currentOperand || '0', num)
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}
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// else {
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// calculator.currentOperand = (calculator.currentOperand || '') + num
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// }
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newDisplayValue = calculator.previousOperand + calculator.operation + calculator.currentOperand
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setDisplayValue(newDisplayValue)
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} else {
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// 첫 번째 숫자 입력 시
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if (displayValue === '0' || calculator.shouldResetDisplay) {
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if (calculator.shouldResetDisplay) {
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calculator.currentOperand = num.toString()
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calculator.shouldResetDisplay = false
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newDisplayValue = calculator.currentOperand
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@ -77,8 +93,17 @@ export const CalculatorInput = forwardRef(
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if (!hasOperation) {
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onChange(calculator.currentOperand)
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}
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} else if (!shouldPreventInput(calculator.currentOperand)) { //소수점 이하2자리
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calculator.currentOperand = (calculator.currentOperand || '') + num
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} else if (num === '.') {
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if (!calculator.currentOperand.includes('.')) {
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calculator.currentOperand = (calculator.currentOperand || '0') + '.'
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newDisplayValue = calculator.currentOperand
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setDisplayValue(newDisplayValue)
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if (!hasOperation) {
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onChange(newDisplayValue)
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}
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}
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} else if (!shouldPreventInput(calculator.currentOperand)) {
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calculator.currentOperand = appendNumber(calculator.currentOperand || '0', num)
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newDisplayValue = calculator.currentOperand
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setDisplayValue(newDisplayValue)
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if (!hasOperation) {
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@ -4848,6 +4848,9 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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const prevLineVector = { x: Math.sign(prevLine.x1 - prevLine.x2), y: Math.sign(prevLine.y1 - prevLine.y2) }
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const nextLineVector = { x: Math.sign(nextLine.x1 - nextLine.x2), y: Math.sign(nextLine.y1 - nextLine.y2) }
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const midX = (baseLine.x1 + baseLine.x2) / 2
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const midY = (baseLine.y1 + baseLine.y2) / 2
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const checkPoint = { x: midX + nextLineVector.x, y: midY + nextLineVector.y }
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//반절마루 생성불가이므로 지붕선 분기를 해야하는지 확인 후 처리.
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if (
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prevLineVector.x === nextLineVector.x &&
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@ -4855,198 +4858,408 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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baseLine.attributes.type === LINE_TYPE.WALLLINE.EAVES &&
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(prevLine.attributes.type === LINE_TYPE.WALLLINE.GABLE || nextLine.attributes.type === LINE_TYPE.WALLLINE.GABLE)
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) {
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downRoofGable.push({ currLine: baseLine, currIndex: index })
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downRoofGable.push({ currLine: baseLine, currIndex: index, type: 'A' })
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}
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if (
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(prevLineVector.x !== nextLineVector.x || prevLineVector.y !== nextLineVector.y) &&
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checkWallPolygon.inPolygon(checkPoint) &&
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prevLine.attributes.type === LINE_TYPE.WALLLINE.GABLE &&
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nextLine.attributes.type === LINE_TYPE.WALLLINE.GABLE
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) {
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downRoofGable.push({ currLine: baseLine, currIndex: index, type: 'B' })
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}
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})
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const downRoofLines = [] // 하단지붕 파생 라인 처리후 innerLines에 추가.
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downRoofGable.forEach(({ currLine, currIndex }) => {
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// 라인의 방향
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const currVector = { x: Math.sign(clamp01(currLine.x1 - currLine.x2)), y: Math.sign(clamp01(currLine.y1 - currLine.y2)) }
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//A타입 하단 지붕 prevLine과 nextLine이 같은 방향으로 가는 경우
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downRoofGable
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.filter((l) => l.type === 'A')
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.forEach(({ currLine, currIndex }) => {
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// 라인의 방향
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const currVector = { x: Math.sign(clamp01(currLine.x1 - currLine.x2)), y: Math.sign(clamp01(currLine.y1 - currLine.y2)) }
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//어느쪽이 기준인지 확인.
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//대각선 제외
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if (currVector.x !== 0 && currVector.y !== 0) return
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//어느쪽이 기준인지 확인.
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//대각선 제외
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if (currVector.x !== 0 && currVector.y !== 0) return
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const prevLine = baseLines[(currIndex - 1 + baseLines.length) % baseLines.length]
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const nextLine = baseLines[(currIndex + 1) % baseLines.length]
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const prevLine = baseLines[(currIndex - 1 + baseLines.length) % baseLines.length]
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const nextLine = baseLines[(currIndex + 1) % baseLines.length]
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const prevVector = { x: Math.sign(clamp01(prevLine.x1 - prevLine.x2)), y: Math.sign(clamp01(prevLine.y1 - prevLine.y2)) }
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const nextVector = { x: Math.sign(clamp01(nextLine.x1 - nextLine.x2)), y: Math.sign(clamp01(nextLine.y1 - nextLine.y2)) }
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const prevVector = { x: Math.sign(clamp01(prevLine.x1 - prevLine.x2)), y: Math.sign(clamp01(prevLine.y1 - prevLine.y2)) }
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const nextVector = { x: Math.sign(clamp01(nextLine.x1 - nextLine.x2)), y: Math.sign(clamp01(nextLine.y1 - nextLine.y2)) }
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let gableLine
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//가로선
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if (currVector.y === 0) {
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if (currVector.x === 1) {
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if (prevVector.y === 1 && nextVector.y === 1) {
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gableLine = nextLine
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let gableLine
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//가로선
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if (currVector.y === 0) {
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if (currVector.x === 1) {
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if (prevVector.y === 1 && nextVector.y === 1) {
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gableLine = nextLine
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}
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if (prevVector.y === -1 && nextVector.y === -1) {
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gableLine = prevLine
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}
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}
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if (prevVector.y === -1 && nextVector.y === -1) {
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gableLine = prevLine
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if (currVector.x === -1) {
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if (prevVector.y === 1 && nextVector.y === 1) {
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gableLine = prevLine
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}
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if (prevVector.y === -1 && nextVector.y === -1) {
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gableLine = nextLine
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}
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}
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}
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if (currVector.x === -1) {
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if (prevVector.y === 1 && nextVector.y === 1) {
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gableLine = prevLine
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//세로선
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if (currVector.x === 0) {
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if (currVector.y === 1) {
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if (prevVector.x === 1 && nextVector.x === 1) {
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gableLine = prevLine
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}
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if (prevVector.x === -1 && nextVector.x === -1) {
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gableLine = nextLine
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}
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}
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if (prevVector.y === -1 && nextVector.y === -1) {
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gableLine = nextLine
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if (currVector.y === -1) {
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if (prevVector.x === 1 && nextVector.x === 1) {
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gableLine = nextLine
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}
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if (prevVector.x === -1 && nextVector.x === -1) {
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gableLine = prevLine
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}
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}
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}
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}
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//세로선
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if (currVector.x === 0) {
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if (currVector.y === 1) {
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if (prevVector.x === 1 && nextVector.x === 1) {
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gableLine = prevLine
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}
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if (prevVector.x === -1 && nextVector.x === -1) {
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gableLine = nextLine
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}
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//기준점
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let stdPoint = []
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//반대쪽 라인을 찾기위한 vector
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let oppFindVector
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if (gableLine === prevLine) {
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stdPoint.push(currLine.x1, currLine.y1)
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stdPoint.push(currLine.x2 + -currVector.x * nextLine.attributes.offset, currLine.y2 + -currVector.y * nextLine.attributes.offset)
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oppFindVector = { x: Math.sign(clamp01(nextLine.x2 - nextLine.x1)), y: Math.sign(clamp01(nextLine.y2 - nextLine.y1)) }
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} else {
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stdPoint.push(currLine.x2, currLine.y2)
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stdPoint.push(currLine.x1 + currVector.x * prevLine.attributes.offset, currLine.y1 + currVector.y * prevLine.attributes.offset)
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oppFindVector = { x: Math.sign(clamp01(prevLine.x1 - prevLine.x2)), y: Math.sign(clamp01(prevLine.y1 - prevLine.y2)) }
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}
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if (currVector.y === -1) {
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if (prevVector.x === 1 && nextVector.x === 1) {
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gableLine = nextLine
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}
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if (prevVector.x === -1 && nextVector.x === -1) {
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gableLine = prevLine
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}
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}
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}
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//기준점
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let stdPoint = []
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//반대쪽 라인을 찾기위한 vector
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let oppFindVector
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if (gableLine === prevLine) {
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stdPoint.push(currLine.x1, currLine.y1)
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stdPoint.push(currLine.x2 + -currVector.x * nextLine.attributes.offset, currLine.y2 + -currVector.y * nextLine.attributes.offset)
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oppFindVector = { x: Math.sign(clamp01(nextLine.x2 - nextLine.x1)), y: Math.sign(clamp01(nextLine.y2 - nextLine.y1)) }
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} else {
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stdPoint.push(currLine.x2, currLine.y2)
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stdPoint.push(currLine.x1 + currVector.x * prevLine.attributes.offset, currLine.y1 + currVector.y * prevLine.attributes.offset)
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oppFindVector = { x: Math.sign(clamp01(prevLine.x1 - prevLine.x2)), y: Math.sign(clamp01(prevLine.y1 - prevLine.y2)) }
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}
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//반대쪽 라인들 (마루선을 위함)
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const oppLines = baseLines.filter((line) => {
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const lineVector = { x: Math.sign(clamp01(line.x1 - line.x2)), y: Math.sign(clamp01(line.y1 - line.y2)) }
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const oppVector =
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lineVector.x === 0 ? { x: Math.sign(clamp01(line.x1 - stdPoint[0])), y: 0 } : { x: 0, y: Math.sign(clamp01(line.y1 - stdPoint[1])) }
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const rightDirection =
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(currVector.x === lineVector.x && currVector.y !== lineVector.y) || (currVector.x !== lineVector.x && currVector.y === lineVector.y)
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const rightOpp = oppFindVector.x === oppVector.x && oppFindVector.y === oppVector.y
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return rightDirection && rightOpp
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})
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const innerRidge = innerLines
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.filter((line) => line.name === LINE_TYPE.SUBLINE.RIDGE)
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.filter((line) => {
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//반대쪽 라인들 (마루선을 위함)
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const oppLines = baseLines.filter((line) => {
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const lineVector = { x: Math.sign(clamp01(line.x1 - line.x2)), y: Math.sign(clamp01(line.y1 - line.y2)) }
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//마루선을 찾는다.
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if ((currVector.x === 0 && lineVector.x === 0) || (currVector.y === 0 && lineVector.y === 0)) {
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//세로선
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if (lineVector.x === 0) {
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const minY = Math.min(line.y1, line.y2)
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const maxY = Math.max(line.y1, line.y2)
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// 기준 라인 안에 들어있는 경우에만 처리.
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if (
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Math.min(stdPoint[1], stdPoint[3]) <= minY &&
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maxY <= Math.max(stdPoint[1], stdPoint[3]) &&
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Math.min(stdPoint[0], ...oppLines.map((line) => line.x1)) <= line.x1 &&
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line.x1 <= Math.max(stdPoint[0], ...oppLines.map((line) => line.x1))
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) {
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return true
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const oppVector =
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lineVector.x === 0 ? { x: Math.sign(clamp01(line.x1 - stdPoint[0])), y: 0 } : { x: 0, y: Math.sign(clamp01(line.y1 - stdPoint[1])) }
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const rightDirection =
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(currVector.x === lineVector.x && currVector.y !== lineVector.y) || (currVector.x !== lineVector.x && currVector.y === lineVector.y)
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const rightOpp = oppFindVector.x === oppVector.x && oppFindVector.y === oppVector.y
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return rightDirection && rightOpp
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})
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const innerRidge = innerLines
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.filter((line) => line.name === LINE_TYPE.SUBLINE.RIDGE)
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.filter((line) => {
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const lineVector = { x: Math.sign(clamp01(line.x1 - line.x2)), y: Math.sign(clamp01(line.y1 - line.y2)) }
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//마루선을 찾는다.
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if ((currVector.x === 0 && lineVector.x === 0) || (currVector.y === 0 && lineVector.y === 0)) {
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//세로선
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if (lineVector.x === 0) {
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const minY = Math.min(line.y1, line.y2)
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const maxY = Math.max(line.y1, line.y2)
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// 기준 라인 안에 들어있는 경우에만 처리.
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if (
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Math.min(stdPoint[1], stdPoint[3]) <= minY &&
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maxY <= Math.max(stdPoint[1], stdPoint[3]) &&
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Math.min(stdPoint[0], ...oppLines.map((line) => line.x1)) <= line.x1 &&
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line.x1 <= Math.max(stdPoint[0], ...oppLines.map((line) => line.x1))
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) {
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return true
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}
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}
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//가로선
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if (lineVector.y === 0) {
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const minX = Math.min(line.x1, line.x2)
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const maxX = Math.max(line.x1, line.x2)
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// 기준 라인 안에 들어있는 경우에만 처리
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if (
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Math.min(stdPoint[0], stdPoint[2]) <= minX &&
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maxX <= Math.max(stdPoint[0], stdPoint[2]) &&
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Math.min(stdPoint[1], ...oppLines.map((line) => line.y1)) <= line.y1 &&
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line.y1 <= Math.max(stdPoint[1], ...oppLines.map((line) => line.y1))
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) {
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return true
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}
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}
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}
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//가로선
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if (lineVector.y === 0) {
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const minX = Math.min(line.x1, line.x2)
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const maxX = Math.max(line.x1, line.x2)
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// 기준 라인 안에 들어있는 경우에만 처리
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if (
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Math.min(stdPoint[0], stdPoint[2]) <= minX &&
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maxX <= Math.max(stdPoint[0], stdPoint[2]) &&
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Math.min(stdPoint[1], ...oppLines.map((line) => line.y1)) <= line.y1 &&
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line.y1 <= Math.max(stdPoint[1], ...oppLines.map((line) => line.y1))
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) {
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return true
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})
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//1. 현재 라인을 기준으로 지붕선 추가.
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//1-1 stdPoint을 현재라인의 지붕 출폭 만큼 조정
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const currOffset = currLine.attributes.offset
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const noGableLine = gableLine === prevLine ? nextLine : prevLine
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let roofLinePoint = stdPoint
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if (currVector.x === 0) {
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//세로일때
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//x축 조정
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roofLinePoint[0] = roofLinePoint[0] + currVector.y * currOffset
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roofLinePoint[2] = roofLinePoint[2] + currVector.y * currOffset
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} else if (currVector.y === 0) {
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//가로일때
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//y축 조정
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roofLinePoint[1] = roofLinePoint[1] - currVector.x * currOffset
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roofLinePoint[3] = roofLinePoint[3] - currVector.x * currOffset
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}
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//지붕선추가.
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downRoofLines.push(drawRoofLine(roofLinePoint, canvas, roof, textMode))
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//1-2 지붕선에서 oppLine으로 향하는 중 가장 가까운 마루선까지의 연결선 생성
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const findRidgeEdge = {
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vertex1: { x: roofLinePoint[0], y: roofLinePoint[1] },
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vertex2: { x: roofLinePoint[0] + oppFindVector.x, y: roofLinePoint[1] + oppFindVector.y },
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}
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let minDistance = Infinity
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let minPoint
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let isLine
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innerRidge.forEach((line) => {
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const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
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const intersect = edgesIntersection(lineEdge, findRidgeEdge)
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if (intersect) {
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let distance = Infinity
|
||||
if (currVector.x === 0) {
|
||||
const lineDistance1 = Math.abs(line.y1 - roofLinePoint[1])
|
||||
const lineDistance2 = Math.abs(line.y2 - roofLinePoint[1])
|
||||
distance = Math.min(lineDistance1, lineDistance2)
|
||||
} else if (currVector.y === 0) {
|
||||
const lineDistance1 = Math.abs(line.x1 - roofLinePoint[0])
|
||||
const lineDistance2 = Math.abs(line.x2 - roofLinePoint[0])
|
||||
distance = Math.min(lineDistance1, lineDistance2)
|
||||
}
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance
|
||||
minPoint = intersect
|
||||
isLine = line
|
||||
}
|
||||
}
|
||||
})
|
||||
if (minPoint) {
|
||||
const hipPoint = [roofLinePoint[0], roofLinePoint[1], minPoint.x, minPoint.y]
|
||||
downRoofLines.push(
|
||||
drawHipLine(hipPoint, canvas, roof, textMode, null, getDegreeByChon(currLine.attributes.pitch), getDegreeByChon(currLine.attributes.pitch)),
|
||||
)
|
||||
|
||||
if (isLine) {
|
||||
const newRidgePoint = [minPoint.x, minPoint.y]
|
||||
const distance1 = Math.sqrt(Math.pow(minPoint.x - isLine.x1, 2) + Math.pow(minPoint.y - isLine.y1, 2))
|
||||
const distance2 = Math.sqrt(Math.pow(minPoint.x - isLine.x2, 2) + Math.pow(minPoint.y - isLine.y2, 2))
|
||||
if (distance2 < distance1) {
|
||||
newRidgePoint.push(isLine.x1, isLine.y1)
|
||||
} else {
|
||||
newRidgePoint.push(isLine.x2, isLine.y2)
|
||||
}
|
||||
downRoofLines.push(drawRoofLine(newRidgePoint, canvas, roof, textMode))
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// B타입 하단지붕 prevLine과 nextLine의 방향이 반대인데 현재 라인이 지붕 안쪽으로 들어가는 모양.
|
||||
downRoofGable
|
||||
.filter((l) => l.type === 'B')
|
||||
.forEach(({ currLine, currIndex }) => {
|
||||
const checkLine = new fabric.Line([currLine.x1, currLine.y1, currLine.x2, currLine.y2], {
|
||||
stroke: 'red',
|
||||
strokeWidth: 4,
|
||||
parentId: roofId,
|
||||
name: 'check',
|
||||
})
|
||||
canvas.add(checkLine).renderAll()
|
||||
|
||||
// 라인의 방향
|
||||
const currVector = { x: Math.sign(clamp01(currLine.x1 - currLine.x2)), y: Math.sign(clamp01(currLine.y1 - currLine.y2)) }
|
||||
|
||||
//어느쪽이 기준인지 확인.
|
||||
//대각선 제외
|
||||
if (currVector.x !== 0 && currVector.y !== 0) return
|
||||
|
||||
const prevLine = baseLines[(currIndex - 1 + baseLines.length) % baseLines.length]
|
||||
const nextLine = baseLines[(currIndex + 1) % baseLines.length]
|
||||
|
||||
const prevVector = { x: Math.sign(clamp01(prevLine.x1 - prevLine.x2)), y: Math.sign(clamp01(prevLine.y1 - prevLine.y2)) }
|
||||
const nextVector = { x: Math.sign(clamp01(nextLine.x1 - nextLine.x2)), y: Math.sign(clamp01(nextLine.y1 - nextLine.y2)) }
|
||||
|
||||
const minX = Math.min(currLine.x1, currLine.x2)
|
||||
const maxX = Math.max(currLine.x1, currLine.x2)
|
||||
const minY = Math.min(currLine.y1, currLine.y2)
|
||||
const maxY = Math.max(currLine.y1, currLine.y2)
|
||||
const midX = (currLine.x1 + currLine.x2) / 2
|
||||
const midY = (currLine.y1 + currLine.y2) / 2
|
||||
let ridgeFindVector = { x: nextVector.x, y: nextVector.y }
|
||||
if (!checkWallPolygon.inPolygon({ x: midX, y: midY })) {
|
||||
ridgeFindVector = { x: prevVector.x, y: prevVector.y }
|
||||
}
|
||||
|
||||
// 마루를 따라 생성되어야 하는 지붕선 추가.
|
||||
const oppLines = innerLines
|
||||
.filter((l) => l.name === LINE_TYPE.SUBLINE.RIDGE)
|
||||
.filter((line) => {
|
||||
const lineVector = { x: Math.sign(clamp01(line.x1 - line.x2)), y: Math.sign(clamp01(line.y1 - line.y2)) }
|
||||
let oppVector
|
||||
if (currVector.x === 0) {
|
||||
if (currVector.y === 1) {
|
||||
oppVector = { x: Math.sign(clamp01(currLine.x1 - line.x1)), y: 0 }
|
||||
} else if (currVector.y === -1) {
|
||||
oppVector = { x: Math.sign(clamp01(line.x1 - currLine.x1)), y: 0 }
|
||||
}
|
||||
} else if (currVector.y === 0) {
|
||||
if (currVector.x === 1) {
|
||||
oppVector = { x: 0, y: Math.sign(clamp01(line.y1 - currLine.y1)) }
|
||||
} else if (currVector.x === -1) {
|
||||
oppVector = { x: 0, y: Math.sign(clamp01(currLine.y1 - line.y1)) }
|
||||
}
|
||||
}
|
||||
|
||||
const lineMinX = Math.min(line.x1, line.x2)
|
||||
const lineMaxX = Math.max(line.x1, line.x2)
|
||||
const lineMinY = Math.min(line.y1, line.y2)
|
||||
const lineMaxY = Math.max(line.y1, line.y2)
|
||||
|
||||
const isInside = lineVector.y === 0 ? minX <= lineMinX && lineMaxX <= maxX : minY <= lineMinY && lineMaxY <= maxY
|
||||
|
||||
const rightOpp = ridgeFindVector.x === oppVector.x && ridgeFindVector.y === oppVector.y
|
||||
return rightOpp && isInside
|
||||
})
|
||||
|
||||
// 현재 라인의 지붕선 추가.
|
||||
const currOffset = currLine.attributes.offset
|
||||
const roofPoint = [
|
||||
currLine.x1 + -nextVector.x * currOffset,
|
||||
currLine.y1 + -nextVector.y * currOffset,
|
||||
currLine.x2 + -nextVector.x * currOffset,
|
||||
currLine.y2 + -nextVector.y * currOffset,
|
||||
]
|
||||
downRoofLines.push(drawRoofLine(roofPoint, canvas, roof, textMode))
|
||||
|
||||
// 현재 라인 좌표의 시작과 끝 포인트에서 직교하는 포인트와 라인을 찾는다
|
||||
let orthogonalStartPoint,
|
||||
orthogonalStartDistance = Infinity,
|
||||
orthogonalStartLine
|
||||
let orthogonalEndPoint,
|
||||
orthogonalEndDistance = Infinity,
|
||||
orthogonalEndLine
|
||||
oppLines.forEach((line) => {
|
||||
const checkLine = new fabric.Line([line.x1, line.y1, line.x2, line.y2], { stroke: 'red', strokeWidth: 4, parentId: roofId, name: 'check' })
|
||||
canvas.add(checkLine).renderAll()
|
||||
|
||||
if (currVector.x === 0) {
|
||||
//세로선
|
||||
// 시작포인트와 가까운 포인트의 길이
|
||||
const lineStartDist =
|
||||
Math.abs(currLine.y1 - line.y1) < Math.abs(currLine.y1 - line.y2) ? Math.abs(currLine.y1 - line.y1) : Math.abs(currLine.y1 - line.y2)
|
||||
const lineStartPoint =
|
||||
Math.abs(currLine.y1 - line.y1) < Math.abs(currLine.y1 - line.y2) ? { x: line.x1, y: currLine.y1 } : { x: line.x2, y: currLine.y1 }
|
||||
if (lineStartDist < orthogonalStartDistance) {
|
||||
orthogonalStartDistance = lineStartDist
|
||||
orthogonalStartPoint = lineStartPoint
|
||||
orthogonalStartLine = line
|
||||
}
|
||||
// 종료포인트와 가까운 포인트의 길이
|
||||
const lineEndDist =
|
||||
Math.abs(currLine.y2 - line.y1) < Math.abs(currLine.y2 - line.y2) ? Math.abs(currLine.y2 - line.y2) : Math.abs(currLine.y2 - line.y1)
|
||||
const lineEndPoint =
|
||||
Math.abs(currLine.y2 - line.y1) < Math.abs(currLine.y2 - line.y2) ? { x: line.x2, y: currLine.y2 } : { x: line.x1, y: currLine.y2 }
|
||||
if (lineEndDist < orthogonalEndDistance) {
|
||||
orthogonalEndDistance = lineEndDist
|
||||
orthogonalEndPoint = lineEndPoint
|
||||
orthogonalEndLine = line
|
||||
}
|
||||
} else if (currVector.y === 0) {
|
||||
//가로선
|
||||
// 시작포인트와 가까운 포인트의 길이
|
||||
const lineStartDist =
|
||||
Math.abs(currLine.x1 - line.x1) < Math.abs(currLine.x1 - line.x2) ? Math.abs(currLine.x1 - line.x1) : Math.abs(currLine.x1 - line.x2)
|
||||
const lineStartPoint =
|
||||
Math.abs(currLine.x1 - line.x1) < Math.abs(currLine.x1 - line.x2) ? { x: currLine.x1, y: line.y1 } : { x: currLine.x1, y: line.y2 }
|
||||
if (lineStartDist < orthogonalStartDistance) {
|
||||
orthogonalStartDistance = lineStartDist
|
||||
orthogonalStartPoint = lineStartPoint
|
||||
orthogonalStartLine = line
|
||||
}
|
||||
//종료포인트와 가까운 포인트의 길이
|
||||
const lineEndDist =
|
||||
Math.abs(currLine.x2 - line.x1) < Math.abs(currLine.x2 - line.x2) ? Math.abs(currLine.x2 - line.x1) : Math.abs(currLine.x2 - line.x2)
|
||||
const lineEndPoint =
|
||||
Math.abs(currLine.x2 - line.x1) < Math.abs(currLine.x2 - line.x2) ? { x: currLine.x2, y: line.y1 } : { x: currLine.x2, y: line.y2 }
|
||||
if (lineEndDist < orthogonalEndDistance) {
|
||||
orthogonalEndDistance = lineEndDist
|
||||
orthogonalEndPoint = lineEndPoint
|
||||
orthogonalEndLine = line
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
//1. 현재 라인을 기준으로 지붕선 추가.
|
||||
//1-1 stdPoint을 현재라인의 지붕 출폭 만큼 조정
|
||||
const currOffset = currLine.attributes.offset
|
||||
const noGableLine = gableLine === prevLine ? nextLine : prevLine
|
||||
//직교 라인이 있는 경우
|
||||
if (orthogonalStartLine !== undefined && orthogonalEndLine !== undefined) {
|
||||
if (orthogonalStartLine === orthogonalEndLine) {
|
||||
//직교 라인이 1개일때 처리
|
||||
downRoofLines.push(
|
||||
drawRoofLine([orthogonalStartPoint.x, orthogonalStartPoint.y, orthogonalEndPoint.x, orthogonalEndPoint.y], canvas, roof, textMode),
|
||||
)
|
||||
} else {
|
||||
//직교 라인이 2개일때 처리
|
||||
// 시작 라인 처리
|
||||
const startDist1 = Math.sqrt(
|
||||
Math.pow(orthogonalStartPoint.x - orthogonalStartLine.x1, 2) + Math.pow(orthogonalStartPoint.y - orthogonalStartLine.y1, 2),
|
||||
)
|
||||
const startDist2 = Math.sqrt(
|
||||
Math.pow(orthogonalStartPoint.x - orthogonalStartLine.x2, 2) + Math.pow(orthogonalStartPoint.y - orthogonalStartLine.y2, 2),
|
||||
)
|
||||
const otherStartPoint =
|
||||
startDist1 > startDist2
|
||||
? { x: orthogonalStartLine.x1, y: orthogonalStartLine.y1 }
|
||||
: { x: orthogonalStartLine.x2, y: orthogonalStartLine.y2 }
|
||||
downRoofLines.push(
|
||||
drawRoofLine([orthogonalStartPoint.x, orthogonalStartPoint.y, otherStartPoint.x, otherStartPoint.y], canvas, roof, textMode),
|
||||
)
|
||||
|
||||
let roofLinePoint = stdPoint
|
||||
if (currVector.x === 0) {
|
||||
//세로일때
|
||||
//x축 조정
|
||||
roofLinePoint[0] = roofLinePoint[0] + currVector.y * currOffset
|
||||
roofLinePoint[2] = roofLinePoint[2] + currVector.y * currOffset
|
||||
} else if (currVector.y === 0) {
|
||||
//가로일때
|
||||
//y축 조정
|
||||
roofLinePoint[1] = roofLinePoint[1] - currVector.x * currOffset
|
||||
roofLinePoint[3] = roofLinePoint[3] - currVector.x * currOffset
|
||||
}
|
||||
|
||||
//지붕선추가.
|
||||
downRoofLines.push(drawRoofLine(roofLinePoint, canvas, roof, textMode))
|
||||
|
||||
//1-2 지붕선에서 oppLine으로 향하는 중 가장 가까운 마루선까지의 연결선 생성
|
||||
const findRidgeEdge = {
|
||||
vertex1: { x: roofLinePoint[0], y: roofLinePoint[1] },
|
||||
vertex2: { x: roofLinePoint[0] + oppFindVector.x, y: roofLinePoint[1] + oppFindVector.y },
|
||||
}
|
||||
let minDistance = Infinity
|
||||
let minPoint
|
||||
let isLine
|
||||
innerRidge.forEach((line) => {
|
||||
const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
|
||||
const intersect = edgesIntersection(lineEdge, findRidgeEdge)
|
||||
if (intersect) {
|
||||
let distance = Infinity
|
||||
if (currVector.x === 0) {
|
||||
const lineDistance1 = Math.abs(line.y1 - roofLinePoint[1])
|
||||
const lineDistance2 = Math.abs(line.y2 - roofLinePoint[1])
|
||||
distance = Math.min(lineDistance1, lineDistance2)
|
||||
} else if (currVector.y === 0) {
|
||||
const lineDistance1 = Math.abs(line.x1 - roofLinePoint[0])
|
||||
const lineDistance2 = Math.abs(line.x2 - roofLinePoint[0])
|
||||
distance = Math.min(lineDistance1, lineDistance2)
|
||||
}
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance
|
||||
minPoint = intersect
|
||||
isLine = line
|
||||
const endDist1 = Math.sqrt(
|
||||
Math.pow(orthogonalEndPoint.x - orthogonalEndLine.x1, 2) + Math.pow(orthogonalEndPoint.y - orthogonalEndLine.y1, 2),
|
||||
)
|
||||
const endDist2 = Math.sqrt(
|
||||
Math.pow(orthogonalEndPoint.x - orthogonalEndLine.x2, 2) + Math.pow(orthogonalEndPoint.y - orthogonalEndLine.y2, 2),
|
||||
)
|
||||
const otherEndPoint =
|
||||
endDist1 > endDist2 ? { x: orthogonalEndLine.x1, y: orthogonalEndLine.y1 } : { x: orthogonalEndLine.x2, y: orthogonalEndLine.y2 }
|
||||
downRoofLines.push(drawRoofLine([orthogonalEndPoint.x, orthogonalEndPoint.y, otherEndPoint.x, otherEndPoint.y], canvas, roof, textMode))
|
||||
}
|
||||
|
||||
//지붕선(roofPoint)에서 직교포인트까지 연결하는 라인을 추가한다.
|
||||
const orthogonalPoint1 = [roofPoint[0], roofPoint[1], orthogonalStartPoint.x, orthogonalStartPoint.y]
|
||||
const orthogonalPoint2 = [roofPoint[2], roofPoint[3], orthogonalEndPoint.x, orthogonalEndPoint.y]
|
||||
downRoofLines.push(
|
||||
drawHipLine(
|
||||
orthogonalPoint1,
|
||||
canvas,
|
||||
roof,
|
||||
textMode,
|
||||
null,
|
||||
getDegreeByChon(currLine.attributes.pitch),
|
||||
getDegreeByChon(currLine.attributes.pitch),
|
||||
),
|
||||
)
|
||||
downRoofLines.push(
|
||||
drawHipLine(
|
||||
orthogonalPoint2,
|
||||
canvas,
|
||||
roof,
|
||||
textMode,
|
||||
null,
|
||||
getDegreeByChon(currLine.attributes.pitch),
|
||||
getDegreeByChon(currLine.attributes.pitch),
|
||||
),
|
||||
)
|
||||
}
|
||||
})
|
||||
if (minPoint) {
|
||||
const hipPoint = [roofLinePoint[0], roofLinePoint[1], minPoint.x, minPoint.y]
|
||||
downRoofLines.push(
|
||||
drawHipLine(hipPoint, canvas, roof, textMode, null, getDegreeByChon(currLine.attributes.pitch), getDegreeByChon(currLine.attributes.pitch)),
|
||||
)
|
||||
|
||||
if (isLine) {
|
||||
const newRidgePoint = [minPoint.x, minPoint.y]
|
||||
const distance1 = Math.sqrt(Math.pow(minPoint.x - isLine.x1, 2) + Math.pow(minPoint.y - isLine.y1, 2))
|
||||
const distance2 = Math.sqrt(Math.pow(minPoint.x - isLine.x2, 2) + Math.pow(minPoint.y - isLine.y2, 2))
|
||||
if (distance2 < distance1) {
|
||||
newRidgePoint.push(isLine.x1, isLine.y1)
|
||||
} else {
|
||||
newRidgePoint.push(isLine.x2, isLine.y2)
|
||||
}
|
||||
downRoofLines.push(drawRoofLine(newRidgePoint, canvas, roof, textMode))
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
//추가된 하단 지붕 라인 innerLines에 추가.
|
||||
innerLines.push(...downRoofLines)
|
||||
@ -5107,7 +5320,13 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
|
||||
}
|
||||
startPoint = point
|
||||
}
|
||||
innerLines.push(drawHipLine([startPoint.x, startPoint.y, currentLine.x2, currentLine.y2], canvas, roof, textMode, null, nextDegree, nextDegree))
|
||||
if (splitPoint.length === 1) {
|
||||
innerLines.push(drawRoofLine([startPoint.x, startPoint.y, currentLine.x2, currentLine.y2], canvas, roof, textMode))
|
||||
} else {
|
||||
innerLines.push(
|
||||
drawHipLine([startPoint.x, startPoint.y, currentLine.x2, currentLine.y2], canvas, roof, textMode, null, nextDegree, nextDegree),
|
||||
)
|
||||
}
|
||||
} else {
|
||||
innerLines.push(drawRoofLine([currentLine.x1, currentLine.y1, currentLine.x2, currentLine.y2], canvas, roof, textMode))
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user